The new installment of MK post MK9 should build on XRays
0
posted10/05/2011 01:04 PM (UTC)by
Avatar
jucemk
Avatar
Member Since
02/25/2011 01:23 AM (UTC)
The new installment of MK post-MK9 should build on xrays. draw some inspiration from DOA where each combination of characters in tag mode has a specific set of tag moves... HOWEVER... make them tag xrays... imagine that... let's say sektor...

he hits the jaw/neck breaking uppercut.... then WHOEVER he's teamed with delivers an attack to the opponents back.... baracka might stab them... lui kang might punch.... etc.... that would be time-consuming to program the animations for all the different potential tag matchups, but it would reap exciting benefits and ALOT of replay value.
Avatar
funnylegz
09/27/2011 03:15 PM (UTC)
0
I remember Ed saying tag team fatalities were a possibility they had considered, that'd be sweet as well as tag team x rays. Me personally I don't like the mechanics of tag IDK why I just don't like it and it feels a bit complicated to me. I kinda wish you could pop the opponent up and then start the combo and tag in your partner to finish. Obviously this is how it is but to me it just seems hard or something I may be sounding really dumb but I just cant figure tag out and I hate how it uses meter to perform tag combos which limits tag combos which is the whole point of tag in the first place. Obviously some people probably love tag and think I'm an idiot for this post but IDK i just dont like it. So with that said, I'm trying to say id like to see tag's mechanics redone to be different and easier or have the combos be more frequent
Avatar
Krayzie_Killin_Joker
Avatar
About Me

Thanks to xB$INx for the Kick-Ass Sig.

10/01/2011 11:37 AM (UTC)
0
funnylegz Wrote:
I remember Ed saying tag team fatalities were a possibility they had considered, that'd be sweet as well as tag team x rays. Me personally I don't like the mechanics of tag IDK why I just don't like it and it feels a bit complicated to me. I kinda wish you could pop the opponent up and then start the combo and tag in your partner to finish. Obviously this is how it is but to me it just seems hard or something I may be sounding really dumb but I just cant figure tag out and I hate how it uses meter to perform tag combos which limits tag combos which is the whole point of tag in the first place. Obviously some people probably love tag and think I'm an idiot for this post but IDK i just dont like it. So with that said, I'm trying to say id like to see tag's mechanics redone to be different and easier or have the combos be more frequent

Tag Combos, Fast Tags and Tag outs dont use meterr.
Only Tag Attacks and Tag Assists use Meter...
Avatar
smokeman14
10/01/2011 01:47 PM (UTC)
0
Krayzie_Killin_Joker Wrote:
funnylegz Wrote:
I remember Ed saying tag team fatalities were a possibility they had considered, that'd be sweet as well as tag team x rays. Me personally I don't like the mechanics of tag IDK why I just don't like it and it feels a bit complicated to me. I kinda wish you could pop the opponent up and then start the combo and tag in your partner to finish. Obviously this is how it is but to me it just seems hard or something I may be sounding really dumb but I just cant figure tag out and I hate how it uses meter to perform tag combos which limits tag combos which is the whole point of tag in the first place. Obviously some people probably love tag and think I'm an idiot for this post but IDK i just dont like it. So with that said, I'm trying to say id like to see tag's mechanics redone to be different and easier or have the combos be more frequent

Tag Combos, Fast Tags and Tag outs dont use meterr.
Only Tag Attacks and Tag Assists use Meter...


You know what he's talking about. No need to correct him.
Avatar
Espio872
10/01/2011 02:57 PM (UTC)
0
smokeman14 Wrote:
Krayzie_Killin_Joker Wrote:
funnylegz Wrote:
I remember Ed saying tag team fatalities were a possibility they had considered, that'd be sweet as well as tag team x rays. Me personally I don't like the mechanics of tag IDK why I just don't like it and it feels a bit complicated to me. I kinda wish you could pop the opponent up and then start the combo and tag in your partner to finish. Obviously this is how it is but to me it just seems hard or something I may be sounding really dumb but I just cant figure tag out and I hate how it uses meter to perform tag combos which limits tag combos which is the whole point of tag in the first place. Obviously some people probably love tag and think I'm an idiot for this post but IDK i just dont like it. So with that said, I'm trying to say id like to see tag's mechanics redone to be different and easier or have the combos be more frequent

Tag Combos, Fast Tags and Tag outs dont use meterr.
Only Tag Attacks and Tag Assists use Meter...


You know what he's talking about. No need to correct him.


He said doing combos uses meter, all KKJ did was say there are tag combos that don't use meter and he's right and the way it was written it said he hates how it uses meter to perform tag combos(but there are tag combos that don't require meter) basically.
Avatar
smokeman14
10/01/2011 03:34 PM (UTC)
0
Espio872 Wrote:
smokeman14 Wrote:
Krayzie_Killin_Joker Wrote:
funnylegz Wrote:
I remember Ed saying tag team fatalities were a possibility they had considered, that'd be sweet as well as tag team x rays. Me personally I don't like the mechanics of tag IDK why I just don't like it and it feels a bit complicated to me. I kinda wish you could pop the opponent up and then start the combo and tag in your partner to finish. Obviously this is how it is but to me it just seems hard or something I may be sounding really dumb but I just cant figure tag out and I hate how it uses meter to perform tag combos which limits tag combos which is the whole point of tag in the first place. Obviously some people probably love tag and think I'm an idiot for this post but IDK i just dont like it. So with that said, I'm trying to say id like to see tag's mechanics redone to be different and easier or have the combos be more frequent

Tag Combos, Fast Tags and Tag outs dont use meterr.
Only Tag Attacks and Tag Assists use Meter...


