Mk7 Fighting Engine Idea!!! (PlZ ReAd!) Pics Inside
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posted11/23/2004 02:10 AM (UTC)by
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JoRdANMan
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02/09/2003 11:38 AM (UTC)
I was thinking about Mk7 and what they could do to make it better and then I came up with this. A new brutal fighting system, that’s a little like MkD/Das, just a lot more bloody and realistic. Ok so here it is

• Fighting Styles - You now only have 2 fighting styles, a hand-to-hand style and a weapon which should be super fast, like running around, quick jabs and stuff like that. Also some hand-to-hand kombat can hit pressure points, which can slow you down or hurt you badly. Also if holding something that you picked up from the stage, switching your style out of it, will throw the item at the opponent, or drop it if to heavy.
• Stages – I think that the stages should be similar to the MkD stages (multi floors, death traps...) Only when you say get knocked threw something like glass, you can pick up a piece of glass and fight with that leaving cuts and scratches all over the person. Or you could pick up and piece of wood from the floor you just got knocked threw. Then lastly, the stages should have things like maybe a pole, and if your back is to the pole you can hit (Back, Back) and your fighter will grab the pole with their hands and swing around it kicking the person in the chest, sending them flying.
• Grapples – When close to someone you can hit the grapple button, which will make you grab them or something real fast. Who ever you are doing this to can wiggle the right analog stick, which can maybe break them out of it. While you hit up, down, left, or right, on the left analog stick which can do a number of things (See controller picture below). Or if near a danger zone (breakable wall, floor, bed of glass...) It will automatically do it for you when you go into grapple (Unless they break out of it). You can also do this if near a death trap, but you can only use the grapple to put them in a death trap if they are already badly damaged (So it won’t become annoying). Grapples will be just how they are in MkD, nice and quick, don’t get it confused with a grapple like in a wrestling game, it should be much faster.
• VERY IMPORTANT Life Bars – There wont be anymore horizontal life bars, but a picture of each of you limbs like a wrestling game (See picture below) There are no longer 2 rounds just one, just one fight to the death. When one body part gets to beat up, you will start to hunch and move slower, or to the point when you will crawl on the ground (Like in Re:O). In situations like this you can step on their head while they try to grab your ankles. Or say if you’re still standing up and your arm is at its worst and you get put into a grapple and sum1 does something to your arm, then they might do a character specific way of ripping them off or a way to just kill you if say it were your cheat or head. That will end the one round when you finally kill the other person.
• Combos – The combos will help to damage each part of the opponent, depending on where you hit them. No more pop up attacks though, or bouncing on the ground, because you know everyone isn’t made of rubber lol. They should be quick jabs to the chest, then maybe a quick punch to the face. A cool idea I thought of is, maybe you can trip someone, and then quickly you jump on them and the ground and keep punching.

Pictures (Sry im having troubles with pictures Copy+Paste link 4 now)
http://img.photobucket.com/albums/v109/jordanman/controller.gif
http://img.photobucket.com/albums/v109/jordanman/life.gif

I have a million more things I could say. I think that this would be a cool nice change for Mortal Kombat that was always needed. It would be nice and fresh, and will make it stand out from every other fighting game. If anyone has any other ideas that you could add to this, that would be awesome. Thx so much who ever got this far into reading this post; I hope that Boon might consider some of my ideas. THX!


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queve
11/20/2004 04:27 PM (UTC)
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It all sounds very interesting to me. smile Give some more ideas-
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
11/20/2004 04:49 PM (UTC)
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i like these ideas. I'm not sure if I could handle the removal of rounds, but it'd be nice to try out. Great thread!
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Shyriu
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I am awesome.

11/21/2004 05:56 AM (UTC)
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It'b be nice, I don't agrre with all of it, but I say you did a good job finding them and they are worth taking in mind.
Good job.
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JoRdANMan
11/22/2004 11:18 PM (UTC)
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Shyriu Wrote:
It'b be nice, I don't agrre with all of it, but I say you did a good job finding them and they are worth taking in mind.
Good job.

Thx for u guys feedback. And i dont mean this should be the exact game, just i hope that the Mk team could take some ideas and work off of them. smile
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krackerjack
11/23/2004 02:10 AM (UTC)
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JoRdANMan Wrote:
I was thinking about Mk7 and what they could do to make it better and then I came up with this. A new brutal fighting system, that’s a little like MkD/Das, just a lot more bloody and realistic. Ok so here it is



Erm...I can't really see how this is like MKDA's at all.

Anyway, there are interesting ideas there, but I don't think many of them suit the style of MK.
I really don't think any attacks need to come out faster than they do now, or we'll end up with instant attacks with no animations at all.

The throw system sounds pretty interesting, but just a bit too...what's the word...generic I guess...sorta. It sounds like it would really slow the action down and become a chore after a while, much like that collision thing did in that DBZ game where you had to rotate the sticks as fast as possible to gain the upper hand. I think the only way this could work was if it all went down really fast, but that brings up another problem regarding the difficulty of throw escapes. Throw escapes shouldn't be limited only to players with an insanely fast reflex, so that limits things again. I'm sure there's some way to make it all work, but I don't think that particular system would work too well in MK, it just doesn't flow well enough.

I quite like your pressure point idea, but I don't see how limiting a characters speed would be fair. Maybe characters could slowly lose life or something like MKDA's impales...

Which brings me to the damage idea.
The reason that system works in Smackdown, is because it creates weakness. In MK, the purpose isn't to soften up your opponent to defeat him more easily, the purpose is to pretty much kill him (yes we all know "Mortal Kombat isn't about death ra ra ra", that's bullshit. It is about death, because if it wasn't, it wouldn't sell, and none of us would have started playing it to begin with).

Now, that concept only applies to certain submission holds in Smackdown, it doesn't actually affect the gameplay in terms of what's available to you to inflict damage on the opponent, or the speed at which a character moves (although it does occasionaly see the player stunned, but that isn't relevant here).
If you take that concept and apply it to a game in which you have to kill each other, it affects the gameplay dramatically, because once your right arm is unusable, bam, there goes your spear, which means most of your combos go out the window too (just an example). Lets say you're fighting somebody using taekwondo, and you severly damage their left leg. You remove 80 percent of their attacks, and that's it, game over.

How would head damage work?
If you move slower and have less power with leg damage, what's going to happen to your head?
You can't "soften up" somebody's head. Once you take big head damage, you don't hunch over or move slower, you die.
Having head damage is pretty much equal to having a life bar, because at the end of the day that's really all that's going to matter.
Again, you can't soften up somebody's head for a ko or kill. It either is, or it isn't.
I just don't think this could work in MK. In fact, I don't think the concept of limb specific damage directly affecting gameplay can work in any serious fighter.

One fighting style and one weapon style is good.

I quite like your ideas, but I think they're just a bit too systematic and methodical for what MK is. The same gameplay tactis for each character, just with different animations.
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