mk7 should ignore the mkda n mkd storyline
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posted11/22/2005 10:41 PM (UTC)by
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Digital_Assassin
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03/02/2003 09:18 PM (UTC)
y? cuz it just got stupid...i mean mk had a bad fighting engine for the longest time n the only thing holdin it up was its unique story...but mkd and mkd messed that all up wit the dumbest storylines n most corniest fighters i ever seen..they should start mk7 back rite after the events of mk4...n ignore mkda n mkd ever happened..
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queve
11/20/2005 09:41 PM (UTC)
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No.

While there were some things we all wish had never happened because they are simply stupid, annoying or repetitive:

All the heroes dying at the same time.
All the heroes being resurrected at the same time.
Kahns clone (even though I thought it was interesting).
Onagas look (unoriginal and boring).
Goros –fake- death.
Etc

The story of both games cant be completely ignored because of some simple flaws. Maybe they should do something to let us know those things didn’t really happen, after all, in Mk, endings, bios and the story itself is never 100% accurate or cannon.

Besides, I thought the story of MKDA was perfect. I loved it, MKD had some awful things, but not awful enough to ignore it completely.

Mk should continue, but I agree with you that something could/should/must be fixed.
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Chrome
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About Me

11/20/2005 10:18 PM (UTC)
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Hahahaha, MKDA had the MOST solidest plotline, and MKD started off decently. Vogel just forgot to give losure and detail to the end as it seems.

And guess what, if I use any kind of literal criticism unbiased, than sadly MK2 and MK4 comes pretty low. Pretty friggin' low at least of the criteria. The plotline you exalt so much has only became dazzling in contrast of the other MK plotlines.

Third thing is, despite the rock solid strucural analysis, storyline is sub-jective, meaning your opinion may mean completely nothing, becouse it's your preference what the world doesn't exactly has a need for. everyone experiences MK in a different way. In my opinion my friend, I think that you are very, deeply wrong. In my opinion, MK should NEVER-EVER go back to the nightmare that was Trilogy and MK4 storyline wise. In my opinion, they were equal to -sarcastic poet's exaggeration- bulldung.
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Pretentious
11/20/2005 11:31 PM (UTC)
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The problem with the current storyline (and why it sucks oh so much) is that, instead of telling a good story, they're going for shock value. Killing off Liu Kang, killing off Goro, killing off Kahn (and then revealing him to be a clone), Noob is MK1 Sub, and a few others.

You also have the problem of practically nothing happening, and there's really nothing there that makes you care about what actually COULD happen. The story arc for the first few MK games was good enough. There was a sense of epicness to the whole thing: A simple martial arts tournament has some sinister undertones, and it builds up until you eventually get the war (for lack of a better term) between Shao Kahn and the forces of good.

That's something that just doesn't exist in the current story. There's nothing epic about it, there's nothing entertaining about it, there's nothing engaging about it. There's nothing that makes you want to see Onaga (who's a lackluster character) destroyed or defeated.

And there's also far too many extraneous characters. Sure you had a ton of characters by MK Trilogy but nearly all of them, by that time, had SOMETHING to do with what was going on and had a reason for being there. Now though, you have charaters like Kenshi, Nitara, Dairou, Havik, the new Black Dragon, etc. who are just...there. Why? They just are.

There are ARE some decent ideas there, and it seems that maybe they're building to something with Seido and the Realm of Chaos, but the execution so far has been nothing short of lackluster.
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MKungLao
11/21/2005 04:23 PM (UTC)
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Shut up man

this story has to finish first
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queve
11/21/2005 04:40 PM (UTC)
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Pretentious Wrote:
The problem with the current storyline (and why it sucks oh so much) is that, instead of telling a good story, they're going for shock value. Killing off Liu Kang, killing off Goro, killing off Kahn (and then revealing him to be a clone), Noob is MK1 Sub, and a few others.

You also have the problem of practically nothing happening, and there's really nothing there that makes you care about what actually COULD happen. The story arc for the first few MK games was good enough. There was a sense of epicness to the whole thing: A simple martial arts tournament has some sinister undertones, and it builds up until you eventually get the war (for lack of a better term) between Shao Kahn and the forces of good.

That's something that just doesn't exist in the current story. There's nothing epic about it, there's nothing entertaining about it, there's nothing engaging about it. There's nothing that makes you want to see Onaga (who's a lackluster character) destroyed or defeated.

And there's also far too many extraneous characters. Sure you had a ton of characters by MK Trilogy but nearly all of them, by that time, had SOMETHING to do with what was going on and had a reason for being there. Now though, you have charaters like Kenshi, Nitara, Dairou, Havik, the new Black Dragon, etc. who are just...there. Why? They just are.

