DjangoDrag Wrote:
Perhaps the game wont be able to flesh all these characters out, but they are already more interesting than the PS2 characters. With only X amount of time to tell a story, here's to hoping the comics and stuff will fill in the gaps.
To elaborate on what we covered in the episode, the biggest problem new characters have in getting development isn't necessarily how much they receive in a single game, it's "do they get to be in the sequels?"
Multiple return appearances are what REALLY grow and develop characters. Nobody becomes three-dimensional in a single game, it was making multiple appearances (and being in a movie) that fleshed Liu Kang, Sonya, Scorpion, Sub-Zero, etc. out...so much so that MK9 couldn't capture all the depth they should have had in MK1 thru 3, because it was only one game trying to cover 3 games worth of material in two hours.
That was the problem for the 3D era characters (that and their gameplay being shit that didn't express anything about them). Too many of them and their plotlines get dropped from one game to the next. Kai and Fujin were supposed to be the next generation...and then neither was in MKDA. Nitara and Drahmin could have gone somewhere...they weren't in Deception. Havik, Ashrah, even Kira could've gone somewhere...Armageddon had almost no story and cut their whole timeline short. And none of them had the luxury of a canonical weekly ongoing comic from one of the "Big 2" publishers like the MKX characters will be getting. Even trilogy characters like Stryker, Sheeva, Rain, and Smoke suffered from this problem by disappearing for like 3 games straight after their first appearance.
So...will the MKX newbies be in MK11? Will 11 even be a sequel to X? Way too early right now to guess how X will end, but Ed said what he said about a sequel being hard to imagine.
Mojo6 Wrote:
could generate interest in MKO
And then they'll see the decade old html code board stuck in 800x600 resolution and turn right back around to where they came from, lol.
But seriously though, I just don't want to be so insular that people don't even understand the subject of a conversation and that causes them to tune out of the podcast. I suppose it'll be a case-by-case sort of thing.
With a 22 year old franchise, there's so many topics to discuss, we could do this for a year or two and still never run out of stuff to say about actual in-game material.
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This thread gave me an idea, though: What if we had a segment at the end of each show where we let people send in questions or e-mails and read/answer a few of them? That's a fairly common feature on other podcasts and we do seem to be getting requests. People could get us to clarify an opinion on something we discussed in a previous episode, ask us to cover something we haven't talked about yet, suggest subjects for future episodes, direct random trivia questions about the lore at me...
It would at the very least allow the community to contribute to/interact with the show