Fatalities are getting dumb
Fatalities are getting dumb
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posted05/24/2007 12:51 AM (UTC)bySnowFoxIn the first few games when you performed a fatality it was gonna kill the opponent quick and simple. Now in games it's like you tear off there arm shove it up there butt poke out there eyes laugh at them and then when you start to bring out your weapon and try and kill him the person will start whinning. JUST FRIGGIN KILL HIM IN THE FIRST PLACE! Fatalities are now just perverted gory not vey funny wastes of time. And people who are "gore-hounds" are sick in the head. So anyways they need to in the future look cool, but dont make me sit there forever just watching someone perform an autopsy on a still living person.
legend_armlet •04/05/2007 09:30 PM (UTC) •
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I agree with you.
How is it possible to have an opponent still standing after removing his/her brain, arms, stomach even the thigh, removing his/her arms, and hitting him several times in the face?
And too many characters have the standard type and some have a slashing weapon we cant' even use!
How is it possible to have an opponent still standing after removing his/her brain, arms, stomach even the thigh, removing his/her arms, and hitting him several times in the face?
And too many characters have the standard type and some have a slashing weapon we cant' even use!
legend_armlet Wrote:
I agree with you.
How is it possible to have an opponent still standing after removing his/her brain, arms, stomach even the thigh, removing his/her arms, and hitting him several times in the face?
And too many characters have the standard type and some have a slashing weapon we cant' even use!
I agree with you.
How is it possible to have an opponent still standing after removing his/her brain, arms, stomach even the thigh, removing his/her arms, and hitting him several times in the face?
And too many characters have the standard type and some have a slashing weapon we cant' even use!
How is it possible that people have mystical powers? How is MK Possible? It isn't an Ed Boon never would want it that way..
You guys are completely clueless
TheSilverSurfer •04/05/2007 09:35 PM (UTC) •
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I Agree.
Quan Chi had the dummest Fatality ever from MK:DA. Im talking about that neck stretch move. Nobodys neck is going to extend that far from their body, without ripping off unless Quan Chi uses magic or something.
The Fatalities are gonna get better in MK8. I like the fatalities in MK:A. You get used to it after a while.
Quan Chi had the dummest Fatality ever from MK:DA. Im talking about that neck stretch move. Nobodys neck is going to extend that far from their body, without ripping off unless Quan Chi uses magic or something.
The Fatalities are gonna get better in MK8. I like the fatalities in MK:A. You get used to it after a while.
TheSilverSurfer Wrote:
I Agree.
Quan Chi had the dummest Fatality ever from MK:DA. Im talking about that neck stretch move. Nobodys neck is going to extend that far from their body, without ripping off unless Quan Chi uses magic or something.
The Fatalities are gonna get better in MK8. I like the fatalities in MK:A. You get used to it after a while.
I Agree.
Quan Chi had the dummest Fatality ever from MK:DA. Im talking about that neck stretch move. Nobodys neck is going to extend that far from their body, without ripping off unless Quan Chi uses magic or something.
The Fatalities are gonna get better in MK8. I like the fatalities in MK:A. You get used to it after a while.
Bon priest did that just fine in the 18-th century. or what about the giraffe girls of the eastern hemisphere hmm? Research first, then talk.
The fatalities have been the weakest point of MK since the beginning.
nastynate •04/05/2007 10:38 PM (UTC) •
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Stupid Thread
TheSilverSurfer •04/07/2007 04:23 AM (UTC) •
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Fatalities are what kept Mortal Kombat unique from other fighting games.
Maverick3176 •04/08/2007 12:25 AM (UTC) •
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did someone actually say that fatatlies were always bad. That is one of the silliest things I have EVER heard. That is like going on a McDonalds forum and saying something like...."hamburgers arent really good"....if you feel that way...why are you at McDs...the ambiance...c'mon man. Fatalities is what set MK apart. Even now...lets face it...the gameplay and graphics are way behind other games like Virtua fighter, Tekken or Dead or Alive...and its been that way for awhile. MKs story (which is clearly declining) and the ability to KILL your opponent is its hallmark and what makes the game worth playing.
ThePredator151 •04/08/2007 03:19 AM (UTC) •
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Chrome Wrote:
1.Bon priest did that just fine in the 18-th century. or what about the giraffe girls of the eastern hemisphere hmm? Research first, then talk.
2.The fatalities have been the weakest point of MK since the beginning.
