Kountdown: Top 10 Mortal Kombat Horror Icons
Mortal Kombat Online examines 10 kombatants steeped in horror!

By and large, there's something at least a little bit scary about most of the fighters in Mortal Kombat. Be they ancient elemental gods, or eight foot mountains of muscle - most have a pretty liberal attitude towards life and death, and the means to cut short at least one of those.

With Halloween right around the corner - members of the Mortal Kombat Online staff have put their spooky suits on to scare up the would-be Top 10 Mortal Kombat Horror Icons! To formulate this list, we went to the darkest recesses of human fears and phobia. We turned klassic kombatants inside and out to examine the terrifying and uncomfortable implications of their fullest powers - and our list may just shock you! So be warned: This Kountdown is not for the faint of heart!

With only ten characters accounted for, it's inevitable we left out one or two heart stopping Halloween horror stories! Registered users should be encouraged to share their own campfire tales on the forums! Until then - on with the horror show!


Implied Horror: You may not look at some fighters the same after this!

#1 Baraka
At the root of everyday terror lies our fundamental instinct for survival. It's a genetic memory programmed at the infancy of the human race. Many characters would trigger this flight reflex in us all, but only Baraka could inspire such visceral dread that we'd disembowel ourselves -- if only to avoid watching him do it slowly!

Disproportionate fangs overwhelm his face into a twisted, slobbering grin. Baraka truly has all the qualities of the most ferocious wild animal - married to the gleeful intent of a manic sadist! It's fitting that Baraka began digitized life as an actor wearing a modified fright mask. The simplistic impossibility of that original home made design has evolved into a sometimes overlooked vision of pure horror.

There's more to the scare factor than simple physical intimidation, however. Like many archetypal monsters of classic horror folklore - Baraka is ultimately a grotesque personification of social taboo and anxiety.

Recognizably human - with demonic embellishments - Baraka and the Tarkatans tap into ancient fears of savagery, bloodlust and animal urges. 12 inch retractable blades burst from Baraka's forearms as if biologically manifesting this innate design for barbarism and murder - often depicted in the modern games as violent protrusions of pure body horror.

#2 Shang Tsung
On the surface, Shang Tsung may seem an unlikely candidate for horror icon, but away from the context of a martial arts video game, the true terror of his methods begins to emerge.

Truth be told, there are multiple facets of psychological horror intrinsic to Shang Tsung's character. The young and young at heart may have overlooked it for its cartoon depiction, but those who've been with the series throughout its 20 year history may be appreciating the simple threat of growing old!

This inevitable march of time has inspired centuries of myth and legend, with Tsung's Faustian pact with Shao Kahn and constant struggle to remain young reminiscent of Oscar Wilde's gothic horror: The Picture of Dorian Gray (1890). For more modern depictions of the price of vanity and the horror of aging, flash forward a century to the final act of Stephen Spielberg's Nazi slapping romp: Indiana Jones and The Last Crusade (1989).

Of course, Shang Tsung's objective to acquire your soul may be scary - but its his mystic methodology that we find most chilling. The sorcerer remains famous for his ability to transform himself into other people -- including your loved ones!

The idea was exploited briefly for the 1995 Mortal Kombat feature film, but when applied to you or I in mundane circumstances -- rather than a device of super-power stealing, or momentary trickery -- it becomes a Freudian horror of uncanny betrayal! It's a real world, psychological terror akin to The Shining (1977), with roots in social phenomena like alcoholism or post-natal depression. Heavy themes, but never more relevant as Mortal Kombat X takes the series toward a second generation!

In recent games, Shang Tsung has also taken on aspects of mad science. His perversion of nature through experiments of black magic and black science created the Flesh Pits. This dank arena is where another of our top 10 horror icons was born - rendering Shang Tsung a more literal parental betrayer. While entirely valid as a horror concept, it's third fiddle to the psychological chills of his other qualities.


The Grudge: Hell hath no fury like Scorpion!

