MK7: Serious or silly?
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posted01/06/2006 09:50 PM (UTC)by
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Garlador
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02/23/2003 03:56 AM (UTC)
The MK games have always had a sense of darkness about them, serious threats with souls at stake, battles to the death, violence, tragedy, corruption, etc., but it has always been held down from being TOO serious by its very unrealistic blood gushes, plastic-looking characters, stiff and wooden voice acting, and general nonchalance in dealing with characters' histories and endings. MK7 is the chance to finally pick a side rather than straddling the fence. Some may say that the silly parts of the game are what make it likeable, but I think that in an era of hyperrealistic graphics and gripping storylines, such silliness has lost its place. Do you think MK will keep it's "silly" unrealistic roots or strive to become a more realistic (and subsequently brutal) fighter?
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Big-K
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The face of evil lies beneath the mask...

01/04/2006 06:17 AM (UTC)
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I'm not quite sure what you mean by silliness. But I'm going to have to go with the serious part. The storylines are my favorite part of MK.
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buterbals113085
01/04/2006 06:36 AM (UTC)
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I would def. like a more realistic game. I loved MK1-3 because of that. How they used actual people to play the parts and how they just looked so real when playing them. I just hope they totally do something new with the next game, something completely different as I was dissatisfied with the past 2 entries in the series.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
01/04/2006 07:14 AM (UTC)
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The more unrealistic parts extend to the Fatalities. My thread here highlights the ways in which to get past all that and make them much better. Further contribution to the current topic is welcome.

There is a lot of comedic value in MK, but some of it needs to be toned down dramatically as it seems they're making fun of a good number of things. Bo Rai Cho as a character is spoilt overall because they use him in a joke role. His Fatalities and specials are meant to amuse by the looks of them and it's silly. Mokap and Cage suffer the same either through story or appearance.

The game itself needs to look so much better. There need to be improvement on particle efects, especially as far as blood is concerned. The characters themeselves and the fighting all need to be improved and look better. They can do it, but we'll see if they can actually manage it.
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red_dragon
01/04/2006 08:57 AM (UTC)
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There is always a place in the series for a bit of humour, a lighter touch to the overall darkness. This is one of the main reasons I think Johnny Cage is an important part of MK. His presence brings just the right balance of humour along with being a good fighter, and I like how they expanded on this in MKSM (where he is easily the best represented character). Other things like MKDA's jokey Krypt pictures were pretty funny too, without detracting from the tone of the game. I may be alone on this, but I would be interested to see Friendships brought back.

But they should not go overboard with this. Some of the more ridiculous Fatalities need to be dropped, and I never want to see Babalities or Animalities ever again. Bo Rai Cho was ruined for me, as they deliberately went overboard in trying to make him "funny" with the puking/farting, and he just comes across as lame.
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Weskerian
01/04/2006 09:55 PM (UTC)
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Actually, I don't think Mortal Kombat is about darkness and being serious at all. MK has always been about hope and optimism, and the thought that no matter what kind of obstacles you face you can always overcome them with enough strength of mind and perseverance. That's why I've always liked Sonya the most from MK. Here's a regular human being thrown into a situation filled with freaks, monsters and people who have been training all their lives to kill and fight, and she goes at it whole hog, regardless of what might happen to her. She knows she may not be able to beat Goro, Shao Kahn, Shinnok or Shang Tsung, but she'll damn well give it her best shot. Same with Johnny, but to a lesser extent. Who can really relate to a movie star?

Still, I think MK could stand to take itself a little more seriously. Providing of course that it always maintains that upbeat optimism.
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Keith
01/04/2006 11:25 PM (UTC)
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While I don't mind the odd smile from MK in terms of its sillyness somethings need to go.

Bo' Rai Cho and his farting, its not funny and ruins MK's atmosphere.

Plastic characters, MKGold didn't suffer from this, why MKDA and MKd does I'll never know.

Stupid Announcer voice. This voice has been bugging me since MK4 and its gotten from meh(mk4) to bad(mkda) to down right awful (mkd)

I miss the good ol' days when Steve Ritchie did a menacing announcer voice in MKII, MK3.
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Chrome
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01/04/2006 11:50 PM (UTC)
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Dunno, this is subjective. I think Bo' farting and his getup animation fits MK perfectly. It's overly grotesque, and his fatalities can be menacing enough.
I'd go with a serious MK.

Bo's farting could be a taunt or something, just don't have it happen constantly.

His fart get up animation, I could also do without.

Again, have like 2 - 4 stand up animations that you can choose from.
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Weskerian
01/05/2006 10:03 PM (UTC)
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bleed Wrote:
I'd go with a serious MK.
Bo's farting could be a taunt or something, just don't have it happen constantly.
His fart get up animation, I could also do without.
Again, have like 2 - 4 stand up animations that you can choose from.


How could you work these standing animations into the game though? I fail to see how that could work with any real fluidity to it. Still, having those kinds of options always impress me a lot when I am given them in a game, so I approve.

