BOON READ!! my advice..
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posted09/22/2005 04:01 PM (UTC)by
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Digital_Assassin
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03/02/2003 09:18 PM (UTC)
bring back jumping!!..stop trying to be like other fighting games n bring back the ability to jump 15 ft in the air back again..it would make the gameplay alot deeper..n add different types of jumps..n flips..etc .. the last 2 mks were a let down for me cuz it didnt have that..n add more animations!!!hmm wat else...o yea enough wit the 3 style crap..just let them have 1..but make them have their own style of doin it...ex - scorpion hes a bad ass so he would be more ruff n shit wit his attacks.. n get sum real fighters to do motion capture!! like tony jaa.. hes amazing!!
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Chrome
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09/13/2005 03:06 PM (UTC)
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...

really, who the heck wants 15 feet jumps? This isn't dragonball, though the flips were good. The 3 style crap was the first and most important step for a dying MK, and from your comment I can clearly judge your knowledge that of martial arts. Tony Jaa for MK, please, in real combat acrobatics are worthless. Movies may look good, but:

1. inconsistent, unlikely, useless and fairly tiring.
2. Tony Jaa is mainly an actor AND martial artist. He doesn't fight the way
like in the movies.
3. Tony Jaa's movement has nothing what would fit character animation in
Mortal Kombat.
4. MKDA and MKD has at least 70% authentic moves, the most problema-
tic cases were with the karate styles.
5. even in MK1they didn't jump so high. (flip kicks = useless in combat,
easily avoidable if moderately equal opponents fight, too much enerrgy
is put into he flip, certain and MOST OF THE styles don't support it.)

Boon please read this, so we may filter out innecessities.
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Digital_Assassin
09/13/2005 03:27 PM (UTC)
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Chrome Wrote:
...

really, who the heck wants 15 feet jumps? This isn't dragonball, though the flips were good. The 3 style crap was the first and most important step for a dying MK, and from your comment I can clearly judge your knowledge that of martial arts. Tony Jaa for MK, please, in real combat acrobatics are worthless. Movies may look good, but:

1. inconsistent, unlikely, useless and fairly tiring.
2. Tony Jaa is mainly an actor AND martial artist. He doesn't fight the way
like in the movies.
3. Tony Jaa's movement has nothing what would fit character animation in
Mortal Kombat.
4. MKDA and MKD has at least 70% authentic moves, the most problema-
tic cases were with the karate styles.
5. even in MK1they didn't jump so high. (flip kicks = useless in combat,
easily avoidable if moderately equal opponents fight, too much enerrgy
is put into he flip, certain and MOST OF THE styles don't support it.)

Boon please read this, so we may filter out innecessities.


filter out innecessities??...ok..LOL..man stop actin like a dick..u dont even know ur shit..tony jaa is MAINLY a martial artist 1st then an actor.. AND he does fight the way he does in the movies hes a master at MUAY THAI...he could do alot of shit u wish mk had...flips kick punches..u name it he can do...have u ever even seen live video of him performin?? no...
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Digital_Assassin
09/13/2005 03:47 PM (UTC)
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really, who the heck wants 15 feet jumps? This isn't dragonball,


man... u know dam well i didnt mean flyin in the air like dbz ..i ment jumpin like they did in the old mks...
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Asesino
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09/13/2005 06:33 PM (UTC)
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Brother , i totally agree with ya.Have no jumping in MK is like have no Fatalities in MK ... booN you heared my colleague.lgrinl
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Chrome
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09/13/2005 08:16 PM (UTC)
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Digital_Assassin Wrote:
Chrome Wrote:
...

really, who the heck wants 15 feet jumps? This isn't dragonball, though the flips were good. The 3 style crap was the first and most important step for a dying MK, and from your comment I can clearly judge your knowledge that of martial arts. Tony Jaa for MK, please, in real combat acrobatics are worthless. Movies may look good, but:

1. inconsistent, unlikely, useless and fairly tiring.
2. Tony Jaa is mainly an actor AND martial artist. He doesn't fight the way
like in the movies.
3. Tony Jaa's movement has nothing what would fit character animation in
Mortal Kombat.
4. MKDA and MKD has at least 70% authentic moves, the most problema-
tic cases were with the karate styles.
5. even in MK1they didn't jump so high. (flip kicks = useless in combat,
easily avoidable if moderately equal opponents fight, too much enerrgy
is put into he flip, certain and MOST OF THE styles don't support it.)

