Features from the CLASSIC MKs that should return for MK7...
Mortal Kombat X
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Features from the CLASSIC MKs that should return for MK7...
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posted04/05/2005 09:06 AM (UTC)bykrsx66I've seen lots of mentions in posts about how the current MK's don't resemble the classic MK's enough, that although they have some nostalgia, there really should be more...
Well I'm wondering what kind of minor things you guys miss from the classic games that you would like to see return in MK7?
Here is my list:
- Have the two fighter's bow to each other before the fight (MK4)
I thought that was awesome in MK4/MKG. I think a bow or some sort of show of repsect to the opponent would be great after the camera zooms into the begining of the fight. Perhaps honourable fighter's (Kung Lao, Scorpion etc) would bow, and fighter's like Shang would insult the opponent...(like Shao Kahn in MK2)
- Have the Pit Death 'continue screen' (MK4)
I just think it was cool
- The announcer says BOTH "Flawless Victory" AND "FATALITY" after both are achieved. (MK1, 2, 3/umk3/mkt)
The last game where it announced both those phrases if you achieved both was MKT. I dunno why from MK4 on if you got a Flawless Victory and Fatality it only announces "Fatality". I know when I played online after I'd got a Flawless Victory against my opponent in Rd 2 or 3, sometimes I wouldn't Fatality on purpose just to hear "Flawless Victory" But the Fatality adds insult to injury, so I wanna hear both phrases at the end of the match again!
Oh and "Double Flawless Victory" (MK1, 2) would be nice too...
- Stage Fatalities (MK1, 2, 3, 4)
Death Traps are great, but some match-ending specific deaths would be cool to go along with the regular in-game traps. I think the Kombat Tomb / MK4 Goro's Lair and perhaps the Prison Fan would be best, along with plenty of new ones.
- Mercies (MK3/umk3/mkt)
These were cool imo. Would be fun for online and like they were in MK3, great to pull against your friends...so you can kill em some more, and then tell 'em how much they suck
- Leg / Arm / Bone breakers (MK4)
Should replace those awfuly abused throws in MKD. Plus they were funny, but sickening at the same time. Definitely something good that should return.
- The ability to be able to pick up your opponents weapon and use it against them (MK4)
Well, it's something that kinda annoys me in MKDA and MKD, that ur character will never drop their weapon. But then again it was too easy to get knocked out of ur hands in MK4. So perhaps if you stay in weapon stance too long (ala Kenshi and his sword in MKD) after a certain amount of damage is inflicted, they drop their weapon. Then the opponent can grab it, opening up a whole new set of combo possibilities fo the opponent that picked up the dropped weapon. This would also benefit those who are good with many character's...
- Things around the arena that can be thrown (MK4)
I'm not sure about this, but if done correctly (not like MK4/MKG) then I suppose it could be ok. But perhaps logical things, unlike giant boulders etc. I haven't really thought about this feature returning, but if considerable thought went into it, it has the potential to be good.
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So those are some of the things I miss from the classics and would like to see return... What would you like to see return?
Well I'm wondering what kind of minor things you guys miss from the classic games that you would like to see return in MK7?
Here is my list:
- Have the two fighter's bow to each other before the fight (MK4)
I thought that was awesome in MK4/MKG. I think a bow or some sort of show of repsect to the opponent would be great after the camera zooms into the begining of the fight. Perhaps honourable fighter's (Kung Lao, Scorpion etc) would bow, and fighter's like Shang would insult the opponent...(like Shao Kahn in MK2)
- Have the Pit Death 'continue screen' (MK4)
I just think it was cool
- The announcer says BOTH "Flawless Victory" AND "FATALITY" after both are achieved. (MK1, 2, 3/umk3/mkt)
The last game where it announced both those phrases if you achieved both was MKT. I dunno why from MK4 on if you got a Flawless Victory and Fatality it only announces "Fatality". I know when I played online after I'd got a Flawless Victory against my opponent in Rd 2 or 3, sometimes I wouldn't Fatality on purpose just to hear "Flawless Victory" But the Fatality adds insult to injury, so I wanna hear both phrases at the end of the match again!
Oh and "Double Flawless Victory" (MK1, 2) would be nice too...
- Stage Fatalities (MK1, 2, 3, 4)
Death Traps are great, but some match-ending specific deaths would be cool to go along with the regular in-game traps. I think the Kombat Tomb / MK4 Goro's Lair and perhaps the Prison Fan would be best, along with plenty of new ones.
- Mercies (MK3/umk3/mkt)
These were cool imo. Would be fun for online and like they were in MK3, great to pull against your friends...so you can kill em some more, and then tell 'em how much they suck
- Leg / Arm / Bone breakers (MK4)
Should replace those awfuly abused throws in MKD. Plus they were funny, but sickening at the same time. Definitely something good that should return.
