6 different finishers KONFIRMED
Blade4693 •10/11/2014 04:29 AM (UTC) •
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diirecthit Wrote:
I agree, he's the most popular, iconic and recognizable character and makes the team good money, so i'm glad he gets special treatment.
DVorah Wrote:
And again Scorpion gets the extra attention, he so deserves..
And again Scorpion gets the extra attention, he so deserves..
I agree, he's the most popular, iconic and recognizable character and makes the team good money, so i'm glad he gets special treatment.
Same here lol
pankajtare •10/11/2014 08:22 AM (UTC) •
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YOU MUST SHOW NO MERCY NOR HAVE ANY BELIEF WHATSOEVER IN HOW OTHERS JUDGE YOU FOR YOUR GREATNESS WILL SILENCE THEM ALL... .........."WARRIOR WISDOM".
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GOOOOOOD
Dellombie •10/11/2014 09:23 AM (UTC) •
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I changed the topic to 6 finishers! You guys happy now??
I just wrote seven because the dude on the video says 6-7, and as I speak portuguese I got confused..
Anyway, I hope we get 2 Fatalities, 1 Hara Kiri, A new finisher, and an Animality or a 3rd fatality!
I just wrote seven because the dude on the video says 6-7, and as I speak portuguese I got confused..
Anyway, I hope we get 2 Fatalities, 1 Hara Kiri, A new finisher, and an Animality or a 3rd fatality!
friendshipagain •10/11/2014 07:00 PM (UTC) •
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Okay,
So I'm hoping for:
2 x Fatalities
1 x Stage Fatality
1 x Animality
1 x Friendship
I would love, *LOVE* friendships to return the most. Missed them more
than any finisher.
3 fatalities are - imo - waste of NRS developer time. It's obvious by all the decapitations and vertical split-in-halfs how stretched they are for ideas. We'd probably just get filler fatalities and more of the same recycled ideas. Better to have fewer and better quality.
So I'm hoping for:
2 x Fatalities
1 x Stage Fatality
1 x Animality
1 x Friendship
I would love, *LOVE* friendships to return the most. Missed them more
than any finisher.
3 fatalities are - imo - waste of NRS developer time. It's obvious by all the decapitations and vertical split-in-halfs how stretched they are for ideas. We'd probably just get filler fatalities and more of the same recycled ideas. Better to have fewer and better quality.
DarkenedSoul •10/11/2014 10:48 PM (UTC) •
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That is why they should take the fans ideas into consideration and use them. Our minds are more creative than theirs, when it comes to fatalities.
However, 2 Fatalities is good enough per character. Add in the stage fatality, Friendships (I guess) and Animalities.
I have a feeling that the animals within the stages would be used for the Animalities (if we have them), I could be wrong though. They may even act as part of a stage fatality or just there for show.
However, 2 Fatalities is good enough per character. Add in the stage fatality, Friendships (I guess) and Animalities.
I have a feeling that the animals within the stages would be used for the Animalities (if we have them), I could be wrong though. They may even act as part of a stage fatality or just there for show.
Lord_Greyjoy •10/11/2014 10:59 PM (UTC) •
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Ed Boon had this to say about those finisher slots:
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KOMBAT TETHER: In this Gamescom build there are five slots in the finishing moves list for each character, for example, two fatalities, a stage fatality and two yet to be announced alities, Is it likely this format will remain in the final game?
ED BOON: Probably not. *smiles*
-
I know he messes around a lot, but there is a possibility he is telling the truth, so that would mean this is not "KONFIRMED". Stop misusing that term, please.
-
KOMBAT TETHER: In this Gamescom build there are five slots in the finishing moves list for each character, for example, two fatalities, a stage fatality and two yet to be announced alities, Is it likely this format will remain in the final game?
ED BOON: Probably not. *smiles*
-
I know he messes around a lot, but there is a possibility he is telling the truth, so that would mean this is not "KONFIRMED". Stop misusing that term, please.
DarkenedSoul Wrote:
That is why they should take the fans ideas into consideration and use them. Our minds are more creative than theirs, when it comes to fatalities.
However, 2 Fatalities is good enough per character. Add in the stage fatality, Friendships (I guess) and Animalities.
I have a feeling that the animals within the stages would be used for the Animalities (if we have them), I could be wrong though. They may even act as part of a stage fatality or just there for show.
