heres how to play as SINDEL... add ur strategies for her here please.
danadbab Wrote:
hey me advertising sindel again.. lol i updated my how to play as her guide.. plus i thought ill post it here incase no 1 looks at the sticked threads..
zZHA~
her combo 111 gives her a free throw, so after u 111 walk up and throw :) a easy 30% combo is back 1 (hits mid) back 1 then 111.. another combo, but its hard to get out, the timing is very very hard.. but its back 1, 111,111=39%
then theres back 1,111 cs 1113cs41=62% i believe.. that 1 is very very very hard to do, i have only done it once.. lol konqrr has a video on his site of it.. (konqrr correct me on this 1 again if im postingit wrong lol)
3 is a mid uppercut.. 4444 is a easy 13% combo.. i tend to walk right back up and do it again, it tends to hit again.. or do 4444 then 444cs to mix it up... i tend to aviod this style unless they r out of breakers.. its her worst 1..
FU JOW PAI
the back 2 move~if u want to be able to do it over and over be sure to press back 2 then forward back 2 (repeat as many times as u like :)..
if u just do back 2 back 2, it wont come out as fast..
both of her down 3 and down 4 moves have zero delay. There for she can get up and back 2 or , scream, fireball, throw, combo~ 111, or just keep doing down 3 or 4 over and over.
her 111 combo~ she recovers quickly.
What I do w/ it is~I keep holding up and press 111, 111, 33, 112,112, etc. these short 3 hit combos can be done over and over w/ almost no delay, but if u add 33 to the 111 she has delay. U can also 111 then do, back 2 quickly.. I do 111, down 4, then back 2.. because if u do 111 back 2, the back 2 damage given is lowered but, when I add in the down 4 then back 2 , damage given is back to normal.
The key to my style w/ her is to whore the down 4, keep holding down and mash that 4!!! whore it as much as u can!!!!!!!!!! but make sure u r up close to them if ur gonna whore it, from a distance make sure u mix in the leg grab among other things...
Back 2 is a mid hit, Its her best move because its safe and she recovers quickly... (as just about every hit in this stance does)
her up 4 also hits mid, fast and its a pop up (u can get some nice 30 plus hit combos from it).
free throws in this stance~ 2 is her uppercut looking move after it u can walk up and throw.. what i do if i catch them in a scream ill 2 then throw=19% i think.. her 4 move also gives her a free throw, but dont do it if u catch them in a scream, as for some reason her 4 can be combo broken
some thing new i have been doing w/ her, is ill press the throw button and again again and again plus mix in the back 2 w/ it, she has a split second delay after her throw motion (w/ out throwing) so do 50/50 mix ups w/ it.. r1r1 back2 r1 back2 etc mix in a leg grab..
when u do her up 4 pop up, i do her uppercut as it keeps them close to her and u can start doing some 50/50 mix ups.. walk up and r1 r1 then back 2 to confuse them
KWAN DO
1 hits mid, plus after u do it u get a free throw.. 1 then down 1 is a mid then low..
her up 3 recovers quickly when done.. her standing 2 does also.. whats nice about this is that u can 2 then up 3 quickly the delay is about 1 sec In between each hit..i also do a lot of 2 2 2 2 2 or up 3 up 3 up 3..etc back 2 in this stance hits fast and mid.. when u do the 1 then up 3 mini combo, if it doesnt hit she will have delay, so watch out....
44 hits mid..
a nice unbreakable combo w/ her is up 3 , 2 then up 3. 22%..
the standing 2 is good at tracking side steppers.
if im able to do her up 1 move (which is another mid hit) instead of doing a combo i do her leg grab move.. or cs cs uppercut into the 50/50 w/ fu jow pai..
hey me advertising sindel again.. lol i updated my how to play as her guide.. plus i thought ill post it here incase no 1 looks at the sticked threads..
zZHA~
her combo 111 gives her a free throw, so after u 111 walk up and throw :) a easy 30% combo is back 1 (hits mid) back 1 then 111.. another combo, but its hard to get out, the timing is very very hard.. but its back 1, 111,111=39%
then theres back 1,111 cs 1113cs41=62% i believe.. that 1 is very very very hard to do, i have only done it once.. lol konqrr has a video on his site of it.. (konqrr correct me on this 1 again if im postingit wrong lol)
3 is a mid uppercut.. 4444 is a easy 13% combo.. i tend to walk right back up and do it again, it tends to hit again.. or do 4444 then 444cs to mix it up... i tend to aviod this style unless they r out of breakers.. its her worst 1..