#3 Scorpion
Familiarity may have lessened the impact of Scorpion as an image of horror, but we don't think that would apply if the ninja spectre were to pay an unexpected visit to reality. In fact, we'd be willing to bet your skinny jeans there'd be a noticeable wet patch if the shouty hellspawn set his sights on you.

[Related Article: Mortal Kombat: Nerd versus Scorpion Skit]

Scorpion's horror credentials are significantly less complicated than our #2 pick, and a bit more fun as a result. Because while we may like to think of Scorpion as a nice guy just trying to come to terms with having a really bad day -- when you get down to it... He's kind of a rampaging maniac with a flaming skull for a head, and a terminal case of "outside-voice".

Uncompromising, unstoppable, and undead: Scorpion is basically the fighting game equivalent of the quintessential 1980s slasher! With the determined focus of The Terminator, the supernatural invincibility of Jason Voorhees, and the vocal register of Wayne Static [Wait, what?] - Scorpion is the kind of vengeful spirit who just needs to be pointed in a direction to start the killing.

Given that the pointers in question are just as likely to be Quan Chi and Shinnok as they are the bad guys - we'll be taking our vitamins, and saying our prayers, just in case. (Heck, we might even be grateful to have Freddy Kreuger as a guest character, if only to distract Scorpion with another Versus brawl.) "Get over here!", quoth the Scorpion.

#4 Reptile
The best Reptile is the one who wears his scales on the outside -- but the scariest Reptile is the one wearing a disguise of human skin!

It's all about the anonymous man on the street at night. The one a little bit overdressed, who passes you by, but has completely vanished when you turn to wonder if something isn't quite right!

Reptile's species has the ability to turn essentially invisible - yet while acting as bodyguard to Shang Tsung during the original Mortal Kombat, he supposedly opted to walk among us disguised as a man. What the hell?!

Where Baraka's animal qualities tap an intellectual aspect of human anxiety; Reptile is the creepy menace of an overtly alien creature whose intentions are no clearer than his immediate location. With his ability to vomit acid, you could make comparisons to Ridley Scott's Alien (1979), but for his ability to hide in plain sight behind the face of a man, we look to Guillermo Del Toro's Mimic (1997) for comparable sci-fi horror.

#5 Ferra/Torr
The action movie comparisons to Mad Max: Beyond Thunderdome are easy to make, but crank the dial up a few notches, and you've got the makings of a horror movie massacre!

Sure. It's a big call to make this far ahead of Mortal Kombat X, but the horrors of Ferra/Torr are arguably inherent to the character concept itself.

Torr's hessian sack headwear and lumbering co-dependency recalls the original visual of Jason's demonic emancipation in Friday The 13th: Part II (1981). Add the fact he's still beholden to the guidance of Ferra, and it starts to give the distinct whiff of a tribal mutant apocalypse, ala; The Hills Have Eyes (1977). Fortunately, the visuals aren't quite so grotesque. [Hmm... I wonder if Torr's ever been a school teacher...]

The twist in the knot that makes it all the more messed up is that the one calling the shots is... Well, we'll say childlike, (to the convenience of ESRB ratings). If you've ever spent time with a bratty little kid (or some of our message board posters), you'd understand just how frightening a concept it could be for an unstoppable brute to be at the whims of a child! Think Bill Mumy in It's a Good Life (The Twilight Zone; 1961), by way of a Cowboys & Indians costume and a whole lot of broken bones!


Child's Play: Getting a bite to eat with Mileena is all kinds of wrong.

#6 Mileena
While the horror premise of a deadly seductress could also be adequately reflected by Nitara - even the subtlety of a scantily clad vampiress pales in comparison to the increasingly demented persona that has come to define Mileena!

In a culture increasingly concerned with the depictions of women in popular culture; Mileena bucks against the trend by leaning into overt sexualisation to completely turn it on its head! It's the perfect brand of ironic horror to send a chill through socially awkward male demographics who typically dominate the fighting game space.

