Mortal Kombat Konquest, the MMORPG (Ideas inside)
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posted05/30/2007 08:57 PM (UTC)by
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Jaded-Raven
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11/10/2002 01:53 PM (UTC)
I am both a Mortal Kombat and a World of Warcraft fan. Since MK Deception's Konquest mode where Shujinko runs around and "does quests", I have thought how cool it would be to make a Mortal Kombat mass-multiplayer-online-role-playing-game, an MMORPG. Ideas has run through my heads and I have written ideas down, trashed them, wrote new ones and so on, until I found the best result.

Timeline:
At first I was in doubt of when the MMORPG would happen in the MK timeline. The easiest way to make factions would be, if the timeline was when Shao Kahn was an emperor of Outworld, in MK2-Trilogy. Then there would be a good-side faction and an evil-side faction. But It didn't seem realistic to have thousands of humans and thousands of Edenians, thousands of Outworldians and thousands of Tarkatans to run around, beating eachother up at that time... So I had to change the timeline...

Then Armageddon came out! After having played and complete it with all characters, I think I have picked the perfect timeline for the MMORPG: After Armageddon. Let us say that Taven's ending is true... That nothing happened when he killed Blaze. The warriors would go to each their own and the war would continue. But this time its tougher than ever!

Below you'll read how things are going in the different factions at this point. I haven't found a place for all characters yet, so please be patient with me. I will also make a list of those who has died, but then again, no one really dies in MK, so they'll have a chance to make it to the game :)

Here goes:
(The descriptions will go like this: Realm, Class, Class' background and faction, Starter area, Leading characters.)

Earthrealm.
Class:Shaolin Monk.
Class background: The Temple of Light has lost their guardian. Raiden is no longer allied with the Elder Gods as he has become corrupted by evil. Now Fujin will guide the warriors of the temple as the ultimate war is coming to Earthrealm.
Faction: Good.
Starter area: The Temple of Light.
Leading Characters:
-Fujin, guide and new guardian of the Earthrealm, god of wind.
-Kung Lao, master shaolin monk.

Class: Special Force Unit.
Class background: The Special Force unit of Outworld Interrogations has become world wide known for their great assets. They recruit more and more to prepare for the war to come, and to deal with the growing Black Dragon Clan threat.
Faction: Good.
Starter area: Training Ground at the Earthrealm Base.
Leading Characters:
-Sonya Blade, General of the SFOI (Special Force unit of Outworld Interrogations).
-Major Jackson (Jax) Briggs, leader of the SFOI recruitment.

Class: Black Dragon Member.
Class background: The Black Dragon clan was very close to extinction, but a new clanleader upheld the clan and it has become more brutal than ever. Having a deal with the new Kahn Army, they wreak chaos and havoc in Earthrealm.
Faction: Evil.
Starter area: Temple of Argus in Botan Jungle.
Leading Characters:
-Kabal, clanleader of the Black Dragon.
-Kira, Kabal's right hand assassin.

Class: Tekunin Cyborg.
Class background: The newly founded cyborg clan is an offspring of the old Lin Kuei clan. The members of this clan has given up their soul to become stronger with cybernetic enhancements and they will do anything to stay in this world.
Faction: Neutral.
Starter area: Tekunin Air Base.
Leading Characters:
-Sektor, founder of the Tekunin.

Edenia
Class: Matriarch Guard.
Class background: After the Armageddon clash in the wastelands of Edenia, The Edenians are torn. Kitana now serves as their queen and they finally have a guardian after stating their freedom from Outworld. The Matriarch Guard serve the queen and will protect her at all cost.
Faction: Good.
Starter area: Castle Ground.
Leading Characters:
-Kitana, Queen of Edenia.
-Taven, guardian of Edenia.
-Jade, leader of the Matriarch Guard and general of the Edenian Army.

Class: Storm Rebel.
Class background: With the truth uncovered, the people of Edenia are torn. The bastard son of Argus, Rain wants to claim the throne and become what his destiny leads him to, to become the prince of Edenia. He has formed a group of Edenians who believe in him and they call themselves the Storm Rebels, having an alliance with the new Kahn Army.
Faction: Evil.
Starter area: Pyramid of Blaze in Edenia Wastelands.
Leading Characters:
-Rain, the leader of the Storm Rebels and claiming to be the real heir of the throne.

