MK 7s innovation to the genre
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posted09/27/2005 07:06 PM (UTC)by
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abomb1987
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06/27/2004 02:42 AM (UTC)
MK DA completely resculpted the MK fighting system, MK:D introducted many elements such as death traps, mini games, hara kari and muti level stages.

what will be the next innovation to the series?

1. team battles- maybe there will be a type of team kombat, fully fleshed out with tag team moves and fatalities.

2. free for all battle- like the big brawl in the intro of MK:SM. perhaps that could be a real mode, no you could have the muti direction kombat system with a real fighting game.

3.location specific damage- if you continally attack the enemy's leg for most of the round, the enemy will lose speed and his kicks will be weaker and more easy to block and dogde. and he will limp or stagger

4your ideas
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red_dragon
09/25/2005 04:20 PM (UTC)
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Before thinking about new modes and extras, they need to do a lot of work on the main gameplay. This was MKD's biggest failure, that it went overboard on extras and useless flim flam at the expense of the main fighting engine. They need to adress the issues with balance, do far more to cut out cheapness (though we'll probably never 100% get rid of it), and give everybody a detailed movelist, based on authentic martial arts that is actually useful in gameplay. It could also do with being a bit faster paced.

Cutting out Krapquest alone could leave more than enough space to do this work. Maybe they should also only give each character two fighting styles, one hand to hand, one weapon. Having three caused many to be recycled, plus most characters have a style that pretty much sucks. I'd also much prefer Pit Fatalities to return, instead of death traps. To me, death traps really take away from the skill of the game, another cheesy way to win.

If they did this, I would like to see a team battle mode, with the ability to call in a partner for more powerful attacks/combos. This would be especially cool in multiplayer matches.

One of many things I missed from MKDA was where everyone had special skills like power up, taunting to heal themselves and stuff. I'd like to see this built on, with more of these powers (and new ones like speed up, and damage reduction), as I think this could add a bit more depth to each fighter.

Area specific damage has been done in some of those Ultimate Fighting games, and really doesn't work well in actual gameplay.
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Aquarius_D
09/26/2005 04:54 PM (UTC)
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Tag Team battles would be my guess after shaolin monks. They might allow for power combinations??? But it would be difficult to balance out different combinations between characters with the big roster planned.

Tag Team fatalities would rock!!!
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Maverick3176
09/26/2005 08:03 PM (UTC)
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I think they need to improve aerial combat....lets see those flip kicks..


A run button would be real cool

fighting on the ground....UFC style

in arcade mode....the fighters who your player goes against should be player specific....maybe even the boss should be player specific....for example in MKDA...if u have Kung Lao he shouldnt face Raiden at all. But if u pick say Shang Tsung his boss battle could be Raiden. Maybe there should be a story mode where there are cut scenes between each fight which makes it all have a sense of continuity....so in essence u would play through each characters story.

I think deathtraps should be more difficult to get knocked into...more like the ones at the Dragon Kings Lair

get rid of breakers and give counters. Make the counters move specific...so there would be a counter for kicks (hi, lo, mid)...punches (hi, mid,lo) and certain specials should have counters. the key thing is that the timing for the counter has to be perfect and characters should have alot of hi lo mix ups....so if you guess he will go low and you counter...u will get hit...so u have to think if u want to counter vs. block...it makes for 50/50 mixups on offense and defense.....especially if some counter moves lead to pop ups or juggles...think of the possiblities...u could be getting a guy in a combo...and then he countes which leads into a combo...which is countered....it could actually look like a fight from a kung-fu flick

How about this for a strategy...you do a combo...waitin for it to be countered...so u could counter the counter with a more powerful combo

i do miss the counters from DA. i thought D sucked, one major reason was the inclusion of breakers and removal of counters. lame! they should return. awesome taunt moves was the other cool feature.

i also agree with a turn towards 2 fighting styles, one martial and one weapon. characters wouldnt use the same crap over and over, plus, it really limits the characters moveset a bit more.

i think a tag team or 4 player simultaneous should be made standard. 4 player FFA and doubles would kick a lot of ass, and in any of those options you could have team attacks. if each character had a different set of team attacks wiht each other character, MK would gain some serious depth.

a run button would be neat. free roaming running would be nice, kinda like in MKSM. if the arenas had more weapons and "powerup" boxes, that would be neat as well. just another little tribute to SM. heh, and keep all the arena weapons wiht the ability to impale!

i can see the control layout now... 4 attack buttons... block... run... change stance... and change fighter!
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