Patch Ideas Thread
0
posted03/04/2013 05:30 AM (UTC)byZeroSymbolic7188Member Since
04/09/2011 07:33 PM (UTC)
So Ive made some not so useful threads lately, and I want to balance that with something a bit more practical. My personal vision for this would be to have it become a sticky thread so that NRS could just pop in when they do patches and see our ideas. Ill ask that we please keep it professional here, though I cant really enforce that.
Anyhow this would be my idea:
I enjoy the respect aspect of the King of the Hill Matches, however I think most of us experience some lag with that mode. Id like it to be added into the 1vs1 and 2vs2 game types and make average respect points a stat along side wins and loses.
Anyhow this would be my idea:
I enjoy the respect aspect of the King of the Hill Matches, however I think most of us experience some lag with that mode. Id like it to be added into the 1vs1 and 2vs2 game types and make average respect points a stat along side wins and loses.
TheDarkPassenger •05/12/2011 04:18 PM (UTC) •
0
1) Fix all glitches discovered thus far: Sub freeze glitch, Baraka infinite, etc.
2) Rebalance some characters' damage: Ermac needs dialed down, Mileena in my opinion could use a small buff, etc.
3) Cut about 10-15 frames off of Quan Chi's Trance move. It's the same as every other stun move in the game--why does it have to take 30 seconds?
4) I would like to see an option that when activated, plays X-Rays at normal speed. I mean after you've seen them all, it can get pretty boring watching them in slow motion 2-3 times a match....takes to long and breaks up the gameplay.
2) Rebalance some characters' damage: Ermac needs dialed down, Mileena in my opinion could use a small buff, etc.
3) Cut about 10-15 frames off of Quan Chi's Trance move. It's the same as every other stun move in the game--why does it have to take 30 seconds?
4) I would like to see an option that when activated, plays X-Rays at normal speed. I mean after you've seen them all, it can get pretty boring watching them in slow motion 2-3 times a match....takes to long and breaks up the gameplay.
ZeroSymbolic7188 •05/12/2011 05:23 PM (UTC) •
0
J-spit Wrote:
1. Increase the music volume. Please!?
2. Battle Damage option.
1. Increase the music volume. Please!?
2. Battle Damage option.
You can tweak volumes in the options bro.
TheDarkPassenger •05/12/2011 06:39 PM (UTC) •
0
jagro Wrote:
wrong and wrong.
TheDarkPassenger Wrote:
2) Rebalance some characters' damage: Ermac needs dialed down, Mileena in my opinion could use a small buff, etc.
2) Rebalance some characters' damage: Ermac needs dialed down, Mileena in my opinion could use a small buff, etc.
wrong and wrong.
I would LOVE to hear some reasoning behind that comment.
Mileena struggles to get in the 30% damage range unless you're using bar, and Ermac has the EASIEST combos in the entire game and they can do 40%+ no problem without any meter. Throw in meter and Ermac is high 50s to low 60s%. Did I mention he's the easiest character to use in the entire game? Seriously, I was doing his combos blind folded the other day just to see how easy they were to do for that kind of damage. At least Smoke's combos are hard to do (I bring him up because he also does massive damage, but you don't see me mentioning him because his combos are actually worthy of that damage).
ZeroSymbolic7188 •05/12/2011 07:51 PM (UTC) •
0
Mileena however has all kinds of nasty in close set ups, and the teleport kick is nuts. I agree that Ermac could be nerfed.
TheDarkPassenger •05/12/2011 08:13 PM (UTC) •
0
ZeroSymbolic7188 Wrote:
Mileena however has all kinds of nasty in close set ups, and the teleport kick is nuts. I agree that Ermac could be nerfed.
Mileena however has all kinds of nasty in close set ups, and the teleport kick is nuts. I agree that Ermac could be nerfed.
