~°The Puzzle tier list°~ (hehe)
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posted02/20/2005 07:04 PM (UTC)by
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

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05/15/2003 02:22 PM (UTC)
~THE PUZZLE TIER LIST~

I don't think a thread like this was made before, so I'm doing it now. If it has been made before, my apologies.

Of course, some things in this list will be up for debate, but you should consider it is the result of countless puzzle matches with my brothers, as well as lots of online puzzle matches. Plus, there is always a short explanation why the character is there on that spot. The tier list is aimed at single round matches, because they're the only ones GameSpy counts online. If we're talking about best of three matches, Sindel is #2.

HIGH TIER

1. Kabal

Double bomb is arguably the best move in the game. Its only disadvantage is that you sometimes drop the bombs on two blocks of the same colour, but even then, its advantages are enormous: covered combos can be unlocked and formed, you can simply be freed from a tough situation, or when your bombs fall on an empty place, your super meter fills up more quickly again. Like Sindel's arrange, it can also offer a surprising arrangement of colour, to inflict major pains on your opponent.

2. Raiden

Raiden has the best of the 'adding' moves, namely storm. It adds block per block, and can seal off big colour blocks and combos. For this reason, it's better than Jade's stack. It gives you a kind of free addition to your opponent's pile without you having to do anything. It's also possible to kill your opponent with this move.

3. Jade

Stack, the second of the 'adding' moves, pushes up your opponent's pile and as such, can drive your opponent into a tight spot. It doesn't really matter what blocks are added, because chances are slim that your opponent will ever uncover them. However, combos or blocks on top are left unharmed, and your opponent may steal wreak havoc upon you by using these. Like storm, stack can kill your opponent.

4. Sindel

By arranging your blocks, you can not only quickly remove masses of them, but at the same time hurt your opponent big time. The major disadvantage is that it's the slowest loading supermove of all, which makes it unfit for most single round bouts.

MID TIER

5. Ermac

Levitate, the first of the two 'subtraction' moves, can offer you a quick getaway in a tight spot if you're fucking things up. This way, you can also uncover older combos or colour blocks you were building and begin with a fresh start. Its disadvantage is that it may also lessen the damage of whatever you are building, and that it doesn't really hinder your opponent.

6. Bo' Rai Cho

Kollapse, the other 'subtraction' move, is also a good mid tier special move, because it offers you a fresh start by reducing the lower block levels, which you are unlikely to recover. It has much the same advantages and disadvantages as levitate, however, and it doesn't remove your fuck-ups, which are more likely to occur at the end of your game.

7. Kenshi

Invisibility is one of the two 'delayers', which may be able to confuse an opponent. Especially when an opponent is already nervous, or is threatening to make a combo or break away a big block, this move can come in handy. However, it doesn't stop bombs from taking their effect, and merely delays everything.

8. Sub-Zero

Freeze is the other 'delayer', but is worse than invisibility for the simple fact that as the freezing effect begins to wear out, your opponent can discern his blocks again through the thawing ice. For the rest, it has the same advantages and weaknesses as invisibility.

LOW TIER

9. Baraka

Edger fills up relatively fast, and doesn't have the great disadvantage drill has. It leaves most big colour blocks intact, and gives you a small breather when you're aching for some space. Still, chances exist you'll blow your own game by using this super.

10. Nightwolf

Breaker buster is relatively useless against players who play fast and with immediate breaker use (as someone facing Nightwolf should play), but unlike drill and jumble, breaker buster will never work in your own disadvantage. Added to that, its meter fills up incredibly fast. It might be able to stop great combo builders as well.

11. Mileena

Drill is not good for the simple reason that most players build their combos or colour blocks from the middle up. By drilling away the entire middle section, there is only little hope that you'll be able to fill it up again with good blocks to crack away big colour blocks.

12. Scorpion

Jumble is the worst super move in the game. Although it can rearrange combo setups of an opponent, it can also easily create new combo opportunities or even improve them when an opponent is locked. The risk that you'll actually aid your opponent is much too great.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
02/15/2005 02:15 PM (UTC)
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Awesome work with this, dude!