- The ability to be able to pick up your opponents weapon and use it against them (MK4)
Well, it's something that kinda annoys me in MKDA and MKD, that ur character will never drop their weapon. But then again it was too easy to get knocked out of ur hands in MK4. So perhaps if you stay in weapon stance too long (ala Kenshi and his sword in MKD) after a certain amount of damage is inflicted, they drop their weapon. Then the opponent can grab it, opening up a whole new set of combo possibilities fo the opponent that picked up the dropped weapon. This would also benefit those who are good with many character's...
- Things around the arena that can be thrown (MK4)
I'm not sure about this, but if done correctly (not like MK4/MKG) then I suppose it could be ok. But perhaps logical things, unlike giant boulders etc. I haven't really thought about this feature returning, but if considerable thought went into it, it has the potential to be good.
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So those are some of the things I miss from the classics and would like to see return... What would you like to see return?
DeathScepter •03/03/2005 01:18 AM (UTC) •
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good points you do have.
Death Traps are okay, but I really prefer Stage Fatalities. Too many of the Death Traps have the "explosion" effect I don't really care for anyhow...
I think stage objects should return as well... but of course, realistic things. Here are a few ideas I have:
Bottom of the Pit
-Severed heads
-Dismembered limbs
-Loose floor spikes which can be pulled out of the ground and weilded as a stage weapon
Lin Kuei Temple/other Ice Stage
-Snow can be thrown in clumps or kicked into the opponents' faces
-Ice
-Icicles could be broken off and weilded as weapons, but are breakable after several hits
Slaughterhouse
-Bones (femurs could be used in as a weapon stance)
-Meat (not the character :> )
-Sawdust should be present on the floors in some areas - could be kicked into eyes for a temporary blinding effect
-Blood (same as above, also can reduce traction)
Lung Hai Temple
-Fishing equipment (Rods, Anchors - Hooks could be weilded as weapons)
Dead Pool
-Chains that hang from ceiling could be push and pulled
-Acid could be handled and thrown (Would hurt the player, but have a blinding effect on the opponent if it connected - giving P1 a chance for free hits)
I think stage objects should return as well... but of course, realistic things. Here are a few ideas I have:
Bottom of the Pit
-Severed heads
-Dismembered limbs
-Loose floor spikes which can be pulled out of the ground and weilded as a stage weapon
Lin Kuei Temple/other Ice Stage
-Snow can be thrown in clumps or kicked into the opponents' faces
-Ice
-Icicles could be broken off and weilded as weapons, but are breakable after several hits
Slaughterhouse
-Bones (femurs could be used in as a weapon stance)
-Meat (not the character :> )
-Sawdust should be present on the floors in some areas - could be kicked into eyes for a temporary blinding effect
-Blood (same as above, also can reduce traction)
Lung Hai Temple
-Fishing equipment (Rods, Anchors - Hooks could be weilded as weapons)
Dead Pool
-Chains that hang from ceiling could be push and pulled
-Acid could be handled and thrown (Would hurt the player, but have a blinding effect on the opponent if it connected - giving P1 a chance for free hits)
krsx66 •03/03/2005 07:09 PM (UTC) •
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Thanks DeathScepter.
I like your ideas Crow.
Pit Bottom:
think being able to throw severed heads of dead warriors at your opponent would be both awesome and grim. This is the kind of humour MK should return to, not Bo Rai Cho farting...The loose spikes as weapons is a cool idea too, definitely something I'd like to see.
Same goes for your Ice stage ideas, using broken ice as a weapon. After reading that, I thought they could use the Kombat Tomb / Goro's Lair (mk4) stage fatality in a future ice stage. Icicles could hang from the ceiling as stalagtites and the opponent could be impaled onto them after the match. That way they could make a stage out of the "Ice Caves" Frost goes on about in MKD's konquest...
The sawdust to incapacitate the enemy is a nice touch too, same with the acid in the Deadpool. I'd love to pull the old acid in the eye against my enemy Plus you get injured a little bit, but imobolize your opponent at the same time - so it's worth the damage. Boon has said how he always liked setting up for a free hit, so incapactiating moves using the arena would be a worthwhile addition.
Oh and for the Lung Hai Temple, if my fighter were close enough I'd like to be able to kick one of the rowers into the water and steal his paddle to use against my enemy. Then in the background we could see the rower floundering in the water for a bit, then get eaten by the water dragon The more rowers that are kicked / knocked off, the slower the platform revolves and if they all get knocked into the water, it stops rotating. I think it'd be possible on the PS3...
I kinda went off topic a bit...so here are some other things I'd like to see return:
Air fireballs, backwards somersaults, air throws and roundhouses. Defintely need some classic gameplay return, the addition of the uppercuts was a good one for MKD, so lets not stop there...