That is why they should take the fans ideas into consideration and use them. Our minds are more creative than theirs, when it comes to fatalities.
However, 2 Fatalities is good enough per character. Add in the stage fatality, Friendships (I guess) and Animalities.
I have a feeling that the animals within the stages would be used for the Animalities (if we have them), I could be wrong though. They may even act as part of a stage fatality or just there for show.
Well, fans do not know the parameters or the capabilites of the engine or other contraints. Fan suggestions can be good but some fatality suggestions that I have read on forums are just downright bizarre or abhorrent and never in my opinion should be in a Mortal Kombat game.
The crocodile in the jungle stage could be used as a stage fatality. That has been suggested. I am not sure how the others could be incorporated in fatalities.
xysion Wrote:
The Kove could have a sea monster; Outworld Marketplace has that lionish beast you can hop off of, and the Snow Forest has wolves in the background. I think they all have potential.
DarkenedSoul Wrote:
The crocodile in the jungle stage could be used as a stage fatality. That has been suggested. I am not sure how the others could be incorporated in fatalities.
The crocodile in the jungle stage could be used as a stage fatality. That has been suggested. I am not sure how the others could be incorporated in fatalities.
The Kove could have a sea monster; Outworld Marketplace has that lionish beast you can hop off of, and the Snow Forest has wolves in the background. I think they all have potential.
JasonVPred •10/12/2014 04:46 AM (UTC) •
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... here's your Subzero, now plain zero.
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I would suggest one fatality per character and as many stage fatalities as possible coupled with a brutality.
sonyamkoriginal •10/12/2014 05:03 AM (UTC) •
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Interestingly, in Mortal Kombat X, Ed revealed that making the "fatalities" was a big challenge because the amount of blood gushing everywhere. "It was certainly much easier to do this in 1998 than today," he joked. And how could not miss the new game will bring more options to dismantle the opponent, but fans of the classic series can also celebrate: some movements of the oldest games are also showing up in the new game.
Ed Boon has confirmed the presence of Babalities and Animalities, infantile and animalistic variations of "fatality" in Mortal Kombat X.
http://www.techtudo.com.br/noticias/noticia/2014/10/queriamos-um-jogo-engracado-mas-que-chocasse-pessoas-afirma-criador-de-mortal-kombat-bgs2014.html
Ed Boon has confirmed the presence of Babalities and Animalities, infantile and animalistic variations of "fatality" in Mortal Kombat X.
http://www.techtudo.com.br/noticias/noticia/2014/10/queriamos-um-jogo-engracado-mas-que-chocasse-pessoas-afirma-criador-de-mortal-kombat-bgs2014.html
WeaponTheory •10/12/2014 07:47 AM (UTC) •
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"BEER ME!" - Noob Saibot
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sonyamkoriginal Wrote:
Interestingly, in Mortal Kombat X, Ed revealed that making the "fatalities" was a big challenge because the amount of blood gushing everywhere. "It was certainly much easier to do this in 1998 than today," he joked. And how could not miss the new game will bring more options to dismantle the opponent, but fans of the classic series can also celebrate: some movements of the oldest games are also showing up in the new game.
Ed Boon has confirmed the presence of Babalities and Animalities, infantile and animalistic variations of "fatality" in Mortal Kombat X.
http://www.techtudo.com.br/noticias/noticia/2014/10/queriamos-um-jogo-engracado-mas-que-chocasse-pessoas-afirma-criador-de-mortal-kombat-bgs2014.html
Interestingly, in Mortal Kombat X, Ed revealed that making the "fatalities" was a big challenge because the amount of blood gushing everywhere. "It was certainly much easier to do this in 1998 than today," he joked. And how could not miss the new game will bring more options to dismantle the opponent, but fans of the classic series can also celebrate: some movements of the oldest games are also showing up in the new game.
Ed Boon has confirmed the presence of Babalities and Animalities, infantile and animalistic variations of "fatality" in Mortal Kombat X.
http://www.techtudo.com.br/noticias/noticia/2014/10/queriamos-um-jogo-engracado-mas-que-chocasse-pessoas-afirma-criador-de-mortal-kombat-bgs2014.html
There's just something about this that makes me refuse to believe a word of that.
