MultiVersus: WB Games Introduces Free-To-Play Smash-Up
Shaggy takes on WB icons.

It's the game enthusiastic fans have clamored for but didn't even know they wanted. MultiVersus officially brings together the characters & brands of Warner Bros for a crossover platform fighter that will finally unleash the fighting instinct of Shaggy and more! Read on for much needed explanations:

Can an internet meme really launch a franchise? MultiVersus seizes upon the viral sensation of "Ultra Instinct Shaggy", answering the cries of over 380,000 fans who've continued to sign a petition to get Shaggy into Mortal Kombat 11 -- even though developer support for the game ended in July.

Last month rumors incorrectly circulated that the Super Smash Bros style game would be developed by NetherRealm Studios, and while Shaggy's involvement in MK is likely to remain limited to an animated cameo, we can't rule out a rematch between Scorpion and his new Saturday morning cartoon rival.

Game of Thrones anti-heroine Arya Stark has opened the door to traditionally adult franchises in the otherwise kid-friendly free-to-play team-based platform fighter, which will be coming to PlayStation 5, PlayStation 4, Xbox One, Xbox Series X/S, and PC in 2022.

The game has also previewed DC Comics fighters Batman, Superman, Wonder Woman, who've starred in NetherRealm's Injustice franchise, and clashed with MK in Mortal Kombat versus DC Universe -- a newly added 360 title added to Xbox Backwards Compatibility support.

The game has also previewed characters from the Cartoon Network stable, including Adventure Time, Steven Universe, Looney Tunes, and Tom & Jerry. Among the adult franchise characters rumored for a future inclusion is "Mad" Max Rockatansky.

Do you think MK will enter the MultiVersus arena? Could the Player First Games free-to-play model be a testground for future NetherRealm fighters? Share your thoughts about the kombatants you'd like to see in the comments below and find more crossover action in the DC Universe Injustice forum. Or discuss your hopes & expectations for Mortal Kombat in the Future MK forum!

Xbox 20th Anniversary Update Adds Mortal Kombat Compatibilty
Two Kombat klassics resurrected on Xbox!

Fans of the very recently retro have something to cheer about with the long awaited return of the Xbox Backwards Compatibility program. Two MK titles from the 360 line-up have been added in the Xbox 20th Anniversary update, led by the Mortal Kombat reboot, which itself marked its 10th anniversary in April.

The ambiguously titled 2011 reboot rewrote reality as we knew it in the first Mortal Kombat game released under Warner Brothers Interactive Entertainment. It revamped, redesigned, and recontextualized material from the original trilogy -- redefining kombat for a new generation of players, in the process. Backwards compatibility means you'll be able to rediscover it all over again on Xbox Series X & S -- but you'll need to get your hands on a disc copy, for now.

MK2011 built upon a foundation laid three years earlier by the more controversial crossover title: Mortal Kombat versus DC Universe. It is the other kombat klassic supported in Xbox's final 76 game backwards compatibility update, which also includes three Dead Or Alive games, Quake Arena Arcade, and Ridger Racer 6. A complete list was reported by The Verge.

First revealed in a Mortal Kombat Online exclusive; the DC Comics crossover sent shockwaves throughout the fanbase even before it was known the eighth installment would need compromised finishing moves.

The troubled fighter fell short of many expectations, including the developers, who had plans to add Quan Chi and Harley Quinn to the modest playable roster, but its infamy may make it the more interesting excavation for nostalgic gamers.

The legacy of Mortal Kombat vs DC Universe continues to be found in NetherRealm Studios' latest releases. It was the first time they tackled the DC Injustice roster, and also pioneered the return to a 2D plane for fighting, and chapter based story modes. It was even the first time the developer worked on DLC -- even though it was never released!

[Related Article: Editorial: The MKvsDC Crossover Nobody Sees Coming]

Recent third-party data leaks have fueled rumors of a third Injustice game, while Creative Director Ed Boon recently started celebrating next year's Mortal Kombat 30th Anniversary early. Could more retro re-releases be in our future?

Share your thoughts about the Xbox 20th Anniversary Backwards Compatibility patch with us in the comments below, and reconnect with the recent past in the Mortal Kombat (2011) forum! Or crossover into another world in the DC Universe Injustice forum!

DC FanDome Injustice Animated Preview With Ed Boon
Ed Boon & Justin Hartley preview the new feature!

For a second year Ed Boon has been special guest in the DC FanDome. The NetherRealm Studios Creative Director joined actor Justin Hartley to discuss & preview the upcoming Injustice animated feature. Catch up on the special presentation right here:

The hit video game series has become a successful digital comic book and now an animated feature. Boon joined host, Geoff Keighley, in person, to discuss the unusual path of his DC Comics franchise, and Justin Hartley's performance as a Superman driven to absolute corruption by the human trauma of The Joker's sickening plot.

Batman voice actor Anson Mount (Star Trek Discovery) also made an appearance via video call to introduce a preview that shows the harrowing moment Superman falls for The Joker's grand scheme and makes a decision he can never undo.

The animated version offers a league of DC heroes who haven't appeared in either video game, drawing inspiration from the expansive tie-in comics, as well as introducing all new twists unique to the adaptation. Fans can still expect nods to the source, with Ed Boon noting his excitement at spotting some super moves from the video game.

[Related Article: Injustice Animated Movie Trailer Begins the Madness]

Some fans were disappointed not to hear the announcement of a third installment of the gaming franchise, but we tried to warn ya! Injustice is officially released to 4K HDTM Combo Pack, Blu-Ray, and digital starting October 19th!

