With its arenas full of life and depth, and fully customizable characters: Mortal Kombat 11 is literally looking great! So much so, some fans have been fooled into thinking the game is made with the latest version of Unreal Engine 4. That isn't the case, though, as one NetherRealm Studios developer clarified!
To whoever keeps changing the Mortal Kombat 11 Wikipedia page to claim the game uses UE4... while I appreciate the intention and while we take this as a compliment, MK11 is built on NRS's custom UE3 version. And yes, our ver of UE3 is radically different from Epic's at this pt.
— Jon Greenberg (@Jontology) March 5, 2019
NetherRealm Graphics Programming Lead Jon Greenberg cleared up confusion on Twitter, clarifying that that all development is still using a heavily customized version of Unreal Engine 3!
The developer first adopted UE3 for the making of Mortal Kombat versus DC Universe [full story]. Ed Boon elaborated on updates to the engine in 2013, telling the Chicago Tribune, "We're always making advancements to our version of the Unreal Engine 3 graphics engine". Now over a decade on from their first use, Greenberg says the version they're using is "radically different from Epic's".
Mortal Kombat 11 ships for PlayStation 4, Xbox One, PC, and Nintendo Switch starting April 23rd. You can get an earlier hands-on look by signing up for the upcoming Online Beta Stress Test. Disuss graphics and more by jumping into the Mortal Kombat 11 forum!