In her earliest incarnations; Mileena dwelled on themes of homicidal jealousy, self-esteem and sibling rivalries -- Single White Female (1992) meets The Princess Diaries -- but contemporary versions have bent this idea into more disturbing kinks. The childlike demeanour of a genetic clone recently created in Shang Tsung's Flesh Pits -- as opposed to a hybrid being raised from infancy -- raises all manner of ethical questions about her sexual flirtations. This once again highlights the power of social taboos in horror, as the metaphor for moral precepts of age of consent and psychological exploitation manifest in the form of a mutant maw beneath the veil of presumed adult beauty.

#7 Drahmin
The concept of Hell as a dominion for punishment and eternal damnation is a powerful staple of religious doctrine and folklore. In many depictions, it is the duty (and pleasure) of demons to administer perpetual tortures of a sadistic and vile nature. Mortal Kombat's Netherrealm has never gone so far as to dwell on this matter, but there are certainly those figures who imply as much, dwelling in a landscape of an obviously Judeo-Christian inferno occupied by corrupt souls of the dead (once ruled by Lucifer, before Shinnok).

Very few people fancy the notion of eternal torture, so you can imagine the ill feelings Drahmin elicits when prospective employers note the title of "Oni Tormentor" on his curriculum vitae. (Note: One such employer was Quan Chi -- a Netherrealm sorcerer of considerable note, who still felt the need to recruit Drahmin and Moloch to deal with a certain Scorpion problem.)

Western eyes may balk at the sight of Drahmin's colourful mask, but the tainted warlord who emerged from the 5th plane of the Netherrealm wearing it does not particularly care about your opinions of aesthetics. His body of rotting, skinless flesh should persuade an element of revulsion, probably helped along by a pungent stench if the gathering swarm of flies is any indication! Drahmin's primary weapon of torture is a spiked iron club fixed to his hand, but we're sure the flies will have a use as this torturer of demons by trade makes light work of your puny mortal soul. (Heaven help you for laughing at the mask.)

#8 Quan Chi
'When there's no more room in Hell - the dead shall roam the Earth!' A catchy line, but not entirely reliable when a guy like Quan Chi is around. Biblical raptures and the walking dead are all in a day's work for the Netherrealm necromancer, whose ability to control zombie hordes is still downright creepy to anyone who isn't counting the hours until they can excusably bludgeon their neighbours.

If the zombie killing vogue is in your milieu, you might just regret your enthusiasm for carnage. If the wanton bloodshed has tainted your soul, you're in Quan Chi's province now, and your killer shovel arm might just be what he's looking for. While you're looking for dry wood, ammunition, or untainted meat - Quan Chi is taking the opportunity to murder your family. Then it's just a short wait until the head games start, or he encourages you to ingest your lethal weapon, and turns you into an undead revenant.

Quan Chi doesn't just make the list because he wears the latest fashions from Clive Barker's Hellraiser collection. He's the more free roaming, active counterpart to devil surrogate Shinnok - and depending on the outcome of coming events -- possibly the more deadly of the two!


Kanogard: Good thing Aussies are used to dealing with giant bugs!

#9 D'Vorah
Way back at the beginning we prefaced our #1 horror icon with the importance of the human (fight or) flight instinct. Mortal Kombat X newcomer D'Vorah opens up the doors to a special domain of instinctive fear that no doubt applies to you or someone you know: phobias!

D'Vorah isn't just herself an overgrown creepy crawly with a humanoid body and venomous secretions. She commands a small army of creepy crawlies of different shapes and sizes, all hivemind inclined to do her bidding on the battlefield... or perhaps while you sleep!

There are giant squidging subservient grubs, tiny little wasps to get tangled in your hair, and who knows what else! It's a generally terrifying swarm for anyone with a special dislike for things that crawl, scuttle and buzz -- fatally so if you happen to have an allergy! I'm not saying My Girl is a horror movie benchmark, but at least some of you will have deep seeded childhood terrors at the mere thought. That's good enough, for us! Throw in vague reports of allegiance to the heart sacrificing Aztec God Kotal Kahn, or possible aspirations to sting him in the back -- and she's sounding even more like the deadliest of her species!

