Everthing you need to know about mk Armageddon (3 pages full of info)
3D Kombat Klassics
Pages: 1
Everthing you need to know about mk Armageddon (3 pages full of info)
0
posted01/18/2006 03:39 PM (UTC)by

PAGE 1
MORTAL KOMBAT ARMAGEDDON
THE FINAL DROP OF BLOOD
"The theme of finality came up when we were determining whether we should move on to the next generation or create one last game for the current consoles," recalls Mortal Kombat's creator, Ed Boon. "Finality drove the whole story. It drove the feature sets. It's the last step in this generation. By wrapping things up, we can move on to the next generation with the slate wiped clean."
Leaving the current generation with the series in it's current state is comparable to turning off Star Wars before the Death Star is destroyed, or The Lord of the Rings before the One Ring is cast back into the fire. In a way, Mortal Kombat: Armageddon will bring with it an end to an era -- the final battle for a generation. When the last drop of blood is spilled, Shang Tsung's deadly tournament will likely reach its conclusion. "I want to see a pan shot over a battlefield that is smoldering and littered with bodies," says Boon. "It's going to be this massive culmination of things. I can't imagine that we'll come back [in the next generation] and not have a Sub-Zero or Scorpion, but my feeling is that I would like to introduce as much newness as is possible."
To ensure that all of the loose ends are properly tied up, every character that has ever thrown a punch in a Mortal Kombat tournament is suiting up for another round in Armageddon. "We really want to play up the nostalgia factor of it," comments Boon. Just looking at the roster of 60-plus combatants will assuredly bring back a flood of memories for fans. Did you ever really think you would see Stryker again?
This immense roster is just a small taste of the new material that will be included in this explosive finale. This installment will also house the reinvention of the Fatality system, the implementation of the series' first create-a-fighter mode, the evolution of combat through aerial maneuvers, plus the transformation of Konquest mode -- which could very well double as a stand alone game like Shaolin Monks.
"We can only do this mass amount of content because it's the current generation," injects Boon. "We're not reinventing the display engine." As the future of the series looms ever closer, Armageddon will serve as a bridge between generations, bringing with it a sense of closure for fans, while still leaving the series open for rebirth.
-------------------------------------------------------------
CHARACTERS
Bottom: Shang Tsung, Scorpion, Sub-Zero, Shinnok
Row 1: Shujinko, Kai, Kung Lao, Quan Chi, Reiko
Row 2: Kabal, Kano, Cyrax, Sonya, Jarek, Stryker, Rain
Row 3: Ashrah, Sindel, Kitana, Johnny Cage, Liu Kang, Reptile, Baraka, Raiden
Row 4: Kenshi, Li Mei, Dairou, Sareena, Tanya, Darrius, Noob, Smoke
Row 5: Nightwolf, Ermac, Mavado, Kobra, Kira, Fujin, Frost, Havik, Jax
Row 6: Bo' Rai Cho, Hotaru, Drahmin, Mokap, Mileena, Jade, Sektor, Hsu Hao, Nitara
Row 7: The Dragon King, Kintaro, Shao Kahn, Goro, Sheeva, Moloch
Row 8: Blaze
Not Picured: Motaro (might not make the cut)
MORTAL KOMBAT ARMAGEDDON
THE FINAL DROP OF BLOOD
"The theme of finality came up when we were determining whether we should move on to the next generation or create one last game for the current consoles," recalls Mortal Kombat's creator, Ed Boon. "Finality drove the whole story. It drove the feature sets. It's the last step in this generation. By wrapping things up, we can move on to the next generation with the slate wiped clean."
Leaving the current generation with the series in it's current state is comparable to turning off Star Wars before the Death Star is destroyed, or The Lord of the Rings before the One Ring is cast back into the fire. In a way, Mortal Kombat: Armageddon will bring with it an end to an era -- the final battle for a generation. When the last drop of blood is spilled, Shang Tsung's deadly tournament will likely reach its conclusion. "I want to see a pan shot over a battlefield that is smoldering and littered with bodies," says Boon. "It's going to be this massive culmination of things. I can't imagine that we'll come back [in the next generation] and not have a Sub-Zero or Scorpion, but my feeling is that I would like to introduce as much newness as is possible."
To ensure that all of the loose ends are properly tied up, every character that has ever thrown a punch in a Mortal Kombat tournament is suiting up for another round in Armageddon. "We really want to play up the nostalgia factor of it," comments Boon. Just looking at the roster of 60-plus combatants will assuredly bring back a flood of memories for fans. Did you ever really think you would see Stryker again?
This immense roster is just a small taste of the new material that will be included in this explosive finale. This installment will also house the reinvention of the Fatality system, the implementation of the series' first create-a-fighter mode, the evolution of combat through aerial maneuvers, plus the transformation of Konquest mode -- which could very well double as a stand alone game like Shaolin Monks.
"We can only do this mass amount of content because it's the current generation," injects Boon. "We're not reinventing the display engine." As the future of the series looms ever closer, Armageddon will serve as a bridge between generations, bringing with it a sense of closure for fans, while still leaving the series open for rebirth.
-------------------------------------------------------------
CHARACTERS
Bottom: Shang Tsung, Scorpion, Sub-Zero, Shinnok
Row 1: Shujinko, Kai, Kung Lao, Quan Chi, Reiko
Row 2: Kabal, Kano, Cyrax, Sonya, Jarek, Stryker, Rain
Row 3: Ashrah, Sindel, Kitana, Johnny Cage, Liu Kang, Reptile, Baraka, Raiden
Row 4: Kenshi, Li Mei, Dairou, Sareena, Tanya, Darrius, Noob, Smoke
Row 5: Nightwolf, Ermac, Mavado, Kobra, Kira, Fujin, Frost, Havik, Jax
Row 6: Bo' Rai Cho, Hotaru, Drahmin, Mokap, Mileena, Jade, Sektor, Hsu Hao, Nitara
Row 7: The Dragon King, Kintaro, Shao Kahn, Goro, Sheeva, Moloch
Row 8: Blaze
Not Picured: Motaro (might not make the cut)


