A new way to integrate Fatalities
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posted06/02/2010 12:21 AM (UTC)by
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Santar
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04/23/2010 02:03 PM (UTC)
I think it would be really nice if they made the fatalities a special attack that you could do when your opponents health was almost at zero to end the fight.
This way they're actually integral to the fighting itself.

The way they are now they really have no effect on the actual gameplay, and only get in the way of the next fight when you do them.

Sure they're funny to see the first couple of times, but after that they really don't serve much use. Then again maybe I'm in the minority who mainly care about the fighting gameplay in the games.
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assasSINister
05/04/2010 05:47 PM (UTC)
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Santar Wrote:
I think it would be really nice if they made the fatalities a special attack that you could do when your opponents health was almost at zero to end the fight.
This way they're actually integral to the fighting itself.

The way they are now they really have no effect on the actual gameplay, and only get in the way of the next fight when you do them.

Sure they're funny to see the first couple of times, but after that they really don't serve much use. Then again maybe I'm in the minority who mainly care about the fighting gameplay in the games.


So if I perform a fatality at the end of round 1... what happens to round 2? If opponent is already dead, the match is over already? Sounds very silly.
Why do I have a feeling my thread mentioning quick finishers with special moves inspired this half-thought-out idea?

*sigh* sleep
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Grimm
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05/04/2010 06:03 PM (UTC)
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assasSINister Wrote:
Santar Wrote:
I think it would be really nice if they made the fatalities a special attack that you could do when your opponents health was almost at zero to end the fight.
This way they're actually integral to the fighting itself.

The way they are now they really have no effect on the actual gameplay, and only get in the way of the next fight when you do them.

Sure they're funny to see the first couple of times, but after that they really don't serve much use. Then again maybe I'm in the minority who mainly care about the fighting gameplay in the games.


So if I perform a fatality at the end of round 1... what happens to round 2? If opponent is already dead, the match is over already? Sounds very silly.
Why do I have a feeling my thread mentioning quick finishers with special moves inspired this half-thought-out idea?

*sigh* sleep


First off, you aren't the first person to have come up with that idea, so don't give yourself any credit.

Second, I don't really like the idea. Fatalities need to stay as is.
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assasSINister
05/04/2010 06:22 PM (UTC)
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Grimm Wrote:
First off, you aren't the first person to have come up with that idea, so don't give yourself any credit.

Second, I don't really like the idea. Fatalities need to stay as is.

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jbthrash
05/04/2010 06:23 PM (UTC)
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I kind of like this idea. I want a super special ultra combo finisher thing like other fighting games. I do think this shouldn't take the place of traditional finishers, but rather another option to damage your opponent. This could also be a good come back mechanic considering Rage doesn't really work.
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codenamescorpion
05/04/2010 06:50 PM (UTC)
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You know what? I absolutely love the idea. We've seen this type of finisher integrated into a fighting game before. It's very similar to, if not the exact same principle function as the finishers/ultimate combos in Killer Instinct 2. I think it's at least a somewhat decent change of pace to an otherwise stagnant gimmick that's long overdue for a change of pace in this series.
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Santar
05/04/2010 07:18 PM (UTC)
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assasSINister
I haven't read your thread at all so quit giving yourself credit.
A way to get around the problem of killing your opponent in round one is to only make this move usable in the final round I guess.

codenamescorpion
Thanks.
Yeah I think it's about time to change up the fatality system by now, integrate it in the actual gameplay.

I know a lot of people don't agree with me, but I actually prefer the Kreate a fatality from Mka to the way the fatalities usually are. It was more integrated into the gameplay there I felt.

A reason for the fatalities loosing their impact could be that they're only been getting crappier and crappier as the games went on, starting in Mk3 and going downhill fast.
Maybe if the graphics in Mk9 are amazing, and the fatalities really gruesome and not goofy they will gain back some relevance.
Though I'd still like them to be a killing move if given the choice.
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Icebaby
05/04/2010 07:59 PM (UTC)
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Sounds a lot like Bloodstorm.
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Santar
05/04/2010 08:18 PM (UTC)
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I'm talking about a move that you can only execute when your opponet is almost dead which will end the fight. If I remember correctly Bloodstorm was about cutting off limbs during the fight without ending it or something like that.
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Icebaby
05/04/2010 08:31 PM (UTC)
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Santar Wrote:
I'm talking about a move that you can only execute when your opponet is almost dead which will end the fight. If I remember correctly Bloodstorm was about cutting off limbs during the fight without ending it or something like that.


I know what you're talking about, but Bloodstorm did what you're idea is about.
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kingjolly
05/04/2010 08:31 PM (UTC)
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I like the idea, but I dont think it's that original.

But I agree, they have to make fatalities more important/integral to the gameplay. I havent bothered to pull-off any fatalities since mk4. Also, they need to display fatality commands in the game. I dont want to google them. We're no longer in the 90s.
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Asesino
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05/04/2010 10:56 PM (UTC)
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ahahahah kudos to the guy who said to you to don't give credits to yourself :P ahahahahah damn I remember that I was the one who brought that idea.So give credits and kudos to me also rep and dragon points.
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mkdfan
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05/04/2010 11:00 PM (UTC)
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I don't think I would like that.
I love it when the commentator shouts "FINISH HIM/HER!".
Wouldnt wanna lose that.
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codenamescorpion
05/05/2010 01:55 AM (UTC)
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Perhaps a simple solution is this. Leave the option to perform a near-death execution move. (Like the limb breakers from MK4 or even fatal attacks like an Ultimate combo.) However, if you decide to go the other route, you can always deplete the opponent's full health bar and go the ol' "FINISH HIM/HER!!" route. Just a thought..
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TheBigCityToilet
05/27/2010 01:09 AM (UTC)
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What about if they put in a mid-match stun, like SF, and you could only do Fatals when the other guy is stunned?
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[Shaokahn]
05/27/2010 01:25 AM (UTC)
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Sounds like Blood storm,Killer instinct,Weapon Lord...the list goes on.Though I do like the thought of having hidden fatalities pulled off this way.

