altering fatalities during fatality
Mortal Kombat X
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altering fatalities during fatality
I know it's probably too late for mkx but what if; you had the ability to alter the outcome of certain fatalities by pressing or holding certain buttons during them?
For instance, lets say a character uppercuts a torso off. The end. However, if you hold triangle during the fatality said character will catch the falling torso and throw it on the ground.
Or, kung Lao decapitates you with his hat. Hold R2, and he finishes by slicing the rest of you in half...
Thoughts?
For instance, lets say a character uppercuts a torso off. The end. However, if you hold triangle during the fatality said character will catch the falling torso and throw it on the ground.
Or, kung Lao decapitates you with his hat. Hold R2, and he finishes by slicing the rest of you in half...
Thoughts?
So you're suggesting QTE (Quick Time Events) during fatalities?
I don't find that necessarily a bad idea, but i have a similar idea i think?!
What if during the fatalities, depending on the opponent it is being performed on, the fatality varies slightly.
For example:
- If Kotal Kahn performs his "Heart Rip" fatality on Kano. Instead of actually ripping out his heart. Kotal rips out the the Cybernetic Implant/Power source!
Just an idea, what do ya think?!
I don't find that necessarily a bad idea, but i have a similar idea i think?!
What if during the fatalities, depending on the opponent it is being performed on, the fatality varies slightly.
For example:
- If Kotal Kahn performs his "Heart Rip" fatality on Kano. Instead of actually ripping out his heart. Kotal rips out the the Cybernetic Implant/Power source!
Just an idea, what do ya think?!
nightbreed_16 •12/26/2014 04:13 AM (UTC) •
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I would like it if they were four choices as in what to cut off to finish the fatality.
predac0n •12/26/2014 04:42 AM (UTC) •
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Fatalityception.
A Fatality within a Fatality.
I'd be totally okay with this it would be a welcome change to the fatality game.
A Fatality within a Fatality.
I'd be totally okay with this it would be a welcome change to the fatality game.
WeaponTheory •12/26/2014 06:38 PM (UTC) •
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Ekule Wrote:
I know it's probably too late for mkx but what if; you had the ability to alter the outcome of certain fatalities by pressing or holding certain buttons during them?
For instance, lets say a character uppercuts a torso off. The end. However, if you hold triangle during the fatality said character will catch the falling torso and throw it on the ground.
Or, kung Lao decapitates you with his hat. Hold R2, and he finishes by slicing the rest of you in half...
Thoughts?
I know it's probably too late for mkx but what if; you had the ability to alter the outcome of certain fatalities by pressing or holding certain buttons during them?
For instance, lets say a character uppercuts a torso off. The end. However, if you hold triangle during the fatality said character will catch the falling torso and throw it on the ground.
Or, kung Lao decapitates you with his hat. Hold R2, and he finishes by slicing the rest of you in half...
Thoughts?
The more interaction. The better.
Mortal Kombat II had a few stuff like this.
Sub-Zero's fatality.
Johnny Cage's extra heads uppercut.
One of the more interesting ones is Kung Lao's Fatality.
You had to manually guide his hat to the opponents neck.
unleash_your_tounge •12/27/2014 03:46 PM (UTC) •
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WeaponTheory Wrote:
The more interaction. The better.
Mortal Kombat II had a few stuff like this.
Sub-Zero's fatality.
Johnny Cage's extra heads uppercut.
One of the more interesting ones is Kung Lao's Fatality.
You had to manually guide his hat to the opponents neck.
The more interaction. The better.
Mortal Kombat II had a few stuff like this.
Sub-Zero's fatality.
Johnny Cage's extra heads uppercut.
One of the more interesting ones is Kung Lao's Fatality.
You had to manually guide his hat to the opponents neck.
Don't forget Raiden's Electrocute!
umbrascitor •12/27/2014 06:06 PM (UTC) •
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Never shake hands with a man who wears his heart on his sleeve.
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That's basically what I wanted to see from MKA's Kreate-a-Fatality system. I was imagining that each character would have a small "tree" of move options that you could do, resulting in several different outcomes.
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