Class: Shokan.
Class background: With the prince of the Shokan dead, the Shokan had a civil war. Some wanted to keep the alliance with Edenia, others was still true to Outworld. Returning from the Armageddon clash, Kintaro and Sheeva took the position as their new leader and convinced their people that they need not any of those alliances. It is time to show the Shokans are independant and stronger than ever.
Faction: Neutral.
Starter area: Kuatan Mines.
Leading Characters:
-Kintaro, leader and general of the Shokan.
-Sheeva, queen-warrior of the Shokan.

Class: Shirai Ryu Ninja.
Class background: The Shirai Ryu has been a dead clan for many years, until Scorpion asked the Elder Gods to give them life back after serving as their Champion. The Elder Gods saw Scorpion as a failure, so they only kept half of the deal. They ressurected the Shirai Ryu, but as undead spectres in Scorpion's image. Raged of this treason, Scorpion leads a crusade against those who serve the Elder Gods.
Faction: Neutral.
Starter area: Edenian Ruins.
Leading Characters:
-Scorpion, master of the Shirai Ryu.

Outworld
Class: Kahn Troop.
Class background: With Shao Kahn gone after the Armageddon clash, Reiko took his place as the new emperor after a bloody battle of those wanting the throne. Reiko was accepted to become the new emperor by the Kahn Army, but the Tarkatans was raged of it not being Baraka on the throne, so they left and has waged war on Reiko since.
Faction: Evil.
Starter area: Kahn Battleground.
Leading Characters:
-Reiko, new emperor of Outworld.

Class: Tarkata Warrior.
Class background: After Shao Kahn's disappearance in the Armageddon clash, Baraka was ready to take his place as the new emperor of Outworld, but Reiko beat him to it. All Tarkata raged of this they left the Kahn Army and waged war on Reiko.
Faction: Neutral.
Starter area: Tarkatan Base in the Living Forest.
Leading Characters:
-Baraka, general of the Tarkata.

Class: Brotherhood Wraith.
Class background: After Shinnok took his throne back in the Netherrealm, Noob and Smoke and the rest of the Brotherhood of the Shadow was banned from his region. Finding the portal Quan Chi once used to escape the Netherrealm, they used it and made their base on the other side, allying themselves with the new emperor of Outworld.
Faction: Evil.
Starter area: Dragon King Catacombs.
Leading Characters:
-Noob, leader of the Brotherhood.
-Smoke, bodyguard of Noob.

Class: Lin Kuei Warrior.
Class background: The Lin Kuei was newly reformed by the ice warrior Sub-Zero. After the Armageddon clash, he returned to his clan and learnt that there was a fight of the throne of Outworld after Shao Kahn's disappearance. By secretly watching the fight they found out that Reiko became the new emperor, thus preparing for a grand war which would most likely come soon.
Faction: Good.
Starter area: Lin Kuei Palace.
Leading Characters:
-Sub-Zero, grandmaster of the Lin Kuei.

---

Character creation:
The character creation is somewhat like Kreate-a-kharakter from MK Armageddon, but more class-specific. Clothing in this MMORPG won't have that much to do with the character stats, though some outfits may have +armour. Also more outfits can be found and unlocked throughout the game and you will be able to change your character's appearance, though not the physiques, like body, face, hair and such. Both male and female can be chosen of each class.
Each class has class-specific moves to unlock, but they can also learn moves from their travels, making each character individual.

Weaponry:
You will not start out with a weapon, but as you progress throughout the game you will pick up various of weapons, and then at some point early in the game, you will have to choose what weapon you will specialize in, and so your character developes moves for that weapon.

Special moves:
The special moves you develope depends on how you develope your character. If he is very aggressive in melee combat, he will have strength and melee based special moves, and if he is very defensive, he will get special moves to protect himself etc. It also depends on where you train your character. If you train your character in Edenia, you will obtain magicks from that realm and certain moves will be unlocked for you to choose from.

Class speculation:
Red Dragon Clan - At first I wanted the Red Dragon clan to be a class you could choose, instead of the Tekunin, but they are too similar to the Black Dragon class, also then I would have human-race only classes in Earthrealm which I think would be rather boring. So instead I think the Red Dragons would be better to have as antagonists.

Cursed Centaurians - Like Motaro was in Armageddon with two legs. But first of all, I did not choose them to be a playable class, because I hate what they did to Motaro, though understandable seeing from the MK team's point of view. So they are antagonists, and I think it would be cool to see both cursed and four-legged Centaurians in the MMORPG. Second, I thought it would be too much with having both Shokan and Centaurians as playable classes as they are very similar in both style and manner.

