What other fighting styles would you like to see in future MK games?
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posted09/17/2005 01:59 AM (UTC)by
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The_Taiji_Master
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09/15/2005 04:03 PM (UTC)
I love the addition of real fighting styles to the MK games. As a martial artist I can really appreciate using all the different styles. However, I would like to see a Capoeirista in future games...a sort of Eddy Gordo (Tekken) looking guy would be really cool. What other styles would you guys like to see?
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red_dragon
09/15/2005 05:45 PM (UTC)
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Styles I wanna see in future MK games.

Muay Thai- I mean REALISTIC Muay Thai, not the embarrasing version Jax had in MKDA. Muay Thai uses a lot of kicks, yet Jax's were pathetic, and it's alo a very brutal martial art, which could suit MK very well.

Caperoia- Kai had a very basic caperoia in MK4/MKG. He's a character I'd like to see back, with a more in depth caperoia as one of his main fighting styles

Savate- A fast style with a lot of high kicks. I think this would suit a female fighter very well.

I'd also like to see a wrestling/grappling style that actually puts emphasis on grapple moves. What kinda wrestler uses only THREE grab moves?!
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The_Taiji_Master
09/15/2005 06:00 PM (UTC)
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Sorry, I didn't play MK4...did Kai ginga when doing capoeira?
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09/15/2005 06:01 PM (UTC)
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Peanut_Butter_Jelly
09/16/2005 01:34 AM (UTC)
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I wouldn't mind seeing capoeira in the next game. By the way is Tanya's Yue Chean a real fighting style? Cause i've heard it isn't.
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MajinDrag0n
09/16/2005 02:08 AM (UTC)
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The_Taiji_Master Wrote:
I love the addition of real fighting styles to the MK games. As a martial artist I can really appreciate using all the different styles. However, I would like to see a Capoeirista in future games...a sort of Eddy Gordo (Tekken) looking guy would be really cool. What other styles would you guys like to see?


I'm a martial artist as well, a bit of Mantis and 5 Animals. You?

red_dragon Wrote:
Styles I wanna see in future MK games.

Muay Thai- I mean REALISTIC Muay Thai, not the embarrasing version Jax had in MKDA. Muay Thai uses a lot of kicks, yet Jax's were pathetic, and it's alo a very brutal martial art, which could suit MK very well.

Caperoia- Kai had a very basic caperoia in MK4/MKG. He's a character I'd like to see back, with a more in depth caperoia as one of his main fighting styles

Savate- A fast style with a lot of high kicks. I think this would suit a female fighter very well.

I'd also like to see a wrestling/grappling style that actually puts emphasis on grapple moves. What kinda wrestler uses only THREE grab moves?!


Muay Thai is primarily kickboxing, and yes, Jax had a rather meager portrayal of the style. Looked like boxing fused with aikido or something. MORE KICKS!! And Muay Thai would go good with most anyone, we don't need a stereotypical character like SF Sagat.

Never heard of Caperoia, but I've heard of Savate, and it'd make a nice addition as well.

I'm a big fan of Chuan (fist) styles like Hua Chuan, Nan Chuan, Zua Chuan, etc. I'd like them to change Shaolin Fist to Shaolin Chuan (being my favorite style) and add more authentic moves..... and actually bring in real masters to do the motion-capture work, rather than going on the knowledge of Carlos Pesina and Co.

Chinese martial arts have the richest background to choose from, as opposed to styles like Shotokan Karate, Judo, Sumo, Jiu-jitsu and etc, that were derived from China in the first place. There's a stockpile of choices from both the Shaolin and Wudang arts.
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somnambulist
09/16/2005 04:30 AM (UTC)
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Capoeira would probably look like shit in MK's current gameplay state. But it's perfect in Tekken.
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Pretentious
09/16/2005 05:37 AM (UTC)
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Is there a Sambo user yet? If not, I'm honestly surprised nobody's been given that style.
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Chrome
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09/16/2005 06:42 AM (UTC)
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Yue Chuan is existant as Pan Yue Chuan. Her KOBUDO is fake: kobudo is an assembly of kobudo weapons, and NOT an actual bladed tonfa! Her weapon is fake.