#10 Kobra
Our #10 horror icon may be the most unlikely, but we like to think that supports his candidacy for exactly that status. Kobra is perhaps most associated with being the less-than-beloved karate fighter in the mould of Street Fighter golden boy: Ken.

The thought of a Street Fighter character is sometimes enough to inspire stomach churning dread in Mortal Kombat fans, but it's the wolf in sheeps clothing quality of the Black Dragon fighter that tickles our fancy.

As Deception made known - Kobra is one of the few Mortal Kombat characters whose martial artistry can be explicitly linked with the vice of sadism. Yes, many characters engage in violent acts - but the average kombatant is (traditionally) filtered through some sense of kode of kombat, broad motivation, or mitigating circumstance. Kobra is simply depicted as a homicidal martial artist. Think American Psycho if you traded suits by Valentino for karate gis by Kobra Kai.

Where American Psycho's Patrick Bateman reflected the worst qualities of a horror movie obsessed audience, Kobra arguably captures the most troubling qualities of violent video games, as well. While studies have frequently supported the common sense that video games cannot control a person's actions -- that cannot account for the personalized filter of every personality type. Through the veil of a fictional figure, Kobra embodies the thing society at large fears: someone who genuinely loves brutality, and has the martial artistry to live out his violent fantasies.


Dishonorable Mention: The Living Forest chews up the Brothers Grimm and... that's all!

Which Mortal Kombat fighters do you think make great horror icons? Register to share your scariest selections on the Mortal Kombat X forum! Share the terror this Halloween by liking this Kountdown via @MK_Online and Facebook!

Who's Next? Cassie Cage - A Work In Progress
Changing Faces - Cassie Cage Continues to be a Work in Progress

Mortal Kombat X developer NetherRealm Studios has released a new character interaction image that has everybody talking about second generation debutante: Cassie Cage!

The daughter of klassic kombatants Johnny Cage & Sonya Blade was first introduced to us way back during June's E3 debut! An official render image soon followed - and it was there that the apparent work in progress first became evident. The latest picture's quippy dialogue is standard fare for "going viral", but like gossip coverage of Hollywood starlets - it's Cassie's changing face that is perhaps unintentionally drawing all the attention.

So's your face!
Changing Faces: Cassie Cage is growing up so fast!

Comparing and contrasting the different iterations of Cassie Cage has been simple, thus far. Both incarnations of the official render have favoured an obscured face -- the E3 build, in particular, featuring a Cassie with choppy short hair that covered even more of her distinguishing features.

The E3 look implied a slightly more mature, austere character than the bubblegum chewing, trash talking fighter that has since emerged -- a likely indication of the work in progress, more so than characterization. In the latest image, Character Variations come into play, but the rendering of Cassie's face is noticeably different.

Despite a five month timeframe following, we've still seen comparative little of Cassie when measured against other E3 introductions. D'Vorah, Ferra/Torr & Kotal Kahn took the lions share of demo coverage and screenshots, with only D'Vorah receiving the Character Variation spotlight, in the mean time! Tumblr animated GIFs - another attempt to virally spread, but only with thumbnail detail.

While the few glimpses we have seen have fed easily into assumptions based on the character's lineage -- it's fair to say we still know very little about the character's motivation, attitude, or circumstances.

Talking to Comic Vine at New York Comic Con; upcoming Mortal Kombat X comics writer Shawn Kittelsen toyed with the idea of Cassie Cage's parental issues as daughter to two of Earthrealm's greatest heroes -- a movie star and military woman, respectively.

It goes without saying that all characters in the demo are subject to change. The development process inherently lends itself to ongoing and organic improvements. Almost every modern version of Mortal Kombat has previewed elements that were altered, or improved, come the final retail version. It seems clear that Cassie Cage is nearing her definitive form, and while likely unintentional, the different images have provided an interesting look inside the creative process.