Hidden character's you can fight against. Reptile, Noob, Smoke (MK2 and 3) and Jade were awesome - imagine if you had done something specific (like double flawless + fatality with no blocking and on MAX difficulty) in the Portal Stage in MKDA and you were transported to the Lava Shrine - or even cooler, a 3D version of the Pit 2 - to fight Blaze, who was incredibly tough to beat! I think that would been awesome...
A feature of MKDA that should return is the escape flips. Frost, Shang, Cyrax - they all had such cool escapes. The taunts were nice too.
Friendships could be good if they returned, at least they were humorous - I wouldn't mind seeing 'em back at all. Same goes for the Brutalities if they were revamped and not so lame...
I like your ideas Crow.
Pit Bottom:
think being able to throw severed heads of dead warriors at your opponent would be both awesome and grim. This is the kind of humour MK should return to, not Bo Rai Cho farting...The loose spikes as weapons is a cool idea too, definitely something I'd like to see.
Same goes for your Ice stage ideas, using broken ice as a weapon. After reading that, I thought they could use the Kombat Tomb / Goro's Lair (mk4) stage fatality in a future ice stage. Icicles could hang from the ceiling as stalagtites and the opponent could be impaled onto them after the match. That way they could make a stage out of the "Ice Caves" Frost goes on about in MKD's konquest...
The sawdust to incapacitate the enemy is a nice touch too, same with the acid in the Deadpool. I'd love to pull the old acid in the eye against my enemy Plus you get injured a little bit, but imobolize your opponent at the same time - so it's worth the damage. Boon has said how he always liked setting up for a free hit, so incapactiating moves using the arena would be a worthwhile addition.
Oh and for the Lung Hai Temple, if my fighter were close enough I'd like to be able to kick one of the rowers into the water and steal his paddle to use against my enemy. Then in the background we could see the rower floundering in the water for a bit, then get eaten by the water dragon The more rowers that are kicked / knocked off, the slower the platform revolves and if they all get knocked into the water, it stops rotating. I think it'd be possible on the PS3...
I kinda went off topic a bit...so here are some other things I'd like to see return:
Air fireballs, backwards somersaults, air throws and roundhouses. Defintely need some classic gameplay return, the addition of the uppercuts was a good one for MKD, so lets not stop there...
Hidden character's you can fight against. Reptile, Noob, Smoke (MK2 and 3) and Jade were awesome - imagine if you had done something specific (like double flawless + fatality with no blocking and on MAX difficulty) in the Portal Stage in MKDA and you were transported to the Lava Shrine - or even cooler, a 3D version of the Pit 2 - to fight Blaze, who was incredibly tough to beat! I think that would been awesome...
A feature of MKDA that should return is the escape flips. Frost, Shang, Cyrax - they all had such cool escapes. The taunts were nice too.
Friendships could be good if they returned, at least they were humorous - I wouldn't mind seeing 'em back at all. Same goes for the Brutalities if they were revamped and not so lame...
red_dragon •03/03/2005 08:01 PM (UTC) •
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I would much rather see pit fatalities return than death traps. Knock them into the pit at the end. Imo, there's something really lame about coming close to beating someone, only to take one hit that kills as a result of the trap. Even lamer, since they take the impact of fatalities away, gory death in round 1, back to life in round 2.
The next MK badly needs some sort of dash. I wouldn't bring the run button back, but some sort of way to move faster is needed.
I loved little things like reversals, dodges, taunts and power ups that each character had in MKDA. These should come back, maybe with some new things, as they helped make each character that little bit more different.
Test Your Might, along with a couple of new bonus games.
Each character having their own, different win pose.
I might be alone here, but I quite liked Friendships. There were some great ones (Johnny's autograph) and unlike Babalities and Brutalities, every character had their own personal Friendship move.
Things best left forgotten are Animalities, Brutalities and the MK4/MKG method of taking a weapon out.
The next MK badly needs some sort of dash. I wouldn't bring the run button back, but some sort of way to move faster is needed.
I loved little things like reversals, dodges, taunts and power ups that each character had in MKDA. These should come back, maybe with some new things, as they helped make each character that little bit more different.
Test Your Might, along with a couple of new bonus games.
Each character having their own, different win pose.
I might be alone here, but I quite liked Friendships. There were some great ones (Johnny's autograph) and unlike Babalities and Brutalities, every character had their own personal Friendship move.
Things best left forgotten are Animalities, Brutalities and the MK4/MKG method of taking a weapon out.
