Mortal Kombat Needs To Return To Its Serious/Realistic Roots
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posted08/28/2009 01:46 PM (UTC)by
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Shakazulu
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Member Since
03/25/2003 08:14 PM (UTC)
This is actually a spin-off of Someone else's ( revelation01 @Midway.com {Future Mortal Kombat Games}) Thread. They suggested this, and

I totally agree with that Mortal Kombat needs to go back to it's realistic roots... I have been saying this since the beginning.

I do not agree with everything you have said (which is pointed out in red)

I agree that ever since MK: Deadly Aliance, the whole climate of the game has taken on a cartoonish atmosphere. From the character models, to the in game concepts, in general. The fatalities are too far fetched, and not at all down to earth, like they were in MKII. I know that the fatalities are supposed to have a fansiful and an extreme element to them, but there needs to be a balance, which I have not seen since MK2 (MK:4 was ok too). With the fatalities, it always looks like someone is trying too hard to be creative.
As far as the character models; they don't look human. I've always compared them to claymation models or lego peices. I'm not saying this to be critical, and I'm not exagurating. I have never liked the new character models. They are just too bulky and far fetched, and don't look human and down to earth at all. The characters started out as real human people, and somehow turned into cartoon characters... This is just like changing the name of the franchise to another name. It's just not the same game. There should either be real actors, digitized in 3D (no excuse why there couldn't be now, with the new technology available to them...other than complacency), or they just need to double or triple the pixel count of the sculpted models to where they look identical to real people. Whatever method they chose, the models should look more realistic than they have on the previous 3D engines.

I thought that MK:4 was the most original and innovative installment of the franchise besides MK1-2. And most of the features and elements that were introduced in that game, I think were premature (incomplete) concepts, but still very good concepts. I liked the introduction of weapon Kombat, and I think it should stay, by all means; only exapanded upon. It should be more like it was in MK:4 and not like MK:DA and so on. The fighters should definitely be able to go through a match without having to use a weapon, but it should still be an option, to add more diversity and variety, and replay value to MK, which is healthy for this game. And for goodness sake, let the character draw their weapon(s) instead of having it just appear in their hand(s) as if they were on an episode of looney tunes or bugs bunny. This is another element that makes the fighting less realistic and more cartoonish and elementary; the way fighters change fighting styles.

I like the implimentation of the multiple fighting styles. I just think that they should be more natural and unique to the characters and less mechanical and robotic (one button to switch, fighting styles show up in big bold letters on the screen like a kid learning his ABCs, each charcater has the exact same amount of fighting styles, most not fitting the charcater of the fighter...). If anything, they would be better off more like Tekken or Virtua Fighter (not that they should be a rip-off by any means).


The impale move should return (only more balanced), and the fighters should be able to use forein objects in the match (only it should be balanced where it could not be a repetative thing, only an enforcer). There should be a test your might feature in the match, where if the two fighers are both using a phalic weapon (sword, bow, etc...) and they clang together at the same time, there could be a moment where if you press the button at the same time the two could see who is the strongest by how fast they press a button, and whoever wins gets the upper hand on his opponent, who's weapon just got knocked out of his hand...kind of like fencing. It would just add to the gameplay.


Overall I agree with you that MK does need to return back to it's realistic roots.
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scaryharpy
08/27/2009 04:27 PM (UTC)
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I agree that MK was at it's peak with MK 2!

I would restart there.
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Icebaby
08/28/2009 01:46 PM (UTC)
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So basically, this thread is about how you agree with this user in his theory about making the next game more realistic...

Shakazulu Wrote:
This is actually a spin-off of Someone else's ( revelation01 @Midway.com {Future Mortal Kombat Games}) Thread. They suggested this, and

I totally agree with that Mortal Kombat needs to go back to it's realistic roots... I have been saying this since the beginning.

I do not agree with everything you have said (which is pointed out in red)


Lol, what red? But, I feel that I need to say something about what this guy said...


Shakazulu Wrote:
I agree that ever since MK: Deadly Aliance, the whole climate of the game has taken on a cartoonish atmosphere. From the character models, to the in game concepts, in general. The fatalities are too far fetched, and not at all down to earth, like they were in MKII. I know that the fatalities are supposed to have a fansiful and an extreme element to them, but there needs to be a balance, which I have not seen since MK2 (MK:4 was ok too). With the fatalities, it always looks like someone is trying too hard to be creative..


