How to make Kenshi unique.
How to make Kenshi unique.
How to make Kenshi into an interesting character, well that is actually not so difficult, but i'm not sure if Boon grabs every cool possiblity with Kenshi .
1) First of all cut ALL moves from Ermac, NO copies, especially cut the telekinetic slam from his movelist, als NO copied scorpion sword moves please.
2) Make him unique, his own fighting style no copy of others and no TRUE telekinetic moves, he should be an ITEM TELEKINETIC, not a MAGICAL TELEKINETIC like Ermac is, no force for Kenshi just his telekinetic + sword in EVERY move he has, his two katana's should feel like they are alive on their own, while he just controlls them with his telekinesis.
3) His moveset and his combos should all include his swords which he uses with his telekinetic powers.
For example: Kenshi throws both his katana's behind the victim and pulls them back with his telekinetic powers through the victims chest, this could also be his X-ray: He levitates his katana's behind the victim and pulls them back toward him forcing both katan's through the victims ribcage which you see happening through x-ray effect, then Kenshi grabs the sharp edges of both his katana's and he pulls his blades through their body, ripping much ribs appart.
There are actually many moves possible with telekinesis + his katana's he could throw them, do strange dances with them flying around his body and teleport moves also suit him, but all teleports must end with a katana-attack in the end.
If they do this for Kenshi, I might actually grow on him, give him cheap Ermac-wannabe moves and I still despise him.
1) First of all cut ALL moves from Ermac, NO copies, especially cut the telekinetic slam from his movelist, als NO copied scorpion sword moves please.
2) Make him unique, his own fighting style no copy of others and no TRUE telekinetic moves, he should be an ITEM TELEKINETIC, not a MAGICAL TELEKINETIC like Ermac is, no force for Kenshi just his telekinetic + sword in EVERY move he has, his two katana's should feel like they are alive on their own, while he just controlls them with his telekinesis.
3) His moveset and his combos should all include his swords which he uses with his telekinetic powers.
For example: Kenshi throws both his katana's behind the victim and pulls them back with his telekinetic powers through the victims chest, this could also be his X-ray: He levitates his katana's behind the victim and pulls them back toward him forcing both katan's through the victims ribcage which you see happening through x-ray effect, then Kenshi grabs the sharp edges of both his katana's and he pulls his blades through their body, ripping much ribs appart.
There are actually many moves possible with telekinesis + his katana's he could throw them, do strange dances with them flying around his body and teleport moves also suit him, but all teleports must end with a katana-attack in the end.
If they do this for Kenshi, I might actually grow on him, give him cheap Ermac-wannabe moves and I still despise him.


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Y'know, Ermac has Scorpion's teleport-punch.
Reptile, Sub-Zero, and Noob Saibot all have a footslide.
Just sayin'.
Reptile, Sub-Zero, and Noob Saibot all have a footslide.
Just sayin'.
RazorsEdge701 Wrote:
Y'know, Ermac has Scorpion's teleport-punch.
Reptile, Sub-Zero, and Noob Saibot all have a footslide.
Just sayin'.
Y'know, Ermac has Scorpion's teleport-punch.
Reptile, Sub-Zero, and Noob Saibot all have a footslide.
Just sayin'.
I was the one who really stressed out to find out Ermac still had that cheap wannabe-scorpion teleport remember and all people here said I was wrong cuz it wasn't a teleport but a jump move, well i'm not a big fan of that move and I wished they cut that stupid clone move, gladly tho, his other gameplay and moves are pretty much unique to him.
Also Sub-Zero should be the only one with a slide, I don't like it on Reptile and Noob Saibot, they should have snake/reptilian/acid/poison moves and shadow clone moves not cheap sub-zero slides.
That's why its still not to late for Kenshi, people that dislike kenshi do so because they think he's what Jarek was to Kano, just a cheap Ermac rip-off.
Also Ermac is still evil in this game, so there is no way Kenshi should possess his slam-move.
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I would like to have Kenshi mixing his Telekinesis with his swordplay. Make him use his telekinesis to control his sword, giving him devastating long range moves. Also, I liked the telekinetic combo he could do, punching and kicking at the opponent without actually touching them. Seems a bit overpowered, but they could easily balance it out.