TheMkGeek •03/03/2005 08:21 PM (UTC) •
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red_dragon Wrote:
I would much rather see pit fatalities return than death traps. Knock them into the pit at the end. Imo, there's something really lame about coming close to beating someone, only to take one hit that kills as a result of the trap. Even lamer, since they take the impact of fatalities away, gory death in round 1, back to life in round 2.
I would much rather see pit fatalities return than death traps. Knock them into the pit at the end. Imo, there's something really lame about coming close to beating someone, only to take one hit that kills as a result of the trap. Even lamer, since they take the impact of fatalities away, gory death in round 1, back to life in round 2.
This is a good idea, but I like the Death Traps as well, so why not incorporate both into the game some how. Like some locals will have Pit Fatalities, while others will have Death Traps.
red_dragon Wrote:
The next MK badly needs some sort of dash. I wouldn't bring the run button back, but some sort of way to move faster is needed.
The next MK badly needs some sort of dash. I wouldn't bring the run button back, but some sort of way to move faster is needed.
Agreed!
red_dragon Wrote:
I loved little things like reversals, dodges, taunts and power ups that each character had in MKDA. These should come back, maybe with some new things, as they helped make each character that little bit more different.
I loved little things like reversals, dodges, taunts and power ups that each character had in MKDA. These should come back, maybe with some new things, as they helped make each character that little bit more different.
Cool idea!
red_dragon Wrote:
Test Your Might, along with a couple of new bonus games.
Test Your Might, along with a couple of new bonus games.
I want to see Test Your Might and Test Your Sight back again, those are fun, and I think they should keep Chess, and Puzzle Kombat from MK D, cause those were fun.
red_dragon Wrote:
Each character having their own, different win pose.
Each character having their own, different win pose.
Yeah, this would be cool! But they'd have to go with whatever style you're in, for example, if you've got a weapon, include it into the pose some way! Kinda sounds lame I know, but you get the idea.
red_dragon Wrote:
I might be alone here, but I quite liked Friendships. There were some great ones (Johnny's autograph) and unlike Babalities and Brutalities, every character had their own personal Friendship move.
I might be alone here, but I quite liked Friendships. There were some great ones (Johnny's autograph) and unlike Babalities and Brutalities, every character had their own personal Friendship move.
Yeah, I liked those also, but they could be a little better done than they were orginially done. Like keep Johny Cage's autograph, but chance some of the other ones, like Scorpion's.
red_dragon Wrote:
Things best left forgotten are Animalities, Brutalities and the MK4/MKG method of taking a weapon out.
Things best left forgotten are Animalities, Brutalities and the MK4/MKG method of taking a weapon out.
I like the Brutalities, but I hope they don't put in the Animalities, or the Babailites, cause those were lame.
Personally, I miss the Asian-themed character select music. I don't think the recent games have as good of selection music as games such as MK2.
On the same topic, I miss the versus screens and the poses when you select your character. Not that the information displayed in MK:DA+MK:D is bad, but I would rather see the character in their fighting style and do a pose when you select them along with the information.
On the same topic, I miss the versus screens and the poses when you select your character. Not that the information displayed in MK:DA+MK:D is bad, but I would rather see the character in their fighting style and do a pose when you select them along with the information.
krsx66 •03/04/2005 04:20 AM (UTC) •
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Good points red_dragon, I agree with everything you said with the exception of the part about Brutalities. Like MKGeek I think if they were redone properly they could be cool.
Man! Exactly, as I've been recording MK1 combos recently and the music really adds to the theme of the game. MKD's music, although good in specfic places, really doesn't have that 'ancient tournament / conflict' feel. It's too industrial, and not mystical enough. And the 2nd points are both things I really miss too. The verses screens were cool, imagine if on the next set of consoles we get the character's we selected doing a kata or something before we get to the fight! And I liked the winning pose when you select your character too. Scorpion's umk3 is just crazy, and each fighter would look hype if they had their own individual pose now after you select them or after they win...
~Crow~ Wrote:
Personally, I miss the Asian-themed character select music. I don't think the recent games have as good of selection music as games such as MK2.
On the same topic, I miss the versus screens and the poses when you select your character. Not that the information displayed in MK:DA+MK:D is bad, but I would rather see the character in their fighting style and do a pose when you select them along with the information.
Personally, I miss the Asian-themed character select music. I don't think the recent games have as good of selection music as games such as MK2.
On the same topic, I miss the versus screens and the poses when you select your character. Not that the information displayed in MK:DA+MK:D is bad, but I would rather see the character in their fighting style and do a pose when you select them along with the information.
Man! Exactly, as I've been recording MK1 combos recently and the music really adds to the theme of the game. MKD's music, although good in specfic places, really doesn't have that 'ancient tournament / conflict' feel. It's too industrial, and not mystical enough. And the 2nd points are both things I really miss too. The verses screens were cool, imagine if on the next set of consoles we get the character's we selected doing a kata or something before we get to the fight! And I liked the winning pose when you select your character too. Scorpion's umk3 is just crazy, and each fighter would look hype if they had their own individual pose now after you select them or after they win...
