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NMnafa
04/07/2006 03:50 AM (UTC)
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the new tier list is a bit strange, indeed even with the new reptile's infinities discovered by Ded, I really doubt he can outplay ermac or nightwolf like that...really ! moreover ermac and hsmoke are so close in terms of effectiveness that it just looks weird to me.
I guess that list will change again in a near future...


pierre
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Mk_girls_are_hot
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04/07/2006 04:05 AM (UTC)
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Why don't you like sindel? OMG don't under-estimate her! furiousfuriousfuriousfuriousfuriousfuriousfuriousfuriousfuriousfurious
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dreemernj
04/07/2006 04:21 AM (UTC)
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To whom are you referring? I didn't see any Sindel hating going on in the past few pages. And tier list wise she is the highest ranking female.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/07/2006 06:47 AM (UTC)
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I have talked to ded_ about the whoel Reptile rank jump, and it really can only be officially once a significant number of players start taking up Reptile as a character, and using the tactics and combos in tandum, to show that he can be used efficiently, and not just extremely hardcore in the hands of 2 players, being ded_ and myself right now. No one else really uses him and if they do you never see multi juggle combos, just HPHP, dash, uppercut. I hope they do start though because now Reptile's average combo damage is about 50-75% more than a few years ago. When the Chicago tier list was made, the max anyone though he could juggle was 3 before they were too low, it's possible to get like 5 juggles on some characters extremely easily and 6 with just a little effort. After one day of practice, anyone who is learning Reptile should be able to get at least 51% on every single character except Shang Tsung after a pop up or a stray forceball. Remember, when you play online, the timing for the juggle combos becomes nearly impossible, so these tactics and combos can only be applied to real life tournament or casual gameplay scenarios, so you might not realize just how dangerous Reptile can be. I have to say this because of how important netplay is to the MK community right now in terms of keeping the game alive. When I played Reptile at the last tournament/get together, I had only practiced the juggle combos the night before, and then had to relearn them on the sticks we were using that day as well, but I definitely increased my Reptile ability at least 5 times that day.
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psykosonik
04/07/2006 07:20 AM (UTC)
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NMnafa Wrote:
the new tier list is a bit strange, indeed even with the new reptile's infinities discovered by Ded, I really doubt he can outplay ermac or nightwolf like that...really ! moreover ermac and hsmoke are so close in terms of effectiveness that it just looks weird to me.
I guess that list will change again in a near future...


pierre


y0 nafa, i told you about the infinites but you havent seen them, they are not that difficult really, and when the vid comes out you will see that its easy to get 4 cycles of it (his original one) and that guarantees you over 70% even when invisible.
now onto nightwolf, ermac and human smoke. human smoke is something like a god in umk3, and reptile will never be better than him because of the air throw and teleport. as for ermac - his teleport against reptile is pain in the ass and top ermac vs top reptile will be difficult as hell for both sides and in more situations ermac will take advantage, but overall against other characters reptile could be more danger. as for nightwolf, his shield is useless vs a good reptile player, and i dont see how he can be deadlier than reptile.

its true what shock said that netplay that it effects juggling. wait until the infs are released in the next video, try them offline and compare them (the damage they do) vs nightwolf and ermac. Even a normal situation, where Reptile can get guaranteed 52% against Nightwolf off a pop up or forceball, and Nightwolf risks a triple axe just to get 46%.
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F1stDaCuffS
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TGB F1sT a.k.a F1sTDaCuffS/currently playing BF2,"GOD LIKE", STREET FIGHTER 2 hyper, 360 Zangief. i'm here if you want some!!!!

04/07/2006 05:30 PM (UTC)
0
dreemernj Wrote:
F1stDaCuffS Wrote:
MK2KungBroken Wrote:
Current tier list as of the last time I talked about reordering it with ded_:

UMK3 Tier list

1. Kabal
2. Human Smoke
3. Kung Lao
4. Kano
5. Reptile
6. Ermac
7. Nightwolf
8. Robot smoke
9. Sindel
10. Jax
11. Sonya
12. Kitana
13. Stryker
14. Scorpion
15. Unmasked Sub-zero
16. Jade
17. Liu Kang
18. Sektor
19. Classic Sub-zero
20. Cyrax
21. Shang Tsung
22. Mileena
23. Sheeva

I'll talk to Moe and Lex and see what they think sometime and maybe rework it again.


