A Feature I want MK10 to have
0
posted05/14/2011 09:46 AM (UTC)by
Avatar
GuardiaXIV
Avatar
About Me

sig by prodigy004

Member Since
05/01/2011 03:30 AM (UTC)
Anyone remembers how in Killer Instinct 2 your ending was very dependent on who you killed and who you didn't?

For example in Fulgore's ending if he kills neither Jago or Orchid they end up teaming up on him and destroying him. If he kills only one the other gets revenge, but if he kills both he gets his best ending.

Basically I want NRS to do something where enemies and in rare cases allies are placed in the ladder (Example: Sub for Scorpion or Kano for Sonya).
And the final result is based upon who was hit with a fatality and who wasn't. What do you guys think?
Avatar
GuardiaXIV
Avatar
About Me

sig by prodigy004

05/14/2011 06:00 AM (UTC)
0
bump
Avatar
Rockchalk5477
05/14/2011 06:25 AM (UTC)
0
I think -Brad- made a thread based off this idea in the Mortal Kombat (2011) section.
It's an intriguing concept, but it may be a little too much for NRS to handle. Lol.
Avatar
GuardiaXIV
Avatar
About Me

sig by prodigy004

05/14/2011 09:46 AM (UTC)
0
Yeah but what they are thinking of is story mode. I thought this could work for the arcade ladder since the endings are only vignettes. Also what they were thinking of was branching paths in story mode which would too many cutscenes. But then again your right this probably worked for KI2 because the cast was a little small.
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.