Noob Saibots combos
2D Kombat Klassics
Pages: 1
Noob Saibots combos
hi i want to know which is the longest combo Noob Saibot can do in Mortal kombat trilogy (pc). i know a 6 hit combo.Is there any other longer?
i mean combos with moves etc. not only staight combos as they are only 4 hits.
And how is the second fatality ?(someone who knows it works) because i can't do it
thanks
i mean combos with moves etc. not only staight combos as they are only 4 hits.
And how is the second fatality ?(someone who knows it works) because i can't do it
thanks


About Me
"I will not hide my tastes or aversions...If you are true, but not in the same truth with me, cleave to your companions; I will seek my own." - Ralph Waldo Emerson
0
he does have some infinites, but i can't remember them off hand. so does rain, and classic sub zero. if i remember right, noob's involves his uppercut cumbo, then do the teleport slam, rinse and repeat. that would probably count as his longest. check gamefaqs.com for the combos.
100% damage infinite combo
And a pair of shorter combos with over 50% damage...
8 hits combo:
Jump Punch, HP, HP, LP, HK, walk in, LP (or HP), Teleport Slam, D+HP
9 hits combo:
Jump Punch, HP, HP, LP, HK, walk in, LP (or HP), Teleport Slam,
run in, LP (or HP), Jump Kick
As for his second Fatality, it can be done from the same distance as his first one:
(sweep distance) D, D, U, RUN
You can hold BLOCK to prevent jumping, but release it before hitting RUN.
And a pair of shorter combos with over 50% damage...
8 hits combo:
Jump Punch, HP, HP, LP, HK, walk in, LP (or HP), Teleport Slam, D+HP
9 hits combo:
Jump Punch, HP, HP, LP, HK, walk in, LP (or HP), Teleport Slam,
run in, LP (or HP), Jump Kick
As for his second Fatality, it can be done from the same distance as his first one:
(sweep distance) D, D, U, RUN
You can hold BLOCK to prevent jumping, but release it before hitting RUN.
i can do it until walk in and lp then i do the Teleport Slam but it already says 6 hit and stops the combo.i suppose i must do it quicker? is there any video i can see it? neither the fatality i can do.
have you done all these or just red it from a site?
have you done all these or just red it from a site?
I've done them even just now, only to tell you what exactly you did wrong
If it says 6 hits, that means you didn't do the Teleport Slam fast enough. You have to hit Down and Up immediately after the punch connects. Same with the Uppercut at the end. Hold Down while doing the slam and hit HP right after your opponent hits the ground.
As regards the Fatality, I'll explain you once again: hold Block in sweep distance, press Down, Down, Up, but right after you press Up release the Block button and quickly hit Run. And here you can see the proper distance.
If it says 6 hits, that means you didn't do the Teleport Slam fast enough. You have to hit Down and Up immediately after the punch connects. Same with the Uppercut at the end. Hold Down while doing the slam and hit HP right after your opponent hits the ground.
As regards the Fatality, I'll explain you once again: hold Block in sweep distance, press Down, Down, Up, but right after you press Up release the Block button and quickly hit Run. And here you can see the proper distance.

0
1. Relauncher (all versions)
2. Teleport, 3 Punches, Teleport (mid-screen (PSX, PC, Saturn)
3. Teleport, 2/1 Punches, Teleport (mid-screen (N64)
4. Teleport, aaHP, Clone Throw, aaHP, Teleport (anywhere) (all versions)
5. Teleport, JK or any hit, aaHP (clone whiff can be used), Teleport, Repeat (corner) (N64)
6. Kick Combo, Repeat (corner (N64)
2. Teleport, 3 Punches, Teleport (mid-screen (PSX, PC, Saturn)
3. Teleport, 2/1 Punches, Teleport (mid-screen (N64)
4. Teleport, aaHP, Clone Throw, aaHP, Teleport (anywhere) (all versions)
5. Teleport, JK or any hit, aaHP (clone whiff can be used), Teleport, Repeat (corner) (N64)
6. Kick Combo, Repeat (corner (N64)
i am ok with the fatality thanks.
As for the combo the problem is that when i do it very fast noob doesn't catch the opponent and he stays next to him. If i do it a little slower he catches him but combo already says 6 hits.do i have to press something after the punch (maybe walk in or run) and then teleport?i am talking about trilogy pc not ultimate3.
and what is relauncher?
thanks anyway
As for the combo the problem is that when i do it very fast noob doesn't catch the opponent and he stays next to him. If i do it a little slower he catches him but combo already says 6 hits.do i have to press something after the punch (maybe walk in or run) and then teleport?i am talking about trilogy pc not ultimate3.
and what is relauncher?
thanks anyway