Cyrax uses Sambo in MKDA.

Capoeira has a serious drawback: it needs alot of space, whereas universal styles based on linear moevment excell even in small spaces. I don't get it why people overlook the overly high contrasts in capoeira when it comes to comparison of weaknesses (lack of hand/arm based attacks)

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liusspirit
09/16/2005 07:48 AM (UTC)
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i'd like to see a boxer.Only punches and evades kinda like Steve Fox from Tekken.
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Asesino
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09/16/2005 12:29 PM (UTC)
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The next MK should support different fighing styles.What i mean by different is not like in mk:da and mk:d - all of them were the same just the name and the pose of the style are different.They need to make them outlined from eachother(im not sure if you understand what i just wrote).I defenetly want to see Capoeira, but it will be uncompatible with the other styles if they are just like in mk 5 and mk6.But if booN make the game to support different styles in the whole meaning of the word DIFFERENT like different jumps - long,short, high,low,flips etc..different in speed,different in power, different in technique etc..
YOU GOT ME booN ?????You guys here got me ???
So i want to see ORIGINAL MONKEY style performed by shaolin monk i mean booN must hire shaolin monks to catch their movement cuz they are the best fighters in the worldNo just that fat guy Pesina who cant move his fat ass.MIDWAY SHOULD INVEST MORE!
Do ya guys know how kool all the styles in mk:da and MK:d look >?
I think not because u mention some really different styles and i think ur doing it to get some DPs.All the styles are very kool,they just need to be performed by shaolin monks not pesina.

ALso i want to see Quan Chi's living weapon that was supposed to be in MK:DA it looks very kool.Also For lets say my favourite Noob.His style must be "Shadow" he wont be visible on the screen more than 20-30 %,you'll be able to see clear just his eyes cuz they'll shine.He will have many teleports from behind,from above from everywere and will strike - up ,miidle and down the torso of the victim so he would block very hard.He'll throw shadows (like in MKT) that can perform short combos,just throw the victim, stunn him etc etc..He will be made of MAZUT and when he walks jumps,runs or what ever move he made he' will leave behind him part of this MAZUT.He will use this MAZUT as Projectile against you like the ground freeze of Sub-Zero in MK 2 or he can make a power blast and crush you badly using this mazut that will eplde from his chest lets say.Every character is individual and MK TEAM should approach to them individually like my example with Noob Saibot.So all the "used" styles in MK:DA and MK:D have FULL potential to make it in the next game.booN just need to realize that the style must descibe the person from inside when he give it to him.Like the Hapkidoo for Scorpion..this is the only one style that fits in MK:DA and MK:D.
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The_Taiji_Master
09/16/2005 03:40 PM (UTC)
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I studied capoeira for about 4 years and recently started Tai Chi Chuan.

I don't think capoeira would be all that difficult to incorporate into the MK gameplay, especially since they added the sidestepping movement. If they can put it in tekken why not MK?

I agree with who ever said that Midway should seek out real masters to motion capture. It would make the game that much better.
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The_Taiji_Master
09/16/2005 03:46 PM (UTC)
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Also, I'd like to see the weapons that the fighter uses match their empty hand styles. For example, Kenshi uses tai chi and San shou (both chinese styles) but then wields a japanese katana, WTF? They should have given him a straight sword. Also, for those fighters that use escrima as their empty hand form their weapon should be the kali sticks.

Please edit your previous post to add extra content rather than double posting. Thanks.

tgrant
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SmokeNc-017
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09/16/2005 03:51 PM (UTC)
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Before adding new styles, they shoud really polsih the current ones, such as Kempo. Sonya's dipiction of it was pathetic. Bo Rai Cho's Drunken Fist didn't do anything for me as well. MK's whole concept of fighting style is too slow and extremely choppy, this leads to the misrepresentation of many of the styles. If you look at Sonya's Kenpo, along side say, Feng Wei, there's a huge difference in how each represented.