Vampires - It would be very cool to be able to be a Vampire in the MMORPG, and it would also be easy to make them fit into the game because of the lack of lore... You could do anything to them, really! But then I thought of some complications, as they are vulnerable to the Earthrealm sun, so they won't be able to wander around there, and it would also be tiresome to hide everytime the sun was up. So they shall be antagonists in Outworld.

Oni - Well, the only Oni's known to have been to other places than the Netherrealm are Drahmin and Moloch, so it is limited how many others who even know of the other realms. Besides, as you can read below, I have other plans for the Netherrealm inhabitants, so I'll leave this here for now.

Other realms:
Netherrealm - In WOW (World of Warcraft) when someone dies, they come back as a ghost at the nearest ressurection point, and then you can either choose to ressurect there or find your body... I wanted to do something else with the MK MMORPG, so instead of running around playing hide and seek with a dead body, it would be cool to ressurected in the Netherrealm! From there, you have to fight your way back to a portal that will lead you to the nearest safe point of your death.

Heaven - This started basically like the Netherrealm idea, but it just seem unrealistic to come to eaven and fight your way back to life. I am still unsure about how the Heavenrealm should be like, but I have thought of making the corrupt Raiden fight the Elder Gods, and when you arrive at the Heavenrealm you choose either to help the Elder Gods defeat Raiden or help Raiden defeat the Elder Gods...

Orderrealm/Chaosrealm - Orderrealm and Chaosrealm have a constant war while they also have problems within their own realms. Orderrealm has the Seidan Guards to protect and uphold the law of Order while the Resistance led by Darrius tries to stop the oppression of the people. Chaosrealm is invaded by Seidan Guards and the two tribes fight one another in a constant battle. The two realms would mainly work as zones to make quests in.

Gameplay:
I think the gameplay should work as an evolved version of MK Armageddon, MK Deception and MK Shaolin Monks gameplay. You should be able to run around and do some quests, fight with your moves while you walk around, and when a greater NPC comes forth, it will be in real MK style, like when Taven fought those who challenged him in MK Armageddon. You could also duel with friendly and those from other factions in the same way.

I think that was all... Please state your oppinion of this idea and come with your own ideas to an MMORPG. I think an MMORPG of Mortal Kombat could be very possible and it is also possible to make this game come true. Besides, MMORPG is a genre very popular today and may be how future games will be like!
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UlcaTron
02/20/2007 10:49 PM (UTC)
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I agree 100% there with you.
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Jaded-Raven
02/20/2007 11:10 PM (UTC)
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UlcaTron Wrote:
I agree 100% there with you.


Thank you Ulcatron, but do you have anything to add?

BTW, to all, I have also thought of Reptile and Khameleon getting together to make their race anew. So they will be found somewhere in Outworld or maybe Edenia. They are not enough to be a playaable race, but more Saurians should definately appear in the MMORPG!
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Ailettes
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02/21/2007 01:35 AM (UTC)
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Well, would fighting be like WoW (or FFXI, what I'm more familiar with), or would you suddenly go back to a fighting arena? There would obviously be some limitations with fighting arenas I suspect, as there would be a lot of costumes, characters, fighting styles, connection issues, and hacks, as well as other things to consider.

Granted every online game has hacks in one way or another, it just seems to me that an MK MMORPG would take the most punishment from it.

It sounds like a nice concept, but it'd need some refining. First, there would most likely have to be NPCs, aside from players, to fight, which is a given I think. Teaming up with other people would be a fun concept; travel the world with a band of allies, cutting down enemies as a group, or doing "team" kombat. If anyone has played Soul Calibur III's Chronicles of the Sword, if you're fighting more than one enemy at a time, say 5, you have to fight all of them, just one at a time. Something like that would be interesting, but that could also be abused.

Another thing I would like to see would being able to join another clan. That could create some conflict, as a Brotherhood of Shadow member wanting to join the White Lotus society, but there would probably be some class limitations.

An MK MMORPG does have the potential to be an exciting game, even an addictive one (if you have played FFXI, WoW, or any other big MMORPG, chances are you have developed an addiction at some time, it's happened to me), but I don't think now would be a good time for MK to explore the realm of MMO's.

The concept is nice, I'd probably buy it, but there would be a lot of things to sort out, such as timelines, traveling from realm to realm, creating sub-clans, or whatever.