1.Bon priest did that just fine in the 18-th century. or what about the giraffe girls of the eastern hemisphere hmm? Research first, then talk.
2.The fatalities have been the weakest point of MK since the beginning.
1. About the Quan Chi fatality, I know of only very few tribes that excersize the method. It's a very gradual process, consisting of peircings, and incorporate "rings" of some basic sort. It's not limited to the "longated neck" either, (ears, nose, lips - does this sound familiar or what?) ect...So I don't dissagree, I'm just sayin'.....that, and the "tribes" I mention have used the method more recent than the 18th century.
2. U bluff g00d.
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Anyway, our recent fatalities, and sytems to co-oberate...simply lack ideas to "wow" or "omg" people at first sight. Mainly due to $$ and time. I think the've holding out for next gen. So I look for this next game to have more satisfying results. I'm actually an advocate of the "KaFatality" system because it really was a great idea. I'd just really like them to exloit it more...
ThePredator151 Wrote:
1. About the Quan Chi fatality, I know of only very few tribes that excersize the method. It's a very gradual process, consisting of peircings, and incorporate "rings" of some basic sort. It's not limited to the "longated neck" either, (ears, nose, lips - does this sound familiar or what?) ect...So I don't dissagree, I'm just sayin'.....that, and the "tribes" I mention have used the method more recent than the 18th century.
2. U bluff g00d.
-----------------------------
Anyway, our recent fatalities, and sytems to co-oberate...simply lack ideas to "wow" or "omg" people at first sight. Mainly due to $$ and time. I think the've holding out for next gen. So I look for this next game to have more satisfying results. I'm actually an advocate of the "KaFatality" system because it really was a great idea. I'd just really like them to exloit it more...
Chrome Wrote:
1.Bon priest did that just fine in the 18-th century. or what about the giraffe girls of the eastern hemisphere hmm? Research first, then talk.
2.The fatalities have been the weakest point of MK since the beginning.
1.Bon priest did that just fine in the 18-th century. or what about the giraffe girls of the eastern hemisphere hmm? Research first, then talk.
2.The fatalities have been the weakest point of MK since the beginning.
1. About the Quan Chi fatality, I know of only very few tribes that excersize the method. It's a very gradual process, consisting of peircings, and incorporate "rings" of some basic sort. It's not limited to the "longated neck" either, (ears, nose, lips - does this sound familiar or what?) ect...So I don't dissagree, I'm just sayin'.....that, and the "tribes" I mention have used the method more recent than the 18th century.
2. U bluff g00d.
-----------------------------
Anyway, our recent fatalities, and sytems to co-oberate...simply lack ideas to "wow" or "omg" people at first sight. Mainly due to $$ and time. I think the've holding out for next gen. So I look for this next game to have more satisfying results. I'm actually an advocate of the "KaFatality" system because it really was a great idea. I'd just really like them to exloit it more...
Except that Bonpo does/did not use ring. The procedure supposedly consisted of pressure aplication to the lower cranial opening /old hole/.
The priest dislocated the uppermost spinal part and displaced the skull from the spinal chord.
The elongation of the cervic and spinal nerve chord caused cerebral shock once it ruptured. Also on another note, you are a vegetable.
lastfighter89 •04/11/2007 02:54 PM (UTC) •
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i like all fatalities from Mk1 until MK Deception(unchained).
I hate the Kaf in Armageddon,it's the worse idea that can come in mind to Ed Boon.
However i don't agree totally with the guy who opnend this tread;in fact MK has never been "serious",it was gory,it was dark,but there was ever a genuine and innocent basic idea behind the game.
This deosn't means that MK is for 8 years old children,but this deosn't mean neither that the game is some like of "The crow"(the movie with brandon lee) or "300".
It's a cross over between comic(or better grotesque) and gore,dark.
For istance,Quan Chi that beats his oponent with his leg it' one of the most painful and violent scenes of Videogame universe,but it's also funny. Damn funny!
So ok with decapitations and stupid winning pose,but i say "NO" to characters without head or brain or bones,that still standing.
I hate the Kaf in Armageddon,it's the worse idea that can come in mind to Ed Boon.
However i don't agree totally with the guy who opnend this tread;in fact MK has never been "serious",it was gory,it was dark,but there was ever a genuine and innocent basic idea behind the game.
This deosn't means that MK is for 8 years old children,but this deosn't mean neither that the game is some like of "The crow"(the movie with brandon lee) or "300".
It's a cross over between comic(or better grotesque) and gore,dark.