Maybe after it is performed,the announcer will say "Hidden fatality" or something to that effect.Just a thought.

It could be another element of mystery added if done correctly.
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LycaniLLusion
05/27/2010 01:51 AM (UTC)
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I don't think fatalities should be in the match. We already have death traps and that is good enough. On another hand,i had an idea posted on the sticky that I would not mind seeing. here is the post below...click it to go to the sticky itself.

I had an idea about adding 2 new move types...a desperation attack and a special move for the aggressor when the opponent is in danger of losing a fight right before its time for the fatality.
For example:
To do a desperation attack you would have to be close to death on your life bar obviously and for the aggressor special move the opponent would have to be in the life bar area of desperation (about half a bar) or maybe allow the aggressor to use automatic dialed in pro moves in combos (similar to Ultra Combos in Killer Instinct but with a Pro move ender).
I think it would be cool because that would make the fight interesting and it would add a different element. The goal is to make the players fight for who is going to get the final blow for the chance to perform their fatality. The desperation attack or aggressor attacks should take away a good portion of life. I am thinking at least a quarter to half of the life bar...and that means that when a player reaches a quarter of life left before the other person...the other person has to be ready to either block,counter or dodge a desperation attack by using the aggressor system if they have reached the life bar trigger.
Some might think to want to add a meter for moves like this which would be a good idea because this meter would work for desperation as well as aggressor but the meter would have to be a fair size.
Also,I was leaning towards making moves like this to only work in the last round of the match. So that means the first 1 or 2 rounds will be the rounds you use to build up your meter. Its a bit similar to Dragonball Z games but much more limited because you can only do these moves at the last round and after such a move you get to perform a fatality if you can or so desire.The desperation or aggressor moves would be like sub finishers moves basically. Unless the move is designed for a stage fatality or something...kinda like how Killer Instinct did out of ring Ultra combo finishers but I would rather be able to do a fatality of my choice after such desperation/aggression to win the fight.
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MrHoppyX
05/27/2010 01:01 PM (UTC)
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I kind of like the idea of fatalities being part of the gameplay. Of course the idea's not new, but that's pretty off topic.

About how it wouldn't work with extra rounds - so what? Deathtraps don't work with extra rounds either. I'd rather MK, at least the story mode, had only one round per opponent. It seems odd that in a fight to the death, you should have rounds.
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LycaniLLusion
05/28/2010 02:45 PM (UTC)
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[Shaokahn] Wrote:
Sounds like Blood storm,Killer instinct,Weapon Lord...the list goes on.Though I do like the thought of having hidden fatalities pulled off this way.

Maybe after it is performed,the announcer will say "Hidden fatality" or something to that effect.Just a thought.

It could be another element of mystery added if done correctly.


When I read this I instantly thought "Pro Fatalities". I would just be affraid of people spamming this kinda thing online. Like you said it would have to be done right...maybe have meters or win tokens to be able to do the finisher in the last round.

MrHoppyX Wrote:
I kind of like the idea of fatalities being part of the gameplay. Of course the idea's not new, but that's pretty off topic.

About how it wouldn't work with extra rounds - so what? Deathtraps don't work with extra rounds either. I'd rather MK, at least the story mode, had only one round per opponent. It seems odd that in a fight to the death, you should have rounds.


I see your point about death traps. I would scrap death traps and just go with traditional stage fatalities. I still don't like the idea of mid match fatalities...I am picturing tons of people having to buy new TVs after embedding a controller through their current one lol. People complain about being ripped off in matches with death traps being cheap...this idea would be no better in my mind. I could see maybe if it was like the idea above and if it is in the last round only but all rounds...nahh.

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Tekunin_General
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05/28/2010 04:11 PM (UTC)
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i like the idea in general. but not for MK.

Soul Calibur 4 really has the only way id like to see it implimented. But MK's first trademark was the infamous "FINISH HIM/HER" title and that epic silence before the fatality.

Keep it the way it is.
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HsaNYttocS
05/29/2010 11:10 PM (UTC)
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your a complete idiot...wink
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FoDeah
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06/02/2010 12:21 AM (UTC)
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I think a player should be forced to preform a specific type of attack as the last hit to get the opportunity to do a fatality, something like a stun attack. Especially since it never made sense that your opponent would get back up after an uppercut on the last hit, then once standing would be dazed and ready to be ripped to shreds. (have they since corrected this? I can't recall)


Either way it would be cool to make fatalities more of a secret, than in the past, i think this concept would work well. In versus, evenly matched players tend to have fights that swing back and forth, usually ending very frantically. That being the case, its less likely that either player will be paying attention to exactly which hit will end the fight, therefore it would take one person being more skilled than the another player, in order to have the time and precision to use the correct move to end the fight to access the finishing screen. Thus once again making the fatalities in mk a more exclusive feature to skilled players. I also think it will reinforce the concept that fatalities were created as a form of gloating, a way to mock your opponent. Though i imagine there would be some players out there who would like to be able to turn this feature on and off.
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