As for fighting styles I'd like to see, I'm actually a big fan of the drunken styles, which is why I was so upset with Bo Rai Cho's representation of it. Most drunken styles are very fluient, and that's what gives off the impression of the martial artist being drunk, the way their body sways to avoid contact and how they throw their balance into each strikes makes it a difficult style to master. So, something along the lines of Brad Wong's Eight Spirits Drunken Boxing, or Shun Di's Drunken Kung Fu, would be a style I'd like to see in MK.

Another complaint is Jax, his styles were all wrong. Muay Thai is mostly Kickboxing, mixed with occasional strikes with the elbows to the head and nose. His whole depection of it was retarded. If you want a real depiction of it, it needs to look more along the lines of Brad Burns from Virtua Fighter, or Baek from Tekken. Muay Thai is a fast and vicious style, hell Zack from DOA is probably what it's all about. With fast and furious kicks, mixed in with hard fists, and spinning elbows is what that style should've looked like.

Vale Tudo- Kind of underused style in video games, only two characters have done it right, Cragi Murdock from Tekken, with his huge built and strength, he's definetly somebody who can use the style effectively. But Even more so then Craig, I think Vanessa Lewis (Probably the only other femal fighter besides Chun Li who can whoop Sonya) is what the style is all about. Just a hard, mechanical and devastating style with counter grabs strong kicks and quick strikes, it would be a great style for somebody like Sonya or Jax for that matter.

Xin Yi Lui Hei Quan, brought into the gaming world by DOA's Gen Fu is another style I'd like to see. Since it's Chinese, I'd like to see either Sub-Zero or Smoke adopt this style. It's a hard hitting style of fighting, and is said to end a fight in a single blow. Since it focuses on offense rather then defense, it's whole point is to beat the opponent before you can beaten, and to an assassin, it's something vital. The style uses lots of counters, grabs and single strikes to really chop down the opponet.

Hogokure Style Ninjitsu: Not something I've seen in too many games, or represented that much in general except by Kage in Virtua Fighter. It's really a style I'd like to see Smoke adopt. It's quick and fluient, with alot of escapes and throws. It's mixed with a lot of aerodynamic movement, and for somebody like Smoke, I'd think it would work well.
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Sub-Zero_7th
09/17/2005 01:59 AM (UTC)
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SmokeNc-017 Wrote: Before adding new styles, they shoud really polsih the current ones, such as Kempo. Sonya's dipiction of it was pathetic. Bo Rai Cho's Drunken Fist didn't do anything for me as well. MK's whole concept of fighting style is too slow and extremely choppy, this leads to the misrepresentation of many of the styles. If you look at Sonya's Kenpo, along side say, Feng Wei, there's a huge difference in how each represented.

Err....actually...um....Sonya's Kenpo style is a modern, western style of Karate while Feng Wei's style is God Fist, a supposed form of Kung Fu. One thing you have understand is that Kenpo/Kempo is a generic Japanese term regarding fist fighting arts. In Chinese, Chuan Fa is what Kenpo would be called as they both mean "fist art" or "fist method" or something along the lines of that. Chuan Fa is one of the more proper terms for Kung Fu which today refers to all of Chinese martial arts. When it's said that Feng Wei's style is Chinese Kenpo, its referring to that Feng Wei's style is a Chinese martial art. With Sonya's Kenpo, it's a modern style of Karate. However, Sonya's Kenpo style doesn't seem like it's that accurate in terms of stance but when it comes to the moves, to some extent, it's believeable. It suits her at least, imo.

SmokeNc-017 Wrote: As for fighting styles I'd like to see, I'm actually a big fan of the drunken styles, which is why I was so upset with Bo Rai Cho's representation of it. Most drunken styles are very fluient, and that's what gives off the impression of the martial artist being drunk, the way their body sways to avoid contact and how they throw their balance into each strikes makes it a difficult style to master. So, something along the lines of Brad Wong's Eight Spirits Drunken Boxing, or Shun Di's Drunken Kung Fu, would be a style I'd like to see in MK.

Hmm, yes, Bo' Rai Cho's Zui Quan style needs to be worked on as well as all the others. In Zui Quan, Bo' should be very fluid, unpredictable, a bit hard to control and overall hard to master. However, once mastered, there should be lots of depth with things like great customization and such.

