Since the beginning of the series - a towering shadow has loomed large over the Mortal Kombat tournament! Boss characters have come and gone, but the image of Prince Goro remains a classic symbol, as emblazoned in player's minds as the silhouetted dragon logo!
The arcade icon is set to make his playable return in Mortal Kombat X - announced as a pre-order DLC bonus at the beginning of September! To celebrate Goro's triumphant return, we look to the artistic talents of the Fan Submission Archive to pay tribute to the Shokan Champion!
Art of Kombat is a monthly Mortal Kombat Online kommunity feature spotlighting the artists who've contributed their talents over the past decade and a half! Registered users can submit their work to the longest curated MK fan art archive for future spotlight consideration!
It takes a powerful image to capture the "Prince of Pain" and GONZZO does a fine job with "GORO - Mortal Kombat 4". His frame of reference is apparently the 1997 polygon debut for the series - a game already on our minds - but this is Goro at his most definitive. MK4 brought the legendary sub-boss back with the same simple design that made him an icon. The flex of muscles and a bellowing roar is every bit the image of the original model - but forced perspective gives extra gravitas befitting Shokan royalty!
At his best - Goro possesses an intimidation factor that chills the bones of any fighter caught flat footed. Close quarters kombat with a four-armed Shokan is never a promising position - demonstrated with devastating brutality by ! He's kept the perspective tilted upward in "Goro 2", but put simple emphasis on the blunt hand-to-hand grappling strength of the powerful sub-boss. Poor Jax is disarmed by the sinister, gloating man-dragon. A simple, but well achieved graphic image!
Artist TimKelly describes Goro as one of his all-time favourite gaming characters. It shows! "Goro-inks" captures the genetic brute, but does so without inflecting any evil intent, or animalistic ferocity. This reads like a contemporary Goro. One who looks every bit the fighter, rather than a mere monster. The splash of inks imbues the image with a fusion of Kevin Eastman by way of ancient Eastern calligraphy. It's a wonderful depiction of the character. Truly unique!
If references to the excesses of modern 20th century comic book art tickles your fancy - kicks it to a whole new level! "Goro - The Monster" leaves mutant teens in the dust - his hulking behemoth far more exaggerated than the photo-realism of MK's digitized sprites would ever have allowed! These veiny, bulging muscles would make even Sam Keith blush - but that's why we like it! For capturing the mountain of muscle to such an absurd degree - we tip our hat! We're not sure if that tipping is out of intimidation, or just the baffling mechanics of how he moves.
Of course, when it comes to mind boggling mechanics and the excess of the comic book image - MIDWOOD surpasses all contenders! This Japanese cult favourite is, as always, a divisive artist, whose manga interpretations take an extremely stylized view of the American regulars. True to form; MIDWOOD favors an unusually armored Goro in this featured image. It was a concept not seen until Goro's 2005 Nintendo exclusive return in Deception - and even then, the armor was very minimal. Like other featured works from the artist [see; MKO AoK #4], the minutely detailed linework defies NetherRealm Studio's design simplicity - wholly impractical for games, and individual in vision. This is why we love his work! Beneath it all, that's clearly Goro in there. Another shade of a character typically understated in his appearance, yet demonstratively diverse in character!
Check out more interpretations by clicking the thumbnails below by: , Khazen, , MeaT-Artworx, & !
Art of Kombat has become a regular feature for Mortal Kombat Online! Register to submit your own works for future consideration! We love spotlighting artists from around the web, but take special notice of those hosted in the Fan Submission Archive! Don't have anything to submit? Don't worry! You can get involved by posting words of critique and encouragement on the forum! Check out more works in previous installments:
We're always on the look out for our next potential theme. Help inspire our direction by submitting new works or making suggestions with the #ArtOfKombat hashtag! We want all your wild and wonderful pieces based on classic characters, obscure favourites, or the new fighters introducing themselves in MKX!
By submitting work to Mortal Kombat Online you become part of an archive of thousands and will be automatically featured in the Fan Submission forum upon administrator approval! Fans can discuss each of the featured MKO submitted Art of Kombat works by clicking the piece to enter the forum. We hope you'll wave the flag for MKO and the individual artists whose work we enjoy! Remember: When sharing with friends, credit the original artist and include a link back to the source where you found it!
Before the announcement of Mortal Kombat X, minds were understandably narrowed on the events of Mortal Kombat 4. The plot of the first three games was retold by Mortal Kombat (2011) -- heavily implying the next in sequence with a story mode cliff-hanger schemed by MK4 antagonists: Quan Chi and Shinnok.
