Speculation X: Was The Returning -Ality Revealed All Along?
Has the returning finisher teased since E3 been hiding in plain sight?

Since June's E3 unveiling of Mortal Kombat X, much has been made about the addition of new and returning finishers. There have been clues, innuendos, and a storm of speculation about the new game's modes -- but what if the returning -Ality has been in front of us all along?

MKO USER POLL

- Stage Animality! (34.2%)
- Stage Fatality! (17.9%)
- Hidden Characters (5.0%)
- Arena Decoration (21.3%)
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Animalities were introduced in Mortal Kombat 3 (1995), and only appeared in subsequent iterations of the same game [see; Ultimate MK3, MK Trilogy]. They took the hysteria of arcade rumoured finishers to their strangest end, presenting players with the ability to transform their fighter into a specific animal for the win.

While not as overtly strange as Babalities or even Friendships -- logic failed the animal finishers with the disconnect between very odd combinations of animal and fighter. Scorpion may have seemed like one of the most obvious, but his "animality" was infamously a penguin. Who turns into a scorpion? Sheeva, of course.

The idea of assigning "spirit animals" to warriors is found in many of the world's cultures, and it isn't without its potential if a little more care were taken in the choices. That said, there is a simpler, more artful solution for bringing Animalities back -- and we think the evidence of just such a possibility has been there all along! Three of the four stages revealed have a prominent animal presence in them - and the fourth is the simplest of them all. Here's the breakdown:


Kat Nap: Disturbing the kitty might not be such a good idea...

Outworld Marketplace
In the marketplace, the Outworld marketplace, the sabre-toothed tiger sleeps tonight.

It's a strange place to pick a fight, but the sleeping "taigore" is already known to provide Stage Interaction, so its function is clear. There's no reason in-fight interactions disqualify the tiger-esque beast from being part of a new type of environmental animality - but even if it does, there's no shortage of wildlife in the Outworld Marketplace!

Brutes and beasts of burden are littered throughout the background, in what is one of the most personably populated stages thus far. If animalities have been hiding in plain sight - Outworld Marketplace by far provides the most obvious of them. The other arenas are significantly more subtle, but the evidence is there if you look hard enough.



Hungry Like The Wolf: Lithe and large - a wolf lurks deep within the snow forest!

The Snow Forest
With the action taking place in the foreground, you'd be forgiven for missing the tall, thin wolf lurking deep within the otherwise lifeless snow forest. When you know where to look - it's unmistakable, and most visible when in motion. At times, the wolf blends in with the grey-blue world of what may or may not be a Lin Kuei stronghold. At other times, it is a menacing shadow forecasting what may or may not be a fatal threat!

If you click to enlarge the images above, you can get a sense of the creature in motion. It's been moving between the trees since E3 preview footage, less noticeable than the sword impaled warrior laid to rest in the mid-ground. We get the sense this arena is keeping a few secrets -- a stage animality being just one of them!


Kroc Hunter: Crikey! There be creatures in them there waters!

The Jungle
The Jungle has a lot in common with The Snow Forest in terms of its mysterious significance, and lurking wildlife. Obvious evidence of an ancient South American type of culture suggests there's more to this jungle than its dense flora and fauna. Take your eyes off the fight in the foreground and you'll notice there's certainly more to see than ruins!

Some are calling it a crocodile -- whatever it is, its plated, almost pre-historic spine can be clearly seen moving through the jungle waters in the centre background of the stage. It doesn't stay for long, resubmerging itself after moving just close enough to the fight to make a stage animality all the more plausible! Again, enlarge the image above to get a sense of the camouflaged creature. You can find it in the middle of August's Kano Reveal Trailer.


La Mer: Nobody stays dead in MK... except maybe that guy.

The Kove
If MKX animalities exist in perpetuity, rather than as a new type of stage specific finisher, then The Kove is the one arena we've seen so far to be less than forthcoming. Only a minor issue, when you consider the fight takes place on a rickety jetty extending out to the pounding surf. Any number of marine monsters could be lurking deep within the swell - and there's even a very good reason for them to be there!

Stage Interactions include bloated corpses that can be used as weapons when they wash up sporadically from the churning sea. As pictured above; these hapless, water-logged bodies can be seen drifting in from the waters beyond -- the perfect lure for blood-thirsty sharks, or other horrifying aquatic nightmares. NetherRealm Studios certainly learned a thing or two about shark attacks while working on Injustice: Gods Among Us [full story]!


Shark Week: Every week is shark week when you're Aquaman.

Is there something to this Stage Animality theory? Have you got your own? Register to join the speculation on the Mortal Kombat X forum! Support the site by liking & sharing around the web and via @MK_Online, Facebook & YouTube!

GameInformer Talk MKX with Shaun Himmerick at PSX
GameInformer Discusses MKX Demo at PlayStation Experience with Producer

Electronics giant Sony are in the throes of celebrating the 20th anniversary of the PlayStation Experience - and they're holding an event of the same name to mark the occasion! Mortal Kombat X is adding some sizzle to sin city this winter, with the demo build on the Las Vegas floor at PSX. Joining it is Executive Producer Shaun Himmerick, who spoke to GameInformer about the game.

With no new content reveals scheduled for the event, fresh details are becoming scarce, but the producer assures production is "coming along well". The 2015 fighter is in testing phase - Himmerick citing an army of around 300 testers spread across the games' many functions and modes! That's with 150 people at NetherRealm Studios -- including a quoted 30 temporary staff, and 15 outsourcing companies -- working diligently to create high quality material for cutting edge hardware. "I think it's been harder on art than anything because look at the number of polygons used to create any character and it could have been done in a couple of weeks. Now it's like a six week process."

