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lebronjames
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Kombat Returns 2015

06/13/2014 10:35 PM (UTC)
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Does it really matter that much? Flip stance is pointless.
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raidenthefridge
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Thanks to MINION for taking my Siginity!

06/13/2014 10:48 PM (UTC)
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The Flip stance button??

Oh..you mean the "Tits/Ass" button. Cool.
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PickleMendip
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STATE FED LIES CHARM EMPTY EYES. Anon.

06/13/2014 11:09 PM (UTC)
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raidenthefridge Wrote:The Flip stance button??
Oh..you mean the "Tits/Ass" button. Cool.


Lol.

I wish flip stance did something more substantial... but anyway. Ever since i played MKDA on gamecube, i've been comfortable with that particular control layout (Z button is throw, Z is in same place as R1) and i always change the control settings to have throw as R1. In injustice, for example, i swapped 'throw' and 'interact' to make throw R1. Point being that there's always some leeway with what button does what, so if you don't like it, you can change it.
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Kabal20
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XBL: kabal31082, PSN: Kabal31082
Nintendo Id: kabal82, 3ds friend code: 2595-3252-2624

06/14/2014 01:11 AM (UTC)
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Thracian_Tsar Wrote:
Flip stance button + block button = x-ray. The flip stance button prevents from accidental x-rays and meter burns.


Yes, but otherwise on it's own it's entirely useless 99% of the time. They could have come up with a more useful function for it.

I'm 99% sure it didn't affect gameplay one bit, only the fact that when crossing up opponents your character would have their back to screen and for changing that. I don't think it affected a characters reach at all. I might be wrong on this, but i think the consensus from community is it doesn't. Maybe a pro player like MK_Tombrady can tell, but the majority of the community doesn't think so.
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