Much remains a mystery about the plot of the 2015 sequel, or how the new history of MK2011 will play-out across MKX's 25 year timeline. The grim predicament left by a slaughter of heroic mainstays could force some surprising twists, but this isn't exactly unchartered territory. The worst outcome has always been a presented option for MK - as forewarned by a tradition of hypothetical arcade endings.
From sequel to sequel, it's typically been the heroes whose possible outcome is made canon. Over the course of Deadly Alliance and the sequels that followed, we learned it was mostly the MK4 heroes' endings that had a role to play in shaping the on-going saga. Liu Kang was victorious for a fourth consecutive event - defeating fallen Elder God Shinnok; Raiden was briefly appointed Elder God; Lt. Sonya Blade survived Jarek's aggressions, and Scorpion discovered the truth behind his spectre's curse - plunging Quan Chi into a dogged pursuit through the Netherrealm.
As Mortal Kombat Online continues to shift some of its extensive video archive to YouTube, we revisit the past of MK4 to ponder what would've happened if it all went horribly wrong. At a glance, MK4 proposes two realities -- the one we've experienced, and a darker alternative where heroes perished and evil won. Could this alternate ending influence the course of MKX? We'll find out April 14, 2015.
MK4 Primer The purpose of this feature is obviously to look at the flipside of Mortal Kombat 4, but a few basic introductory elements are worth noting. The plot is easily summarized as a fight between Shinnok's forces of darkness, and Raiden's forces of light.
Shinnok was once an Elder God, but his turn towards evil led Raiden to banish him to the Netherrealm. There he took the throne from Lucifer, but was unable to escape until aided by Quan Chi and the naïve daughter of an Edenian ambassador to other realms - Tanya. This allowed Shinnok to conquer the newly restored Edenia, and wage war on the Heavens themselves. Raiden and Fujin were among the few surviving gods. They rallied Mortal Kombat champion Liu Kang and the other heroes of Earthrealm to take the fight to the Netherrealm army.
Shinnok Lacklustre mechanics left the playable boss widely regarded as a poor choice, but long before games like Tekken 5 gave defeat an equal outcome - MK4 allowed players to choose victory for the big bad! The result of this overlooked virtue: pretty much the king of the "bad" endings!
In Shinnok's arcade victory, he's got Raiden by the lightning balls, and is having a jolly good time savouring his long sought revenge. The end result is the end of Raiden. With the Elder Gods already destroyed, that pretty much means it's Shinnok's world and we're just living in it. As they say in the MK Klassics - "Have a nice day!"
In the years that followed MK4, we've come to regard death as a pretty temporary state. Raiden himself pulled what might've been the quickest life & death turn around in the intro to Deception - sacrificing himself against Onaga, only to stand right back up moments later. Even the devs at NetherRealm have tempered us to expect the resurrection of fan favourites who died in MK2011. That said, here's a juicy morsel to consider...
Back in July, IGN reported Raiden will be "a key figure, but not nearly as central to the overall plot as he was in [MK2011]" looking an awful lot like a revamped version of his MK4 version. Dying would certainly provide a key role for Raiden, without making him central to the plot. Could Shinnok be the one to do the deed if the deed is indeed done? After MK2011, some fans might now see this as a good ending!
Tanya The prospect of an MK4 do-over had us rethinking Tanya in a big way, prior to MKX. With very little subsequent air time [see; Deception], it has been Tanya's MK4 ending that stands to inform the most vivid impression of her character. It all plays out just a little too dim witted in her ending to be fondly remembered, but it's a vital piece of the MK4 parallel universe puzzle.
With Raiden already out of the way - Shinnok & Quan Chi wait patiently as Earthrealm's defending champion is led into their death trap by a delighted Edenian traitor: Tanya. The result is the grim, uncompromising demise of MK's then big hero.
Taken as part of a cohesive MK4 alternate outcome, it's a devastating companion to Shinnok's defeat of Raiden. Interestingly, it also casts Tanya in the light of Liu Kang's mirror counterpart - the mortal advocate who delivers a victory. The only snag in an MKX context -- killing Liu Kang has become a common pastime. No longer the chosen hero, he was burnt within an inch of his life by a clumsily insistent Raiden at the end of MK2011. We were led to believe he'd died.
Reptile Promised a reunion out of time with the rest of his extinct species - Reptile appears in MK4 in what would be the first of a string of menial roles.
If he thought serving an evil fallen Elder God was going to deliver him guaranteed results - he chose unwisely. In the dark version of MK4, villains are as susceptible to destruction as heroes! For his request, Shinnok exercises his godly powers to blow Reptile's mind!