0
you have to cancel the move with forward. its more like a cancel inf.
Relaunch combos:
What you must do is a pop up (launcher) combo and then jump as they arch in the air. Right before they land you have a small window to connect another jump punch that fools the game into thinking they are on the ground, making them stand up and sell the attack standing instead of being juggled. If you mistime it, they will either be juggled by the jump punch, missed, or they will be able to block it. Not everyone can relaunch every character due to collision detection. Kano, Ermac and Human Smoke can relaunch everyone. Sonya, Kabal and Classic Sub-zero can relaunch a lot of characters, and so and so forth. Some characters are very hard to relaunch, some are easy when it's the computer, like the Robots and Sheeva, because they don't block until the combo breaks and their vertical collisions are taller than others. This means they are touching the ground and still hittable for longer duration, but they are in blockable frames longer as well, so ultimately they have just as small a window to legit relaunch. With characters like Sonya, Ermac, Human Smoke, and Kano, you must pause after their pop up before jumping forward since they recover faster than Kabal and Classic Sub-zero. With the latter, you can just hold Up+Forward after the pop up and getting relaunchers with them is very easy. In general, this is another advanced, somewhat cheap tactic, and generally not worth it unless you have mastered the timing.
Relaunch combos:
What you must do is a pop up (launcher) combo and then jump as they arch in the air. Right before they land you have a small window to connect another jump punch that fools the game into thinking they are on the ground, making them stand up and sell the attack standing instead of being juggled. If you mistime it, they will either be juggled by the jump punch, missed, or they will be able to block it. Not everyone can relaunch every character due to collision detection. Kano, Ermac and Human Smoke can relaunch everyone. Sonya, Kabal and Classic Sub-zero can relaunch a lot of characters, and so and so forth. Some characters are very hard to relaunch, some are easy when it's the computer, like the Robots and Sheeva, because they don't block until the combo breaks and their vertical collisions are taller than others. This means they are touching the ground and still hittable for longer duration, but they are in blockable frames longer as well, so ultimately they have just as small a window to legit relaunch. With characters like Sonya, Ermac, Human Smoke, and Kano, you must pause after their pop up before jumping forward since they recover faster than Kabal and Classic Sub-zero. With the latter, you can just hold Up+Forward after the pop up and getting relaunchers with them is very easy. In general, this is another advanced, somewhat cheap tactic, and generally not worth it unless you have mastered the timing.
Gattaca Wrote:
i am ok with the fatality thanks.
i am ok with the fatality thanks.
Finally! No problem
Gattaca Wrote:
As for the combo the problem is that when i do it very fast noob doesn't catch the opponent and he stays next to him. If i do it a little slower he catches him but combo already says 6 hits.do i have to press something after the punch (maybe walk in or run) and then teleport?i am talking about trilogy pc not ultimate3.
As for the combo the problem is that when i do it very fast noob doesn't catch the opponent and he stays next to him. If i do it a little slower he catches him but combo already says 6 hits.do i have to press something after the punch (maybe walk in or run) and then teleport?i am talking about trilogy pc not ultimate3.
You're probably still doing the Teleport Slam to slow. After the "walk in" part, try to hit the opponent with a punch earlier (something like hitting them in the legs). Then you don't have to press anything but only Down and Up for the Teleport Slam. But you have to do it immediately after the punch connects. And maybe you're doing the slam itself (D, U) too slow.
Gattaca Wrote:
and what is relauncher?
and what is relauncher?
Psykosonik has already covered that question, but here you can see how a relauncher looks like.
Hey ded_, you copied that from MK2KungBroken's guide, didn't you?
Yeah, I know you contributed to it, too
BTW, he spelled "Psykosonik" wrong there

0
yeah, i copied it from our site who is temporary closed for now: http://www.ultimatemk.com/cguide.php?character=general&game;=umk3arcade
you can see relauncher examples also here
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.