FU JOW PAI
the back 2 move~if u want to be able to do it over and over be sure to press back 2 then forward back 2 (repeat as many times as u like :)..
if u just do back 2 back 2, it wont come out as fast..
both of her down 3 and down 4 moves have zero delay. There for she can get up and back 2 or , scream, fireball, throw, combo~ 111, or just keep doing down 3 or 4 over and over.
her 111 combo~ she recovers quickly.
What I do w/ it is~I keep holding up and press 111, 111, 33, 112,112, etc. these short 3 hit combos can be done over and over w/ almost no delay, but if u add 33 to the 111 she has delay. U can also 111 then do, back 2 quickly.. I do 111, down 4, then back 2.. because if u do 111 back 2, the back 2 damage given is lowered but, when I add in the down 4 then back 2 , damage given is back to normal.
The key to my style w/ her is to whore the down 4, keep holding down and mash that 4!!! whore it as much as u can!!!!!!!!!! but make sure u r up close to them if ur gonna whore it, from a distance make sure u mix in the leg grab among other things...
Back 2 is a mid hit, Its her best move because its safe and she recovers quickly... (as just about every hit in this stance does)
her up 4 also hits mid, fast and its a pop up (u can get some nice 30 plus hit combos from it).
free throws in this stance~ 2 is her uppercut looking move after it u can walk up and throw.. what i do if i catch them in a scream ill 2 then throw=19% i think.. her 4 move also gives her a free throw, but dont do it if u catch them in a scream, as for some reason her 4 can be combo broken
some thing new i have been doing w/ her, is ill press the throw button and again again and again plus mix in the back 2 w/ it, she has a split second delay after her throw motion (w/ out throwing) so do 50/50 mix ups w/ it.. r1r1 back2 r1 back2 etc mix in a leg grab..
when u do her up 4 pop up, i do her uppercut as it keeps them close to her and u can start doing some 50/50 mix ups.. walk up and r1 r1 then back 2 to confuse them
KWAN DO
1 hits mid, plus after u do it u get a free throw.. 1 then down 1 is a mid then low..
her up 3 recovers quickly when done.. her standing 2 does also.. whats nice about this is that u can 2 then up 3 quickly the delay is about 1 sec In between each hit..i also do a lot of 2 2 2 2 2 or up 3 up 3 up 3..etc back 2 in this stance hits fast and mid.. when u do the 1 then up 3 mini combo, if it doesnt hit she will have delay, so watch out....
44 hits mid..
a nice unbreakable combo w/ her is up 3 , 2 then up 3. 22%..
the standing 2 is good at tracking side steppers.
if im able to do her up 1 move (which is another mid hit) instead of doing a combo i do her leg grab move.. or cs cs uppercut into the 50/50 w/ fu jow pai..
Just some notes, that 62% combo you mentioned is:
(Zzha) B+1, cs, 111, 1113cs41
It's REALLY REALLY easy
She also had an infinite combo off almost all her launchers. Ex/
(Fu Pow Ja) 1113cs41, cs, cs, 111, tap forward, 111, tap forward, 111 etc...
Her most effective obviously is:
(Fu Pow Ja) B+1, cs, 111, tap forward, 111, tap forward, 111
I got five sets of 111s on my 4th try doing this combo for the FIRST time, I got 87%
Another thing I learned is you can do 111, 111, 111, 111, etc... as a time infinite on the ground. She is also guaranteed a lot off of a single set of 111.
Ex/ 111, 1113cs41, cs, cs, 111, tap forward, 111 etc...
Sindel is top tier fun
0
ok
Bizatch Wrote:
Just some notes, that 62% combo you mentioned is:
(Zzha) B+1, cs, 111, 1113cs41
It's REALLY REALLY easy
She also had an infinite combo off almost all her launchers. Ex/
(Fu Pow Ja) 1113cs41, cs, cs, 111, tap forward, 111, tap forward, 111 etc...