1. kabal
2.human smoke
3.smoke
4. stryker
5.kano
6 liu kang
7. nightwolf
8. cyrax
9. naked sub
10. sheeva
11. ermac
12.sindel
13. kung lao
14.scoriopin
15. sub
16.reptile
17.sonya
18.sektor
19.kitana
20.jaxxs
21.shang-tsung
22.jade
23.millena

the bottom tier can figure it out but there garbage.


Wow. So wrong in so many ways. What exactly do you use to determine that Sheeva is better then Ermac? Is it the fact she can do less damage in combos, can receive bigger combos because of her enormous hit boxes, or just the fact that she really has no good moves o.O



i really dont care how i spell what, i m sure you get who im talking about, the games only been out for 100 years.

the other factor is, you must not have played the master players at this game who use every advantage possible for each char. im not going to explain it, but, i can say this ermac is only one level below sheeva, this might not be the case on 360, but, as im concerned as of now. sheeva is faster and has less commands to excute vs. ermac moves. thats the only reason. but, i ve played some master sheevas and understand all her dynamics. I m sure if you have'nt travel the states back in the day for tournaments, and seen what i ve played against from mk 1 and to umk3. it might sound stupid but, i think i made a mistake and kung lao should be lower maybe below sonya.

if you want to discuss each of my pics as to why there better or in the order they are pick one choice and ill tell you why.wink this based on real game play vs. other people that can play, not, any other 100% combos that you can never pull on another good player. my list is based on people that have some skill that you might pick to get an advantage, that is if you knew what the advantages where.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
04/07/2006 05:53 PM (UTC)
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You really are a piece of work...and funny too! tongue
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psykosonik
04/07/2006 06:31 PM (UTC)
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yes, he is right! sheeva is better than ermac! we should play against other people and see that by ourself, dammit :/
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F1stDaCuffS
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TGB F1sT a.k.a F1sTDaCuffS/currently playing BF2,"GOD LIKE", STREET FIGHTER 2 hyper, 360 Zangief. i'm here if you want some!!!!

04/07/2006 06:55 PM (UTC)
0
yo, konqurr, if you have a place that has both mk2 and umk3, ill even make a trip out of it. a weekend trip. it might take a day to knock off the rust, but, it should be fun.

better yet let me host 1st annual mortal kombat expo. ill take the time within the next few weeks, ill buy 2 mk2s and 2 mk3s and a killer instinct one. thats about 10k.

most likely this will be a classic expo, because of the 360 comming out. but, i really dont care about the money i just want to get some good player together. i at least know 5 experts that would be there. that would come from all over the country.

how many people could make a weekend trip to enjoy this expo. i got myself and 5 others thats 6 people.

pete....master mk player.. SD cali
ching... master killer instinct player
hajee bajee... master mk 2 player
me...mk master/killer instinct master
DRE....master of all games sf,mk,ki,ss,teken.......etc.
nate....master mk player
josh....mk player sf, ki
scott..... mk 2 master

i can get a lot of good players to show up. but, ive played all those guys, i sure would like to get it a little higher and i got a building so, we can go all night or until everyone's done. 100% classic fun.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/07/2006 08:31 PM (UTC)
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I doubt it.
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Check
04/07/2006 08:51 PM (UTC)
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im already taking a trip i cant afford next month, forget about another...

matt, looking forward to finally meeting u man grin

FREEHOLD MALL 4 LIFE
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F1stDaCuffS
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TGB F1sT a.k.a F1sTDaCuffS/currently playing BF2,"GOD LIKE", STREET FIGHTER 2 hyper, 360 Zangief. i'm here if you want some!!!!

04/07/2006 09:54 PM (UTC)
0
is that tourney on real arcade machines?
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dreemernj
04/08/2006 02:42 AM (UTC)
0
i really dont care how i spell what, i m sure you get who im talking about, the games only been out for 100 years.

the other factor is, you must not have played the master players at this game who use every advantage possible for each char. im not going to explain it, but, i can say this ermac is only one level below sheeva, this might not be the case on 360, but, as im concerned as of now. sheeva is faster and has less commands to excute vs. ermac moves. thats the only reason. but, i ve played some master sheevas and understand all her dynamics. I m sure if you have'nt travel the states back in the day for tournaments, and seen what i ve played against from mk 1 and to umk3. it might sound stupid but, i think i made a mistake and kung lao should be lower maybe below sonya.

if you want to discuss each of my pics as to why there better or in the order they are pick one choice and ill tell you why.wink

this based on real game play vs. other people that can play, not, any other 100% combos that you can never pull on another good player. my list is based on people that have some skill that you might pick to get an advantage, that is if you knew what the advantages where.