Also, there'd have to be a "Perma-Ban" button for everyone who registers a character as "Xxsefirothxx" or "Ubercloud". Seriously.
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RomanK
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02/21/2007 01:36 AM (UTC)
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This is a great thread.

Gameplay:I would want the gameplay to be like MKSM.You run around towns and do specific quests to gain ex points and involve in the game.There should be lots of bosses.you should also be able to have a group of up to 10 people to do the quests and fight the bosses.Since this is an MMORPG idea,you could upgrade your armor and weapons.After you beat a boss,like lets say shao kahn.You get to keep his warhammer.

areas-I liked your idea with the areas of the game.

weapons-swords,battle axes,warhammers,knives,maces,and thats all of what i can think of.

Fatalitys-You also unlock these through the game.Also you unlock different styles in the game.Just how they bean doing since MKDA.At the end of the end when you finially finish all the quests and beat all the bosses you unlock all the different styles and bonuses.

If you beat the game there could be mini games like teams v.s teams.Or your fight someone your self.
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Jaded-Raven
02/21/2007 09:23 AM (UTC)
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Ailettes Wrote:
Well, would fighting be like WoW (or FFXI, what I'm more familiar with), or would you suddenly go back to a fighting arena? There would obviously be some limitations with fighting arenas I suspect, as there would be a lot of costumes, characters, fighting styles, connection issues, and hacks, as well as other things to consider.
Granted every online game has hacks in one way or another, it just seems to me that an MK MMORPG would take the most punishment from it.
It sounds like a nice concept, but it'd need some refining. First, there would most likely have to be NPCs, aside from players, to fight, which is a given I think. Teaming up with other people would be a fun concept; travel the world with a band of allies, cutting down enemies as a group, or doing "team" kombat. If anyone has played Soul Calibur III's Chronicles of the Sword, if you're fighting more than one enemy at a time, say 5, you have to fight all of them, just one at a time. Something like that would be interesting, but that could also be abused.
Another thing I would like to see would being able to join another clan. That could create some conflict, as a Brotherhood of Shadow member wanting to join the White Lotus society, but there would probably be some class limitations.
An MK MMORPG does have the potential to be an exciting game, even an addictive one (if you have played FFXI, WoW, or any other big MMORPG, chances are you have developed an addiction at some time, it's happened to me), but I don't think now would be a good time for MK to explore the realm of MMO's.
The concept is nice, I'd probably buy it, but there would be a lot of things to sort out, such as timelines, traveling from realm to realm, creating sub-clans, or whatever.
Also, there'd have to be a "Perma-Ban" button for everyone who registers a character as "Xxsefirothxx" or "Ubercloud". Seriously.

Yes, I have heard how online-gamers of MK Armageddon and Deceptions suffers greatly from lack when playing against one another over the net, but that's because the consoles have limitations in that area. I am a sure believer that it will go much better when playing on PC.
I think the boss NPC's should be fought in "adventure-like" mode, like when playing VS mode in Shaolin Monks if you play as a group. BUT, you may have the opportunity to play one-on-one combat when challenging in a duel.
You could say that the main gaming would be like WOW, but in WOW you just attack the monster and then it auto-hits it until it iis dead. That is not what I have thought for MK MORPG, but you should rather control your character move-to-move like in Shaolin Monks and MKA Konquest.
And about your idea of team-play against the bosses could also work, where your group decides the order of who's fighting first, who's the next etc, but then the bosses should also have that opportunity, like if fighting Sareena and her two friends, Kia and Jataaka.
I'm not sure how I would like the idea of "switching factions", like one from the Brotherhood becoming allied with the Shaolin Monks... I think that the game would easily become unbalanced.
And the permanent banning for having lousy names, I don't think that's cool either, because all the cool names will be taken as the first, and when you have tried thousands of time to find a cool name without luck, then the only way out is to make a lousy name... Besides, banning someone for their name??? It just sounds narrow-minded...
RomanK Wrote:
This is a great thread.
Gameplay:I would want the gameplay to be like MKSM.You run around towns and do specific quests to gain ex points and involve in the game.There should be lots of bosses.you should also be able to have a group of up to 10 people to do the quests and fight the bosses.Since this is an MMORPG idea,you could upgrade your armor and weapons.After you beat a boss,like lets say shao kahn.You get to keep his warhammer.
areas-I liked your idea with the areas of the game.
weapons-swords,battle axes,warhammers,knives,maces,and thats all of what i can think of.
Fatalitys-You also unlock these through the game.Also you unlock different styles in the game.Just how they bean doing since MKDA.At the end of the end when you finially finish all the quests and beat all the bosses you unlock all the different styles and bonuses.
If you beat the game there could be mini games like teams v.s teams.Or your fight someone your self.