Her most effective obviously is:
(Fu Pow Ja) B+1, cs, 111, tap forward, 111, tap forward, 111
I got five sets of 111s on my 4th try doing this combo for the FIRST time, I got 87%
Suffice to say, learn the combo and it's easy as pie
Using these infinite juggles from any launcher, high or mid, will lead your opponent to either being very suprised and eating a lot of damage, or using a breaker.
Another thing I learned is you can do 111, 111, 111, 111, etc... as a time infinite on the ground. She is also guaranteed a lot off of a single set of 111.
Ex/ 111, 1113cs41, cs, cs, 111, tap forward, 111 etc...
Sindel is top tier fun
its not that easy doing the combos, now the air 111's do lead into tons of damage if u r able to time each hit right. now on the ground after a 111, she isnt guranteed anything, not even free throw.. also if ur foe allows u to do 111 then her 1113cs41 combo, all ur gonna get is damage in the teens.. lol shes low tier fun.. danadbab Wrote:
hey me advertising sindel again.. lol i updated my how to play as her guide.. plus i thought ill post it here incase no 1 looks at the sticked threads..
zZHA~
her combo 111 gives her a free throw, so after u 111 walk up and throw :) a easy 30% combo is back 1 (hits mid) back 1 then 111.. another combo, but its hard to get out, the timing is very very hard.. but its back 1, 111,111=39%
then theres back 1,111 cs 1113cs41=62% i believe.. that 1 is very very very hard to do, i have only done it once.. lol konqrr has a video on his site of it.. (konqrr correct me on this 1 again if im postingit wrong lol)
3 is a mid uppercut.. 4444 is a easy 13% combo.. i tend to walk right back up and do it again, it tends to hit again.. or do 4444 then 444cs to mix it up... i tend to aviod this style unless they r out of breakers.. its her worst 1..
FU JOW PAI
the back 2 move~if u want to be able to do it over and over be sure to press back 2 then forward back 2 (repeat as many times as u like :)..
if u just do back 2 back 2, it wont come out as fast..
both of her down 3 and down 4 moves have zero delay. There for she can get up and back 2 or , scream, fireball, throw, combo~ 111, or just keep doing down 3 or 4 over and over.
her 111 combo~ she recovers quickly.
What I do w/ it is~I keep holding up and press 111, 111, 33, 112,112, etc. these short 3 hit combos can be done over and over w/ almost no delay, but if u add 33 to the 111 she has delay. U can also 111 then do, back 2 quickly.. I do 111, down 4, then back 2.. because if u do 111 back 2, the back 2 damage given is lowered but, when I add in the down 4 then back 2 , damage given is back to normal.
The key to my style w/ her is to whore the down 4, keep holding down and mash that 4!!! whore it as much as u can!!!!!!!!!! but make sure u r up close to them if ur gonna whore it, from a distance make sure u mix in the leg grab among other things...
Back 2 is a mid hit, Its her best move because its safe and she recovers quickly... (as just about every hit in this stance does)
her up 4 also hits mid, fast and its a pop up (u can get some nice 30 plus hit combos from it).
free throws in this stance~ 2 is her uppercut looking move after it u can walk up and throw.. what i do if i catch them in a scream ill 2 then throw=19% i think.. her 4 move also gives her a free throw, but dont do it if u catch them in a scream, as for some reason her 4 can be combo broken
some thing new i have been doing w/ her, is ill press the throw button and again again and again plus mix in the back 2 w/ it, she has a split second delay after her throw motion (w/ out throwing) so do 50/50 mix ups w/ it.. r1r1 back2 r1 back2 etc mix in a leg grab..
when u do her up 4 pop up, i do her uppercut as it keeps them close to her and u can start doing some 50/50 mix ups.. walk up and r1 r1 then back 2 to confuse them
KWAN DO
1 hits mid, plus after u do it u get a free throw.. 1 then down 1 is a mid then low..
her up 3 recovers quickly when done.. her standing 2 does also.. whats nice about this is that u can 2 then up 3 quickly the delay is about 1 sec In between each hit..i also do a lot of 2 2 2 2 2 or up 3 up 3 up 3..etc back 2 in this stance hits fast and mid.. when u do the 1 then up 3 mini combo, if it doesnt hit she will have delay, so watch out....