Boon please read this, so we may filter out innecessities.


filter out innecessities??...ok..LOL..man stop actin like a dick..u dont even know ur shit..tony jaa is MAINLY a martial artist 1st then an actor.. AND he does fight the way he does in the movies hes a master at MUAY THAI...he could do alot of shit u wish mk had...flips kick punches..u name it he can do...have u ever even seen live video of him performin?? no...


I never pulled impotance levels between the two occupances of Jaa. Ever heard of fight choreography? Possibly not. So if you assume he fights the way he does thats like assuming that basic kung fu movies all go like the:
"parry and attack what gets parried/blocked" effect. What is complete bull-shit. And if you eally want to know some important facts about Tony Jaa, he uses Krabi Krabong (separated but indeed muay thay class art). So much fo me not knowing my shit.

Im not doubting he couldn't do a flip attack, read my lines carefully, and do not start accusations without proper backing up -at least from common sense, but nooo!- your argument. A flip kick is completely innecessary. Even the most acrobatic arts like Pentjak Silat, Lau Gar, and so on... avoid 15 feet high jumps. Let alone the strenght and muscle tension inside the legs muscles forced to retract and expand with tension again would render this already instabile and less acurate / powerfull than anormal leap kick in cheek's heights.

my mind is fading, this shit came waaay too far.
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Digital_Assassin
09/13/2005 08:18 PM (UTC)
0
Chrome Wrote:
Digital_Assassin Wrote:
Chrome Wrote:
...

really, who the heck wants 15 feet jumps? This isn't dragonball, though the flips were good. The 3 style crap was the first and most important step for a dying MK, and from your comment I can clearly judge your knowledge that of martial arts. Tony Jaa for MK, please, in real combat acrobatics are worthless. Movies may look good, but:

1. inconsistent, unlikely, useless and fairly tiring.
2. Tony Jaa is mainly an actor AND martial artist. He doesn't fight the way
like in the movies.
3. Tony Jaa's movement has nothing what would fit character animation in
Mortal Kombat.
4. MKDA and MKD has at least 70% authentic moves, the most problema-
tic cases were with the karate styles.
5. even in MK1they didn't jump so high. (flip kicks = useless in combat,
easily avoidable if moderately equal opponents fight, too much enerrgy
is put into he flip, certain and MOST OF THE styles don't support it.)

Boon please read this, so we may filter out innecessities.


filter out innecessities??...ok..LOL..man stop actin like a dick..u dont even know ur shit..tony jaa is MAINLY a martial artist 1st then an actor.. AND he does fight the way he does in the movies hes a master at MUAY THAI...he could do alot of shit u wish mk had...flips kick punches..u name it he can do...have u ever even seen live video of him performin?? no...


I never pulled impotance levels between the two occupances of Jaa. Ever heard of fight choreography? Possibly not. So if you assume he fights the way he does thats like assuming that basic kung fu movies all go like the:
"parry and attack what gets parried/blocked" effect. What is complete bull-shit. And if you eally want to know some important facts about Tony Jaa, he uses Krabi Krabong (separated but indeed muay thay class art). So much fo me not knowing my shit.

Im not doubting he couldn't do a flip attack, read my lines carefully, and do not start accusations without proper backing up -at least from common sense, but nooo!- your argument. A flip kick is completely innecessary. Even the most acrobatic arts like Pentjak Silat, Lau Gar, and so on... avoid 15 feet high jumps. Let alone the strenght and muscle tension inside the legs muscles forced to retract and expand with tension again would render this already instabile and less acurate / powerfull than anormal leap kick in cheek's heights.

my mind is fading, this shit came waaay too far.


ur takin it to seriously..its a fuckin VIDEO GAME...n the other guy is rite..mk isnt mk witout the jumps or finishers..lol
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Nemesis316
09/14/2005 02:07 AM (UTC)
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Personally, I wouldn't mind jumping. I just wouldn't exaggerate it.
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Baraka407
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09/14/2005 03:13 AM (UTC)
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I don't mind flipping and dodging and things like that, but in a 3D game, jumps like the ones from earlier MK games just don't work. They always look awkward and out of place. I think that MK does need more mobility in its characters though. Flipping, escaping, side stepping, dodging and countering are all ways that the game could be sped up and more freedom can be given to the player. Too often in MK:D I found myself feeling that there was no where to go. The characters were too slow to really get away from anything. That also needs to be taken care of.
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Bad_Boy
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09/14/2005 09:18 PM (UTC)
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Well for me, i think that jumping is just another way to travel around the arena quicker.
LOL 15 feet? that was funny. Its a 3d game, there isn't supposed to be that high jumping.
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:::::
09/15/2005 07:19 AM (UTC)
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I agree. Huge jumps would be great, so long as they had a purpose.
Being in the air could serve as a whole new "stance" (it technically does in any fighting game anyway, but the moves are usually very limited.)
The ability to be able to jump or fall from a great height and continue the fight mid-air would be great. Kind of like the super jumps in the Marvel games and such, but with characters being able to use a variety of moves.