Related Article: Mortal Kombat X Behind the Scenes Notes - Sounds, Sights]

How do you rate Cassie Cage's development so far? What does it tell us about her character? Register to join all the speculation on the Mortal Kombat X forum! Like and share more material via @MK_Online, Facebook & YouTube!

BGS 2014: Mortal Kombat X Demo Hands-On Impressions
ETC McFly Offers Hands-On Impressions from Brasil Games Show 2014!

Mortal Kombat X was in the glamorous city of Sao Paolo for October's Brasil Game Show 2014. Series Lead Ed Boon accompanied the new game: talking up MK's connection to Brazil, making the odd television appearance, and just generally showing off the next evolution in the series to dedicated South American fans!

Die hard fan and MKOmmunity User etcmcfly was there to soak up the atmosphere and explore the minutiae of Mortal Kombat X! He shared his full hands-on report with Mortal Kombat Online, offering enthusiasm and insights for gameplay fundamentals and more!

Finish Him!...
Since being teased back at E3, the presence of a new and/or returning "-Ality" has been a major talking point for fans of finishers. Based on the demo, etcmcfly concludes there will be around "... five or six ways to finish your opponent in the game." What are those ways? McFly speculates: "This is seen in the move list: Fatality 1, Fatality 2, Fatality 3, Babality, [Animality?], [Bruitality or Friendship?]"

ETC McFly hopes to sees lots of speculation on the forums, and we do too! With much talk of a returning finisher possibly being something not seen in arcades, we're throwing a return for ritual suicides via Hara-Kiri, as well!

Hitting the Bars
Bar management looks to be comparable to the systems introduced in 2011's Mortal Kombat reboot, with some key differences. "[Bars] fill up quickly - more than in MK2011 & injustice. They can be used without problem, and they can be refilled later. They are used in the same way: break, special moves, X- Ray moves, etc."

"The EX version of some movements are made with the 2 buttons simultaneously. Others moves are done like in Injustice." McFly breaks it down with a simple example: "Raiden can cancel the superman move Injustice-style: execute the movement, and while it is progressing, you can press the button to activate the EX." McFly expects more special moves to behave like this.

X-Rays have changed very little, still executed by spending all your bars to be "combinable and very fast." Some are triggered as overhead attacks, while others are low hits. "Bruno wasn't able to block sometimes and this gave me the logic of a possible 50/50."

Flip Stance, Block & Inputs
Nothing surprising has come from basic stance flipping, or blocking -- which remains a button trigger in Mortal Kombat X, rather than the back-to-block utilized in other popular fighters (introduced to the NetherRealm repertoire in Injustice: Gods Among Us).

McFly notes: "Cross-ups are all blocked with no problem." "I clearly found [inputs] better than MK2011 and Injustice, and that is much appreciated. It is smoother and there will surely be less button mashing."

The quality of input may have improved, but it might be too soon to determine how the impact of the moves registers. "By now, Mr. Bruno and I have felt that the damage is not proportional to the combos. I think that is because it is a test version." This will be something to watch as the game draws nearer its April, 2015 release!

You Can Run...
The returning run mechanic looks to offer a range of options to fighters who know how to use it. "After understanding it, I think the gameplay improved considerably."

To initiate running, players need to input "Forward, forward + hold block" While running, players can trigger: Block, Jump & Hit, Chain Combo or Grab. "All works well and smooth, but blocking is not simple. It works, but I wasn't able to get the timing right."

Jumping to Konclusions
The "classic, neutral [MK2011] combo by jumping" [NJP] is back in Mortal Kombat X, and according to ETC McFly - "all characters have it" in a reduced form. "Remember: in MK2011 you could do a maximum of three. You can't connect more than twice [in MKX], and you can't connect in combos, either. At least, I couldn't. I didn't use it as much as I do in MK2011, and it's clearly not the same. We will have to see how to use them and what to do with them."

He whips through a string of other miscellaneous attack notes:
Mid-Air Grab Button: Raiden can do it. Sub-Zero can do that, too. Apparently all the characters have this ability.
Jump Kick: You can't connect anything after this move. The characters fall too fast.
Jump Combos: Same as MK2011 - you can continue the combo after it.
New Wake Up Moves: Wake up backdash and wake up grab.