There are ARE some decent ideas there, and it seems that maybe they're building to something with Seido and the Realm of Chaos, but the execution so far has been nothing short of lackluster.


Very well said. I agree.

Mk needs to go back to the epic feeling it had. I think it was lost during Mk4...
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Pretentious
11/21/2005 05:00 PM (UTC)
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Something I forgot to mention (but I guess ties back into the shock value thing). I'm a bit tired of the fact that apparently, every friggin' character has to stab somebody else in the back, or defect to the other side, or whatever. It was kind of surprising when Tanya did it. Now you have the first Sub-Zero, Liu Kang (well, zombified one anyway), Kabal, Lao/Sonya/Cage/Jax/Kitana (somewhat), possibly Li Mei, and I'm sure we'll get plenty of others in the next game.

You don't need a plot twist every five minutes. It just reeks of sloppy, unimaginative writing.
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Chrome
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11/21/2005 05:34 PM (UTC)
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I wouldn§t saz it§s bad if everything would be somehow unique to an extent or have a backround for doing so. But I kinda like the MKDA-MKD plotlline to an extent. Onaga is far more important in the current stream than kahn who has became overly, well..annoying.

MK2 may seem good becouse there weren't many plotlines in motion, but don't forget that if we look at them critically, they aren't devised. Nothing is detailed baout them, nothing has episodic value. it was a straightforward plotline, but equal to the complexity of a porn movie.

MK3 was better. Vogel did a good job on detail, and MKD was a very large dissapointment after the rock sollid and reasonable new plotlines (inclu-ding the characters who topped MK4 in every aspect, originality, detail, ac-ting and acrually taking action) of MKDA. The sorry thing is Vogel forgot to close down MKD, and as impossible it may seem, perhaps they weren't too interested in closing it down due to other focuses on hahaha game-play issues and add-on games...

shock value? yes we have a point here, but there is also action in MKD. Even if it hasnothing to do with the plotline, the seidans have a decent substructure (I can't call it otherwise). Noob being the odler Sub? -a good move with a hopefully one time tag teaming with Smoke.

Kahn? I can dig it. The artefact thing recalls some nice nostalgic simplicity from the 1990 era of videogame storytellling. Goro? Horrible unless there is a reason, a very solid reason for him to join with Kahn. I can understand this, but it's structurally unprobable.

The backstabbing started with Tsung, not with Tanya. Even if Tanya's betrayals are logically solid, the whole character suffers from unispired working.
Chrome... it was Tobias who wrote MK3's story... Vogel didn't start writing the story unitl MK:DA after Tobias left.
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Pretentious
11/21/2005 07:26 PM (UTC)
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The Goro thing is something that REALLY annoys me. Here we have a character who goes from mindless monster, to revenge minded, but eventually recaptures his sense of honor to become an upstanding ally.

That's all good. His death was...eh. But he atleast died a hero's death (I guess) on the battlefield. And then he's resurrected and suddenly evil again? All the evolution his character had undergone was just pissed away in one paragraph. Awful.
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Chrome
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About Me

11/21/2005 07:34 PM (UTC)
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ProudNintendofan Wrote:
Chrome... it was Tobias who wrote MK3's story... Vogel didn't start writing the story unitl MK:DA after Tobias left.


Don't take me for dumb, I know that. However in contrast, the two should be handled as one. To make my thoughts more clear, Vogels handling of MKDA was far more superior to anything in MK so far. ..

Tobias really didn't go into details about anything, but he has kept most of the continuity together. Vogels handling would be far better if he would ha-ve worked on MKd like on MKDA. As a matter of facts, the MK1-2 plotlines weren't but seemingly scetches of a character and it's course.
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Drunzer
11/21/2005 10:03 PM (UTC)
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I thought the MKDA storyline was amazing..MKD could've been better..some irritating stuff in there..but I think the whole Saibot as (MK1 Sub-Zero) idea is really good..Should be interesting to see how they continue it in the next game.
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Grizzle
11/22/2005 10:41 PM (UTC)
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I say that the next Mortal Kombat has all of the characters stuck together in the same peril.

The thing that had made the first two games so cool was that all the characters had the same focus. Each character knew what they wanted and their goals all affected the big situation or had related to the big situation.

To tell a good story you have to have it concrete, what I think people don't like is how all the subplots in the game do not relate to the main focus in the story.

The first game had everyone involved in a tournament so it would be easy to have everyone focused on winning the tournament, plus alot of things were at stake in the first Mortal Kombat and each character had a very good reason to be involved.

That is what the newest games are lacking in a sense.
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