altering fatalities during fatality
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posted12/27/2014 06:06 PM (UTC)by
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Ekule
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08/17/2004 04:42 PM (UTC)
I know it's probably too late for mkx but what if; you had the ability to alter the outcome of certain fatalities by pressing or holding certain buttons during them?

For instance, lets say a character uppercuts a torso off. The end. However, if you hold triangle during the fatality said character will catch the falling torso and throw it on the ground.

Or, kung Lao decapitates you with his hat. Hold R2, and he finishes by slicing the rest of you in half...

Thoughts?
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Icebaby
12/26/2014 03:19 AM (UTC)
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It would be somewhat nice of a change to interact in your fatalities done the RIGHT way... Wouldn't hurt seeing something like this in the future. I'd be down for this.
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Detox
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You work with what you got...not what you hope for.

12/26/2014 03:23 AM (UTC)
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Eh, I personally like to sit back and watch the show.
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jdnice11
12/26/2014 03:51 AM (UTC)
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So you're suggesting QTE (Quick Time Events) during fatalities?

I don't find that necessarily a bad idea, but i have a similar idea i think?!

What if during the fatalities, depending on the opponent it is being performed on, the fatality varies slightly.

For example:
- If Kotal Kahn performs his "Heart Rip" fatality on Kano. Instead of actually ripping out his heart. Kotal rips out the the Cybernetic Implant/Power source!

Just an idea, what do ya think?!

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nightbreed_16
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I will rock you.

12/26/2014 04:13 AM (UTC)
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I would like it if they were four choices as in what to cut off to finish the fatality.smile
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predac0n
12/26/2014 04:42 AM (UTC)
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Fatalityception.


A Fatality within a Fatality.




I'd be totally okay with this it would be a welcome change to the fatality game.
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WeaponTheory
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"BEER ME!" - Noob Saibot

12/26/2014 06:38 PM (UTC)
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Ekule Wrote:
I know it's probably too late for mkx but what if; you had the ability to alter the outcome of certain fatalities by pressing or holding certain buttons during them?

For instance, lets say a character uppercuts a torso off. The end. However, if you hold triangle during the fatality said character will catch the falling torso and throw it on the ground.

Or, kung Lao decapitates you with his hat. Hold R2, and he finishes by slicing the rest of you in half...

Thoughts?


The more interaction. The better.

Mortal Kombat II had a few stuff like this.

Sub-Zero's fatality.
Johnny Cage's extra heads uppercut.

One of the more interesting ones is Kung Lao's Fatality.
You had to manually guide his hat to the opponents neck.
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Minchken
12/27/2014 07:59 AM (UTC)
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That would actually be pretty cool.
Giving some fatalities diversity.
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unleash_your_tounge
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"Life, for all it's anguish, is ours Miss Ives. It belongs to no other." - Ferdinand Lyle

12/27/2014 03:46 PM (UTC)
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WeaponTheory Wrote:
The more interaction. The better.

Mortal Kombat II had a few stuff like this.

Sub-Zero's fatality.
Johnny Cage's extra heads uppercut.

One of the more interesting ones is Kung Lao's Fatality.
You had to manually guide his hat to the opponents neck.


Don't forget Raiden's Electrocute!
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umbrascitor
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Never shake hands with a man who wears his heart on his sleeve.

~ Master Fuji's Fortune Cookie

12/27/2014 06:06 PM (UTC)
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That's basically what I wanted to see from MKA's Kreate-a-Fatality system. I was imagining that each character would have a small "tree" of move options that you could do, resulting in several different outcomes.
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