Of course, everything that was on the PS2, never looked realistic. Heck, even MGS2 did not even look realistic, and that game goes to an extreme to make everything look as real as possible.

With the fatalities, obviously this guy doesn't know how hard it is to think of something that we've never seen before. Tanya's fatality in Deception was quite and interesting one if you ask me. Never have I seen a fatality like that. And of course, some of them are just plain stupid such as Quan Chi's neck stretcher and Darius' body swap... But as I stated before, obviously you don't know how hard it is for one to create something that has never been seen before. I don't think it is that much of a challenge, but come on, 8 games, with the exception of the crossover, we've pretty much seen a lot that has come out with these fatalities.


Shakazulu Wrote:
As far as the character models; they don't look human. I've always compared them to claymation models or lego peices. I'm not saying this to be critical, and I'm not exagurating. I have never liked the new character models. They are just too bulky and far fetched, and don't look human and down to earth at all. The characters started out as real human people, and somehow turned into cartoon characters... This is just like changing the name of the franchise to another name. It's just not the same game. There should either be real actors, digitized in 3D (no excuse why there couldn't be now, with the new technology available to them...other than complacency), or they just need to double or triple the pixel count of the sculpted models to where they look identical to real people. Whatever method they chose, the models should look more realistic than they have on the previous 3D engines..


As stated before, anything that was on the PS2, never looked realistic. Even if they tried their hardest, it wouldn't look like a human. Instead, it would look like Toy Story 1.

They do use real actors, they've been doing that for quite some time now.

And, the PS3 and Xbox 360 comes in handy for making things look realistic now, I don't think they're gonna have trouble making the characters look like real humans now.


Shakazulu Wrote:
I thought that MK:4 was the most original and innovative installment of the franchise besides MK1-2. And most of the features and elements that were introduced in that game, I think were premature (incomplete) concepts, but still very good concepts. I liked the introduction of weapon Kombat, and I think it should stay, by all means; only exapanded upon. It should be more like it was in MK:4 and not like MK:DA and so on. The fighters should definitely be able to go through a match without having to use a weapon, but it should still be an option, to add more diversity and variety, and replay value to MK, which is healthy for this game. And for goodness sake, let the character draw their weapon(s) instead of having it just appear in their hand(s) as if they were on an episode of looney tunes or bugs bunny. This is another element that makes the fighting less realistic and more cartoonish and elementary; the way fighters change fighting styles..


Ditch the weaponry. Despite that they were featured the best in MK4, thing is, it's lost it's focus and it's pointless. Why all of a sudden bring a weapon into the fight when you have your surroundings and your special moves more handy than a bladed weapon?


Shakazulu Wrote:
I like the implimentation of the multiple fighting styles. I just think that they should be more natural and unique to the characters and less mechanical and robotic (one button to switch, fighting styles show up in big bold letters on the screen like a kid learning his ABCs, each charcater has the exact same amount of fighting styles, most not fitting the charcater of the fighter...). If anything, they would be better off more like Tekken or Virtua Fighter (not that they should be a rip-off by any means)..


One fighting style should be fine, with a lot of combos to put in there, like the original 1-4 games. Not to mention, some of the fighting styles that were brought into the game, didn't quite make sense with some of the fighters.

Shakazulu Wrote:
The impale move should return (only more balanced), and the fighters should be able to use forein objects in the match (only it should be balanced where it could not be a repetative thing, only an enforcer). There should be a test your might feature in the match, where if the two fighers are both using a phalic weapon (sword, bow, etc...) and they clang together at the same time, there could be a moment where if you press the button at the same time the two could see who is the strongest by how fast they press a button, and whoever wins gets the upper hand on his opponent, who's weapon just got knocked out of his hand...kind of like fencing. It would just add to the gameplay


The impale was so stupid! That was it with your weapon if you impaled them. What's the point on having something on you that you can't use for the rest of the fight? Makes no sense whatsoever. And I thought weapons were cool for the longest time until I realized how much of a lame concept they soon turned out to be.

The in-game mini games should not return. Leave the Test Your Might alone and have it as just a regular mini game as it was before. These little games in the fighting area just made things more frustrating. Mortal Kombat should go back to it's originals roots more than anything if you ask me.
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