MK3 or MK Trilogy for PS1
MK3 or MK Trilogy for PS1
I have both and i can't decide which to play!
positives:
MK3: slightly better animation/graphics, slightly better sound, can have unlimited fatality time
MK Trilogy: 1 button fatalities, bigger character/arena selection
positives:
MK3: slightly better animation/graphics, slightly better sound, can have unlimited fatality time
MK Trilogy: 1 button fatalities, bigger character/arena selection
0
Yes, Mk3 is better. Slower more arcade accurate pace. Better sound. AI, you can actually beat or play on your own terms.

0
Szer0 Wrote:
there is something to be said about the fact that the PS1 version of MK3 is the only arcade faithful version.
there is something to be said about the fact that the PS1 version of MK3 is the only arcade faithful version.
its almost the same like windows mk3 version. the closest to arcade mk3 is mk3 dos version.
0
Even though Umk3 has better gameplay, Mk3 is my fave.
The smaller, more careful roster makes it feel like a real game, whereas Umk3 is just the Ultimate add-on.
It's subjective factors versus facts again... and the fact that Umk3's gameplay is less broken and faster, does not make it better to me.
The smaller, more careful roster makes it feel like a real game, whereas Umk3 is just the Ultimate add-on.
It's subjective factors versus facts again... and the fact that Umk3's gameplay is less broken and faster, does not make it better to me.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
MK3 for PSX is no one where near arcade perfect as far as I remember. PC version is closer.
I have it right now, if it isn't arcade perfect it is damn close. this review says it's near arcade perfect:
http://www.videogamecritic.net/psmn.htm#Mortal_Kombat_3
the SNES version is the one that is noticeably not close to the arcade.
http://www.videogamecritic.net/psmn.htm#Mortal_Kombat_3
the SNES version is the one that is noticeably not close to the arcade.
Am I the only one with a weird glitch in MK3 PC where you'd start the fight in the Soul Chamber level at the side of the level? Like when the round started instead of both fighters being in the middle of the stage with the face in front you'd be off to the side.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Oh man, that's it then, case closed, a review says it's near arcade perfect, it must be true. Some random gaming fans complete inability to determine differences in console and arcade gameplayis beyond that of mine or anyone else's now. That review was just plain horrible, ignorant and uneducated, like a LOT of their game reviews.
And yeah Anyanka I recall this from my copy as well.
And yeah Anyanka I recall this from my copy as well.


About Me
AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)
0
The only real contest IMO is between UMK3 arcade and MKT ps1.
Putting MK3 against MKT is a no-brainer... just go with MKT. Much more accurate gameplay, and much more content. Just better in every way.
But if you're mainly concerned about fatalities, you're playing the wrong MK anyways.
Putting MK3 against MKT is a no-brainer... just go with MKT. Much more accurate gameplay, and much more content. Just better in every way.
But if you're mainly concerned about fatalities, you're playing the wrong MK anyways.


About Me
TheProphet, GGs my friend. Give'em Hell.
0
Szer0 Wrote:
I have it right now, if it isn't arcade perfect it is damn close. this review says it's near arcade perfect:
http://www.videogamecritic.net/psmn.htm#Mortal_Kombat_3
the SNES version is the one that is noticeably not close to the arcade.
I have it right now, if it isn't arcade perfect it is damn close. this review says it's near arcade perfect:
http://www.videogamecritic.net/psmn.htm#Mortal_Kombat_3
the SNES version is the one that is noticeably not close to the arcade.
LoL I like how he used a screenshot of the SNES version next to the review and says load times are not a problem with shang "since he always transforms into his opponent."
And apparently every level from every MK game is in MKT, that's good to know. And Shang's loading is a problem in MKT, but wasn't in MK3 (even though the system of choosing morphs in MKT is considerably better).
Wow gave an A to Tobal No 1, amazing.
I agree with a lot of the reviews on here, Twisted Metal 2 is the best of the Twisted Metals, NFS2 was the worst Need for Speed for PSX by far, but man, when it comes to these fighters the dude doesn't know what he's talking about.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Edit: Yes, I meant *Fighting game reviews