OF COURSE, how could I forget FATALITIES??? *lies in the bed of shame a couple of hours and returns to the keyboard*
YES, of course there will be fatalities in the game, and unlocking them throughout the game is a great idea, but I don't think you should start out with one. It will be a goal to accomplish one instead.
Weapons, well, swords, battle axes, warhammers, knives and maces are what games like WOW can offer, but MK MMORPG should be able to come up with many exotic weapons too. Of course it will be best to put them in weapon-classes so each weapon don't have their unique move-set, because that would be impossible. BUT instead you should be able to choose a wide variety of moves, so each weapon of the same weapon-class aren't exactly the same. I will draw some different weapon concepts soon when I have developed this idea...
You shouldn't be able to beat the game as such, as there aren't any final bosses, but mini-games would be cool to have. They could be played out in the greater cities and tournaments of different mini-games could be held... What mini-games they should be is still unclear to me, but such as Test-you might/sight are good for starters...
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Ailettes
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02/21/2007 06:38 PM (UTC)
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First of all, that Perma-ban was a joke. If you've played WoW or FFXI, you've noticed there are at least 5 variations of Sephiroth of Clouds on the server at all times; it does get a bit unoriginal, but doesn't really affect me. tongue

Anyways, I was thinking the clan system would be similar to FFXI, where you aren't glued to one class/clan. It'd be a little bit too versatile if you could switch factions, yes, but if you're from one evil clan, you should be able to make a switch to another clan within your "side".

I've always liked FFXI for that reason; the only restrictions for changing classes is your race, which can have some minor affects on attributes. Although everyone was on the good side, I'm sure it could be changed for this game.

I always thought hacks were rather limited when compared to computers, that's why I mentioned lag issues. In FFXI, PC users could basically create whatever hack they want to, but the PS2 users can't create any hacks at all, and suffer from lag at times. Computer use for this would probably be abused, and there would have to be very aggressive moderations and strict suspensions/bans.

All that comes to mind for now. Keep it up.
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ichigokurosaki
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if you are reading this then I can read your mind

FISHYFISHYFOOFOOTM

02/21/2007 10:19 PM (UTC)
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the only thing i disagree with are the classes.I'd like to have a normal class, like a human with no special affilations.
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Jaded-Raven
02/22/2007 02:31 AM (UTC)
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Ailettes Wrote:
First of all, that Perma-ban was a joke. If you've played WoW or FFXI, you've noticed there are at least 5 variations of Sephiroth of Clouds on the server at all times; it does get a bit unoriginal, but doesn't really affect me. tongue

Anyways, I was thinking the clan system would be similar to FFXI, where you aren't glued to one class/clan. It'd be a little bit too versatile if you could switch factions, yes, but if you're from one evil clan, you should be able to make a switch to another clan within your "side".

I've always liked FFXI for that reason; the only restrictions for changing classes is your race, which can have some minor affects on attributes. Although everyone was on the good side, I'm sure it could be changed for this game.

I always thought hacks were rather limited when compared to computers, that's why I mentioned lag issues. In FFXI, PC users could basically create whatever hack they want to, but the PS2 users can't create any hacks at all, and suffer from lag at times. Computer use for this would probably be abused, and there would have to be very aggressive moderations and strict suspensions/bans.

All that comes to mind for now. Keep it up.


Ah, noting the ban-joke :P

Well, I have FFXI but never played it really for unknown reasons :P But I DO like the idea of switching within your alignment. That is something I can accept!

ichigokurosaki Wrote:
the only thing i disagree with are the classes.I'd like to have a normal class, like a human with no special affilations.


Well, my personal oppinion on that is, that it would get boring, because MK has so many human characters. There's those from Earthrealm, Edenia and Outworld who are all humans. Kung Lao, Kitana, Sonya, Shang Tsung, Quan Chi, Reiko, Rain, Jade... They are all of the human race, so to speak, of appearance... So making factions and classes were the best I could come up with!
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UlcaTron
02/22/2007 01:14 PM (UTC)
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Jaded-Raven Wrote:
UlcaTron Wrote:
I agree 100% there with you.


Thank you Ulcatron, but do you have anything to add?



