New character idea: bodysnatcher
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posted09/09/2014 10:36 PM (UTC)by
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DG1OA
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06/15/2011 08:07 PM (UTC)
Another old idea of mine, inspired by the creature from the 1987 movie "The Hidden" starring Kyle Maclachlan.

Storywise, it's motives and alignment would be unknown. It takes over other beings' bodies, and has to keep doing it, as it's hosts' bodies always fall apart at some point. That should factor in it's gameplay.

When you select it on the character select screen in single player, it's already inhabitating a generic, nearly decomposed body, and the creature can only use it's own special moves. In the very first fight, it'd need to snatch it's opponent's body. Once it does that, it can use it's special moves along with the host's. Hosts should last two fights (that includes continues when you lose), and get weaker and slower. The third fight in the same body is your last chance, and you'd start by already slowly losing health.

If you don't switch bodies in time, you automathically die, and you have to start again in a weak generic body.

Body-snatching should be pretty much a unique ality-type for this character, and if you fail to do it right (like the opponent dropping dead, or entering the wrong button combination), well, best hope that it wasn't the third fight in the same body, because then you'd have the fight the same opponent again even though you won.

It shouldn't be able to take over bosses, of course. And when losing against bosses, you should have the option of remaining in the last body you took over, or to start again in a generic body (for those who like a challenge).

When fought against in single player, you should never actually know you're fighting it until it starts using one of it's own attacks or taunts. It would act like it's host during intros.

For multiplayer, both online and off, the creature should authomatically be inhabiting a fresh new body (only human or human-like ones) that could be customized by players, and it should only be able to use it's own moves. We certainly wouldn't need to give an already overpowered character extra moves now, would we?

What do you think?
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Charybdis
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"Pray for the Kahn's Mercy"

09/06/2014 02:28 PM (UTC)
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The idea of a parasitic being is good, the mechanics....not so much.
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DG1OA
09/06/2014 02:35 PM (UTC)
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Charybdis Wrote:
The idea of a parasitic being is good, the mechanics....not so much.


Could you please explain why?
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Blade4693
09/06/2014 02:52 PM (UTC)
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Kind of reminded me of Orochimaru at first
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Charybdis
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"Pray for the Kahn's Mercy"

09/06/2014 02:57 PM (UTC)
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DG1OA Wrote:
Charybdis Wrote:
The idea of a parasitic being is good, the mechanics....not so much.


Could you please explain why?


It just seems really overly complex for just one character out of 30-odd, never mind that I'm not keen on a kind of Mokujin where you can lose because you didn't do a fatality
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DG1OA
09/06/2014 03:18 PM (UTC)
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Charybdis Wrote:
DG1OA Wrote:
Charybdis Wrote:
The idea of a parasitic being is good, the mechanics....not so much.


Could you please explain why?


It just seems really overly complex for just one character out of 30-odd, never mind that I'm not keen on a kind of Mokujin where you can lose because you didn't do a fatality


Well, to me, it would be pointless to have a bodysnatching creature if there wasn't an emphasis on it's bodysnatching. There's little point to it if it already got a specific, permanent body. I feel what I'm suggesting would make for an interesting and challenging gameplay experience.

For the sake of detail, here's a few more ideas.

1) When you do x-rays on the creature, you should be able to see it inside it's host. It would itself get wounded during some x-rays, other times it would only be the host

2) Host variants: It should use the same variant it's host was using, except in Torr's case, where it could only use the one not involving Ferra.

3) The creature's own attacks should vary in power, speed etc depending on the host.
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Charybdis
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"Pray for the Kahn's Mercy"

09/06/2014 03:36 PM (UTC)
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DG1OA Wrote:
Charybdis Wrote:
DG1OA Wrote:
Charybdis Wrote:
The idea of a parasitic being is good, the mechanics....not so much.


Could you please explain why?


It just seems really overly complex for just one character out of 30-odd, never mind that I'm not keen on a kind of Mokujin where you can lose because you didn't do a fatality


Well, to me, it would be pointless to have a bodysnatching creature if there wasn't an emphasis on it's bodysnatching. There's little point to it if it already got a specific, permanent body. I feel what I'm suggesting would make for an interesting and challenging gameplay experience.

For the sake of detail, here's a few more ideas.

1) When you do x-rays on the creature, you should be able to see it inside it's host. It would itself get wounded during some x-rays, other times it would only be the host

2) Host variants: It should use the same variant it's host was using, except in Torr's case, where it could only use the one not involving Ferra.

3) The creature's own attacks should vary in power, speed etc depending on the host.


