MKA was too Robotic. How can we make MK8 less robotic?
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posted03/13/2007 07:14 AM (UTC)by
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outworld222
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09/15/2003 03:46 AM (UTC)
Just curious as to youre thoughts, thanks.
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Sub-Frost055
03/09/2007 12:37 AM (UTC)
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no they weren't and there is nothing they can do becuase there was nothing too robotic.
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scorpionspupil
03/09/2007 12:39 AM (UTC)
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outworld222 Wrote:
Just curious as to youre thoughts, thanks.
put MK in the hands of the fine folks over at Namco
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Sub-Zero_7th
03/09/2007 01:44 AM (UTC)
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outworld222 Wrote:
Just curious as to youre thoughts, thanks.


You mean it's gameplay, like the animations and stuff? If so, the exact same thing can be said for MK4-MKD. The simple solution is to use smooth, fluid animations and not speed things up like with moves such as D + 4 in Monkey.
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outworld222
03/09/2007 06:15 AM (UTC)
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Sub-Frost055 Wrote:
no they weren't and there is nothing they can do becuase there was nothing too robotic.


Dont just give one sentence answers and think you can explain that to me.
Can you please tell me why you arrived @ that conclusion?


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ThePredator151
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03/09/2007 07:30 AM (UTC)
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outworld222 Wrote:
MKA was too Robotic. How can we make MK8 less robotic?


Can you ellaborate just a little bit more. What about it was robotic?

I'll try to suggest some ideas:

1. UnReal3 Engine
2. Less strict martial arts..
3. Gameplay con-fines...."circles" instead of "squares"...

I don't know what to explain yet so please answer my question..

Layd-
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ThePredator151
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03/09/2007 07:55 AM (UTC)
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Oops! Double-post....Computer "BrainFart"...
The animations need to be smoothed out by hand, and they need to flow better from one to another. There is too long of a pause after throwing single attacks before you can throw another.

Try the same thing in other fighters and notice the difference.
games like Tekken, SC, DOA and VF


In MK, a lot of the animations are stiff or twitchy.


Try playing some of the other games for a good while, then play MK.

You'll see it.
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Sub-Frost055
03/10/2007 02:37 AM (UTC)
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outworld222 Wrote:
Sub-Frost055 Wrote:
no they weren't and there is nothing they can do becuase there was nothing too robotic.


Dont just give one sentence answers and think you can explain that to me.
Can you please tell me why you arrived @ that conclusion?




nothing looked too robotic. gameplay seemed normal to me if he's referring to that.
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Sub-Zero_7th
03/10/2007 03:07 AM (UTC)
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Sub-Frost055 Wrote:
outworld222 Wrote:
Sub-Frost055 Wrote:
no they weren't and there is nothing they can do becuase there was nothing too robotic.


Dont just give one sentence answers and think you can explain that to me.
Can you please tell me why you arrived @ that conclusion?




nothing looked too robotic. gameplay seemed normal to me if he's referring to that.


How is the gameplay normal when it lacks so many essentials that other fighters have already had for many years?
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Sub-Frost055
03/10/2007 08:07 PM (UTC)
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Sub-Zero_7th Wrote:
Sub-Frost055 Wrote:
outworld222 Wrote:
Sub-Frost055 Wrote:
no they weren't and there is nothing they can do becuase there was nothing too robotic.


Dont just give one sentence answers and think you can explain that to me.
Can you please tell me why you arrived @ that conclusion?




nothing looked too robotic. gameplay seemed normal to me if he's referring to that.


How is the gameplay normal when it lacks so many essentials that other fighters have already had for many years?


uhhh... to me it seemed normal.
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Sub-Zero_7th
03/10/2007 11:04 PM (UTC)
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If your idea of normal gameplay involves tons of easy infinites, free throws, and various other glitches, then that's some crazy idea.
But of course, It takes a trained eye to see some of these things.

To someone who doesn't know what this stuff is, the game may seem to play just fine.
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Sub-Zero_7th
03/12/2007 08:54 AM (UTC)
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bleed Wrote:
But of course, It takes a trained eye to see some of these things.

To someone who doesn't know what this stuff is, the game may seem to play just fine.


Yes, I know what you mean as I had to learn quite a bit (and am still trying to learn). However, even with these past MK games, I'm sure there are some things that can even be seen by people who don't quite know this stuff.
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Iori9
03/12/2007 09:23 PM (UTC)
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scorpionspupil Wrote:
outworld222 Wrote:
Just curious as to youre thoughts, thanks.
put MK in the hands of the fine folks over at Namco

and then you would get a no blooded button masher.
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MoodyShooter
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03/12/2007 11:12 PM (UTC)
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Iori9 Wrote:
scorpionspupil Wrote:
outworld222 Wrote:
Just curious as to youre thoughts, thanks.
put MK in the hands of the fine folks over at Namco

and then you would get a no blooded button masher.


Now that's just silly.
They would probably keep the blood and overall dark style, just make the combat more well thought out, like their other games.


Button masher is more a term for the player, not the game.

You can mash buttons in any game.

If you think games like VF, Tekken, SC, DOA are button mashers, then you don't know how to play.

If you get beat easily by mashers, then again you don't know how to play.

The only game that kind of gives mashers a chance to win is DOA, because of the stun system coupled with easy basic combos. But even then, if you know what you are doing, beating a masher is a snap.
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ThePredator151
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03/13/2007 07:14 AM (UTC)
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The_Truth Wrote:
Iori9 Wrote:
scorpionspupil Wrote:
outworld222 Wrote:
Just curious as to youre thoughts, thanks.
put MK in the hands of the fine folks over at Namco

and then you would get a no blooded button masher.


Now that's just silly.


HAHAHAHAHAHA!!

sry
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