Watch the red band trailer and share your thoughts in the comments! Find & discuss more from the Gods Among Us in the DC Universe Injustice forum. Or return to the NetherRealm with more from the recent WB Animation release Mortal Kombat Legends: Battle of the Realms!

MK30: The Creation of Scorpion's Mortal Kombat Spear
Ed Boon shares fly on the wall footage!

Recent Mortal Kombat milestones have been a relatively sedate affair, but Ed Boon is getting ahead of next year's 30th Anniversary with archival footage from the original 1991 recording sessions. In his first clip he reveals the moment of inspiration that led to the creation of an iconic Scorpion attack -- the rope dart spear! Get over here and watch:

The footage sees live-action Scorpion actor Daniel Pesina receiving instructions from Boon and John Tobias as they navigate from concept to fully realised digitized motion. The credited co-creator shared this footage to his personal Twitter account with a series of tweets that elaborate on the historic moment.

The behind-the-scenes footage may make the creative process look improvised, but Boon notes that it wasn't always so off the cuff: "We certainly did a ton of prep for our video shoots, but some ideas came to us while filming." That preparation no doubt informed their ability to act on the idea, taking into consideration practical gameplay elements, such as speed and interaction with opponent sprites.

By keeping the rope dart level with shoulder height, it allowed for nuanced player reactions. Blocking will avoid the free hit with minimal damage, but ducking offered another quick defensive measure that allowed players to get back on the offensive.

Scorpion's fast throwing motion helped to maintain an element of surprise, but also kept frames of animation, and the memory required, to a limit. Boon explains, "We were so tight on memory, that we didn’t even capture any motions for the victim reactions. Instead we borrowed from their existing animation frames."

Mortal Kombat is well known for its economic application of reused existing assets: palette swapping notably helped allow Sub-Zero and Reptile to coexist in the game alongside Scorpion. Their iconic attacks might not have been possible without clever use of knockdown sprites for spear contact, and "fatality dizzy" animations for the stunned free-hit.

Boon waxes nostalgic about the footage, recounting some of the things that amuse him watching it thirty years later, including: "... hearing [John Tobias] describe how he wants to make the rope like a snake by saying “shh shh”." A concept Hollywood controversially took very literally in the 1995 feature film adaptation.

Perhaps even more amusing is Tobias' own reflective confession that he wasn't immediately a fan of the move! "[Boon] and I wanted to theme the ‘ninjas’ w fire and ice to differentiate them. So, when Ed had the idea for the rope/spear silly me wasn’t crazy about it because it wasn’t ‘fire’ themed. ¯\_(ツ)_/¯"

Ed also notes that there was more to completing the finished product, such as sound effects and his iconic battle cry: "GET OVER HERE!" A shout that earned the developer a Guinness World Record for longest running US voice actor in a video game!

The "fly on the wall" footage, as Boon calls it, is an incredible historical record that exists thanks to the games' unique graphical digitization process. It offers fans a tremendous insight into the series' past, and combats some of the misinformation Boon and Tobias have both been critical of in recent years.

Which moments from development of the original Mortal Kombat would you like to see in future installments? Share your thoughts about the invention of Scorpion's Spear in the comments below, and make like Marky Mark and keep those 1991 good vibrations going in the 2D Kombat Klassics forum!

Mortal Kombat 30th Anniversary
10/08/2022 12:00 AM EDT
Buffy The Vampire Slayer Discussed for Mortal Kombat Guest
Ed Boon reveals another consideration!

Curating crossover guests from other popular multimedia properties has become a cottage industry for video games. NetherRealm Studios have played host to a dozen familiar faces, but for every one that makes the cut -- there are others that didn't! Ed Boon has revealed another of the many in a recent tweet. Details;

Mortal Kombat 11 piled on the guest fighters across three waves of DLC packs, introducing The Joker, Spawn, Terminator, RoboCop, and John Rambo to the bloody battles of MK in the developer's biggest class of inductees yet!

Every indication suggests Ash Williams (Bruce Campbell) of the Evil Dead franchise was intended to be part of that list, but something clearly went awry before the deed was done. Creative Director Ed Boon couldn't elaborate on the situation in an interview last year, but he has revealed that another horror/comedy icon has been in conversations "many times over the years": Buffy The Vampire Slayer!

Buffy was originally portrayed by Kristy Swanson on the big screen in 1992, but achieved ubiquity with seven seasons of the television show starring late nineties it-girl Sarah Michelle Gellar. The show ran from 1997 to 2003, and detailed the struggles of high school student Buffy Summers, who must also answer her calling as a vampire slayer!

Buffy's combination of gymnastic martial arts and good old fashioned wooden stakes would've fit right in with Mortal Kombat X, which included Vampiress Mileena in the Horror Skin DLC Pack. The only thing missing would be Nitara, or another bloodsucker from MK's forgotten horror pantheon.

MKX ultimately featured a variety of other horror icons: Jason Voorhees, Leatherface, Alien's Xenomorph, and Predator. Other characters who've been in discussion for Mortal Kombat guest spots have included: Halloween's Michael Meyers, The Matrix's Neo, Twisted Metal's Sweet Tooth, and Marcus Fenix.

Would you like to see The Slayer make her way into future Mortal Kombat downloadable content? Share your thoughts in the comments below and join the speculation in the Future Mortal Kombat forum!

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