Brutalities Idea
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posted03/21/2014 12:06 AM (UTC)by
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Icebaby
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Member Since
05/27/2008 09:03 PM (UTC)
I did enjoy brutalities being introduced to us in the past, and it's a shame that the last time we've seen them was in Shaolin Monks. I thought this would be an interesting way to bring them back:

Let's say, the x-ray bar is still around, but you have the option to use that meter to use your brutality at the end. So, when you win, you input a button combination for your character's brutality, they go into this "rage" mode and you have control of them. You get to finish your opponent rather than watching them do it for you. So the square, circle, triangle, X/whatever buttons for the Xbox (As you can tell I don't play them), they all do different actions.

Example: Sub-Zero, triangle could be him blasting these giant chunks of ice, circle is a barrage of punches, square could have him use his kori blade and X could be nothing but kicks.

Just smashing them as many times as you can before the meter runs out and at the end they just blow up depending on what button you last press.

A thought. Feedback or got your own ideas on how to incorporate them into the game?
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KungLaodoesntsuck
03/16/2014 11:40 PM (UTC)
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I like it but here's what I got.

I like the idea of having to earn the special finishers. So to use a Brutality, you'd have to finish the winning round with a full meter. Or not using meter at all throughout the winning round. I prefer the former myself.

I like your idea about having the four attack buttons doing different attacks that the player can mash. Maybe show X-rays where the player is attacking to add to the brutal visuals? Just a suggestion.
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.
03/17/2014 04:49 AM (UTC)
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I don't really like the idea of having merely four attacks.

I loved brutalities for their brutal combo madness, and I think that should be explored.

Now, I do love the idea of utilizing a full meter, as it makes playing much more challenging and critical, and it also provides a sort of ongoing dilemma for players throughout the fight. However, if a brutality should be done, especially by the player himself/herself, I think the player should have more freedom as to how the brutality is done.

To be honest, the horrible Kreate-A-Fatality feature in Armageddon makes the perfect template for a Brutality feature. You have this timed meter, and it clocks down as you beat your opponent to a bloody pulp. Here's how I imagine it:

1. During the Finish Him/Her sequence, a certain input is done to activate the Brutality feature, preferably a universal input rather than one per character.

2. Screen goes dark, dun-dun-DUN music sounds, and the meter appears. The feature has begun.

3. The character's entire moveset is at the player's disposal, special moves included. The player can issue single hits, combos, or even a string of special movies.

4. Aim of the game: The player is tasked with administering one hell of a brutality on the loser. However, as each hit is landed the meter goes down. The opponent also receives substantial damage, which varies by attack. It goes as follows:
a. Any hit causes the meter to drop, and will drop after the hit is completed. With combos, the meter drops after the combo is finished, and will drop twice as much as than with a single hit.
b. Each hit damages the opponent. All punches and kicks deal normal damage, weapons deal double the damage, and special moves deal triple the damage. The opponent will be brutalized in real time, so choice and order of moves will be critical.
c. The brutality sequence will end when the meter has gone out or after the opponent has been dealt maximum damage, which ever comes first. Preferably, maximum damage is the goal.

5. Koins are earned for the total amount of damage done, and is calculated by a point score (unseen). The point score is as follows:

Normal Damage: 1 point
Double Damage: 2 points
Triple Damage: 3 points
Combos: 1 point per hit + 2 points
Combos including weapons: 1 point per hit + bonus 1 point per weapon hit + 2 points

- Each point grants 25 Koins. There is no maximum amount of Koins to be rewarded, so combos should be dragged as long as possible.



I find this feature to be one hell of thing. It could also be accessed in Practice Mode, just for players to try out and enjoy. As a bonus, there could also be a feature, only in Practice Mode, that allows players to record their Brutality sequences, up to five recordings.

Yep, this I like. I could only hope others would, too. lol
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Icebaby
03/17/2014 05:10 PM (UTC)
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I could see the "create-a-fatality" feature be implemented into the brutalities.

I mean, granted that feature was horrible (although it was very easy to get an Ultimate fatality since you can use certain combos twice) I can see that actually be more usable to make a long combo chain to brutalize your opponent down to just a slab of meat.
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Zmoke
03/17/2014 10:04 PM (UTC)
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Brutalities did appear in the PS3 generation of MKs if you count MK/DC's Heroic Brutalities. The Multality hasn't appeared ever since MK:SM though, it could be that the finisher will return in MK:SM's (spiritual) successor.
Icebaby Wrote:
I could see the "create-a-fatality" feature be implemented into the brutalities.
It could prove out to be a solid addition to MKX if implemented properly.
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Icebaby
03/17/2014 11:41 PM (UTC)
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Zmoke Wrote:
Brutalities did appear in the PS3 generation of MKs if you count MK/DC's Heroic Brutalities. The Multality hasn't appeared ever since MK:SM though, it could be that the finisher will return in MK:SM's (spiritual) successor.
Icebaby Wrote:
I could see the "create-a-fatality" feature be implemented into the brutalities.
It could prove out to be a solid addition to MKX if implemented properly.


Nah, I'm not really counting the heroic brutality from MK/DC, not because of the whole Teen rating.

And yes, I do agree with you that it could potentially be a solid addition if they're created in a way where it works.

The create a fatality was an interesting idea, I thought it was a good addition to actually see us creating our own fatalities, but what they gave us to use wasn't really anything I would consider gruesome to look at.

At the very first hearing of this when we had little to no news about this feature, I thought it would be like, you're in this mode where you're taking your created character and you build a fatality of your own from a variety of different stuff they gave to offer.

Not looking at different combos from a magazine and just input them within a short time.
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hankypanky1
03/18/2014 05:24 AM (UTC)
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I don't like Brutalities as finisher.
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FROID
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About Me

03/19/2014 06:35 AM (UTC)
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I personally liked the old fashioned way of implementing brutalities via button combinations.
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Grimm
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03/19/2014 08:13 PM (UTC)
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I always felt that they should have just called the x-ray moves a Brutality.

To me, Li Mei's fatality in MKD was their attempt at a Brutality, which I thought was very poor.

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Icebaby
03/19/2014 10:50 PM (UTC)
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Grimm Wrote:
I always felt that they should have just called the x-ray moves a Brutality.


I thought so too, but then after seeing several characters' x-ray moves, I didn't think the title would have been fairly given. I mean, I know that I used Kitana's x-ray in a different example, but I'm going to use it here.

Kitana only impales her fans twice into someone, versus Sonya who lands eleven-twelve hits. I mean, I get that they're all powerful moves, and that' how it has always been with for brutalities. But for some reason, I didn't get that anymore after seeing several characters' x-rays.

But I will say, it should have been given a different name altogether.

Many people might not like brutalities in general, and that's fine. But if there was a way to improve, how would you do it to where you'd actually like to see it return?

Does it HAVE to be an end round thing or could it be planted during mid-fight?
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.
03/20/2014 01:33 AM (UTC)
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Icebaby Wrote:


Does it HAVE to be an end round thing or could it be planted during mid-fight?


Always end round.

It'll lose its significance if it stops being a finisher.
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Tazer_Gunshot
03/21/2014 12:06 AM (UTC)
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Brutality can be preformed anytime during the game by pressing L2/R2 as a super move?
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