0
PAGE 2
As fans can attest, part of the series' identity was lost when it made the transition to 3D. As the brutality od combat intensified though the years, the strategic elements that players could tap into only constricted. The reasoning for this is simple. Midway eliminated aerial combat - a huge component that lent itself to both offensive and defensive techniques. Most 3D games are usually about dodging and positioning yourself to land attacks. Its all on the ground. Air plays a very small role in 3D games, "Boon says". The whole strategy of jumping over fireballs and ducking beneath blades that we saw in 2D games - we are really trying to add that to the 3D movement. Some mortal kombat players based their entire strategies around jumping mechanics. The team hopes that these players will once again feel at home in armageddon. If Johnny cage uppercuts Ermac, he won't have to wait for his adversary's body to fall into rage. He can take to the air and continue the assault. The options that he has are not as limited as you would think, either. The air combat is not just a gimmick that can continue a combo in a flashy way. It is a fully-featured cage can throw a few punches or kicks if he deems it necessary. He can grab onto his attacker and toss him toward the ground with such force body is elevated high into the sky again. Boon actually showed us a powerful 15-hit combo that danced between the ground and the sky. The potential that this resurrected element adds to the game certainly favors more violent offensive assults. Players on the receiving end of an attack are not helpless, however the series' handy combo breaker can be initiated in the air as well. Another aspect this is completely being rebulit is the gruesome fatality system. We really saw as we were creating fatalities that the characters were just going though the motions, and the players just sat back and watched, Boon comments. In the first game you basically had to do a combination, hit a button, see a show. As we moved, we decided, okay, now we'll have two fatalities per chracter. Then we started stretching out the length of them - like a fighter tearing out an opponent's heart and shoving it back in his face. And then we started making fatalities that were like plays - sub-zero freezes his opponent's feet, sweeps his legs, then when the guy is crawling away, he steps on his head and it explodes. The obvious question became: What if you had control over every single step in a fatality? At the end of the match, when your opponent blinks in and out of consciousness and the booming voice tells you to "Finsh Him" you will now be taking his barbaric task in your very own hands.
As fans can attest, part of the series' identity was lost when it made the transition to 3D. As the brutality od combat intensified though the years, the strategic elements that players could tap into only constricted. The reasoning for this is simple. Midway eliminated aerial combat - a huge component that lent itself to both offensive and defensive techniques. Most 3D games are usually about dodging and positioning yourself to land attacks. Its all on the ground. Air plays a very small role in 3D games, "Boon says". The whole strategy of jumping over fireballs and ducking beneath blades that we saw in 2D games - we are really trying to add that to the 3D movement. Some mortal kombat players based their entire strategies around jumping mechanics. The team hopes that these players will once again feel at home in armageddon. If Johnny cage uppercuts Ermac, he won't have to wait for his adversary's body to fall into rage. He can take to the air and continue the assault. The options that he has are not as limited as you would think, either. The air combat is not just a gimmick that can continue a combo in a flashy way. It is a fully-featured cage can throw a few punches or kicks if he deems it necessary. He can grab onto his attacker and toss him toward the ground with such force body is elevated high into the sky again. Boon actually showed us a powerful 15-hit combo that danced between the ground and the sky. The potential that this resurrected element adds to the game certainly favors more violent offensive assults. Players on the receiving end of an attack are not helpless, however the series' handy combo breaker can be initiated in the air as well. Another aspect this is completely being rebulit is the gruesome fatality system. We really saw as we were creating fatalities that the characters were just going though the motions, and the players just sat back and watched, Boon comments. In the first game you basically had to do a combination, hit a button, see a show. As we moved, we decided, okay, now we'll have two fatalities per chracter. Then we started stretching out the length of them - like a fighter tearing out an opponent's heart and shoving it back in his face. And then we started making fatalities that were like plays - sub-zero freezes his opponent's feet, sweeps his legs, then when the guy is crawling away, he steps on his head and it explodes. The obvious question became: What if you had control over every single step in a fatality? At the end of the match, when your opponent blinks in and out of consciousness and the booming voice tells you to "Finsh Him" you will now be taking his barbaric task in your very own hands.