Haha right man. I'll switch to sheeva. Ermac's slam and teleport are really hard moves to pull off, so it makes sense that he isn't as good.
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DAVE101
04/09/2006 06:56 PM (UTC)
0
Human Smoke:
Knee Lift, down LP, Down HP

I don't know why but for some reason it almost always breaks before the 'down LP' unless I jam it really fast. If the combo is done alone I get a readout like 2 hits 8% right after he hits the ground so I know its after the knee lift. Is this common?
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psykosonik
04/09/2006 07:25 PM (UTC)
0
if done right its an inf, i'm not excactly sure how it works since i never got it in real vs but i saw matches with broken unblockable hsmoke combo.
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DAVE101
04/09/2006 07:32 PM (UTC)
0
Something like Knee Lift, Down LP, Down HP, spear, repeat? You could probably trick the person as long as they don't block during the the combo part. They will see "4 hits 16%" a whole lot and probably catch on. I've tried having 2nd player hold block after the first hit and the Down LP move was blocked. Ofcourse when it does connect correctly it is unblockable, then removes the "infinite".
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psykosonik
04/09/2006 11:00 PM (UTC)
0
no, you can break the combo and it still be unblockable:

HK, D+LP (registers as 2 hits), D+HP, aaHP, Spear, Repeat or some other variation.
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dreemernj
04/09/2006 11:39 PM (UTC)
0
Interesting, I've never seen that as an infinite. People use it against the comp all the time because the comp will not block it.

It is common for that to break there Dave101, it happens tons. That combo just has odd timing.
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Check
04/10/2006 12:10 AM (UTC)
0
yea thats really hard to time, ive done it before, but too hard to time.
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krsx66
04/10/2006 02:42 AM (UTC)
0
I have a similar problem with Shang Tsung's 4 hit auto combo (HP, HP, LP, B+HK). Actualy I think this one breaks even more often than the H Smoke one, but doesn't break if you add a KS or PS.

There are probably others as well...
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dreemernj
04/10/2006 02:49 AM (UTC)
0
Yeah that one has a weird timing as well. I never think about it because I rarely use Shang.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/10/2006 03:30 AM (UTC)
0
I have gotten 85% unintentionally on someone with the breakable Smoke combo, which is, HK, LP, JK, TP, spear, HK, break, D+LP, D+HP, JK, TP, spear, harpoon, HK, D+LP, D+HP, aaHP, JK, air throw. They said they were blocking, and it's happened a lot of other times for me. It's not something you should intentionally go for as it is a waste, and chances of doing it 100% are slim, two 55% Smoke combos = one 85% + anything else. When I told the Prophet about this a couple years ago, his response was "As if he needs anything else." In order to not break it, same for Shang, you should just do the combo as fast as possible but make sure you articulate the button hit commands, and it will always work.
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psykosonik
04/10/2006 07:11 AM (UTC)
0
http://mk.ediko.net/umk3/hsmokeinf.wmv

the last combo is with the same speed as the broken ones, but still probably all of them are blockable, just an preview.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/10/2006 07:30 AM (UTC)
0
The first and third are possibly unblockable breaks, or at least the first and third are as close as you can get before it becomes an unblockable break, the second is definitely blockable. Basically you want the combo to look as fluid as it would when it combos normally, except with a break in the damage read out, so pretty much you are just frames comboing. They are getting hit on the same frame they recover, and that delayed hit itself winds up landing perfectly between states. A simliar concept is if you hold block, tap down and HP over and over without releasing block, you will occasionally uppercut through blocking. It's very easy, and a good tactic to use against people during run jabs, if you ever see me ducking and standing constantly while being run jabbed, I'm going for the uppercut guard break. Overall, the Smoke break infinite is not worth going for because you waste a good chunk of damage.
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psykosonik
04/12/2006 08:04 PM (UTC)
0
we should try if rsmoke can do unblockable corner inf with broken combo too
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