Anyway, MK isn't suppossed to be realistic in the slightest. You have normal humans that are teleporting and shit, and you're concerned about 15 foot high jumps not being "realistic" enough?
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Detox
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You work with what you got...not what you hope for.

09/15/2005 07:58 AM (UTC)
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.....so i guess i'm the only one who can make my guy jump in mkd huh? ? ?wow
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Chrome
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09/15/2005 08:30 AM (UTC)
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::::: Wrote:
Anyway, MK isn't suppossed to be realistic in the slightest. You have normal humans that are teleporting and shit, and you're concerned about 15 foot high jumps not being "realistic" enough?


Yes. Becouse compare MK to Sf and KOF. Theese games were typicaly the games for flashy, monumental attacks with overspiralized elements of showing off. MK never had those and hope it will never will. Leave out anything that would make this game already dumber than it is (next thying you'll have superbeam attacks with 3-4 seconds of charge up while the game pauses, or wire fu)
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EmberJoe
09/15/2005 01:08 PM (UTC)
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I wouldnt mind unrealistic jumps, thats not the issue, the issue is that a 15 foot jump is two and a half times the hight of an average person. It would look rediculous and retarded. Jumps up to 6 feet or something, yes, unrealistic, but fits the MK world.

15 feet is 1 foot shy of a world record in POLE VAULTING!!! That = stupid
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Digital_Assassin
09/15/2005 01:17 PM (UTC)
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i didnt mean exactly 15 ft lol....that was just a sayin..i ment the same height that the fighters use to jump wit the old mks..
I had no issues with the "jumping in MKDA or MKD...
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Melfice
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09/15/2005 07:12 PM (UTC)
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Now I remember why I've been sticking to the Midway boards... ugh
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chardballz
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Determination

09/19/2005 01:58 AM (UTC)
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i dont think they should be jumping around ...

a flip could be used as an evasion technique... that would be cool.
otherwise NO martial artists dont jump around and we dont flip over people..
the best way to end a fight. is to not start it.. otherwise simple and basic is best.. if someone flipped in the air and jumped really hihg.. id just kick them in the balls on the way down..

mortal kombat was really realistic with the basic strikes.
inside out leg kicks wer performed correctly.

ah but wat do i know.. just let ed boon take care of it
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:::::
09/19/2005 02:12 AM (UTC)
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chardballz Wrote:

otherwise NO martial artists dont jump around and we dont flip over people..


You don't teleport, shoot ice from your hands, or remove your face to spit acid at people from your lizard mouth either.

It sucks that people would just abandon MK's roots like this.
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Digital_Assassin
09/21/2005 02:56 AM (UTC)
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^^^ he took the words rite out of my mouth
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Asesino
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09/21/2005 11:56 AM (UTC)
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::::: Wrote:
chardballz Wrote:

otherwise NO martial artists dont jump around and we dont flip over people..


You don't teleport, shoot ice from your hands, or remove your face to spit acid at people from your lizard mouth either.

It sucks that people would just abandon MK's roots like this.



Perfecttly said bro.
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chardballz
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Determination

09/22/2005 02:13 PM (UTC)
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since wen has jumping been part of MK root....

Freezing people, spitting acid, GET OVER HERE are MKS roots.....
each character was an indivual thanks to der special moves... they all jumped the same!!

MKD wanted the character movements to be realistic and smooth, not the character MOVES !!!

besides its MK not DBZ
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Asesino
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09/22/2005 04:01 PM (UTC)
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chardballz Wrote:
since wen has jumping been part of MK root....

Freezing people, spitting acid, GET OVER HERE are MKS roots.....
each character was an indivual thanks to der special moves... they all jumped the same!!

MKD wanted the character movements to be realistic and smooth, not the character MOVES !!!

besides its MK not DBZ


Actually u really got to stfu.


I was thinking that MK 7 should not only have jump-kicks but it should have really nice short air combos.Not like the marvel games..fcource
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