TheMkGeek •03/05/2005 03:40 AM (UTC) •
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~Crow~ Wrote:
On the same topic, I miss the versus screens and the poses when you select your character. Not that the information displayed in MK:DA+MK:D is bad, but I would rather see the character in their fighting style and do a pose when you select them along with the information.
On the same topic, I miss the versus screens and the poses when you select your character. Not that the information displayed in MK:DA+MK:D is bad, but I would rather see the character in their fighting style and do a pose when you select them along with the information.
How about when you're at the character select screen, you highlight a character, and information on that character (fighting styles, etc.) comes up on the side of the screen, and the character does a few poses. You select the character you want, and to take an idea from WWE Smackdown:HCTP, at the versus screen, your character and the cpu-controlled character do poses in front of the background you'll be fighting in, they freeze into a pose, then it moves to the match?!
krsx66 •03/20/2005 04:59 PM (UTC) •
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TheMkGeek Wrote:
How about when you're at the character select screen, you highlight a character, and information on that character (fighting styles, etc.) comes up on the side of the screen, and the character does a few poses. You select the character you want, and to take an idea from WWE Smackdown:HCTP, at the versus screen, your character and the cpu-controlled character do poses in front of the background you'll be fighting in, they freeze into a pose, then it moves to the match?!
~Crow~ Wrote:
On the same topic, I miss the versus screens and the poses when you select your character. Not that the information displayed in MK:DA+MK:D is bad, but I would rather see the character in their fighting style and do a pose when you select them along with the information.
On the same topic, I miss the versus screens and the poses when you select your character. Not that the information displayed in MK:DA+MK:D is bad, but I would rather see the character in their fighting style and do a pose when you select them along with the information.
How about when you're at the character select screen, you highlight a character, and information on that character (fighting styles, etc.) comes up on the side of the screen, and the character does a few poses. You select the character you want, and to take an idea from WWE Smackdown:HCTP, at the versus screen, your character and the cpu-controlled character do poses in front of the background you'll be fighting in, they freeze into a pose, then it moves to the match?!
I like that. I'd like to see them doing a kata when you've highlighted them or perhaps a couple of moves from each fighting style. So for Scorpion (MKDA), he'd do some Hapkido movements, then switch to some Pi Gua movements, then pull out his Katana and do some funky stuff with that...
I like you idea of the VS screen too. I think it would be cool if we saw the combatants prepare for the fight in the arena as we are zooming in to get started. Squaring off and going through a routine (though they should have numerous routines, so the don't get repetative) and then finishing in their fighting stance, ready to battle. Cool ideas MKGeek!
Definatley the little trinckets that came with the classic Mortal Kombat game such as the comments made towards your performance during a fight. Such as Shao Kahn's saying "Superb!" or "Outstanding"
Also, Dan Forden popping up and yelling "Toasty!" should definatley come back.
Another thing I would like to return from the classic Mortal Kombat's is the specific requirements you have to achieve during a fight to enable you to fight a hidden character. Mortal Kombat had it and MK2 was loaded with it.
Also, Dan Forden popping up and yelling "Toasty!" should definatley come back.
Another thing I would like to return from the classic Mortal Kombat's is the specific requirements you have to achieve during a fight to enable you to fight a hidden character. Mortal Kombat had it and MK2 was loaded with it.
GraveDigger •03/22/2005 06:29 AM (UTC) •
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I personally really thought that MK:D was great. The story and feel of the game really felt climatic. The music adds to this. The old, Oriental-themed music just felt to soft-hearted.
But i do miss some of the things that made MK a classic... Namely the hidden characters like Reptile and Smoke. Though unlike those game, They should be unlockable once you beat them or something.
I even like Death Traps more than Stage Fatalities... Though we should be able to knock them into the Death Traps after the fight is over. The Death Traps just make the fights more nerve wracking at times.
It may sound dorky, But i kinda miss Friendships. Oh... "Run" should come back too.
But i do miss some of the things that made MK a classic... Namely the hidden characters like Reptile and Smoke. Though unlike those game, They should be unlockable once you beat them or something.
I even like Death Traps more than Stage Fatalities... Though we should be able to knock them into the Death Traps after the fight is over. The Death Traps just make the fights more nerve wracking at times.
It may sound dorky, But i kinda miss Friendships. Oh... "Run" should come back too.
TheMkGeek •03/23/2005 01:43 AM (UTC) •
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Grizzle Wrote:
Definatley the little trinckets that came with the classic Mortal Kombat game such as the comments made towards your performance during a fight. Such as Shao Kahn's saying "Superb!" or "Outstanding"
Also, Dan Forden popping up and yelling "Toasty!" should definatley come back.