44 hits mid..
a nice unbreakable combo w/ her is up 3 , 2 then up 3. 22%..
the standing 2 is good at tracking side steppers.
if im able to do her up 1 move (which is another mid hit) instead of doing a combo i do her leg grab move.. or cs cs uppercut into the 50/50 w/ fu jow pai..
hey me advertising sindel again.. lol i updated my how to play as her guide.. plus i thought ill post it here incase no 1 looks at the sticked threads..
zZHA~
her combo 111 gives her a free throw, so after u 111 walk up and throw :) a easy 30% combo is back 1 (hits mid) back 1 then 111.. another combo, but its hard to get out, the timing is very very hard.. but its back 1, 111,111=39%
then theres back 1,111 cs 1113cs41=62% i believe.. that 1 is very very very hard to do, i have only done it once.. lol konqrr has a video on his site of it.. (konqrr correct me on this 1 again if im postingit wrong lol)
3 is a mid uppercut.. 4444 is a easy 13% combo.. i tend to walk right back up and do it again, it tends to hit again.. or do 4444 then 444cs to mix it up... i tend to aviod this style unless they r out of breakers.. its her worst 1..
FU JOW PAI
the back 2 move~if u want to be able to do it over and over be sure to press back 2 then forward back 2 (repeat as many times as u like :)..
if u just do back 2 back 2, it wont come out as fast..
both of her down 3 and down 4 moves have zero delay. There for she can get up and back 2 or , scream, fireball, throw, combo~ 111, or just keep doing down 3 or 4 over and over.
her 111 combo~ she recovers quickly.
What I do w/ it is~I keep holding up and press 111, 111, 33, 112,112, etc. these short 3 hit combos can be done over and over w/ almost no delay, but if u add 33 to the 111 she has delay. U can also 111 then do, back 2 quickly.. I do 111, down 4, then back 2.. because if u do 111 back 2, the back 2 damage given is lowered but, when I add in the down 4 then back 2 , damage given is back to normal.
The key to my style w/ her is to whore the down 4, keep holding down and mash that 4!!! whore it as much as u can!!!!!!!!!! but make sure u r up close to them if ur gonna whore it, from a distance make sure u mix in the leg grab among other things...
Back 2 is a mid hit, Its her best move because its safe and she recovers quickly... (as just about every hit in this stance does)
her up 4 also hits mid, fast and its a pop up (u can get some nice 30 plus hit combos from it).
free throws in this stance~ 2 is her uppercut looking move after it u can walk up and throw.. what i do if i catch them in a scream ill 2 then throw=19% i think.. her 4 move also gives her a free throw, but dont do it if u catch them in a scream, as for some reason her 4 can be combo broken
some thing new i have been doing w/ her, is ill press the throw button and again again and again plus mix in the back 2 w/ it, she has a split second delay after her throw motion (w/ out throwing) so do 50/50 mix ups w/ it.. r1r1 back2 r1 back2 etc mix in a leg grab..
when u do her up 4 pop up, i do her uppercut as it keeps them close to her and u can start doing some 50/50 mix ups.. walk up and r1 r1 then back 2 to confuse them
KWAN DO
1 hits mid, plus after u do it u get a free throw.. 1 then down 1 is a mid then low..
her up 3 recovers quickly when done.. her standing 2 does also.. whats nice about this is that u can 2 then up 3 quickly the delay is about 1 sec In between each hit..i also do a lot of 2 2 2 2 2 or up 3 up 3 up 3..etc back 2 in this stance hits fast and mid.. when u do the 1 then up 3 mini combo, if it doesnt hit she will have delay, so watch out....
44 hits mid..
a nice unbreakable combo w/ her is up 3 , 2 then up 3. 22%..
the standing 2 is good at tracking side steppers.
if im able to do her up 1 move (which is another mid hit) instead of doing a combo i do her leg grab move.. or cs cs uppercut into the 50/50 w/ fu jow pai..
Just some notes, that 62% combo you mentioned is:
(Zzha) B+1, cs, 111, 1113cs41
It's REALLY REALLY easy
She also had an infinite combo off almost all her launchers. Ex/
(Fu Pow Ja) 1113cs41, cs, cs, 111, tap forward, 111, tap forward, 111 etc...
Her most effective obviously is:
(Fu Pow Ja) B+1, cs, 111, tap forward, 111, tap forward, 111
I got five sets of 111s on my 4th try doing this combo for the FIRST time, I got 87%
Another thing I learned is you can do 111, 111, 111, 111, etc... as a time infinite on the ground. She is also guaranteed a lot off of a single set of 111.