Yes, I love World Of Warcraft. I think the Idea Was Great. I also Think that the idea is something they (midway) should try out. But I think they are using The Unreal Engine Like Gears Of War.Mortal Kombat would be awesome in that view. There was also another topic post for First Person Mortal Kombat in The Future MK games but for first person. I said that it would not be bad First person On The Wii. But I am liking this idea more.
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Jaded-Raven
02/23/2007 10:01 PM (UTC)
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UlcaTron Wrote:
Jaded-Raven Wrote:
Thank you Ulcatron, but do you have anything to add?

Yes, I love World Of Warcraft. I think the Idea Was Great. I also Think that the idea is something they (midway) should try out. But I think they are using The Unreal Engine Like Gears Of War.Mortal Kombat would be awesome in that view. There was also another topic post for First Person Mortal Kombat in The Future MK games but for first person. I said that it would not be bad First person On The Wii. But I am liking this idea more.

Hmm, I'm not liking Gears of War, though the graphics are beautiful.
A first person MK? How would that go??
Anyway, stay on topic :)
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UlcaTron
02/23/2007 10:18 PM (UTC)
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Jaded-Raven Wrote:
Hmm, I'm not liking Gears of War, though the graphics are beautiful.
A first person MK? How would that go??

My bad for not stayin on topic... But if you want to see it, just PM me and I will give you the Link to the subject. Or just click here
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Chrome
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02/24/2007 02:17 PM (UTC)
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Classes would not work. Same problem applies for RPG games, may they be tabletop or computer games. Classes, prominently in medieval fantasy tend to get out of trend. here is why.

Clichés: my hair was torn out that Paladin defins knight, when the two have nothing to do with each other (word "palatine", seek Charlemagne etc.). A goody-good two shoes heavily plate-armored warrior with divine powers hardly conceptualizes the feudal vassasl warrior.

In MK-> ditch classes. Alltogether. Let the different technology and skill trees dependant on martial prowess, special teachings do difference. In this way you may freely vary the knowledge of your character at will. The on-ly predeterminant stuff should be race.

Example: choose race as Shokan, and you get vast bonuses, then again, you could not use 75% of the tech trees because Shokans would use Sho-kan specific tech trees. So this way the four armed cannot aquire the tech tree of persay Kenpo due to their specific stature.

A human would access the 75% with ease and vary as many style-tech trees as he/she wants given the advance of the character.
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Jaded-Raven
02/28/2007 07:15 AM (UTC)
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Chrome Wrote:
Classes would not work. Same problem applies for RPG games, may they be tabletop or computer games. Classes, prominently in medieval fantasy tend to get out of trend. here is why.

Clichés: my hair was torn out that Paladin defins knight, when the two have nothing to do with each other (word "palatine", seek Charlemagne etc.). A goody-good two shoes heavily plate-armored warrior with divine powers hardly conceptualizes the feudal vassasl warrior.

In MK-> ditch classes. Alltogether. Let the different technology and skill trees dependant on martial prowess, special teachings do difference. In this way you may freely vary the knowledge of your character at will. The on-ly predeterminant stuff should be race.

Example: choose race as Shokan, and you get vast bonuses, then again, you could not use 75% of the tech trees because Shokans would use Sho-kan specific tech trees. So this way the four armed cannot aquire the tech tree of persay Kenpo due to their specific stature.

A human would access the 75% with ease and vary as many style-tech trees as he/she wants given the advance of the character.


Though I do agree with you in that clichés are used in medievil MMORPG, like the Paladin as you referred to, but MK doesn't have such classes and can add a whole new type of online gaming. The only reason I've put this up in "classes" is because it would make the storyline spread and people will be able to relate to it. And if you give each "class" enough variety in skills, then this would not even be a problem.

I DO agree in that you should be able to advance your character in various tech-trees, but instead of splitting them into fighting styles, such as Kenpo, then you should make your own style by choosing and mixing from various moves, punches and kicks that will be unlocked for each level. So when you are level 50 you have 50 ways of making combo's with each move you've chosen...

Yes, this is getting a bit advanced, but I'm sure it will be possible, and you MK fans out there would learn the system very quick, I'm sure of it!
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Sub-Frost055
03/01/2007 12:26 AM (UTC)
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why would you start making mortal kombat inot WoW? please, RPG are stupid, even though i do play WoW, i only play it just to kill. I don't care if its only for Konquest, turning it into an online thing is stupid. i know this is a great topic to discuss things with, but in my own opinion i think is stupid.sad
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Jaded-Raven
03/01/2007 12:32 AM (UTC)
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Sub-Frost055 Wrote:
why would you start making mortal kombat inot WoW? please, RPG are stupid, even though i do play WoW, i only play it just to kill. I don't care if its only for Konquest, turning it into an online thing is stupid. i know this is a great topic to discuss things with, but in my own opinion i think is stupid.sad


I don't want it to turn into WOW, but because I love RPG games and like games like WOW (WOW just being one example of many of the same genre), I created this thread.