Another thing I would like to return from the classic Mortal Kombat's is the specific requirements you have to achieve during a fight to enable you to fight a hidden character. Mortal Kombat had it and MK2 was loaded with it.
Definatley the little trinckets that came with the classic Mortal Kombat game such as the comments made towards your performance during a fight. Such as Shao Kahn's saying "Superb!" or "Outstanding"
Also, Dan Forden popping up and yelling "Toasty!" should definatley come back.
Another thing I would like to return from the classic Mortal Kombat's is the specific requirements you have to achieve during a fight to enable you to fight a hidden character. Mortal Kombat had it and MK2 was loaded with it.
YES, YES, OH GOD YES!! I loved all that, hopefully Midway will at least have Forden pop up and say toasty, and Shao Kahn's sayings should be back to. Who voiced Shao Kahn, was it Forden, or maybe Boon?
Baraka407 •03/23/2005 04:47 AM (UTC) •
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The Asian Theme: MK1 did a really good job of making the game seem like Enter the Dragon, and I dug that, but with the exception of a few arenas, the games now seem to be more order/chaos, worlds colliding and almost science fiction than martial arts. I kinda wish they'd ditch the multiple realms and head back to Earth...More specifically, Shang Tsung's island, or another type of Asian themed place.
The Versus Screen: I liked in MK1 and MK2 how they had the full pictures of characters at the versus screen. Of course they did this in other games, but I preferred it without all of the code stuff. I'd like to see an animated versus page, kinda like Killer Instinct, where the characters flex or shadowbox or the ladies toss thier hair etc as the versus screen appears. Kinda like what others have talked about with the Smackdown game.
The voices: I also miss the "Outstanding!" and "Excellent" etc. But the main thing I miss is the MK2 voice. I'd take the MK1 voice also, but man, I can't stand the MK:DA/MK:D voice at the select screen and everywhere else. It sounds like he's straining to take a crap or something (Grrrr Finish Him Aaarg *plop*) Okay I guess that wasn't necessary, oh well.
Real hidden characters: I know that this isn't subtle, but if there is going to be a total cast of 24, how about having the cast start at 18, with two question marks and four secret characters that aren't found out before the game is released? Then maybe leak a picture online or something one after the other. My point is that I miss the hidden characters. I miss them peaking out from behind trees, daring me to find them. I miss question marks that have nothing to do with the select screen. I nearly jumped out of my pants the first time I played MK3 and all of a sudden Smoke's face appeared on the select screen, only to disappear. That type of subtle stuff, in addition to the larger gripe.
The Versus Screen: I liked in MK1 and MK2 how they had the full pictures of characters at the versus screen. Of course they did this in other games, but I preferred it without all of the code stuff. I'd like to see an animated versus page, kinda like Killer Instinct, where the characters flex or shadowbox or the ladies toss thier hair etc as the versus screen appears. Kinda like what others have talked about with the Smackdown game.
The voices: I also miss the "Outstanding!" and "Excellent" etc. But the main thing I miss is the MK2 voice. I'd take the MK1 voice also, but man, I can't stand the MK:DA/MK:D voice at the select screen and everywhere else. It sounds like he's straining to take a crap or something (Grrrr Finish Him Aaarg *plop*) Okay I guess that wasn't necessary, oh well.
Real hidden characters: I know that this isn't subtle, but if there is going to be a total cast of 24, how about having the cast start at 18, with two question marks and four secret characters that aren't found out before the game is released? Then maybe leak a picture online or something one after the other. My point is that I miss the hidden characters. I miss them peaking out from behind trees, daring me to find them. I miss question marks that have nothing to do with the select screen. I nearly jumped out of my pants the first time I played MK3 and all of a sudden Smoke's face appeared on the select screen, only to disappear. That type of subtle stuff, in addition to the larger gripe.
HockeyPlaya •03/23/2005 05:21 AM (UTC) •
About Me
Sticks And Pucks May Break My Nuts, But Body Checks Never Hurt Me
0
red_dragon Wrote:
Things best left forgotten are Animalities, Brutalities and the MK4/MKG method of taking a weapon out.
Things best left forgotten are Animalities, Brutalities and the MK4/MKG method of taking a weapon out.
