Vault: Paul Anderson on Mortal Kombat and Film Adaptation
Director soundbyte reflects on the adaptation process of Mortal Kombat.

Perhaps more than any other genre of Hollywood adaptation; films based on video games have suffered from sub-standard appropriation, and awkward re-imaginings. Mortal Kombat may be considered one of the most successful to make the crossover, but as director Paul W. S. Anderson explained (in a 2004 commentary), even his 1995 hit involved an iterative process of deliberate alteration.

Mortal Kombat is celebrating the twentieth anniversary since its original theatrical release: August 18th, 1995! The shadow of its $100 million success looms large over the franchise, inspiring a cinematic universe flirtatious in-game references, nostalgic fandom and a new generation of filmmakers.

Anderson's words -- taken from a 2004 commentary for another of his many game-to-film projects: Resident Evil: Apocalypse -- remain prescient.

A new producer has brought the series a step closer to a theatrical return, but the future remains uncertain. Will filmmakers follow Anderson's advice, or the example of his less-than-faithful films? To date, rumors and independent adaptation have struggled to embrace the popular fiction of the video game franchise. Something Paul Anderson clearly grappled with, despite a self-professed fandom.

In an article by The Hollywood Reporter, series co-creator Ed Boon notes, "John [Tobias] and I had comments about the script because I remember at first, from our perspective, it was way too comical. Raiden was cracking jokes like a prankster, and I remember saying, "He's not a clown, he's a very serious character." We didn't write the script, but we read the script and we sent back comments."

In his commentary, Anderson credits strong test audience reaction for correcting the cardinal sin of coupling Scorpion and Sub-Zero as allies. We might infer this led to one of the films' many memorable moments, a reshoot the likely impetus for Shang Tsung declaring them, "slaves under my power!"

Reshoots clearly added a lot to the inexperienced Anderson's US directorial debut. "We added my favorite fights, which were the Scorpion fight with Johnny Cage and the Reptile fight with Liu Kang.," notes THR. Cinematic martial arts showdowns like these were vital to the film's credibility as a Mortal Kombat adaptation.

On Mortal we made, y'know, we made some deviations from the game. I mean, I think you have to - you can't just be totally slavish to the game... Because then there's no surprises in the movie, and you may as well stay at home and play the game. Ah, and also, what makes for a great video game - which, y'know, is an experience that can last a couple of days playing - doesn't necessarily make for a great ninety minutes in a theatre. So you do have to make changes, but I think it has to be, y'know, very careful changes that you made. Like, in Mortal Kombat, you know, in the original screenplay, Scorpion and Sub-Zero were friends. And, y'know, we tested that version of the movie, and boy did the audience let us know that in the game: they were enemies. And they hated them being friends in the movie. So, we went back and we reshot certain scenes and kinda put things right. And I've been very aware of that in all of the video game adaptations we've done since then. To be mindful of the world of the game, and the rules that are laid down."
- Paul Anderson. (Resident Evil: Apocalypse commentary, 2004)

We're celebrating 20 years of the Mortal Kombat movie! Register to share your own thoughts and find more stories in the Media & Merchandise forum! Follow, like & share more via @MK_Online, Facebook & YouTube.

Mortal Kombat X Mobile - Jax Challenge!
Jax enters the fight in the newest Mortal Kombat X Mobile challenge!

The original mechanically enhanced metal arm of the law is ready to march on Mortal Kombat X Mobile! You can now unlock Jax in the free-to-play kard collecting game if you've got the mettle to complete the campaign before the requisite hours mean you miss his ETA!


Unlocking Jax means facing five tiers of super-soldier training: each consisting of 12 battles each, with the exception of the final 15 fight challenge! Tier 1 is all Bronze Kard war games, Tier 2 & 3 promote you to Bronze & Silver skirmishes. You'll need a Spec Ops kard in your Tier 4 team, before Tier 5 pushes Special Forces newcomer Johnny Cage to run the Heavy Weapons gauntlet.