You may think its stupid, that's your oppinion. But to answer your question, I have posted this idea because I have had the idea in my head for a long time and wants to share it with you other MK fans who may, or may not, think its also a good idea and then develope the idea in hopes of Midway and the MK team noticing the thread, no matter how unlikely it may be!

That's why! :)
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Sub-Frost055
03/02/2007 01:01 AM (UTC)
0
Jaded-Raven Wrote:
Sub-Frost055 Wrote:
why would you start making mortal kombat inot WoW? please, RPG are stupid, even though i do play WoW, i only play it just to kill. I don't care if its only for Konquest, turning it into an online thing is stupid. i know this is a great topic to discuss things with, but in my own opinion i think is stupid.sad

I don't want it to turn into WOW, but because I love RPG games and like games like WOW (WOW just being one example of many of the same genre), I created this thread.
You may think its stupid, that's your oppinion. But to answer your question, I have posted this idea because I have had the idea in my head for a long time and wants to share it with you other MK fans who may, or may not, think its also a good idea and then develope the idea in hopes of Midway and the MK team noticing the thread, no matter how unlikely it may be!
That's why! :)

i am not making fun of the fact that you wish to see a RPG happening to this game. but if you are going to whine about the fact that someone has disagreed with your topic then why post it in the first place if you're not going to take some slack? I like the idea, but im just saying it won't happen. Don't whine about someone not liking this RPG thing, you may hear more than just me if they feel like taking time out of their busy lives and posting a topic here.
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billyrage
03/02/2007 03:29 PM (UTC)
0
I like your ideas

But heres something to add to that

what if you could also choose to start in orderrealm and choose to be a sedian guardsman or be a member of the resistance, and also you could start in chaosrealm and be a cleric of chaos.
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UlcaTron
03/02/2007 04:24 PM (UTC)
0
billyrage Wrote:
I like your ideas

But heres something to add to that

what if you could also choose to start in orderrealm and choose to be a sedian guardsman or be a member of the resistance, and also you could start in chaosrealm and be a cleric of chaos.



Y'know, that goes a little far ; but hell we want them to take time. So yea, I like the idea. Go to EarthRealm and be A Monk/select a clan/police , Go To OutWorld Become A Tarkatan ,etc... Sounds pretty bad ass. grin
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Ailettes
Avatar
About Me

...

03/02/2007 10:24 PM (UTC)
0
Sub-Frost055 Wrote:
Jaded-Raven Wrote:
Sub-Frost055 Wrote:
why would you start making mortal kombat inot WoW? please, RPG are stupid, even though i do play WoW, i only play it just to kill. I don't care if its only for Konquest, turning it into an online thing is stupid. i know this is a great topic to discuss things with, but in my own opinion i think is stupid.sad

I don't want it to turn into WOW, but because I love RPG games and like games like WOW (WOW just being one example of many of the same genre), I created this thread.
You may think its stupid, that's your oppinion. But to answer your question, I have posted this idea because I have had the idea in my head for a long time and wants to share it with you other MK fans who may, or may not, think its also a good idea and then develope the idea in hopes of Midway and the MK team noticing the thread, no matter how unlikely it may be!
That's why! :)

i am not making fun of the fact that you wish to see a RPG happening to this game. but if you are going to whine about the fact that someone has disagreed with your topic then why post it in the first place if you're not going to take some slack? I like the idea, but im just saying it won't happen. Don't whine about someone not liking this RPG thing, you may hear more than just me if they feel like taking time out of their busy lives and posting a topic here.


If anything, your "opinion" seemed a bit insulting and "Nuuu it'll never work!!". Midway has created horrible adventure games (Special Forces), then succeeded at something like Shaolin Monks (gameplay and funwise, story bites). This is a creative idea, not one to be shot down. The team may or may not see it, and they might not take a liking to it, but this is something better than most of us do.

At least someone isn't complaining about gameplay, but instead thinking up something new and fresh. Way to go, Jaded-Raven, keep it up.