I agree with you about this but the only animality that should come back is Liu Kang's dragon because to me, its like the dragon fatality goes with Liu Kang and MK and I was really hopin for that in MK:D. I actually hope Friendships return, they were hilarious and they all had a person/custom feel to each character. I think the MK Team should bring back the secret fighters (Reptile, Jade, etc...) and add more secrets into Arcade mode and the fighting modes and not relly so much on the krypt for unlocking secrets. I personally think they should trash Konquest mode all together. IMO It was so tedious and crappy in both MK:DA and MK:D. The MK Team should also try to bring back the speed, setting and feeling of MK1 and MK2 and by that I mean they should bring back the roundhouses, backflips, running/dashing, oriental/mythical/evil music. MK should try to bring the "old school" back to the "new school". I also missed the 'Test Your Might/Sight' mini games in MK:D. I thought those were great in past games. I love ~Crow~ (and others, sorry guys, cant remember who you all are) ideas about the throwing of severed heads and using spikes and other things as stage weapons. Just great ideas all around the board from everybody and the MK Team should really be considering some of these ideas and they should also be listening to their fans.
Peace Out
Keep from the Classics:
1. Test Your Might/Sight etc... mini games.
2. The ability to knock weapons out of warriors' hands (MK4). Also have rocks that can be thrown (also MK4).
3. Movie like endings! (MK4/MKG) Still picture endings are nice, but don't match the cinematic front story.
Maybe a 2-D edition of MK (ala MK3 or UMK3) that can be purchased in the Krypt or as an extra game for the times you want to play old-style kombat.
1. Test Your Might/Sight etc... mini games.
2. The ability to knock weapons out of warriors' hands (MK4). Also have rocks that can be thrown (also MK4).
3. Movie like endings! (MK4/MKG) Still picture endings are nice, but don't match the cinematic front story.
Maybe a 2-D edition of MK (ala MK3 or UMK3) that can be purchased in the Krypt or as an extra game for the times you want to play old-style kombat.
FireBurner •03/26/2005 05:23 AM (UTC) •
0
Well MK 3 is on Midways Arcade classics 2 along with MK 2. As for the knocking the weapons out of your hands I didnt like that it was too annoying. Also, being able to pick things up and throw them at your opponent in MK4 was done in a tacky way IMO. There was too many things to throw and they were designed crappy and they took away too much power not making the fight fun. Love the old shool arenas they did in MK:D and more should be added in the next one. The only thing I didnt like about them in MK:D was they were all perfect squares unlike other arenas. I also like the old music redone. In the living forrest arena they should have made the trees alive again like in MK2.
red_dragon •03/26/2005 03:55 PM (UTC) •
0
HockeyPlaya Wrote:
I agree with you about this but the only animality that should come back is Liu Kang's dragon because to me, its like the dragon fatality goes with Liu Kang and MK and I was really hopin for that in MK:D. I actually hope Friendships return, they were hilarious and they all had a person/custom feel to each character. I think the MK Team should bring back the secret fighters (Reptile, Jade, etc...) and add more secrets into Arcade mode and the fighting modes and not relly so much on the krypt for unlocking secrets. I personally think they should trash Konquest mode all together. IMO It was so tedious and crappy in both MK:DA and MK:D. The MK Team should also try to bring back the speed, setting and feeling of MK1 and MK2 and by that I mean they should bring back the roundhouses, backflips, running/dashing, oriental/mythical/evil music. MK should try to bring the "old school" back to the "new school". I also missed the 'Test Your Might/Sight' mini games in MK:D. I thought those were great in past games. I love ~Crow~ (and others, sorry guys, cant remember who you all are) ideas about the throwing of severed heads and using spikes and other things as stage weapons. Just great ideas all around the board from everybody and the MK Team should really be considering some of these ideas and they should also be listening to their fans.
Peace Out
red_dragon Wrote:
Things best left forgotten are Animalities, Brutalities and the MK4/MKG method of taking a weapon out.
Things best left forgotten are Animalities, Brutalities and the MK4/MKG method of taking a weapon out.
I agree with you about this but the only animality that should come back is Liu Kang's dragon because to me, its like the dragon fatality goes with Liu Kang and MK and I was really hopin for that in MK:D. I actually hope Friendships return, they were hilarious and they all had a person/custom feel to each character. I think the MK Team should bring back the secret fighters (Reptile, Jade, etc...) and add more secrets into Arcade mode and the fighting modes and not relly so much on the krypt for unlocking secrets. I personally think they should trash Konquest mode all together. IMO It was so tedious and crappy in both MK:DA and MK:D. The MK Team should also try to bring back the speed, setting and feeling of MK1 and MK2 and by that I mean they should bring back the roundhouses, backflips, running/dashing, oriental/mythical/evil music. MK should try to bring the "old school" back to the "new school". I also missed the 'Test Your Might/Sight' mini games in MK:D. I thought those were great in past games. I love ~Crow~ (and others, sorry guys, cant remember who you all are) ideas about the throwing of severed heads and using spikes and other things as stage weapons. Just great ideas all around the board from everybody and the MK Team should really be considering some of these ideas and they should also be listening to their fans.
