How the heck could they make the gameplay MK8 better?
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posted10/25/2006 11:12 PM (UTC)by
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Iori9
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10/05/2005 12:37 AM (UTC)
I wonder what the team gots in store for us....

How do you guys think they might do it?
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LycaniLLusion
10/15/2006 08:29 AM (UTC)
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I'm not much of a wiz at technology but i would assume a new game engine. grin
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MK_krazy
10/15/2006 12:47 PM (UTC)
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They better hire some people from Sega. With Sega knowledge of fighting games and Midway's (lack of) knowledge, we are bound to get a game thats great and still caters to the casual fans.
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takermk
10/16/2006 03:11 AM (UTC)
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Making the gameplay better than Armageddon should be REALLY easy.
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Mystika
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10/16/2006 03:23 AM (UTC)
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i think they got the gameplay just right in armaggedon, so to me it sounds like a nearly impossible task.
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fijikungfu
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10/23/2006 11:25 PM (UTC)
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First, kill off most of the characters and create some new ones... for MK8 to be better is huge combos, great wakeup, better combo linkings eg: punch punch Scorpion's spear... more oppurtunity in some special moves... eg: Scorpion throws his spear, it gets him... then maybe with the left or right analog sticks, you can pull him or twirl him like a lasso
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Kombosus
10/24/2006 12:55 AM (UTC)
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They should do it like this. More expansive kombat arenas massive like. then you would be able to fight your way around the arena there being health add one based on the size of their toatally remade combo system that invioves integration land to air and air to land combos. A konquest where you have to kill off many many enemies as your traversing the realms. A more expansive weapon selectiection swords and stuff like that are out of style liu kangs chains are prettty nice...whish i could use them. They better start thinking big or they will die a slow painful death. much like mega-man.
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ThePredator151
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10/25/2006 11:12 PM (UTC)
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I like the original idea behind MK in the begining.

I'll say with caution, we need a new engine.

Here are some of my ideas:

First...


1. Watch more martial arts movies, toggle the polars between really old fasion martial arts movies and new martial arts flicks. I'm talkin' before 1985 and ones later than like 199..8

I think this was a kind of motivation for the game in the first place and i'm tellin you, people don't wanna play a "real" martail arts game...nessasarily. From watching martial arts flicks, the natural reaction to a great "fight" flick is to emmulate.

Give us movie inspired fights we can play---Emmulate. See? How great would it be to play a game that had the same theatrical flavor as a movie like "Hero" or "Fearless", or like "Master of the Flying Guillotine" or "Drunken Master". From Mortal Kombat though. Not talkin' like another one of those "Movie Games", I'm talkin like a modern Mk1, 2, or 3, that is far more advanced in the way of martial arts and speacial abilities.

I think that may have attributed to the "feel" of Mk1 & 2 way back when. I mean that, it felt different becasue it had a less modern appeal to it scenery wise, and it had fighting and speacial powers that were modern-to-futuristic to the eye. This "feel" is what has diminished as of late. Agree?

My suggestion to them is to go watch like 50 to 100hrs of martial arts flicks from different time periods, then get started making this new game. "Feel"

2. Systematics are not my fortay, but I'll say this....."Fluidity".

We all noticed how "stiff" the fights are in Mk so I'm talkin about "the dance".

Again, look at a martial art flicks' fights, then play ANY fighter.
"Risk to Reward" should come to mind here and "Point of Contact". In order to create a more fluid fight it also needs to be faster//quicker.

Alot more Motion capture would be needed. I say this because people "move" around more in a "real" fight. In video games characters are mainly restricted to stances, punches, kicks, jumps, or like squats. More movment in a fight, intensivies the need to focus on what your and your oponent are doing similtaneously.

This would obviously be based on the charcter and thier styles of fighting, like Liu Kang vs Kenshi. Liu moves arond alot more than Kenshi but, neither should be so "stiff" in the mannuvering of a fight.

Y'know, like how fighters commonly only walk within their given stance? People don't do that.

I would suggest here that charcters "find their center" sometimes in a fight based on how the fight is going for them. Remember in any given movie? where the main character is getting beaten? That's usually where you would see your character return to the stance of your style. This could also happen when a character has the obvious upper hand in a fight...possible equilibrium right?
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