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posted10/27/2007 05:08 AM (UTC)by
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-Brad-
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10/08/2007 03:11 PM (UTC)
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Ragdoll physics? Maybe. Would seem cool
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Chrome
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10/23/2007 08:56 PM (UTC)
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Every matrial art without exception teaches you how to fall properly first.
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-Brad-
10/23/2007 09:15 PM (UTC)
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.
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Chrome
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10/23/2007 09:34 PM (UTC)
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-Brad- Wrote:
Chrome Wrote:
Every matrial art without exception teaches you how to fall properly first.


True, but what I'm wanting is for the falls to not be so nearly identical every single time. To have a little variety within every move. The moves always have a standard fall that is unchanging, as unrealistic as it may be.


Heh, believe it or not, but the most efficient way to fall is ne'er identical everywhere. Head pulled inwards, smiling, chin touching the breast, arm slapped 45 degrees off your angle with the palm downwards.All this while curling the spine.

Works for everytime, anytime, anyplace.
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Detox
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You work with what you got...not what you hope for.

10/23/2007 09:47 PM (UTC)
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"Every matrial art without exception teaches you how to fall properly first."

not much more to say really.
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-Brad-
10/23/2007 10:21 PM (UTC)
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.
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fatalitymaster
10/24/2007 04:44 PM (UTC)
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i agree with brad on that the physics need to be worked on because everything in the mk games since deadly alliance has been to smooth and too comuterised. everyone knows that if you get hit that high up with an uppercut then you may do a backflip but not land on your back mostly land on your head oir even face first. there needs to be sme varierty to it and some shock value like it had back in 92 with people going OMG at things.

maybe they could lnd funny and dislocate a bone or break it then its damaged throughout the match so it cant be used so much

yes it does need some work but im sure ed boon can come up with some good ideas and sort it all out


Will
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PoweRSlavE
10/27/2007 05:08 AM (UTC)
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well if the guy is really beaten up he cannot have the time to fall properly right? even if you know how to fall it s not 100 percent safe right?
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