bones in a fatality question
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posted01/02/2008 07:47 PM (UTC)by
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acidslayer
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08/05/2007 05:54 PM (UTC)
since mk8 is going to next generation consoles i would like to see more bones because the past mk games always had focus on the blood. making the blood look better but not even touching the bones.

what i mean is that only a small percentage of fatalitys showed skulls, spinal choreds, ribcages and etc. i think they should make bones splinter out legs, arms, etc. the graphics are being 5x better than mka. mk team should make everything better between story, graphics, characters, gameplay and etc.

im not saying bones should be broken, splintered, snaped during the fight but just fatalitys and death traps.

tell me what you think about the mk team constantly trying to make the blood look better but not touching apon bones inside the character models.
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KillerInstinct3
01/01/2008 02:58 PM (UTC)
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I'm sure they will with a grittier look. Be patient young grasshopper.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
01/01/2008 05:48 PM (UTC)
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It would be nice to see more realistic bone effects and emphasis played on certain skeletal structures within the body. It'd allow for some interesting Fatalities and some variety as long as too many do not focus on them. There could be some bone breaker Fatalities like on MK4 or some limb rippers. The problem lies with exposing the skeletal structure (removing the flesh) and still keeping it somewhat realistic. Situations like those Claire Bennett faced in Heroes would work as they were somewhat realistic and at the same time had the desired effect - showing her bones (in most cases the ribcage) and I think the MK Team could learn from this. What we don't need is a load of unrealistic Fatalities like on the older MK games.
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finalfreak1
01/02/2008 07:47 PM (UTC)
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I like the idea of more realistic bone breakage. Yeah the blood could use some work too, but to see a bone sticking out of a leg would be cool.smile
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