Check in-app for the most accurate reading of challenge time remaining. Kompleted the challenge? Register to bask in the spoils of war and find more MKX Mobile tips on the Mortal Kombat X forum! At ease, soldier!

Mortal Kombat X Mobile Mileena Breakdown
MKX Mobile Developers offer some basic tips for Gold Kard Kombatant - Mileena!

Now that you've unlocked Mileena by completing the challenge in Mortal Kombat X Mobile - it's time to find out how to get the most of your new Gold Kard character! The boffins at NetherRealm Studios have a simple breakdown to help you do exactly that:

Mileena provides a strong offensive with above average toughness, offering a variety of complexities that boost her stay in the fight! Blood will only make Mileena more fearsome, and equipping her trademark sais ensures you get the most out of the would-be Outworld Empress!

Download Mortal Kombat X Mobile for free via the iTunes App Store, Google Play, and now Amazon Games! Got Mileena? Register to share your MKX Mobile konquests on the Mortal Kombat X forum! Support the site via portable portals on @MK_Online, Facebook & YouTube!

PREVIEWS Exclusive Mortal Kombat X S2 Variant Figures
Mezco Toys Series 2 Variants reinvent Kombatants with New Looks!

The innovation of Character Variations has given players three dimensions to consider when honing and battling warriors in Mortal Kombat X! It only makes sense then that the gameplay gimmick is perfectly suited to 3D world of limited edition variant collectibles! Big Bad Toy Store reports PREVIEWS will offer visually altered variants from Mezco Toys in December!


Mortal Kombat X Series 2 features Quan Chi, Kotal Kahn and Kitana as standard. The PREVIEWS Variants will tweak each character appropriately to reflect the Sorcerer (Quan Chi), Blood God (Kotal Kahn) and Mournful (Kitana) variations [pictured above].

Mezco Toys have upped the action figure game, utilizing digital designs from NetherRealm Studios to create some of the most game accurate likenesses the series has ever seen! Each 6 inch figure boasts more than 17 points of articulation, and comes with a variety of variant accessories like glowing skull projectile, sword, and staff.

December pre-order is available now for $19.99 each, or Series 2 Variant Pack starting at $58.99US. Series 1 came out in May, featuring Raiden, Scorpion & Sub-Zero.

Will you unlock the variant figures? Register to follow and discuss all collectibles in the Media & Merchandise forum! Spread the word by liking & sharing stories via @MK_Online and Facebook.

Kommunity: Fatality Fan Video Creates Barbecue Brutality
Fatalities get a little too real in fan-made Brutal Barbecue Skit

If you've ever wondered why Mortal Kombat was banned in Australia a couple of years ago, the following video may just explain it. RackaRacka have clearly taken their Mortal Kombat X fandom to new levels, demonstrating exactly what happens when Aussies play. Explicit Content Warning: The following clip contains scenes of extreme graphic violence, gore, and coarse language. Not suitable for viewers under the age of 15.

The apocalypse of recently revived film franchise Mad Max has never been the focal point, so you might not realize its the documentary result of an Australian barbecue that went just a little too far. They often do. Australia is an isolated, harsh and arid environment, where most things can and will kill you if you don't get them first. Including your barbecue buddies.

The well made video flexes some impressive technical muscles, but may challenge your notions of comedy. The classically rough-and-tumble Aussie humor is at risk of getting lost amid a carnival of carnage. It reflects back upon the most recent game, which took many of the series' finishing moves away from character-driven cartoon creativity, into perhaps their most disturbingly realistic incarnation. Viewer discretion will need to be exercised before watching, and maybe a shower afterwards.

The clip is the work of Danny & Michael Philippou, with music by Patrick Gill. Watch out for a cameo appearance by Scorpion, and his forgotten fatal nemesis - the avenging G-MILF!

Does "Real Life Mortal Kombat Fatalities" hit the target, or miss the point? Register to share your thoughts on the Media & Merchandise forum!

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