I use Raiden all the time for puzzle. His Storm ability is always handy. It's funny you mention what you did about Scorpions Jumble ability. It has helped me win in the past rather than hinder me. I laughed at my opponent online when it happened.
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Redsoul
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PSN Tag: ThaRedsoul

02/15/2005 03:57 PM (UTC)
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Barakas is useful if you know your opponent is trying to mess you up by throwing alot of blocks your way. Since blocks always drop at the lowest point it will go to the side often setting up more combos depending on the amount dropping or protecting your current setup at the top. Useless if you're about to be hit by a massive combo tho.
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

02/15/2005 04:19 PM (UTC)
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Thanks TGrant ;). It seems you were lucky with Scorpion.

Redsoul, you are correct, and that's why Baraka is the best of the low tiers. But it's no denying that many others have better super moves.

VQ
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
02/15/2005 04:25 PM (UTC)
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VainQueur Wrote:
Thanks TGrant ;). It seems you were lucky with Scorpion.

VQ


I was lucky. I remember it grouped nearly all my yellow blocks together. Hehe!

Btw - did you receive the PM I sent you?
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

02/15/2005 04:32 PM (UTC)
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I did. Did you receive my reply?

At any rate, I've added you to my MSN.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
02/15/2005 04:43 PM (UTC)
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VainQueur Wrote:
I did. Did you receive my reply?

At any rate, I've added you to my MSN.


No I never received it! I'll speak to you on MSN! smile
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queve
02/15/2005 08:16 PM (UTC)
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Great thread!

BEST:

I think Sindel is the best. I always play puzzle very fast, get as many blocks as I can, arrange, and a bomb/dragon...and its the end for the other player.

WORST:

Scorpion........that move just sucks. A lot.
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

02/15/2005 11:10 PM (UTC)
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Well Queve, in one round puzzle matches, Sindel's advantage is weakened a lot because her super meter fills up so slow. You have to be one hell of a puzzler to make it happen in one round...

VQ
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Thead
02/16/2005 12:53 AM (UTC)
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I agree on the most part, Kabal definately has the best special in the game for all the resons you have stated. A little tip with Kabal, both bombs will always hit the same place (which is the second block in on either side. With that info you can easily make sure you always destroy the colours you want and don't fuck up by hitting the same colour twice.

I prefer Jade to Raiden as well, why you ask? Simple, in order to get my special I'll have to drop blocks on my opponent, therefor those dropped blocks screw up their combo (much like Raidens storm will), but also Stack allows you to get some early wins. Good players will realise that the higher their blocks are compared to the rest, the less likely they are to be plugged up, this means their are likely to be higher peaks in their block formation, with Stack you can nudge that peak out of the limit and win that way.

Also for 1 round only, Nightwolf I find is very good, especially against people who build up big combos, he gets it so quick and it can potentially stop any big combo's happening to you.
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danadbab
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Hello

02/16/2005 05:13 PM (UTC)
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i really need some good Strategies on the many ways to build up ur super meter.. so how r we able to fill it up? could some 1 list all the ways to build it up? also how to set up the WAY to build it up.

i hope this post is understandable.. lol
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the_shirt_ninja
02/16/2005 05:19 PM (UTC)
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Nightwolf should switch ranks with Baraka...
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Thead
02/16/2005 06:46 PM (UTC)
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danadbab Wrote:
i really need some good Strategies on the many ways to build up ur super meter.. so how r we able to fill it up? could some 1 list all the ways to build it up? also how to set up the WAY to build it up.

i hope this post is understandable.. lol



Bomb bonuses are by far the best way of filling up the meter, they fill approx. 1/3 of it for each character. (So it's best not to use it with people like Nightwolf and such).

From experience, I can say that blowing up 20 blocks of a single colour gets you more special than destroying 20 blocks that of two different colours and getting a X2 combo on it. Remeber this wth Sindel, just aim to destroy a lot of single colour blocks and her special can fill up in one round.

As for laying your blocks, that's extremely hard to describe without actually showing you, if you have XBOX Live I'll show you how I set them up. Generally I just put as many of the same colour together as I can.