About Me
AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)
0
6volt Wrote:
MKT has the classic bosses as playable characters along with Cage,Raiden and Baraka.It has More combos and faster gameplay,but little to no character balance soooo it depends how fussy you are about balance.
Technically, you have a point about the balance (PS1 version has all the selectable boss characters and the MKII damage properties). But if n64 is more balanced, it's only because so much content is missing. You could just choose not to use certain characters on PS1, then you'd have equal balance plus all the other advantages of the PS version. MKT has the classic bosses as playable characters along with Cage,Raiden and Baraka.It has More combos and faster gameplay,but little to no character balance soooo it depends how fussy you are about balance.
So the illusion of improved balance isn't due to anything being "better" on n64, it's just kind of a coincidence because of what they couldn't fit in the game.

0
n64 is even more broken than ps version.


About Me
TheProphet, GGs my friend. Give'em Hell.
0
A lot of little things, like Rain's lightning can hit you in air. And then big things like removing limitations on ninja teleports. If you ever look at the N64 combo vids, a ton of the stuff in them can only be done for MKT for N64 because they required relaxed move disabling rules.
MKT for PSX has rules roughly identical to UMK3 for the arcade whereever characters are shared. And even unique to Trilogy characters. for the most part, are pretty balanced with the enormous exceptions of Noob, Rain, and MK2 Kung Lao.
Also, I don't count the bosses because, well, they're bosses. THey were never intended to be balanced. I think they suck as is because they can't really be used in good matches, but then again if they were balanced they would probably end up like Thanos in MvC2.
MKT for PSX has rules roughly identical to UMK3 for the arcade whereever characters are shared. And even unique to Trilogy characters. for the most part, are pretty balanced with the enormous exceptions of Noob, Rain, and MK2 Kung Lao.
Also, I don't count the bosses because, well, they're bosses. THey were never intended to be balanced. I think they suck as is because they can't really be used in good matches, but then again if they were balanced they would probably end up like Thanos in MvC2.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Not to mention recovery time on SO much stuff is decreased, or practically removed. It's also harder to wake up jump, your character has to lay on the ground for way too long before getting up. Some collision detection is screwed up in N64 as well.


About Me
TheProphet, GGs my friend. Give'em Hell.
0
MK2KungBroken Wrote:
Not to mention recovery time on SO much stuff is decreased, or practically removed. It's also harder to wake up jump, your character has to lay on the ground for way too long before getting up. Some collision detection is screwed up in N64 as well.
Not to mention recovery time on SO much stuff is decreased, or practically removed. It's also harder to wake up jump, your character has to lay on the ground for way too long before getting up. Some collision detection is screwed up in N64 as well.
Forgot about the recovery time.
The whole thing is really just a sloppy mess. Graphics, sounds, gameplay, the whole bit. Slop.
0
Is Rain's lightning an infinate combo? It works on the AI, where you can just keep doing it on them and they can't escape, but is there a way for a human opponent to get free?


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
If you can block at all, lightening is always blockable, the only time it isn't is if someone is in recovery frames, like a projectile.


About Me
TheProphet, GGs my friend. Give'em Hell.
0
nobrainer Wrote:
Is Rain's lightning an infinate combo? It works on the AI, where you can just keep doing it on them and they can't escape, but is there a way for a human opponent to get free?
Is Rain's lightning an infinate combo? It works on the AI, where you can just keep doing it on them and they can't escape, but is there a way for a human opponent to get free?
Thats only a "combo" if they don't press block. Although I guess anything can be a combo if they don't press block...
In my opinion UMK3 seems more like the real version in terms of gameplay AND balance. It doesn't seem rushed at all and they turned the urban legends Ermac and Rain into the mix (Rain is only in the console versions, while Ermac is available through a code.) While MKT is more broken and unbalanced than MVC2 but is still mindless fun because of all the characters.So it's all different peoples tastes on whether they like a complete but challenging fighter or a mindless but dumb one.It's all your decision.
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