I don't deny that it would be a very interesting experience but it seems complex enough that it would require its own game to properly explore, as opposed to being one character out of 30 requiring much more development than any other
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Chrome
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09/06/2014 05:35 PM (UTC)
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I had this idea when I wanted to redesign Reptile into a kappa (japanese water dwelling, wrestling and blood drinking creature), and had some ideas about his tongue and draining his enemies.
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annilation
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I feel so alone, gonna end up a Big ole pile of them bones.

09/07/2014 11:09 PM (UTC)
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Nitara is a good example of one.
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RedSumac
09/07/2014 11:34 PM (UTC)
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Good concept for a beat'em up game, bad for a character in a fighting game. Seems too much like something for a separate mode, rather than integral part of the character's game mechanic. Besides, basically it's Randper Kombat with some pointless embelishments.

I'd prefer parasite character to be more in vein of Shang Tsung as in he would be able to take upon character abilities or elemental (power?) allignment. Similar to Tsung in MK9, but without changeling stuff. Though, balancing such character would've been a nightmare.
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Rainberri
09/09/2014 02:07 AM (UTC)
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It is a cool idea for a character, but the actual game play seems a bit complex. I'd make the parasite and host 2 new characters. The parasite would be small enough to sit on the guys head and the host would be this random guy that looks zombiefied (he's still alive tho). His move are, like, super sloppy because parasites don't really know martial arts. When you do a fatality on him, the parasite retreats and the guy wakes up like "huh? What happen-GYYYARGGGH BLEGGH!!"
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DG1OA
09/09/2014 02:51 PM (UTC)
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Lot of people in this thread are saying my gameplay ideas are complex, so here's an idea: how about making the bodysnatching optional?

You could choose to play as the parasite in the way I've suggested, for those of us who like a challenge, or you could take over a new host body and stay in it for the rest of the game. But like I just said, the latter would still see players starting in a generic body with only the parasite's own moves at their disposal. And just like in multiplayer, you could customize said generic body's design.

Hell, these two ideas could be it's variants: Survivor, where you must frequently swap bodies to well, survive, and Settler, that allows you to stay in the same body permanently. Neither variants would change the parasite's own moveset.
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thisiscourage
09/09/2014 03:15 PM (UTC)
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DG1OA Wrote:
Lot of people in this thread are saying my gameplay ideas are complex, so here's an idea: how about making the bodysnatching optional?

You could choose to play as the parasite in the way I've suggested, for those of us who like a challenge, or you could take over a new host body and stay in it for the rest of the game. But like I just said, the latter would still see players starting in a generic body with only the parasite's own moves at their disposal. And just like in multiplayer, you could customize said generic body's design.

Hell, these two ideas could be it's variants: Survivor, where you must frequently swap bodies to well, survive, and Settler, that allows you to stay in the same body permanently. Neither variants would change the parasite's own moveset.


I think they are stating it is complex from a developers standpoint. Even if it was an option the character would still have to be implemented into the code.

While the idea is pretty cool it just does not seem logical in the grand scheme of things considering the rigid variation system in place as well as the already established game mechanics.

Upon entering this thread I had envisioned a parasite character that could steal health/stamina from the opponent while perhaps also draining in these categories simultaneously. Thereby forcing the player to get as many hits off as possible to maintain (or gain) their health. That balance would have to be tweaked of course. I could see this being a potential parasite gameplay mechanic but not the one you mentioned.
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DG1OA
09/09/2014 05:51 PM (UTC)
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Why do people here always worry about the programming issues? I think they should leave that to the developers themselves. Sure, NRS likely wouldn't try to implement such an idea. But just imagine if they did.

Not completely related, but I would love Ra, or other Goa'uld characters from the Stargate franchise, as guests, with the ability to switch bodies like my suggested character.
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thisiscourage
09/09/2014 06:04 PM (UTC)
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DG1OA Wrote:
Why do people here always worry about the programming issues? I think they should leave that to the developers themselves. Sure, NRS likely wouldn't try to implement such an idea. But just imagine if they did.

Not completely related, but I would love Ra, or other Goa'uld characters from the Stargate franchise, as guests, with the ability to switch bodies like my suggested character.


Like Kirby?
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RedSumac
09/09/2014 10:36 PM (UTC)
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DG1OA Wrote:
Lot of people in this thread are saying my gameplay ideas are complex, so here's an idea: how about making the bodysnatching optional?

As I said before, this idea is good for a separate mode or standalone game. But for a fighting game character, it's needlessly complex and plain cumbersome. It's basically Shang Tsung's morhps with pointlessly complex mechanics thrown in. For what purpose?

Implementing such thing most likely wouldn't be hard, but playing as such character...would be just boring.
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