Still, I am not sure that Bo's less than polite habits are that bad. I mean, look at his demeanour in MKDA's Konquest, he is very easily amused. Considering he came from Outworld, and probably saw the most horrific things imaginable in his millenia of life, he has probably learned to see the bright side in the worst situations, and thus can laugh at anything. Breaking wind is a great tension reliever and something to laugh at, so I think it suits him.
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MyQueenSindel
01/05/2006 10:34 PM (UTC)
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Keith Wrote:
While I don't mind the odd smile from MK in terms of its sillyness somethings need to go.

Bo' Rai Cho and his farting, its not funny and ruins MK's atmosphere.

Plastic characters, MKGold didn't suffer from this, why MKDA and MKd does I'll never know.

Stupid Announcer voice. This voice has been bugging me since MK4 and its gotten from meh(mk4) to bad(mkda) to down right awful (mkd)

I miss the good ol' days when Steve Ritchie did a menacing announcer voice in MKII, MK3.


I agree. sure we got a couple of laughs the 1st time we heard bo rai chos fart, a small snicker the second time, but after that it pretty much squeezed the seriousness out of the game.

And the announcer from MK2 was awesome, I kept on replaying those fatality videos from MKW just to hear him say MILEENA WINS, and I liked how he pronounced her name like "Maleena" this new voice dude brings out the "I" so much. Or when the MK2 one rolled the R in BARAKA WINS. Go to the MKD site and click on Mileena to see what I mean.
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Weskerian
01/05/2006 10:42 PM (UTC)
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MyQueenSindel Wrote:
And the announcer from MK2 was awesome, I kept on replaying those fatality videos from MKW just to hear him say MILEENA WINS, and I liked how he pronounced her name like "Maleena" this new voice dude brings out the "I" so much. Or when the MK2 one rolled the R in BARAKA WINS. Go to the MKD site and click on Mileena to see what I mean.


I know exactly what you mean! Oh my God, I love that voice, like, I went to the MKD website before, to get an Ermac desktop background, and I found out that it said the name, so I just went around making the guy say the voices over and over. Of the lot, my favourite is Baraka, like, that voice is just so completely excellent. They need that exact one back for MK7, I don't care what anyone else says.
To select a stand up animation after you loose a round, you just need to press a button, before the animation starts.

When you are lying on the ground after a KO, just hold a button.

1, 2, 3 or 4.

When the stand up animation starts, it will do whichever one you selected.


This is the same way you can select the win animations in Tekken and other games.

As soon as you beat the opponent, just hold the button of the animation you want to see.


You can also look at it like stand up attacks in other games. When on the ground, you just press the button of the stand up attack you want to do.

It's very smooth and easy to do.

If you don't choose an animation, the computer will automatically do it for you.
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takermk
01/05/2006 10:57 PM (UTC)
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I don't mind a little bit of silliness, but MKD was a lame attempt to make me laugh. The fatalities were okay, and Bo Rai Cho was just plain stupid. I personally like how the fatalities were in MK3, short, goofy and to the point. We don't need long drawn-out fatalities.

The gameplay needs to be serious though, no puking and farting crap.
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Sub-Zero_7th
01/05/2006 11:16 PM (UTC)
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Well, ever since MK2, MK has always had a mixture of serious and silly elements. Gameplay-wise, it should have a solid base to it with each character having their own "flavors" and all. With the silly elements, I don't know. The farting stuff does suit Bo' Rai Cho. What I noticed about Bo' Rai Cho is that he didn't have the random farting like in MKDA.

Regarding the get up animations, I think that should depend on the position. Like if you're facing with your face down, there should be a different animation.
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queve
01/06/2006 07:04 PM (UTC)
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I would rather the game to stay serious, with, of course, a couple of non-exaggerated humor, humor is always welcomed in Mk as long as its not stupid.

Mk1, Mk2 and Mk3 were really serious games, no humor at all besides the silly Friendships (and some were cool actually, not all though).

For some reason though, the rest of the games don’t feel as serious, and I have on idea why. Mk4 was definitely more serious then Mk2 and Mk3 (no friendships), yet it felt uncompleted.

MKDA was really serious, but had so many little humor elements that it didn’t feel that serious at all. MKD...the same.

Making the game realistic is cool, BUT NOT 100% realistic, it still has to keep the fantasy/unrealistic elements that makes us love Mk, the magic, the mithology, etc.
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ironsmoke
01/06/2006 09:41 PM (UTC)
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mk has always had humor, look at jonny cage's "ball breaker.", i MISS that move! it was PRICESS! grin
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GoatsAreCool
01/06/2006 09:50 PM (UTC)
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I'd like them to aim for photorealistic characters, and for gritty, realistic animation. MK isn't totally serious though- it's a bit like a splatter film. I love the OTT blood curdling screams and gallons of blood spraying out all over the place.
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