For istance,Quan Chi that beats his oponent with his leg it' one of the most painful and violent scenes of Videogame universe,but it's also funny. Damn funny!
So ok with decapitations and stupid winning pose,but i say "NO" to characters without head or brain or bones,that still standing.
FetusStomper •04/11/2007 03:16 PM (UTC) •
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Keep It Simple
Keep It Close to the Character
Keep It Close to the Character
IceDragon248 •04/25/2007 03:25 AM (UTC) •
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KAF could be better if each move was character specific (ie Subby using his ice powers, Scorpion using his spear). But until/if that happens i hope they go back to Klassic fatalities....
LiuKangFighter •05/16/2007 09:41 PM (UTC) •
About Me
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Wow, this is one of the most idiotic topics i've ever seen. This is like saying, "how come in Mk you punch the guy and so much blood comes out" IF you want to play a realistic game, go play DOA or something. I mean seriously, MK is all about dying. If there werent fatalities, how would people die in MK? Blood loss? I actually like the fatalities being unrealistic.
firesnake •05/16/2007 10:32 PM (UTC) •
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it's a game people
JaredJayrod •05/20/2007 05:22 AM (UTC) •
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firesnake Wrote:
it's a game people
it's a game people
Really?
SUB-ZERO_9230 •05/20/2007 02:04 PM (UTC) •
About Me
"Some gotta win....Some gotta lose"-SLY
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Chrome Wrote:
Bon priest did that just fine in the 18-th century. or what about the giraffe girls of the eastern hemisphere hmm? Research first, then talk.
The fatalities have been the weakest point of MK since the beginning.
TheSilverSurfer Wrote:
I Agree.
Quan Chi had the dummest Fatality ever from MK:DA. Im talking about that neck stretch move. Nobodys neck is going to extend that far from their body, without ripping off unless Quan Chi uses magic or something.
The Fatalities are gonna get better in MK8. I like the fatalities in MK:A. You get used to it after a while.
I Agree.
Quan Chi had the dummest Fatality ever from MK:DA. Im talking about that neck stretch move. Nobodys neck is going to extend that far from their body, without ripping off unless Quan Chi uses magic or something.
The Fatalities are gonna get better in MK8. I like the fatalities in MK:A. You get used to it after a while.
Bon priest did that just fine in the 18-th century. or what about the giraffe girls of the eastern hemisphere hmm? Research first, then talk.
The fatalities have been the weakest point of MK since the beginning.
Fatalities have never been the weakest point.Are you high?Where you even around in the 90s?
Fatalities are what made MK at the start.At the arcades that was the sickest thing you could do to someone and your putting it down like its worthless, when in fact if there were no fatalities,MK wouldnt of gotten as far as it did.
I agree....stupid thread with even more idiotic replies.
scorpionson108 •05/20/2007 05:01 PM (UTC) •
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i think there ok some r just retadaded but still fatalitys made mortalombat different from other games. (like merick said) might have spell ur name rong
firesnake •05/20/2007 09:11 PM (UTC) •
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JaredJayrod Wrote:
Really?
firesnake Wrote:
it's a game people
it's a game people
Really?
yea u didn't no
admiralnecros •05/20/2007 09:51 PM (UTC) •
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what? come on now fatalitys are amazing its insulting injery when yo play against tyour friends and in armageddon you are not limmeted to 2 fatalitys and a hara kiri you choose your opponents demise ok picture the scene your friend has beaten you lets say 3 times in a row and not just beaten i mean really thrashed you and you just one by a fluke a fluke maybe but you still one and you want them to remember it ok lets start remeber when you ripped one of my arms off hmm ok
1. double arm rip
2. double arm hit
3. kick to groin
4. heart rip
5. brain pull
6. pull out sword
7. impail
8. gut
9. decapitate
a death your opponent will not soon forget
fatalitys are mortal kombats way of rubbing your oponents face in there defeate from the first mortal kombat game i ever played i and many of my friends have enjoyed mutilating each other and each time wish for a goryer and more humiliating way to kill each other
1. double arm rip
2. double arm hit
3. kick to groin
4. heart rip
5. brain pull
6. pull out sword
7. impail
8. gut
9. decapitate
a death your opponent will not soon forget
fatalitys are mortal kombats way of rubbing your oponents face in there defeate from the first mortal kombat game i ever played i and many of my friends have enjoyed mutilating each other and each time wish for a goryer and more humiliating way to kill each other
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