i dont see whats so hard about this stuff........
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i dont see whats so hard about this stuff........
i dont see why you could have both the original fatalities and the create a fatality system, just do the combination on 11 or beforehand or even somewhere in between but why not? and then you could have some sort of fatality selection for created characters, at least let the use transitions and there weapons, because really why cant they?
and wouldnt it have been easier to wait until the wiis online thing was ready and then release the game?
and why o why cant you create heavy characters? [goro etc.]
and change the combo list so its not just square, square, triangle etc. all the time?
theyre not particularly hard thing to include execpt for maybe creating heavy characters................ but yeah........... why not? not having their own fatalities makes all the characters seem the same, i at least this is fixed in the next mk
and wouldnt it have been easier to wait until the wiis online thing was ready and then release the game?
and why o why cant you create heavy characters? [goro etc.]
and change the combo list so its not just square, square, triangle etc. all the time?
theyre not particularly hard thing to include execpt for maybe creating heavy characters................ but yeah........... why not? not having their own fatalities makes all the characters seem the same, i at least this is fixed in the next mk
Shinnok-fan64 •06/19/2007 06:02 PM (UTC) •
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well they didn't do that mainly for two reasons.....
1. Time was a issue with MKA, and giving each character a original fatalitiy and KAf would take a exteremly long time. Also, after a while the fatalities would probably suck.
2. Space was a issue because they wanted all those minigames that are spaceconsuming. They didn't have enough on the game to give everyone their own fatalities.
hope that answers your question.
1. Time was a issue with MKA, and giving each character a original fatalitiy and KAf would take a exteremly long time. Also, after a while the fatalities would probably suck.
2. Space was a issue because they wanted all those minigames that are spaceconsuming. They didn't have enough on the game to give everyone their own fatalities.
hope that answers your question.
coolio548 •06/19/2007 09:29 PM (UTC) •
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Firstly, you are new here so remember these things.
Read the FAQ, at the top of your page.
Also, read the HTML FAQ
Which are the basic facts that you need to know.
This is in the wrong forum this should go in Armageddon, or overall, but these are interesting things that show how Midway doesn't always think it all out before they think of what to do.
Read the FAQ, at the top of your page.
Also, read the HTML FAQ
Which are the basic facts that you need to know.
This is in the wrong forum this should go in Armageddon, or overall, but these are interesting things that show how Midway doesn't always think it all out before they think of what to do.
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