Peace Out
I do agree about Liu Kang's dragon morph (if we really must have Liu back), but don't really count that as an Animality because it was originally a Fatality. Two or three characters that it would make sense to give animal morphs can have them as Fatalities no problem, (like Reptile maybe becoming a giant cobra). But every character having a stupid looking, often illogical animal morph just sucked (Johnny Cage's kangaroo, Scorpion's penguin, Stryker's T Rex, I could go on).
As for old school gameplay, I think that certain aspects of it should be brought back, but not everything. MK needs a good mix of old and new, but I would like to see old style jumping attacks that are actually useful, and a dash movement is badly needed. But I think it should be mixed in with the three style system, and everybody having different sets of basic moves. I hope they scrap Konquest and spend the effort instead on a good fighting engine, because MK is a fighting game. Keeping the beat em ups and adventures games seperate means we'd (hopefully) get two good games, rather than one game with two modes that suck.
ZenMasterMike •04/01/2005 04:30 AM (UTC) •
0
Better Secrets, for me thats one of the things that made MK great was all the hidden shit, and latley the hidden shit has sucked.
Here's my list:
(1) Stage Fatalities/Death Traps.
- I did not like the idea of death traps which ends the round by killing the opponent; it is a plain idea making the game less realistic.
- Classic stage fatalities should come back where u have to do a special move to achieve a stage fatality at the end of the match only.
- Also, the Dead Pool & pits stage fatalities have lost their gore. No good appearance for the skeleton in the Dead Pool. Where are the human pieces under the pits hanging into the spikes?
- Ice temple stage is missing!!!
(2) Friendship & Babality.
- I would like to see again Friendship & Babality from MK2.
(3) Special Moves.
- Some characters lost their classic or main special moves like Kitana has badly lost her infinite fan throws.
(4) Fatalities.
- We have lost the fire feeling in the latest MKs. Why can't we see skeletons anymore after the person is burned to death?????
(5) Test Your Might...
- I would like the return of test your might or something similar/new.
(6) VS Screen...
- Versus screen characters preview should come back in a new way.
(7) More than 1 Opponent.
- Like in MK1, the return of 2 different opponents in the same match would be cool.
(8) Boss & Sub Boss.
- The return of boss and sub-boss monsters but this time the sub-boss should be a female character and the boss a male character. Why not involving them as king and his queen.
(9) Movie Story Endings.
- Like in MK4, I would like to see a short movie preview about each character's story ending.
(10) Stage Weapons.
- It is a good idea to have a stage weapon but unfortunately in MK6 the stage weapons were useless.
(11) Flawless & Double Flawless.
- Flawless victory should be mentioned with the Fatality title. Also, double flawless is missing and should return for MK7.
(12) Comments.
- The boss or narrator's comments voice doesn't exist anymore. It means that I want the return of the narrator's sound giving compliments to the player's winning move like in Mk2...(For example: superb, excellent...).
(1) Stage Fatalities/Death Traps.
- I did not like the idea of death traps which ends the round by killing the opponent; it is a plain idea making the game less realistic.
- Classic stage fatalities should come back where u have to do a special move to achieve a stage fatality at the end of the match only.
- Also, the Dead Pool & pits stage fatalities have lost their gore. No good appearance for the skeleton in the Dead Pool. Where are the human pieces under the pits hanging into the spikes?
- Ice temple stage is missing!!!
(2) Friendship & Babality.
- I would like to see again Friendship & Babality from MK2.
(3) Special Moves.
- Some characters lost their classic or main special moves like Kitana has badly lost her infinite fan throws.
(4) Fatalities.
- We have lost the fire feeling in the latest MKs. Why can't we see skeletons anymore after the person is burned to death?????
(5) Test Your Might...
- I would like the return of test your might or something similar/new.
(6) VS Screen...
- Versus screen characters preview should come back in a new way.
(7) More than 1 Opponent.
- Like in MK1, the return of 2 different opponents in the same match would be cool.
(8) Boss & Sub Boss.
- The return of boss and sub-boss monsters but this time the sub-boss should be a female character and the boss a male character. Why not involving them as king and his queen.
(9) Movie Story Endings.
- Like in MK4, I would like to see a short movie preview about each character's story ending.
(10) Stage Weapons.
- It is a good idea to have a stage weapon but unfortunately in MK6 the stage weapons were useless.
(11) Flawless & Double Flawless.
- Flawless victory should be mentioned with the Fatality title. Also, double flawless is missing and should return for MK7.
(12) Comments.
- The boss or narrator's comments voice doesn't exist anymore. It means that I want the return of the narrator's sound giving compliments to the player's winning move like in Mk2...(For example: superb, excellent...).
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