SmokeNc-017 Wrote: Another complaint is Jax, his styles were all wrong. Muay Thai is mostly Kickboxing, mixed with occasional strikes with the elbows to the head and nose. His whole depection of it was retarded. If you want a real depiction of it, it needs to look more along the lines of Brad Burns from Virtua Fighter, or Baek from Tekken. Muay Thai is a fast and vicious style, hell Zack from DOA is probably what it's all about. With fast and furious kicks, mixed in with hard fists, and spinning elbows is what that style should've looked like.

Occasional strikes? Well, Muay Thai uses a lot of punches that are much similar to that of Western Boxing but also uses knees, elbows, non snapping kicks and stand up grappling. To me, Muay Thai fits Jax perfectly and when using it, I think he should really use more of punches, knees, elbows and the stand up grappling. If he's going to use kicks, they should be more of the front kick and shin/leg kicks. Overall with him using Muay Thai, he should be brutal, aggressive, pretty strong and close ranged. Btw...in the Tekken games, Bruce Irvin uses Muay Thai, not Baek Doo San...

SmokeNc-017 Wrote: Vale Tudo- Kind of underused style in video games, only two characters have done it right, Cragi Murdock from Tekken, with his huge built and strength, he's definetly somebody who can use the style effectively. But Even more so then Craig, I think Vanessa Lewis (Probably the only other femal fighter besides Chun Li who can whoop Sonya) is what the style is all about. Just a hard, mechanical and devastating style with counter grabs strong kicks and quick strikes, it would be a great style for somebody like Sonya or Jax for that matter.

Well, if I remember correctly, Vale Tudo is derived from various arts like Boxing, Wrestling, Sambo, BJJ, and I think even Muay Thai so it's really more of strikes and grappling. It would suit Jax more imo for it's rather brutal nature. Tae Kwon Do suits Sonya perfectly, imo.

SmokeNc-017 Wrote: Xin Yi Lui Hei Quan, brought into the gaming world by DOA's Gen Fu is another style I'd like to see. Since it's Chinese, I'd like to see either Sub-Zero or Smoke adopt this style. It's a hard hitting style of fighting, and is said to end a fight in a single blow. Since it focuses on offense rather then defense, it's whole point is to beat the opponent before you can beaten, and to an assassin, it's something vital. The style uses lots of counters, grabs and single strikes to really chop down the opponet.

Xin Yi Lui He Quan is actually more of an older name for Xing Yi Quan (Hsing-I Chuan) and it can be found in the Tekken games as well as MKDA and MKD. It is direct and more about offense like you said, but you're wrong when you said it's a hard hitting style. It's an internal martial art unlike most or all others not just because of its directness but more so of how the attacks are done with the practicioner using the power of the whole body. The way it looks however makes it seem like its external.
I do think that for the most part when it comes to Chinese martial arts that the Lin Kuei should use Taoist martial arts as well as other non-Shaolin Kung Fu styles.

I think that Ermac and Kenshi should use Xing Yi Quan but not the same kind. Xing Yi does have various subdivisions so it can work out nicely for the two.

SmokeNc-017 Wrote: Hogokure Style Ninjitsu: Not something I've seen in too many games, or represented that much in general except by Kage in Virtua Fighter. It's really a style I'd like to see Smoke adopt. It's quick and fluient, with alot of escapes and throws. It's mixed with a lot of aerodynamic movement, and for somebody like Smoke, I'd think it would work well.

Hagakure Ryu is not a style of Ninjutsu. It's a style of Jujutsu. There's even a Samurai book called Hagakure. I remember looking up on Hagakure Ryu and reading something for one of the earlier Virtua Fighter games and it explained that since Ninjutsu is about escaping and such, they had to give Kage a fighting art so they happen to give him Hagakure Ryu Jujutsu.

Now although Ninjutsu is about espionage and escaping and such, the Ninja do have their own fighting art of Ninpo Taijutsu though Ninjutsu can be used as the name for their fighting art. In Virtua Fighter 4, Kage did use a Ninjutsu stance called Jumonji no Kamae which is an offensive fighting stance derived from Gyokko Ryu Koshijutsu.