The more things the change, the more some things stay the same. Despite a massive increase in visual fidelity of character models and the strains that places on creation - the art of creating fatalities is still the domain of series co-creator Ed Boon and his famed stick figures. "Yup. He is. He gets really fancy now. They used to be on paper, but now he's using his tablet. He can drag his stick figure characters around and reposition them."

On meatier issues; GameInformer attacked the longstanding mystery of the game's plot, where some of the juiciest material came from:

[Game Informer]: How are you going to explain the game taking place in the future in story mode?
At the beginning of the game we do one of those 'Hey, remember what happened and then jump to the future" kind of moments. A lot of people die. I always joke that I think one of the reasons Ed wanted to do Quan Chi is because he's the guy from Hell who can resurrect people, but they are not always the same. Quan Chi obviously lets us do that. The nice thing: We have a whole new generation of people to play with, not just the one age. We can kind of have different tiers from different ages.

The importance of Quan Chi was revealed back in October, with a trailer (appropriately) narrated by Himmerick, and debuted at another PlayStation event. All signs point toward the necromancer's involvement in bringing back cast favorites who didn't make it out of Mortal Kombat (2011) -- or those who meet ill ends during the 25 year timeline of Mortal Kombat X. Leading the charge for these speculative returns - the as yet unidentified Sub-Zero of the announce trailer.

Himmerick also notes, "Quan Chi probably gives away some hints for the story stuff, like where are we, and what's going on." This seems to support theories the new timeline of MKX will touch upon the events of Mortal Kombat 4, potentially twisting them in new ways. The identity of a skull fixed to Quan Chi's chest raises questions about his loyalties to master Shinnok.

[Related Article: Reintroducing Quan Chi - Official Mortal Kombat X Render]

Read the full PlayStation Experience interview for more on GameInformer.com. Stay tuned for more from NetherRealm Studios in December, including another live streaming preview via Twitch. Register to join the speculation and anticipation on the Mortal Kombat X forum!

Kommunity: How Scorpion Ruined Thanksgiving
The Super Zeros' Scorpion Cooks Up a Hellacious Thanksgiving Dinner!

They have been known to us for quite some time. These so-called "Super Zeros" have waged wars with the denizens of South Korea's Gangnam District, New York City, Street Fighter and Christmas. Mortal Kombat Online hopes you enjoyed your Thanksgiving [where applicable] - because this year they've set their sights on the November holiday. And this time - it's poultryful! Take a look:


Viewer Discretion Advised: May contain scenes of supermarket hostility and poor food hygiene.

If you know more about the events that transpired on the date of November 30, 2014, or have any more information regarding the individuals known as Hanzo Hasashi (alias; Scorpion), or Kuai Liang (alias; Sub-Zero) we urge you to come forward on the forum.

Related evidence can be found in the Fan Submission and Media & Merchandise forums. You can contact authorities anonymously via @MK_Online, Facebook or YouTube.

Mortal Kombat X Mezco Action Figure Pre-Order Details
Mortal Kombat X Action Figures Now Available for Pre-Order

Mezco Toys will usher in a new era for action figures starting with the release of the first wave of Mortal Kombat X toys! The initial line-up of Scorpion, Sub-Zero & Raiden was revealed at New York Comic Con [full story], and are now available for pre-order ahead of a May, 2015 release!



The 6" figure line represents an upgrade in quality from the previous generation of toys, but that comes with a cost. Each figure has a premium price of $20.99RRP [$18.99 via Big Bad Toy Store].

Each toy has 23 points of articulation, with ball joints in the right places to allow for dynamic stances right out of the games! A variety of character-specific accessories complete the toyshelf scene: Scorpion comes with spear chains, twin swords and alternate fighting hands. Sub-Zero boasts game inspired hammer and sword. Raiden electrifies with lightning ball and two sets of alternate hands for fighting and electrocuting!

For the committed fan, all three can be pre-order purchased in a single Series 1 pack for $52.99 [via Big Bad Toy Store]!

Will you be picking up the new wares? Who's next? Register to share your thoughts on the Media & Merchandise forum. Special thanks to MKOmmunity User Shadaloo for contributing info.

Kommunity: The NetherKast - Episode 6
The NetherKast explores the arenas revealed thus far in Mortal Kombat X!

The NetherKast is a kommunity initiative giving a voice to discussion within the fanbase. The audio series is a fan roundtable discussing multiple facets of Mortal Kombat - new and old. The kast is completely free and can be listened to via YouTube below:


Subscribe to The NetherKast on YouTube for live updates!

SHOW NOTES
00:02:27 - The Kove
00:10:46 - Snow Forest
00:28:36 - Outworld Marketplace
00:42:01 - The Jungle
01:01:47 - Klassic Kombatant
Retrospective: Stryker
See Also: NetherKast Ep. 5

The NetherKast is hosted by MKO User blackcyborg with regular co-hosts: TemperaryUserName, RazorsEdge701 & Shadaloo.

In the sixth episode: The NetherKrew dive into the arena to discuss Mortal Kombat X stages! They venture deep into the few arenas we've seen so far, to exploring the weather of The Kove, the mystery of the Snow Forest, the commerce of Outworld Marketplace, and the dense flora & fauna of The Jungle. These conversations contain a minimum of spoilers.

Also in the episode: this week's klassic combatant is Mortal Kombat 3's man on the street - Kurtis Stryker (NYPD)! The Krew reflect upon the infamy of the character, his Armageddon and Mortal Kombat (2011) revamps, and his potential future.

[Related Article: Kountdown: 10 Returning Kombatants Ready to Kontinue!]

Support The NetherKast by listening to the show, subscribing on YouTube, and by joining the conversation on the forums! Find more audio-visual Kombat Kontent by visiting the Mortal Kombat Online YouTube Archive!

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