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LK-52O Wrote:
The question is... how Kenshi have telekinese wif Ermac is evil in this game and he was the one who teached him that.
The question is... how Kenshi have telekinese wif Ermac is evil in this game and he was the one who teached him that.
Ermac didn't teach him telekinesis, he just trained him to be better at it. He's had his psychic powers since the moment he got his ancestors' sword.
LK-52O Wrote:
The question is... how Kenshi have telekinese wif Ermac is evil in this game and he was the one who teached him that.
But maybe they will change the story somehow. But I hope he will have more sword moves as special and not much telekinese
The question is... how Kenshi have telekinese wif Ermac is evil in this game and he was the one who teached him that.
But maybe they will change the story somehow. But I hope he will have more sword moves as special and not much telekinese
Kenshi did have some telekinetic powers before Ermac thought him his ultimate stealing move the Telekinetic slam.
If they cut the telekinetic pull and slam from Kenshi and give him all sword/teleport/sword+telekinetic moves i'm his number one fan, that will make him so cool and unique and SO different from Ermac.
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LK-52O Wrote:
The question is... how Kenshi have telekinese wif Ermac is evil in this game and he was the one who teached him that.
But maybe they will change the story somehow. But I hope he will have more sword moves as special and not much telekinese
The question is... how Kenshi have telekinese wif Ermac is evil in this game and he was the one who teached him that.
But maybe they will change the story somehow. But I hope he will have more sword moves as special and not much telekinese
Kenshi already know telekinesis, taught to him through his ancestors that are in his sword. Ermac merely taught him some more advanced techniques, taught him how to fully control it and such, as a payment for Kenshi freeing Ermac from Kahn's control.

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Jaded-Raven Wrote:
I would like to have Kenshi mixing his Telekinesis with his swordplay. Make him use his telekinesis to control his sword, giving him devastating long range moves. Also, I liked the telekinetic combo he could do, punching and kicking at the opponent without actually touching them. Seems a bit overpowered, but they could easily balance it out.
I would like to have Kenshi mixing his Telekinesis with his swordplay. Make him use his telekinesis to control his sword, giving him devastating long range moves. Also, I liked the telekinetic combo he could do, punching and kicking at the opponent without actually touching them. Seems a bit overpowered, but they could easily balance it out.
This. Or make it part of combo's, throws, fatalities and his X-Ray.


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I will say that it would be awesome if they do add moves to Kenshi that involve making his sword float.
Really somebody should inform Boon to this, as he probably even thought about the possibilities you could go with Kenshi and his floating sword, also this would not only be cool in his moves but it would also rock in his intro, his winning pose and his first-round win position. Imagen Kenshi to enter with his sword floating around him, when he grabs his sword some blue light surrounds Kenshi like he's complete touching his sword, and when he wins his swords will make a victory-kind of dance around kenshi.


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I'd LIKE to think they already know Kenshi can make his sword float since they themselves did renders of him doing it during Deadly Alliance. They've just never made it a move before, which is dumb.
NIMHARD Wrote:
I think Kenshi was fine the way he was. His whole telekinetic similarity to Ermac was really cool when you battled Ermac for the supremacy of the technique! lol
I think Kenshi was fine the way he was. His whole telekinetic similarity to Ermac was really cool when you battled Ermac for the supremacy of the technique! lol
Well that was in Deception, this is MK3 (for kenshi and ermac that is) so it wouldn't make sense at all, and I can't believe you actually prefer a Ermac-move user over a unique sword-telekinetic user.
But some little cute voice inside me told me to keep nice this time and respect your opinion.


About Me
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I never really liked Kenshi though I understand why he has so many fans...that said I think they should have brought him back for later games but not this one! It's a shame they left out some other people (u know who i am talking about) for Kenshi who wasn't even in MK4! I don't know I just felt this game would only have one telekinetic fighter :/
MK4 was a disasterpiece of blandness. Kinda like Rob Liefeld character designs.
With that out of my personal wrath system, I think that Milaana for one has the right idea, but completely missed the core aspect of the problem and listed superficial stuff.
Kenshis problem is not the similarity in telekinetic powers - razor pointed out how the foot slide is also a problem according to the same logic- but the fact that Kenshi as a character arhetype, the Blind Swordsman is not the first, and is not really original now (hopwever it is not bled to death like ninjas).
Zatoichi. Google it.
The telkeinetic spin on a blind swordsman IMHO is good. I have not seen this idea beforehand, and it somehow counters the idea that the blind swordsman is the kind of guy who you approach and get your shit fucked up by leet blind skillz while you underestimate his sorry handicapped ass.
In his trading card bio if I remember recalling it correctly it was said that he is (according to idea, gameplay is different) both good on range and close quarters.
You do not see a blind archer everyday, Kenshi could be unique by completely going against the typecast of the blinded martial artist (like the Master of the Flying Guillotine, whose outfit was Shunjikos alt).
With that out of my personal wrath system, I think that Milaana for one has the right idea, but completely missed the core aspect of the problem and listed superficial stuff.
Kenshis problem is not the similarity in telekinetic powers - razor pointed out how the foot slide is also a problem according to the same logic- but the fact that Kenshi as a character arhetype, the Blind Swordsman is not the first, and is not really original now (hopwever it is not bled to death like ninjas).
Zatoichi. Google it.
The telkeinetic spin on a blind swordsman IMHO is good. I have not seen this idea beforehand, and it somehow counters the idea that the blind swordsman is the kind of guy who you approach and get your shit fucked up by leet blind skillz while you underestimate his sorry handicapped ass.
In his trading card bio if I remember recalling it correctly it was said that he is (according to idea, gameplay is different) both good on range and close quarters.
You do not see a blind archer everyday, Kenshi could be unique by completely going against the typecast of the blinded martial artist (like the Master of the Flying Guillotine, whose outfit was Shunjikos alt).


