KungLaodoesntsuck Wrote:
The difficulty in MK9 was okay. I liked it where it was. They just need to have AI that adapts to a player's attacks and strategies. MK9 had a few AI exploits that made matches really easy.
- Characters with teleport attacks always do them on wake up leaving for an easy punish.
- The AI will always block if you do any charged attack, they don't avoid it or try to interrupt it.
So are you saying you don't want a MKT-like difficulty setting? I like your AI adaptation idea, as that could keep things exciting, but MKT-like difficulty would be even more exciting, in my opinion.
Or how about our ideas combined? MKT-like difficulty setting with adaptable AI.