New Fatalities system!
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posted06/22/2007 07:04 PM (UTC)by
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adb_jr
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Member Since
02/21/2007 12:59 AM (UTC)
I think that instead having to put in the buttons BEFORE the fatality why not push them during them like in God of Warsmilesmile
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Sub-Frost055
06/21/2007 09:04 PM (UTC)
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adb_jr Wrote:
I think that instead having to put in the buttons BEFORE the fatality why not push them during them like in God of Warsmilesmile


why? then you cant see the whole fatality. you would be worried about pressing what button next. besides, what happened if u pressed the wrong button?

god of war is a great game, and if something like this was to ever happen in a MK game, i'm blaming u. just... just no. furious
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ShaolinChuan
06/22/2007 12:58 AM (UTC)
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Ya I agree with subfrost, you can't have that in MK. Even though I love the mini games from GoW, I don't get to enjoy the scenes where Kratos is ripping the monsters appart but instead trying to pay attention to what button to press next. It's also the same in Unreal Championship 2, to do a coupe de gras, you have to enter the whole sequence given to perform the finishing move.
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TheSilverSurfer
06/22/2007 01:23 AM (UTC)
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Im not sure how this would work for mk.
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adb_jr
06/22/2007 07:03 PM (UTC)
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Why me?
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adb_jr
06/22/2007 07:04 PM (UTC)
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Sub-Frost055 Wrote:
adb_jr Wrote:
I think that instead having to put in the buttons BEFORE the fatality why not push them during them like in God of Warsmilesmile


why? then you cant see the whole fatality. you would be worried about pressing what button next. besides, what happened if u pressed the wrong button?

god of war is a great game, and if something like this was to ever happen in a MK game, i'm blaming u. just... just no. furious
Why Me?
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