0
PAGE 3
What if you had 20 different moves that your charcter could do right off the bat Boon asks enthusiastically. One of them could be cutting of his head, another could be ripping off an arm, one of them could be stabbing them in the chest. You'll have this sequence where you have time to finish them with each painful injury that you exact on your helpless foe, the time that is allotted for the next move or shortened. As you keep going, and the blood keeps flying, continuing the fatality will progressively grow much difficult. Of course, every character in the game will be equipped with exclusive fatality moves, but the exact number has yet to be determind. We have to see how much we can squeeze into memory, Boon says with a smile. We really want to see what kind of costom fatalities people can create in the allotted time. There will definitley be people who are memorizing and practicing the sequences. With every aspect of the game now demanding skill, the stakes fir head -to-head competitions have elevated. mastering a specific character is a commendable feat, but one that doesn't really bring out the player's personality. This is all about to change. For the first time in a mortal kombat game, players can now create their own combatants. The level of customization that is offered is comparable in depth and variety to THQ's stable of wrestling games. While you could easily vest numerous hours altering the appearance of your, character you will likely spend more time compiling his or her arsenal of attacks. You actually select every attack for a fighter, Boon comments. You'll even have the chance to name your fighting styles. Unless someone is playing as a perset character, you never really know what to expect from an online bout. The time that you invest in creating your character won't fall onto blind eyes. There are few gaming accomplishments that bring with it the level of gratification that creating characters and relying on skills to carry them to the top of the ranks will . This will definitely be an area where hardcore gamers congregate and battle for pride. Casual gamers who don't want to vest time building a fighter will find just as much depth in the drastically overhauled konquest mode. The visuals that you see in this mode are some of the best graphics that our team has ever created. adds Boon. The dimly lit caverns and murky skies definitely bring out the dark nature that has accompanied every mk title, but the one thing that really caught our eye was how closely this mode now resembles the recently released spin-off Shaolin Monks. With enemies crawing out of the woodwork from every direction, this mode has taken on the idenitiy of a brawler and even features its own fighting mechanic. A swift kick can knock someone into a spike wall deathtrap, an uppercut can send someone into a fan or into an ice spike. Pick up an enemy and throw them in the direction of another adversary and you knock them down - and perhaps part of the enviroment as well. Players can even look forward to a unique story, boss fights, and tons of new characters and creatures ( that unfortunately won't cross over itnto the main game). This time around, you won't be forced into playing each mode to unlock all of the content in the game, If you would like one specific game mode, you can stick with it and unlock bonus content that lines the newly designed vault (replaceing the Krypt) Puzzle kombat and chess are not making a return in this installment, but these fun little diversions are being replaced by something new. Something strange, something that will support up to eight players simultaneously online. In waving goodbye to an era, Boon and his team have opened up a world of possibilities for players - be it long forgotten gameplay startegies or bold new approach to head - to - head contests. Armageddon is poised to rock the playstation 2 and the x-box to their very foundationd come this oct/06
What if you had 20 different moves that your charcter could do right off the bat Boon asks enthusiastically. One of them could be cutting of his head, another could be ripping off an arm, one of them could be stabbing them in the chest. You'll have this sequence where you have time to finish them with each painful injury that you exact on your helpless foe, the time that is allotted for the next move or shortened. As you keep going, and the blood keeps flying, continuing the fatality will progressively grow much difficult. Of course, every character in the game will be equipped with exclusive fatality moves, but the exact number has yet to be determind. We have to see how much we can squeeze into memory, Boon says with a smile. We really want to see what kind of costom fatalities people can create in the allotted time. There will definitley be people who are memorizing and practicing the sequences. With every aspect of the game now demanding skill, the stakes fir head -to-head competitions have elevated. mastering a specific character is a commendable feat, but one that doesn't really bring out the player's personality. This is all about to change. For the first time in a mortal kombat game, players can now create their own combatants. The level of customization that is offered is comparable in depth and variety to THQ's stable of wrestling games. While you could easily vest numerous hours altering the appearance of your, character you will likely spend more time compiling his or her arsenal of attacks. You actually select every attack for a fighter, Boon comments. You'll even have the chance to name your fighting styles. Unless someone is playing as a perset character, you never really know what to expect from an online bout. The time that you invest in creating your character won't fall onto blind eyes. There are few gaming accomplishments that bring with it the level of gratification that creating characters and relying on skills to carry them to the top of the ranks will . This will definitely be an area where hardcore gamers congregate and battle for pride. Casual gamers who don't want to vest time building a fighter will find just as much depth in the drastically overhauled konquest mode. The visuals that you see in this mode are some of the best graphics that our team has ever created. adds Boon. The dimly lit caverns and murky skies definitely bring out the dark nature that has accompanied every mk title, but the one thing that really caught our eye was how closely this mode now resembles the recently released spin-off Shaolin Monks. With enemies crawing out of the woodwork from every direction, this mode has taken on the idenitiy of a brawler and even features its own fighting mechanic. A swift kick can knock someone into a spike wall deathtrap, an uppercut can send someone into a fan or into an ice spike. Pick up an enemy and throw them in the direction of another adversary and you knock them down - and perhaps part of the enviroment as well. Players can even look forward to a unique story, boss fights, and tons of new characters and creatures ( that unfortunately won't cross over itnto the main game). This time around, you won't be forced into playing each mode to unlock all of the content in the game, If you would like one specific game mode, you can stick with it and unlock bonus content that lines the newly designed vault (replaceing the Krypt) Puzzle kombat and chess are not making a return in this installment, but these fun little diversions are being replaced by something new. Something strange, something that will support up to eight players simultaneously online. In waving goodbye to an era, Boon and his team have opened up a world of possibilities for players - be it long forgotten gameplay startegies or bold new approach to head - to - head contests. Armageddon is poised to rock the playstation 2 and the x-box to their very foundationd come this oct/06