I think Mi Tzu Chuan (Rice Ancestor Fist) is actually quite a nice fit for Smoke. He should use the twin hammers that go with the style. The hammers themselves are short and are said to be rather light.

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Anyway, that being said, yes, the fighting styles in the MK games needs to be more authentic with the stances and moves and how they work. Even so, there were some accuracies with styles like Snake and Crane at least. There also needs to be more moves with each of the styles and how they work that'll separate them from other styles unless you're talking about Hapkido and Tae Kwon Do, which use all of the same kicking techniques.

Here are some of the styles I would like to see in MK7 and future MK games:

Pankration (also called Pancratium): It's a Greek fighting sport developed long ago and it's extremely brutal. It's of course external and more offense based and uses moves like straight punches, hook punches, sledge hammer uppercuts, some kicks, and well as lots of grappling moves. The only two taboos when it comes to those competitions back in the day were biting and gouging so everything else goes. It's almost like an ancient version of Vale Tudo. Some believe that Pankration is the ancestor of many Asian martial arts like Karate and Jujutsu with supposed similarities. I don't personally believe in that theory since Chinese and Japanese arts go back quite a bit, especially Chinese martial arts with styles like Shuai Chiao.

Savate: It's a French kickboxing style and like someone said, it would be good for a female character, perhaps someone like Sonya or Kira.

Pai Lum: It's the White Dragon style of Kung Fu though it also uses techniques from various other animals like the Snake and the Phoenix.

Fong Ngan: Fong Ngan is the Phoenix-Eye style of Kung Fu. It doesn't really have any real stances in it and most of the techniques are hand strikes. The only types of kicks used are snap kicks, more so the front snap kicks.

Pak Mei (also spelled Bak Mei): This is the White Eyebrow style of Kung Fu created by Pak Mei. It's techniques are said to be derived a combination of Taoist and Shaolin Kung Fu.

Gyokko Ryu: Gyokko Ryu is a Japanese martial art that comes from China. It is the basis from many of the different Ninjutsu styles, especially the ones in the X-Kans. The founder of the style is unclear though some trace it to either the Chinese warrior monk Yao Yu Hu, whose name is known as Cho/Yo Gyokko in Japanese, or Ikai (also known as Ibou), a Chinese military commander.

The techniques in Gyokko Ryu are more on the circular and long-ranged side and use strikes with the finger, toes, and thumbs to vital areas as well as using the fingers to rip and tear muscle. Grappling moves and stomp kicks are also used in Gyokko Ryu. It's classified as Shitojutsu, Koshijutsu, and Ninpo and is the oldest martial tradition in Bujinkan. The Kihon Happo (8 basic techniques) come from Gyokko Ryu.

Koto Ryu: Koto Ryu is a style of Koppojutsu which focuses on attacking the bone structure. It comes from China through Korea from a warrior named Chan Busho. The techniques used are hard hitting, direct and short ranged and are more about striking. Gyokko Ryu and Koto Ryu at some point in time began to be passed down together through generations and together, they make quite a complete art.

Gikan Ryu: Gikan Ryu is a style of Koppojutsu founded by Uryu Gikanbo and uses special strikes, kicks, and throws. Not too much is really know about this style and it's not really widely taught. it's also another of the 9 styles in Bujinkan. There are supposedly other Japanese fighting arts under the name of Gikan Ryu though I don't have any insight on that.

Shindenfudo Ryu: Shindenfudo Ryu was founded by Izumo Kanja Yoshiteru who learned Chinese martial arts and used his knowledge of it to create this style. Shindenfudo Ryu uese Dakentaijutsu (striking methods) as well as Jutaijutsu (grappling methods). It has no official stances and strongly emphasizes natural flow and movement of the body making its practicioner seem rather casual. The striking techniques of Shindenfudo Ryu are more on the direct, hard-hitting side.

Kukishinden Ryu: Kushinden Ryu Happo Hikenjutsu was created by Izumo Kanja Yoshiteru (the same guy who created Shindenfudo Ryu Dakentaijutsu/Jutaijutsu) and is one of the 9 fighting arts used in the Bujinkan Budo Taijutsu system. It was believed to be some kind of naval battle art. Apparently, Morihei Ueshiba, the founder of Aikido, once studied Kukishinden Ryu.

