regarding alt costumes and visual indicators..
Mortal Kombat X
Pages: 1
regarding alt costumes and visual indicators..
0
posted03/28/2015 08:41 PM (UTC)bydawkness23Member Since
02/27/2015 05:03 AM (UTC)
What do you think the visual indicators for characters variations will be on alt costumes? For example, Raidens indicators are the changes to his hat, if we get the original MK costume for him, a glowing hat means it ceses to be his original MK fit. Am i overthinking it? does it matter to people if raidens MK1 fit has a glowing hat?
You are overthinking. LoL
The visual indicators will stay the same across all the alt skins. If you rewatch the Kombat Kast that showed Kitana and Reptile, one of the artists explains how they had to design costumes with that in mind.
The visual indicators will stay the same across all the alt skins. If you rewatch the Kombat Kast that showed Kitana and Reptile, one of the artists explains how they had to design costumes with that in mind.
KrayzieCyrax •03/28/2015 06:56 PM (UTC) •
0
No you're not overthinking this, I've been thinking about it since the first gameplay footage. I actually worried that there wouldn't be alt costumes because of it. I almost wish we could turn them off, but I assume they found a good way to take care of it.
whatuknowaboutMK? •03/28/2015 07:02 PM (UTC) •
About Me
Winter is Coming A Lanister always pays his debts You know nothing Jon Snow! We do not sow! Valar Morghulis
0
Hopefully NRS feels that just the name of the variations under the name/healthbar is enough and indicators will not be necessary for alternates. HOPEFULLY.
unleash_your_tounge •03/28/2015 07:06 PM (UTC) •
0
This was something I had thought about since the E3 showing.
I'm sure the ones that can stay the same, will. However, there must be a few that just won't translate as easily. I actually like a few of the visual changes, but some are a little too over-the-top. Like Sub's Unbreakable mask.
I'm sure the ones that can stay the same, will. However, there must be a few that just won't translate as easily. I actually like a few of the visual changes, but some are a little too over-the-top. Like Sub's Unbreakable mask.
Thatoneguy •03/28/2015 07:39 PM (UTC) •
About Me
0
#Snakebelt
But yeah, it'll probably stay the same across the alts.
If you look at the story trailer, Reptile (yes I know, I talk about Reptile too much) is in his Alt. and he has no mask, the indicator of the Deceptive variation, just like his primary.
But yeah, it'll probably stay the same across the alts.
If you look at the story trailer, Reptile (yes I know, I talk about Reptile too much) is in his Alt. and he has no mask, the indicator of the Deceptive variation, just like his primary.
sharefrock •03/28/2015 07:45 PM (UTC) •
0
Thatoneguy Wrote:
#Snakebelt
But yeah, it'll probably stay the same across the alts.
If you look at the story trailer, Reptile (yes I know, I talk about Reptile too much) is in his Alt. and he has no mask, the indicator of the Deceptive variation, just like his primary.
#Snakebelt
But yeah, it'll probably stay the same across the alts.
If you look at the story trailer, Reptile (yes I know, I talk about Reptile too much) is in his Alt. and he has no mask, the indicator of the Deceptive variation, just like his primary.
Yeah I noticed that, they try not to make the visual indicators very essential to a specific design, but I wonder. Will bearded Subby get a mask in the unbreakable, if so then he is not unmasked and probably they won't call it an unmasked alt. I mean they could just change visual indicators for some alt costumes when necessary but probably the visual indicators will stay the same across the board.
whatuknowaboutMK? •03/28/2015 07:54 PM (UTC) •
About Me
Winter is Coming A Lanister always pays his debts You know nothing Jon Snow! We do not sow! Valar Morghulis
0
unleash_your_tounge Wrote:
This was something I had thought about since the E3 showing.
I'm sure the ones that can stay the same, will. However, there must be a few that just won't translate as easily. I actually like a few of the visual changes, but some are a little too over-the-top. Like Sub's Unbreakable mask.
This was something I had thought about since the E3 showing.
I'm sure the ones that can stay the same, will. However, there must be a few that just won't translate as easily. I actually like a few of the visual changes, but some are a little too over-the-top. Like Sub's Unbreakable mask.
Exactly. Will maskless Sub-Zero suddenly have an ice mask in his unbreakable variation? I certainly hope not.
Lord_Greyjoy •03/28/2015 08:23 PM (UTC) •
0
These visual indicators are so bad. I know some people understand more from visual aids than from reading texts, but that's hardly a reason to 1) limit alt creativity, and 2) shoehorn you into a specific look you may not like, IE unmasked Reptile. These variation indicators should be little personal costume customization you can do for your characters. It doesn't ruin the game, but it's annoying not being able to use the original red Kano without playing arguably his worst variation.
Lord_Greyjoy Wrote:
These visual indicators are so bad. I know some people understand more from visual aids than from reading texts, but that's hardly a reason to 1) limit alt creativity, and 2) shoehorn you into a specific look you may not like, IE unmasked Reptile. These variation indicators should be little personal costume customization you can do for your characters. It doesn't ruin the game, but it's annoying not being able to use the original red Kano without playing arguably his worst variation.
These visual indicators are so bad. I know some people understand more from visual aids than from reading texts, but that's hardly a reason to 1) limit alt creativity, and 2) shoehorn you into a specific look you may not like, IE unmasked Reptile. These variation indicators should be little personal costume customization you can do for your characters. It doesn't ruin the game, but it's annoying not being able to use the original red Kano without playing arguably his worst variation.
Exactly. The bone arms on Shinnok look fucking ridiculous, but that looks to be his best variation. I really don't like the visual indicators and I hope there is an option to turn them off.
Pages: 1
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.