0
I have seen all six pages and know where they can be found but i will not release any info to where, instead just pm me if you want to know And .. if you have already seen them or know where they can be found thats great dont flame about it for i spent alot of time typeing this out
About Me
FB: Trans4Materia Card Game I invented "Circling Vulture, Laughing Hyena"
True story, it happened to a friend of a friend of mine... EVERYBODY!
0
All 6 are at Kamidogu.com.
Ka-Tra
Ka-Tra
0
Thanks for the info, but most people have seen the magazine. Scans of the magazine aren't allowed on MKO, so I would assume plagiarizing the magazine isn't allowed either.


0
Tetra_Vega Wrote:
All 6 are at Kamidogu.com, and this info is in another thread.
Ka-Tra
All 6 are at Kamidogu.com, and this info is in another thread.
Ka-Tra
ok (A) show me the thread (b) why are u so dumb to even post where it can be found do you want it removed from there also


0
GoddessOfLight Wrote:
Thanks for the info, but most people have seen the magazine. Scans of the magazine aren't allowed on MKO, so I would assume plagiarizing the magazine isn't allowed either.
Thanks for the info, but most people have seen the magazine. Scans of the magazine aren't allowed on MKO, so I would assume plagiarizing the magazine isn't allowed either.
has already been done and the thread was not closed and im sure alot of people dont have the magazine yet like (canada)
About Me
FB: Trans4Materia Card Game I invented "Circling Vulture, Laughing Hyena"
True story, it happened to a friend of a friend of mine... EVERYBODY!
0
I was mistaken, only the first paragraph was in Konqrr's thread.
They're in plain sight there anyways.
Ka-Tra
They're in plain sight there anyways.
Ka-Tra