Be glad it's not a "Should babalities return?" thread, Sub-Frost.
Avatar
Jaded-Raven
03/03/2007 09:01 PM (UTC)
0
Sub-Frost, you are entitled to your oppinion, either if its positive or negative, and I did not intend to "whine" about your negative response.

But in the future, then please post something I can use, some constructive criticism would be far better than just to read how much you dislike this idea.

And about if an MMORPG of MK will ever happen... You are in no condition to know if it ever will. And if it doesn't then it just doesn't. This is a forum where you post ideas and thoughts that has relation to MK, so it doesn't matter if it will ever happen. But one may hope that the ideas would be taken into consideration and maybe even turn into something realistic!

So please, if you don't have anything constructive to say, then stop posting. That is not why I made this thread.

Thank you.

Avatar
Sub-Frost055
03/04/2007 01:31 AM (UTC)
0
Ailettes Wrote:
Sub-Frost055 Wrote:
Jaded-Raven Wrote:
Sub-Frost055 Wrote:
why would you start making mortal kombat inot WoW? please, RPG are stupid, even though i do play WoW, i only play it just to kill. I don't care if its only for Konquest, turning it into an online thing is stupid. i know this is a great topic to discuss things with, but in my own opinion i think is stupid.sad

I don't want it to turn into WOW, but because I love RPG games and like games like WOW (WOW just being one example of many of the same genre), I created this thread.
You may think its stupid, that's your oppinion. But to answer your question, I have posted this idea because I have had the idea in my head for a long time and wants to share it with you other MK fans who may, or may not, think its also a good idea and then develope the idea in hopes of Midway and the MK team noticing the thread, no matter how unlikely it may be!
That's why! :)

i am not making fun of the fact that you wish to see a RPG happening to this game. but if you are going to whine about the fact that someone has disagreed with your topic then why post it in the first place if you're not going to take some slack? I like the idea, but im just saying it won't happen. Don't whine about someone not liking this RPG thing, you may hear more than just me if they feel like taking time out of their busy lives and posting a topic here.


If anything, your "opinion" seemed a bit insulting and "Nuuu it'll never work!!". Midway has created horrible adventure games (Special Forces), then succeeded at something like Shaolin Monks (gameplay and funwise, story bites). This is a creative idea, not one to be shot down. The team may or may not see it, and they might not take a liking to it, but this is something better than most of us do.

At least someone isn't complaining about gameplay, but instead thinking up something new and fresh. Way to go, Jaded-Raven, keep it up.

Be glad it's not a "Should babalities return?" thread, Sub-Frost.


im pretty glad that its not about babalities.
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Skaven13
03/07/2007 06:29 PM (UTC)
0
I have wanted something like this for a long, long time. I would want it to remain a fighting game though. My fantasy is to have a game where you could create your own character, run around the world collecting items and doing quests ala WoW, grow in experience, gain skills and the like. Then, when you run into an opponent, it goes to the fight mode, standard MK fighting. You could even travel around the world looking for different tournaments to attend and whatnot.
The only huge problem with that would be how to incorporate the other characters if you wanted to fight as them instead of only your created character all the time. I suppose when you challenge someone it could take you to the Choose Your Fighter screen. Not very story intensive, but it would be a heck of a lot of fun to do. The matches could even have ante, wagering one item against another.
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King_Kintaro
03/08/2007 01:04 AM (UTC)
0
that is a sick idea, that is one game i would pay 15 dollars a month for.
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Jaded-Raven
03/19/2007 12:40 AM (UTC)
0
Skaven13 Wrote:
I have wanted something like this for a long, long time. I would want it to remain a fighting game though. My fantasy is to have a game where you could create your own character, run around the world collecting items and doing quests ala WoW, grow in experience, gain skills and the like. Then, when you run into an opponent, it goes to the fight mode, standard MK fighting. You could even travel around the world looking for different tournaments to attend and whatnot.
The only huge problem with that would be how to incorporate the other characters if you wanted to fight as them instead of only your created character all the time. I suppose when you challenge someone it could take you to the Choose Your Fighter screen. Not very story intensive, but it would be a heck of a lot of fun to do. The matches could even have ante, wagering one item against another.


That would be like if you could become Thrall or Illidan in WOW. I'm not in fave of that idea, though I agree it would be cool to try... I mean, I would love to be Vashj or Kael'thas in WOW, but it would never work, nor would it work in an MK mmorpg... If it wasn't an online game, the idea would be put to better use.
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