If I'm trying to set up a combo, I'll wait till I get the breaker I needed for my blocks, then make it so that the block the breaker is connected to touches the other blocks instead of the breaker. Now I start building up the new colour I need to break to make a X2 combo, if I'm confident enough I repeat this and sometimes make a X4 or X5 combo that gets rid of all my blocks (or nearly all).
Here's the best diagram I can make to show you:
y = Yellow block
b = Blue block
B = Blue breaker

Byyyy
yyyyyyyy
bbbbby
bbbbby

Now if I drop a Yellow breaker on the yellows, the Blue Breaker will drop onto all the blues and I'll getr a X2 combo.

If there's anybody on Live who can record matches, I'll be happy to play a few games with them and they can host the videos.
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

02/17/2005 02:20 PM (UTC)
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The main thing to keep in mind when playing puzzle kombat, is to play it fast. It doesn't matter if you place a block or two wrongly, or if you spot combo potential only after your blocks are placed: if you get yourself used to playing fast, eventually these errors will get ironed out as well. Also: don't save up all your breakers hoping they will result in combos. Most breakers I use immediately (especially if the dragon coin and the attached block have the same colour). This, in combination with playing fast, results in a quicker charge of the super meter than playing slowly and deliberately. Of course, the experts can play both quickly and build big combos.

Another tip is to build your colour blocks vertically rather than horizontally. I always build a few "towers" of colours that won't get covered up with other blocks quickly, whereas when you're playing horizontally, with an even spread, you're more likely to face this problem.

With regards to bombs, it's not always wise to destroy the type of blocks you have the most of, certainly not in the beginning. Destroying a smaller colour results in greater accessibility of your larger colours, more grouping and combo possibilities, etc.

That's just some basic stuff I can think of.

VQ
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Thead
02/17/2005 07:24 PM (UTC)
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With regards to bombs, I try to destroy the colour blocks that are the most dis-organised, this leads to greater combo's and opens up blocked pathways allowing for more blocks to be destroyed with one Breaker, another advantage of bombs is that they give you combos if a Breaker drops onto a block of the same colour as a result of the bomb detonating. However this does not happen with Kabal's special.

That is how I always use a bomb, to make my colours a lot more organised, the only exception is if I'm right at the top, I got for the block that I have the most colours of.
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queve
02/20/2005 03:58 AM (UTC)
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I would like to add Nightwolf.....as one of the worst.

I hate his special move, its so......useless!!!! But it looks like some people do know how to use it well, but I cant. sad
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

02/20/2005 11:47 AM (UTC)
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Yes, it is useless, but at least it won't work in your own disadvantage, as drill and jumble can.

VQ
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the_shirt_ninja
02/20/2005 02:37 PM (UTC)
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Also....since this list is aimed at Single Round matches, wouldn't Sindel be low, low, low tier? Her special builds up the slowest...can you even fill it conpletely in one single round?
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Thead
02/20/2005 05:45 PM (UTC)
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the_shirt_ninja Wrote:
Also....since this list is aimed at Single Round matches, wouldn't Sindel be low, low, low tier? Her special builds up the slowest...can you even fill it conpletely in one single round?


Yes, it is possible to fill it in one round, but you have to be against a good player who can deal with all the blocks you're dropping, and it helps incredibly if you can get her bomb bonus.

Nightwolfs special is one of the best, of course it can't compete with Kabals or Sindels though. You can get it extremely quickly (destroying roughly 30 blocks) and it completely ruins enemies combos. More than once have I been saved by this special, where an enemy would get a X3 or X4 combo (that would have killed me instantly) but I destroy all their Breakers.

Not only this, but specials can be used as distractions, have you ever had it where you're near the top, and enemy uses a special and because of the animation, your block doesn't fall where it's intended to go (i.e dropping a bomb on completely the wrong colour). Most people who have played Puzzle for a while will know what I'm talking about, anyway, because you can get Nightwolfs special up so quickly you can try and use it as a distractor.
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

02/20/2005 07:04 PM (UTC)
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Yes, this is indeed how Nightwolf is and should be played at high level. Completely! :)

With regards to Sindel, yes it's possible to fill up her meter in only one round, but hard to pull off. Remember however that this tier list is aimed at high level play, like any tier list should be. Against an unskilled puzzler playing with Kabal, a skilled puzzler playing with Scorpion would still win.

VQ
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