0
i think you should remove the website link from ur post for the safety of that site


About Me
0
Thanks guys!!!
About Me
What do you like? Hit the Toasty thumbs up on articles and forum posts for a quick response!
0
shadowcat Wrote:
"... I can't imagine that we'll come back [in the next generation] and not have a Sub-Zero or Scorpion..."
"... I can't imagine that we'll come back [in the next generation] and not have a Sub-Zero or Scorpion..."
I'm pleased to finally read that.
If you ask me, everyone's taken that quote completely out of context. YES, he goes on to follow that with discussion about wanting to include AS MUCH new material as possible, but I think that's IN SPITE of Scorpion and/or Sub-Zero. Contrary to everything I've been reading about this being Scorpion, Shang Tsung and Sub-Zero's last appearances.
Personally, this pleases me.
If they can go against form, and make the new characters thoroughly worthwhile, while including only two or three familiar faces, I think it'll be a great step forward.


0
shadowcat Wrote:
has already been done and the thread was not closed and im sure alot of people dont have the magazine yet like (canada)
GoddessOfLight Wrote:
Thanks for the info, but most people have seen the magazine. Scans of the magazine aren't allowed on MKO, so I would assume plagiarizing the magazine isn't allowed either.
Thanks for the info, but most people have seen the magazine. Scans of the magazine aren't allowed on MKO, so I would assume plagiarizing the magazine isn't allowed either.
has already been done and the thread was not closed and im sure alot of people dont have the magazine yet like (canada)
Or the whole of europe!
Thanks for the update, I appreciate it that you took the time to write this down. I cant see the pictures because that issue isn't released in The Netherlands.
i surprised to see that you didn't get any dragon points for your effort. I was helped inmensely here.


0
Frikandel Wrote:
Or the whole of europe!
Thanks for the update, I appreciate it that you took the time to write this down. I cant see the pictures because that issue isn't released in The Netherlands.
i surprised to see that you didn't get any dragon points for your effort. I was helped inmensely here.
shadowcat Wrote:
has already been done and the thread was not closed and im sure alot of people dont have the magazine yet like (canada)
GoddessOfLight Wrote:
Thanks for the info, but most people have seen the magazine. Scans of the magazine aren't allowed on MKO, so I would assume plagiarizing the magazine isn't allowed either.
Thanks for the info, but most people have seen the magazine. Scans of the magazine aren't allowed on MKO, so I would assume plagiarizing the magazine isn't allowed either.
has already been done and the thread was not closed and im sure alot of people dont have the magazine yet like (canada)
Or the whole of europe!
Thanks for the update, I appreciate it that you took the time to write this down. I cant see the pictures because that issue isn't released in The Netherlands.
i surprised to see that you didn't get any dragon points for your effort. I was helped inmensely here.
no worries glad to help

0
Thanx for posting Shadowcat, If anyone knows people who are freaking out over false info pleae refer them here, and note, konqqr has also post ed this info as well
Dark MK out....
Dark MK out....


0
Dark_MK Wrote:
Thanx for posting Shadowcat, If anyone knows people who are freaking out over false info pleae refer them here, and note, konqqr has also post ed this info as well
Dark MK out....
Thanx for posting Shadowcat, If anyone knows people who are freaking out over false info pleae refer them here, and note, konqqr has also post ed this info as well
Dark MK out....
hes only posted the first page which im sure were thankful but at the same time i tried to put in some piece of the pie myself by typing all 3 pages down and ur welcome i just hope this mk is as good as ur hearts want it to be and were not let down

0
Good job, thanks 

0
N/P, I think MKA wont disapoint, so far so good, and we dont even have the meat and potatoes yet, mmmmm potatoes
shadowcat Wrote:
hes only posted the first page which im sure were thankful but at the same time i tried to put in some piece of the pie myself by typing all 3 pages down and ur welcome i just hope this mk is as good as ur hearts want it to be and were not let down
Dark_MK Wrote:
Thanx for posting Shadowcat, If anyone knows people who are freaking out over false info pleae refer them here, and note, konqqr has also post ed this info as well
Dark MK out....
Thanx for posting Shadowcat, If anyone knows people who are freaking out over false info pleae refer them here, and note, konqqr has also post ed this info as well
Dark MK out....
hes only posted the first page which im sure were thankful but at the same time i tried to put in some piece of the pie myself by typing all 3 pages down and ur welcome i just hope this mk is as good as ur hearts want it to be and were not let down
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.