Given its isolated nature, it's an outcome that's fairly inconsequential to the bigger picture. If this alternate MK4 were the basis of MKX, however, it would mean eliminating one of the most talked about fan requests of them all. Of course, with a Khameleon running around, and some soft speculation about emblems, who knows what the next generation could bring.
Jarek Jarek appeared in MK4 depicted as a possible sole survivor of the Black Dragon Clan. We already know Kano is back for MKX, but we also know he was actually still kicking puppies in spite of his rumored death, after MK4. So the net result is moot. None of that has any effect on Jarek's role - an unlikely ally to OIA Special Forces agent Sonya Blade in the war against a common enemy.
Like all good crooks, Jarek turns on his ally. Sonya is sent plummeting to her doom off the edge of a cliff. At the time, this infamous sequence had many fans wondering if it would actually be revealed as the true demise of MK's first lady of fighting. Just as with MK4, Sonya survived MK2011 -- but with daughter Cassie Cage kicking around -- Mama Blade is officially expendable.
Jax Lending itself quite nicely to the idea of a cohesive alternate MK4 outcome - Jax' ending acts as a direct sequel to Jarek's! As you might imagine - Major Briggs doesn't take too kindly to the callous murder of his partner. Not one to let the grass grow beneath his standard issue boots, Jax drops Jarek off the same cliff.
2002's Deadly Alliance put any rumor of Sonya's death to bed with her triumphant return, but interestingly enough, aspects of the Jax ending actually made their way into canon! In an Armageddon character bio released after-the-fact, Jarek's story is revealed: "Jax dropped me into a ravine, assuming that would be the end of me. It would have been if I hadn't thrust my weapon into the cliff wall to slow my descent. I was badly injured, so I went into hiding. My rumored death would be the ultimate camouflage as I regained my strength."
Jax was one of the heroes killed off in MK2011 and sent to the Netherrealm, but there are always those resurrections we're expecting. If he did find his way back to life -- especially after being controlled by Quan Chi and/or Shinnok -- it could be interesting to see how Jax grapples with a grim future, and the death of his partner. Jax as mentor to Cassie has its charms, but so does a Jax who is facing a world without laws and the challenge to his own morality.
Quan Chi The plot surrounding Shinnok's amulet of power has twisted around on itself over time, but the general gist of it is: Sub-Zero (Bi-Han) steals the amulet, Quan Chi delivers a duplicate to Shinnok, Onaga comes to claim it sometime later. It all played into the cross-promotional backstory told in Mortal Kombat Mythologies: Sub-Zero.
When Shinnok disregards his arch-sorcerer's worth, Quan Chi arrogantly reveals himself to be the true possessor of ultimate power. Quan Chi uses the genuine amulet to destroy his master.
On the surface, this ending may seem like a harsh right angle turn for any cohesive vision of an MK4-based backstory for MKX. Under scrutiny, it actually suits speculative purposes rather well. Back at E3, Ed Boon revealed the boss will be "a fun surprise returning character" who "[not] a lot of people will see it coming". Shinnok would be an obvious pick, but Quan Chi a little less so. Shinnok's rise - and the destruction of the gods - would also suit the rise of a character like Kotal Kahn. Speaking of which...
Reiko It was the ending that sparked a thousand debates and theories! Reiko never quite overcame the impact of his flippant ending, which sees him saunter through a portal to claim the helmet and throne of the thought-deceased Shao Kahn!
This infamous sequence has drifted somewhere between joke and parody. We now know Kotal Kahnwill become ruler of Outworld and that the story mode will tell the story of his rise and fall. Some clues suggest he won't be the only one to claim the throne. What if circumstances see to it that the throne of Outworld is contested intensely over the 25 years, with Reiko being one of the early warriors to attempt to claim the mantle?
Sub-Zero Rounding out our vision for a parallel version of MK4's events is Sub-Zero's ending. It sits opposite the more significant Scorpion ending, which established [Kuai Liang]'s innocence and Quan Chi's role in the spectre's curse of Shirai Ryu ninja.
In Sub-Zero's ending, no such revelation is revealed. Quan Chi is still exposed as a devious manipulator, and Scorpion sees about executing a fatality on the sorcerer -- a handy outcome, if the post-Shinnok focus were to be on the contested throne of Outworld. What's even more intriguing about this, however, is that it invites resumed tensions between Scorpion and anyone answering to the Sub-Zero name.
There are the classic pranks: crank calls about peeing freely, the fly in the icecube, and so on. Then there's Mortal Kombat Elevator Prank -- a video topping 15.8 million hits on YouTube in just one week! If that has your viral kuriosity piqued - hit play on the embedded video below.