Ex/ 111, 1113cs41, cs, cs, 111, tap forward, 111 etc...
Sindel is top tier fun
until some one caps those long air 111 combos, i wont list it on my "guide"
LOL after doing B+1, cs, 111, 111, I just get in a rhythm and the last 2 are pretty easy to get.
Try the 111, 111, 111 (on the ground) combo in practice. If you do it enough, it'll eventually say 3 hits 0% over and over. Course it takes timing to pull it off but it isn't that hard. I didn't test it cuz I don't like infinites, and if nothing is guaranteed off of a 111 on the ground, you can defenitely get a free 50/50 mixup off of it because of how fast it recovers. Heck, even if you get blocked, you can use 111 as a pressuring tool and use a 50/50 mixup after.
111, 111
111, throw
111, launcher
etc...
Just some ideas.
Try the 111, 111, 111 (on the ground) combo in practice. If you do it enough, it'll eventually say 3 hits 0% over and over. Course it takes timing to pull it off but it isn't that hard. I didn't test it cuz I don't like infinites, and if nothing is guaranteed off of a 111 on the ground, you can defenitely get a free 50/50 mixup off of it because of how fast it recovers. Heck, even if you get blocked, you can use 111 as a pressuring tool and use a 50/50 mixup after.
111, 111
111, throw
111, launcher
etc...
Just some ideas.
LOL after doing B+1, cs, 111, 111, I just get in a rhythm and the last 2 are pretty easy to get.
Try the 111, 111, 111 (on the ground) combo in practice. If you do it enough, it'll eventually say 3 hits 0% over and over. Course it takes timing to pull it off but it isn't that hard. I didn't test it cuz I don't like infinites, and if nothing is guaranteed off of a 111 on the ground, you can defenitely get a free 50/50 mixup off of it because of how fast it recovers. Heck, even if you get blocked, you can use 111 as a pressuring tool and use a 50/50 mixup after.
111, 111
111, throw
111, launcher
etc...
Just some ideas.
Try the 111, 111, 111 (on the ground) combo in practice. If you do it enough, it'll eventually say 3 hits 0% over and over. Course it takes timing to pull it off but it isn't that hard. I didn't test it cuz I don't like infinites, and if nothing is guaranteed off of a 111 on the ground, you can defenitely get a free 50/50 mixup off of it because of how fast it recovers. Heck, even if you get blocked, you can use 111 as a pressuring tool and use a 50/50 mixup after.
111, 111
111, throw
111, launcher
etc...
Just some ideas.
like i said after a 111, they can block any hits after.. i already know about the 111=16%,111=4%,111=0% im just letting u know that it isnt a infinite..
Bizatch Wrote:
LOL after doing B+1, cs, 111, 111, I just get in a rhythm and the last 2 are pretty easy to get.
Try the 111, 111, 111 (on the ground) combo in practice. If you do it enough, it'll eventually say 3 hits 0% over and over. Course it takes timing to pull it off but it isn't that hard. I didn't test it cuz I don't like infinites, and if nothing is guaranteed off of a 111 on the ground, you can defenitely get a free 50/50 mixup off of it because of how fast it recovers. Heck, even if you get blocked, you can use 111 as a pressuring tool and use a 50/50 mixup after.
111, 111
111, throw
111, launcher
etc...
Just some ideas.
LOL after doing B+1, cs, 111, 111, I just get in a rhythm and the last 2 are pretty easy to get.
Try the 111, 111, 111 (on the ground) combo in practice. If you do it enough, it'll eventually say 3 hits 0% over and over. Course it takes timing to pull it off but it isn't that hard. I didn't test it cuz I don't like infinites, and if nothing is guaranteed off of a 111 on the ground, you can defenitely get a free 50/50 mixup off of it because of how fast it recovers. Heck, even if you get blocked, you can use 111 as a pressuring tool and use a 50/50 mixup after.
111, 111
111, throw
111, launcher
etc...
Just some ideas.


0
aww how cute, some people are fighting over my wife. brings me back to the day where I... i mean kitana warned her about her true husband Antwon... i mean Jerrod, and with Antwon.... i mean kitana's help whooped shao kahn's ass. Aw crap, secrets out.
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.