KenshiMaster16 •10/12/2014 07:49 AM (UTC) •
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2 Fatalities
1 Stage Fatality
1 Brutality
1 Hari-Kiri
That'd be an interesting grouping.
1 Stage Fatality
1 Brutality
1 Hari-Kiri
That'd be an interesting grouping.
Napalm1980 •10/12/2014 07:56 AM (UTC) •
0
diirecthit Wrote:
I agree, he's the most popular, iconic and recognizable character and makes the team good money, so i'm glad he gets special treatment.
DVorah Wrote:
And again Scorpion gets the extra attention, he so deserves..
And again Scorpion gets the extra attention, he so deserves..
I agree, he's the most popular, iconic and recognizable character and makes the team good money, so i'm glad he gets special treatment.
If 1 more finisher is a Special Treatment for an iconic character.. why does have Shang Tsung three fatalities instead of two in MK2? ;)
Napalm1980 •10/12/2014 07:59 AM (UTC) •
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JasonVPred Wrote:
I would suggest one fatality per character and as many stage fatalities as possible coupled with a brutality.
I would suggest one fatality per character and as many stage fatalities as possible coupled with a brutality.
You Sir had an awesome idea. A brutality that Ends in a stage fatality, if the stage has one. That would be really cool!
friendshipagain •10/12/2014 02:57 PM (UTC) •
0
DarkenedSoul Wrote:
That is why they should take the fans ideas into consideration and use them. Our minds are more creative than theirs, when it comes to fatalities.
However, 2 Fatalities is good enough per character. Add in the stage fatality, Friendships (I guess) and Animalities.
I have a feeling that the animals within the stages would be used for the Animalities (if we have them), I could be wrong though. They may even act as part of a stage fatality or just there for show.
That is why they should take the fans ideas into consideration and use them. Our minds are more creative than theirs, when it comes to fatalities.
However, 2 Fatalities is good enough per character. Add in the stage fatality, Friendships (I guess) and Animalities.
I have a feeling that the animals within the stages would be used for the Animalities (if we have them), I could be wrong though. They may even act as part of a stage fatality or just there for show.
It's interesting you say that, hasn't every stage featured background animals so far?
Ice Forest - wolves
Jungle - crocodile
Marketplace - Tiger-like creature
Ocean bridge - Just about any sea creature you want to include (I'd prefer a Netherealm type octopus myself)
Stage-based animalities would make a little more sense I guess? They can still include alternate stage fatalities. Eternal Champions: COTD managed to pull multiple stage fatalities off extremely well .
WeaponTheory •10/13/2014 09:47 PM (UTC) •
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"BEER ME!" - Noob Saibot
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friendshipagain Wrote:
It's interesting you say that, hasn't every stage featured background animals so far?
Ice Forest - wolves
Jungle - crocodile
Marketplace - Tiger-like creature
Ocean bridge - Just about any sea creature you want to include (I'd prefer a Netherealm type octopus myself)
Stage-based animalities would make a little more sense I guess? They can still include alternate stage fatalities. Eternal Champions: COTD managed to pull multiple stage fatalities off extremely well .
DarkenedSoul Wrote:
That is why they should take the fans ideas into consideration and use them. Our minds are more creative than theirs, when it comes to fatalities.
However, 2 Fatalities is good enough per character. Add in the stage fatality, Friendships (I guess) and Animalities.
I have a feeling that the animals within the stages would be used for the Animalities (if we have them), I could be wrong though. They may even act as part of a stage fatality or just there for show.
That is why they should take the fans ideas into consideration and use them. Our minds are more creative than theirs, when it comes to fatalities.
However, 2 Fatalities is good enough per character. Add in the stage fatality, Friendships (I guess) and Animalities.
I have a feeling that the animals within the stages would be used for the Animalities (if we have them), I could be wrong though. They may even act as part of a stage fatality or just there for show.
It's interesting you say that, hasn't every stage featured background animals so far?
Ice Forest - wolves
Jungle - crocodile
Marketplace - Tiger-like creature
Ocean bridge - Just about any sea creature you want to include (I'd prefer a Netherealm type octopus myself)
Stage-based animalities would make a little more sense I guess? They can still include alternate stage fatalities. Eternal Champions: COTD managed to pull multiple stage fatalities off extremely well .
"Animalities" as Stage fatalities?
Interesting.....
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