Choose Your Destiny: Sub-Zero
McFly played the Grandmaster variation of Sub-Zero and he's not messing around, offering detailed specifics: "I want to say that I really liked this mode and the character. I couldn't try to the other modes, but I was able to fight three matches."

Standard Moves:
Down + 1: Normal, not so fast.
Uppercut (Down 2): Good and fast.
Sweep (Back + 4): I liked it very much. It's faster and better than MK2011.
Down + 4: Excellent! Perhaps better than in MK2011 to hit confirm. This move left the character stunned, like when you connect an EX fireballe with Liu Kang in MK2011. The opponent does the same animation. )It can be cancelled wit hthe ice clone, like in MK2011.)"

Special Moves:
Ice Clone: Very good and has a fast animation like in MK2011. I think the inputs were down, back + 2. It remains in place and you can grab and throw it with down, forward +1. (It's possible I got the wrong button). The throw is fast, but it can be blocked.
Icy Ground Smash: (That's how I named it). Very good. It's an anti-air move, and I think it could be an overhead too if you are close. (I'm not sure about this last thing though). You can continue with the combo after the EX version.
Slide: Very good and probably faster than in MK2011. (It could be possible that the overall game gives me the feeling that everything is faster). The EX version is the same as in MK2011.
Ice Ball: A little slow and the inputs are the same as in MK2011. You can block the EX and the standard versions. As usual, you can keep hitting your opponent after freezing him.

McFly couldn't remember chain combos from the demo, but describes Sub-Zero as a very strong character he enjoyed playing. "I don't think there are any more special moves, but I did see two different victory poses."

Choose Your Destiny: Raiden
Raiden was the character McFly spent the most time with, describing his Displacer variation as "like choosing MK2011's Raiden."

What's new: "An anti-air move done by raising his hands. A very similar move to the onslaught of Flash in Injustice - it's an anti-air move. You can grab in air while doing combos by just pressing the grab button -- plus you can cancel it with the bar to keep up pressure. Amazing! The chain combos are all new and better than in MK2011. [He] has the superman [torpedo dive] as fast as in MK2011, and it seems it's less punishable on block. Teleport was as fat as MK2011, but it felt it was punishable at the early frames. With the bar it becomes 100% invisible - very cool! The Electrocution special move is done in the same way as MK2011, as well, but is only combinable with bar."

Choose Your Destiny: Kano
Kano receives a big stamp of approval from ETC McFly, described as three times better than MK2011! "I'm quite sure he will be mid-tier or above."

Despite the high praise, the spectacle got the better of McFly's memory. He can't recall which version he chose, but he does have valuable info about Kano's klassic trademark: "His cannonballs (Black Dragon ball, Kanon Ball, etc) are faster and less punishable. EX versions hit you EVERYWHERE!"

Choose Your Destiny: Ferra/Torr
"I used the mode in which Ferra manages Torr. This character comes with everything, guys! Very entertaining to play with and very fast. He looks big, but his gameplay is very smooth and has a lunge move like Bane [in Injustice] which is very safe."

"When Torr throws the other character [Ferra], she takes time to come back. You are left without the possibility of using it again, similar to the EX hat of Kung Lao [in MK2011]." Fortunately, "his combos are good - and fast!"

Choose Your Destiny: Kotal Kahn
McFly didn't spend a lot of hands- on time with the soon-to-be Emperor of Outworld, but he did get a chance to analyse him, any way. "Blood God [Kotal Kahn] was my opponent's character." "My opponent hit me with an uppercut and took about 20% of my HP. I think it was after activating a special move. He has a special move in which he stabs his own sword into himself, and takes about 5-10% damage. I do not know what this is used for. [He]'s a little slow, but not a bad character."