For those looking for a little info before they spend the currency of those precious 2mins 37secs, the premise is very simple. A man - the eponymous fouseyTUBE - dresses up in a Sub-Zero rubber mask and costume and lurks around in an elevator.
There's some creepy staring, punches & kicks, and a bit of shouting too, but that's generally the crux of it. The prank is dressing up like Sub-Zero and harassing elevator goers.
We're not entirely sure who this prank is on. It might be the guy who was convinced to do this on film, or us - the viewers who contributed to the viewing bonanza in droves. In either case - Mortal Kombat Online does not advise you try this at home. If only because millions of people will see you annoying people like a complete twonk. Be cool, Sub-Zero.
Come up with your own Kombat creation? Register to share it in the Fan Submission forum. Find & discuss more video content in the Media & Merchandise forum, or by following Mortal Kombat Online on YouTube!
Mortal Kombat: Komplete Edition packs in all the extras released for the 2011 reboot fighting, including downloadable characters: Kenshi, Skarlet, Rain & Freddy Krueger! For full system requirements refer to the original release update.
You've got until Monday, September 22nd to grab a digital bargain on the Steam store! Fans looking for Mortal Kombat: Arcade Kollection won't have any luck. It was pulled from Steam at the beginning of the month [full story].
During last week's GameStop Expo, Performance Design Products previewed their custom Mortal Kombat X Fight Pad. The fight pad itself is based on their PDP Versus controller for the previous generation of consoles. I happened to pick up a PDP Versus controller about a year ago; the following is my review of the gamepad.
I think it’s pretty obvious to anyone who knows me that I enjoy playing fighting games, especially ones from the Mortal Kombat and Street Fighter series of games.
The problem, however, is that I have an Xbox 360. As much as I enjoy my 360, the standard gamepad has one glaring flaw: the d-pad is nowhere near precise enough for fighting games. I remember when Ultimate Mortal Kombat 3 came out for Xbox Live Arcade, and I was struggling to get moves off using the d-pad on my wireless gamepad. It finally got to the point where I ended up buying a HORI EX2 gamepad once Mortal Kombat vs. DC Universe was released, simply because I had read that it had one of the best d-pads of any Xbox 360 gamepad and I wanted something that didn’t frustrate me when trying to play. What I read turned out to be accurate: the d-pad was indeed flawless, though over time the controller did develop an issue of the left analog stick not recognizing when it was “centered”.
However, that still left me with the standard wireless gamepad if I wanted to have someone locally play against me as player 2. I rarely if ever have friends over who are fighting game fans, but I wanted to get a second controller just in case it ever happened. Being as I’m not a tournament level player, I couldn’t justify the cost of a $100-150 arcade joystick just for a few games. While the HORI EX2 pad was inexpensive, I wanted something a little cheaper, as this would only be used for fighting games. I ended up stumbling across the answer in the form of PDP’s Versus Controller for Xbox 360.
What made me interested in the Versus was the direction controller setup. Most dedicated fighting game controllers use either a decent d-pad or an arcade-quality analog joystick for the direction controller. The Versus controller goes for an interesting blend of both approaches, in that it uses a thumb joystick. It’s the same size as a d-pad, but the internal workings are those of an arcade joystick. In essence, it’s a joystick that is controlled by your thumb. It feels weird to use, at first, but it didn’t take me long to get used to it. In fact, after a bit, I was finding it to be more efficient to use than the HORI EX2’s gamepad when playing Street Fighter games. Mortal Kombat games are taking a little longer to get used to, but I’m finding that some moves I had no problem with on the arcade versions (Shang Tsung’s soul steal fatality on Mortal Kombat II, for example) but had issues with on a d-pad are easier on the Versus.
What took longer to get used to was the button configuration. While the Versus has the same face button layout at the HORI EX2, the buttons on the Versus are far larger. This had led to a number of times where I’ve found myself pressing the wrong button, as my thumb was hitting where I was used to it being on a regular gamepad. In addition, the LT and RT buttons are not triggers, but bumper buttons like the LB and RB buttons on a standard gamepad. This also takes a little getting used to, especially as the Block button on Mortal Kombat games is mapped to the RT button. The Back and Start buttons are on the very top of the controller, and are small to boot. I’ve fumbled looking for them on more than one occasion. Still, despite the issues I had getting used to the different layout, the buttons themselves were responsive and I had no problems once I adapted to them.
All in all, if you want a decent dedicated fighting game controller but can’t justify the cost of an arcade joystick, you can’t go wrong with a PDP Versus.