You know what he's talking about. No need to correct him.


He said doing combos uses meter, all KKJ did was say there are tag combos that don't use meter and he's right and the way it was written it said he hates how it uses meter to perform tag combos(but there are tag combos that don't require meter) basically.


Well technicalities like that are kind of pointless. If he's talking about a tag move that uses meter, what comes to mind?
Avatar
Krayzie_Killin_Joker
Avatar
About Me

Thanks to xB$INx for the Kick-Ass Sig.

10/01/2011 03:47 PM (UTC)
0
@Smokeman -He said, "Tag Combos require meter", i simply corrected him and told him what Tag options require meter, and Tag options that don't require meter.
and Ok lets assume i know what hes talking about, i still could correct him because he thought Tag combos were Tag Attacks.
Avatar
Espio872
10/01/2011 04:01 PM (UTC)
0
Okay anyways I think team intros and win poses would also be a good addition, it seems very tricky to come up with not only X-rays for all playable characters, but also for the various tag combinations, I'm curious to see what they'd come up with, but to my knowledge DOA doesn't have any tag team major attacks, it's just like tag throws, combos and stuff right?
Avatar
PenguinIceNinja
10/01/2011 04:11 PM (UTC)
0
Each game has a new concept that never comes back. Death traps, air combat, falling combat, close combat, and I think x rays are the next on the list. They were cool but I would like to see an entirely new concept. But perhaps they would keep the enhanced special moves, I'd be okay with that.
Avatar
Espio872
10/01/2011 04:30 PM (UTC)
0
PenguinIceNinja Wrote:
Each game has a new concept that never comes back. Death traps, air combat, falling combat, close combat, and I think x rays are the next on the list. They were cool but I would like to see an entirely new concept. But perhaps they would keep the enhanced special moves, I'd be okay with that.


I doubt it, the whole premis of X-rays is the equivalent of Critical Finishes in Soul Calibur or Ultras in Street Fighter, the X-ray being apart of the meter is a strategic tool that adds depth to the fighting engine and is a balanced addition, unlike some of the others. The X-rays people have may change, but I don't think that's a feature that's gone.

As I'm sure you're aware, breakers were introduced in the 3D games and have stayed around since then, I see the X-rays following the same fate.



The difference between death traps is they don't really add any major depth, it's kind of a, whoever gets lucky and knocks an opponent in wins if a death trap is involved, you could be at full health and your opponent at near zero and win from a one hit move, you win. Not a very good tool for improving depth or competitive.

Close Kombat and falling kombat were also not balanced or tourney suitable additions, they literally have you out of control of the damage you sustain in those modes, it's a game of chance instead of skill, also why those modes were dropped for a tourney worth game.

Air grabs and attacks have been apart of MK for quite sometime prior to Armageddon, they just turned it into the more classic style of their air attacks and focused on ground combat, to resounding success.
Avatar
projectzero00
10/01/2011 04:50 PM (UTC)
0
Espio872 Wrote:
DOA doesn't have any tag team major attacks, it's just like tag throws, combos and stuff right?


There are certain character combinations with special tag throws. The rest look like one character grabs the opponent and throws him to the other one to perform his/her standard throw.

Their special tag throws look really cool imo:

http://www.youtube.com/watch?v=sdttKVIxTxI

Avatar
GodlyShinnok
10/01/2011 05:55 PM (UTC)
0
The next installment should:

- Drop the random priority system.
- Fix the input bug.
- Fix the hitboxes (some are ridiculous).
- Adjust the damage scale of each character properly.
- Have a wider variety of specials (defense powerup, status inducers, chargeable projectiles, air dash, low parries, etc) and enhanced specials (some are very good like Sektor's homing missile and Cyrax's sticky bomb, others are just lazy like Sheeva's low throw and Baraka's spark).
- Have powerups that don't disappear on hit.
- Have a forward tech roll.
- Give each knockdown the same amount of time to being able to wakeup attack or tech roll.
- Have better online.
Avatar
funnylegz
10/05/2011 01:04 PM (UTC)
0
Krayzie_Killin_Joker Wrote:
@Smokeman -He said, "Tag Combos require meter", i simply corrected him and told him what Tag options require meter, and Tag options that don't require meter.
and Ok lets assume i know what hes talking about, i still could correct him because he thought Tag combos were Tag Attacks.


Krayzie_Killin_Joker aka the man with the coolest sig on line, as I ve mentioned before I love that sig and icon. Anyway

Thank you KKJ for replying to my post, with that said maybe I will look at tag in training mode again.
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.