"I was sharing [the experience] with Poto222, XillerXinok, his brother, Mr. Bruno, Flavio & Mr. Felipe. All Top players from Brazil. Happy to share with them and very grateful for the affection of the people of Brazil. I got to meet Ed Boon and would have liked to talk a lot more. I hope that people of NRS can count on my support in South America. Tournaments and many projects are being [made] with @ETCChile."

Mortal Kombat Online would like to send special thanks to ETCMcFly for his special report, and to all the ETC players who attended BGS. You can follow the main man himself @ETCMcflyChile! Like & spread stories like this via @MK_Online & Facebook. Got an experience to share? Send it in via the News Lead Submission forum!

Mortal Kombat X Wins KeyArt Awards Silver Statue
Mortal Kombat X Takes Silver at the KeyArt Awards; Call of Duty Wins Double

The announcement trailer for Mortal Kombat X has taken runners-up honors at the 2014 Hollywood Reporter KeyArt Awards receiving Silver!

The awards were announced during a live Hollywood ceremony hosted by actor Nick Offerman, this past Thursday night. Receiving the Grand Key Art Award for Games Trailer was Ant Farm's Call of Duty: Advanced Warfare reveal trailer. Call of Duty: Ghosts received Bronze.

[Related Article: Mortal Kombat X KeyArt Awards Game Trailer Finalist]

The Mortal Kombat X trailer has amassed well in excess of 13.5 million hits across multiple hosts since being revealed June 2nd! The all CG announce trailer is the work of Digital Dimension, with soundtrack by Warner Bros. recording artist Wiz Khalifa. The 1 minute 57 seconds trailer showcases the latest iterations of famed rival mascots Scorpion and Sub-Zero - but is also noteworthy for forecasting many in-game features in the 2015 sequel.

Mortal Kombat X is coming to PlayStation 4, Xbox One, PlayStation 3, Xbox 360 & PC April, 2015. Register to join us in congratulating all responsible on the forums! Revisit the winning trailer and many more videos on the Mortal Kombat Online YouTube Archive!

Pop Culture Shock 1:3 Scale Mixed Media Klassic Scorpion Statue
Pop Culture Shock Super-Size Klassic Statues with 1:3 Scale Scorpion!

Since acquiring the license in 2011; Pop Culture Shock Collectibles have shown no shortage of ambition when it comes to representing the icons of Mortal Kombat! Their high standard merchandise reached an apex in 2012 with the announcement of life-size statue busts: full scale recreations of Sub-Zero and Scorpion that topped Mortal Kombat Online's 2012 must-have holiday gift list!

In 2014; the ultimate pre-order gift for fans will be the all-new 1:3 Scale Scorpion Statue!

Available for pre-order starting November 3rd -- the 1:3 scale statue is a titanic addition to the Mortal Kombat Klassics series to be offered exclusively through the manufacturer!

Inspired by designs from the original game; Scorpion stands an approximate 28" of polystone (71cm), with an estimated weight of 22lbs (10kg)! That's nearly 10 inches taller and 10 pounds heavier than the standard 1:4 UMK3 Klassic Scorpion announced two years ago!

Pop Culture Shock President & Art Director Jerry Macaluso reveals, "Pound for pound, the most popular MK items we do are of Scorpion." There are plenty of pounds behind this one, too! Adding to the heavyweight appeal of the 1:3 scale creation are a slew of character based mixed media elements: Tailored cloth costume, Real kunai metal chain, Light-up LED Netherrealm base & Alternate skull head with LED eyes!

Put simply -- this statue is big enough, heavy enough, and packed with enough features to be a deadly weapon! It has a lethal price to match: $699.99US with incentives of up to 15% discount based on timing and payment method.

Pop Culture Shock have mastered the world of official, high quality Mortal Kombat merchandise! The Klassics line kontinues to expand to include: Liu Kang, Mileena & Jade, Sub-Zero, Human Smoke & Reptile! Also available from the 1:4 scale statue series: "Ice Blast" Sub-Zero, Kitana, Baraka & Shao Kahn!

Register to discuss these products and others in the Media & Merchandise forum! Registered users still have time to enter the Mortal Kombat: Legacy II Kontest while there!

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