Tagaki Yoshin Ryu: This is a style of Jutaijutsu and is more so of a Samurai fighting style. It is primarilly grappling based and uses throws similar to Judo and Aikido except that the throws in Tagaki Yoshin Ryu are brutal by make the opponent's landing less than ideal thus causing harm. Since it is primarily grappling based, it's more of a close ranged fighting art though some strikes and kicks are also used. The techniques are said to derive from Takenouch Ryu Jujutsu but also contains elements of Sumo.

Togakure Ryu: This is the oldest living style of Ninjutsu. It originates about 800 years or so with a Samurai warrior named Daisuke Nishina who was on the losing side of a battle. Instead of committing suicide, he fled to the mountains like the Togakure mountain which he changed his named to Daisuke Togakure.

He learned from mystics like So-O but also learned from Kain Doshi (aka Kagakure Doshi), the 3rd Soke (Grandmaster) of an extinct style of Ninjutsu known as Hakuun Ryu. This led to the development of Togakure Ryu Ninjutsu. This style of Ninjutsu is the only one that's more widely taught unlike the other 2 in the Bujinkan system.

Gyokushin Ryu: Gyokushin Ryu is a rare style of Ninjutsu that's not really taught much and probably taught to a very few. Not much is known about it except that it seems to focus on more of the espionage techniques rather than the fighting techniques of the Ninja warrior. The techniques of this style are said to be derived from Gyokko Ryu Koshijutsu with the great similarities between the two styles with its techniques and stances.

The way Gyokushin Ryu uses the Ichimonji no Kamae (a defensive fighting stance) is supposedly used the same way Gyokko Ryu uses it. The founder of Gyokushin Ryu is the 10th Soke of Gyokko Ryu so it's very well possible that Gyokushin Ryu is strongly derived from Gyokko Ryu. This Ninjutsu style uses sutemi which are sacrifice throws and it also specializes in the use of the lasso.

Kumogakure Ryu: This is a style of Ninjutsu that's based on non-violent thought and comes from the Toda family. The ninja using this style are known for wearing demon masks and armored sleeves. Leaping and use of weapons like the Kamayari are some other characteristics of this style. It is speculated that the techniques and such of Kumogakure Ryu are derived quite a bit from Togakure Ryu, especially with the Togakure Ryu's concept of avoiding violence as much as possible.

Bando: Bando is the Burmese style of Boxing and is strongly reminscent of Muay Thai. While Muay Thai is sometimes referred to as "the Science of 8 Limbs", Bando is referred to as "the Science of 9 Limbs" since it also uses headbutts.

Pradal Serey: This is a Cambodian martial art that is also much like Muay Thai. Some speculate that Pradal Serey came before Muay Thai.

Jingang Quan: Jingang Quan (Diamond Fist) is an internal style of Shaolin Kung Fu.

Disha Quan: Disha Quan is the Earth Goblin style of Kung Fu.

Here are some made up styles I came up with:

Raijinken: Raijinken means "Thunder God Fist" and this is something I came up with for Raiden since he's the God of Thunder. Basically, he has his fighting stance from the old MK games and uses Jujutsu based grappling moves along with palm attacks, punches, hand chops, etc. It's pretty well-rounded in terms of offense and defense in that he's somewhere in the middle.

Tarkata: This is the native fighting style for the Tarkatan race of course this goes to Baraka himself. It's very brutal, hard hitting, direct and striking based in terms of techniques. So all in all, he's going to be very offensive in this style and will probably have little to no defense options. He'll also be rather rigid.

Seido: This is a fighting art taught to the Seidan Guardsmen. This is of course for Hotaru. It's somewhat Sambo like with some takedowns and overall, it's more on the direct side. Offense/Defense-wise, it's kind of in the middle somewhere.

Chaos: This is a fighting art from Chaosrealm. It's characterized by brutal, unpredictably chaotic techniques and this is of course for Havik, the Cleric of Chaos. It's more on the offensive side though its defensive side is kind of unique in that is absorbs attacks and to a certain point, Havik's power will grow and will be even more chaotic.
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