About Me

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I still say believe this *look* was Inspired from Kenshi:
http://guides.ign.com/guides/696714/page_8.html
But overall, I find him Very unique. He's defiantly one of my favorite characters. Another character who has a Handi-Kap but can still kick your ass. I love that about him.
http://guides.ign.com/guides/696714/page_8.html
But overall, I find him Very unique. He's defiantly one of my favorite characters. Another character who has a Handi-Kap but can still kick your ass. I love that about him.


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Man, I JUST made a thread about Kenshi not having Ermac's moves yesterday.
http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=133413
What I just decided, though, is that Kenshi should have the move where he punches the guy from far away and the move where he pushes the guy from in front of him to behind him. See, Ermac only had the tele-punch, spike ball and tele-slam. Some of the moves Kenshi had are his original moves. If that distinction is made, there's no problem.
But I do really want Kenshi to have less tele-moves, maybe more special moves based on his sword or something like that. I know that he has the tele-abilities now, but if Ermac doesn't teach him, maybe he'll develop different tele-moves, or even possibly have more chaotic-feeling moves.
But I don't even expect there to be many changes to Kenshi's special moves, because he's not in the canon of this game. Like people already said (and I said in the last thread), it wasn't until Deadly Alliance when Kenshi met Ermac and learned to use his powers properly and fight more easily (using his powers to tell where people around him are). So until then, or until Kenshi's brought into the actual storyline of this new series, it doesn't matter what he's got going on.
http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=133413
What I just decided, though, is that Kenshi should have the move where he punches the guy from far away and the move where he pushes the guy from in front of him to behind him. See, Ermac only had the tele-punch, spike ball and tele-slam. Some of the moves Kenshi had are his original moves. If that distinction is made, there's no problem.
But I do really want Kenshi to have less tele-moves, maybe more special moves based on his sword or something like that. I know that he has the tele-abilities now, but if Ermac doesn't teach him, maybe he'll develop different tele-moves, or even possibly have more chaotic-feeling moves.
But I don't even expect there to be many changes to Kenshi's special moves, because he's not in the canon of this game. Like people already said (and I said in the last thread), it wasn't until Deadly Alliance when Kenshi met Ermac and learned to use his powers properly and fight more easily (using his powers to tell where people around him are). So until then, or until Kenshi's brought into the actual storyline of this new series, it doesn't matter what he's got going on.

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He should have his unique specials from MKD (Teleport, Punch Kick Telekinesis combo, Push? I can't remember if that one started with Kenshi or Ermac) but the rest should be new. I agree with the general consensus that he should be focused around his sword.
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I'm pretty sure they will make Kenshi unique in MK2011. I have always felt he should be a telekinesis+master swordsman. I'd love for him to use his powers to control his sword. He could strike the oppenent, then move his hands around like nunchucks/nunchaku and have the sword in sync with his hand motions. sigh...the possibilities
)
My perfect moveset for him would be:
1) Sword Dance: He releases his sword and makes a swirl with the sword flying around him, this is an attack with a pretty long range.
2) Sword Shoot: He controlls his sword and makes it fly at you, if it hits the target it pulls it into the air and pierces the victim into the ground, Kenshi teleports toward the victim and forces his boot onto the stumic releasing the sword from the torso.
3) Double Cutter: Kenshi stands in a prayer-like stance and his sword makes a dangerous slash attack in front of Kenshi, another force-like blue sword does the same attack a second after.
4): Sword Rain: Much like Shang Tsungs eruption, but blue spirit swords fall from above, Kenshi again stands in a prayer-like stance when he summons this spirit swords.
5) Teleport slash = The telports behind the other player and slashes it with its sword in a cool dance-like effect, than teleports back to the place he teleported from.
1) Sword Dance: He releases his sword and makes a swirl with the sword flying around him, this is an attack with a pretty long range.
2) Sword Shoot: He controlls his sword and makes it fly at you, if it hits the target it pulls it into the air and pierces the victim into the ground, Kenshi teleports toward the victim and forces his boot onto the stumic releasing the sword from the torso.
3) Double Cutter: Kenshi stands in a prayer-like stance and his sword makes a dangerous slash attack in front of Kenshi, another force-like blue sword does the same attack a second after.
4): Sword Rain: Much like Shang Tsungs eruption, but blue spirit swords fall from above, Kenshi again stands in a prayer-like stance when he summons this spirit swords.
5) Teleport slash = The telports behind the other player and slashes it with its sword in a cool dance-like effect, than teleports back to the place he teleported from.

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I always thought Kenshi was the more solid of the new characters they brought in for MK:DA, so I'm all for this idea of dropping the moves that Ermac brought in and using the telekenetic swordplay. Not only do I agree that it would better fit Kenshi's character, but I don't remember any fighting games where a character did this. That in itself would make the character unique.
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