KAK, Arena, and Other Ideas:
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posted04/27/2007 07:19 PM (UTC)by
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coleyok
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02/04/2007 03:12 AM (UTC)
KAK:
When you choose a style it should increase/decrease the attack/defensive/mobility power of specific moves. Like the crane stance should increase the attack power and speed of kicks while lowering the attack power and speed of punches. Also styles should have their own unique moves, such as with the Wrestling Style should have grappling moves for more then just the throw button, but instead X, B, A, or Y on the xbox consoles. There should also be some variations of different stances like the dragon stance (Such as high, low, medium, and wide stance). I would like to see some more original Special Move sets which copy all of the Mortal Kombat characters moves from the old and new games (For those of you wishing to create another Subzero or Reptile) as well as other preset moves.

Kreate a Fatality:
The Kreate a Fatality is often boring in MKA, so why not have characters like Scorpion using his spear to rip the limbs from the opponent or using his fire breath using the Kreate a Fatality system from MKA?


Health Bar:
A character’s health bar starts at green and goes all the way too black indicating how badly a character can be damaged. Once at a green health bar you take normal damage and cannot get your bones broken or be the victim of an Auto Fatality. Secondly, once you are at yellow health bar you take 5% extra damage from all attacks. A character can render the opponents arms or legs useless by using a Bone Breaker Move once the opponents health bar is in the orange health bar. All attacks targeted on this broken body part do an extra 5% damage. If a character enters the red zone he or she takes an extra 10% damage from all attacks. And finally I a character enters the Fatality Bar the opponent may perform a Fatality during the fight even though the announcer did not say “FINISH HIM/HER!” If the black bar is depleted then the character is K.Oed.


Arena:
When a character falls into a Death Trap there should be a mini-game so that the character that was hit into the death trap may escape. The lower the characters health bar the more difficult it will be to escape. The other character that hit the opponent into the death trap may also play a mini-game to make sure the Death Trap kills the opposing character.


So what do you all think?
sadconfusedfurioussleep
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.
04/16/2007 04:54 PM (UTC)
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Not bad, but the the escape thing for the stage fatality doesn't make much sense.

That's like the narrator saying "FINISH HIM/ HER!", and the loser does the fatality. confused
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nastynate
04/16/2007 11:53 PM (UTC)
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yeah I like the idea of not being able to be thrown into death traps unless health is really low, but the whole "mini game" death trap escape doesnt really make sense
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cameron-archer
04/27/2007 06:19 PM (UTC)
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ur idea for kak is great mini game thing is gay thats like hara kiris fatalities that s great 2
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nastynate
04/27/2007 07:19 PM (UTC)
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somewhere an english teacher is crying
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