I agree--Mileena does have some stuff up close, but it doesn't change the damage, and the difficulty to do them. I guess you cannot balance a character purely based on combo damage, but she just seems a little too weak for how unsafe her movelist is.
Trini_Bwoi •05/12/2011 08:27 PM (UTC) •
About Me
0
Ermac has no mixup pontential at all, it's huge dent in his game so I don't mind the higher damage that makes up for this.
WeaponTheory •05/12/2011 11:04 PM (UTC) •
About Me
"BEER ME!" - Noob Saibot
0
Now this is a thread! It would probably help if the thread is in CAPS and stickied too.
__
*EDIT on 5\16\11*
1. Quan Chi's mind control trance thingy.
Originally in this post, I had a problem with the long duration of Quan Chi's casting animation, but now I fully understand that the animation is long due to a tag infinite. *sigh* :(
So in another hopes of a fix. Maybe, they can make it so that his casting animation is short in 1v1 versus, but long in 2vs2 Tag? Come on, this has to be possible! :D
2. Sindel's Scream.
As a stand alone move, it's pretty useless, I mostly get hit before she can even scream. I keep thinking a simple combo into it should work like Scorpion's punches into Spear, but from what I know, it doesn't. I haven't played much of her or know everything about other characters moves, but it seems to me that she's like the only one who can't simple combo into it like most characters.
It seems that it's only useful during advance combos. I'm kinda suggestion that the animation should be a little quicker. But right now I'm unsure, because that will leave a huge effect on todays combos, god forbid that she pulls a Sub-Zero freeze glitch some how.
I guess I can live without a change, but you don't know how much it's bugging me that I can't simple combo into a scream because of how slow her animation is. And I really do like playing as her.
Again, I haven't played much as her, so if anybody know a simple combo into her scream, please let me know.
3. Sub-Zero's Slide.
In the 2D MK games, flip jump kicking into the opponent and then sliding will touch the opponent. You pull this off in this game and he slides right through the opponents body. NO NO NO!!! Please fix this!
Do you know how much it mindfucks me that I've been doing this for years and now I can't for this game?
I have witness rare occasions where a slide would connect to a falling opponent, but the majority of the time, it doesn't work, he just slides right through.
4. Nightwolf Shoulder Charge
*See Sub-Zero* Opp on the ground, he slides right through the body.
5. Jax Ground Pound.
Is it me or is this move useless? It's slow. The animation speed should be a bit faster. Not cheap fast, just fast enough so that you don't easily get hit as you're doing the move. The only use I manage to see is the Gotcha grab (I think) and then ground pound and it will connect just in time. Other than that, it's bad as a stand alone move. So I'm assuming it's meant to be combo in?
QUESTION TO ALL PEOPLE WHO USE JAX.
How many situations in which the ground pound can be done in a middle of a combo? Tell me.
(if I can get a decent amount of answers I will delete the suggestion)
6. Noob Saibot's Black Hole
"Hole" animation needs to be faster. It takes too long for the hole to drop down in time to do anything into it. As far as I see, it's only good if your opponent is just standing there like a tard.
__
*EDIT on 5\16\11*
1. Quan Chi's mind control trance thingy.
Originally in this post, I had a problem with the long duration of Quan Chi's casting animation, but now I fully understand that the animation is long due to a tag infinite. *sigh* :(
So in another hopes of a fix. Maybe, they can make it so that his casting animation is short in 1v1 versus, but long in 2vs2 Tag? Come on, this has to be possible! :D
2. Sindel's Scream.
As a stand alone move, it's pretty useless, I mostly get hit before she can even scream. I keep thinking a simple combo into it should work like Scorpion's punches into Spear, but from what I know, it doesn't. I haven't played much of her or know everything about other characters moves, but it seems to me that she's like the only one who can't simple combo into it like most characters.
It seems that it's only useful during advance combos. I'm kinda suggestion that the animation should be a little quicker. But right now I'm unsure, because that will leave a huge effect on todays combos, god forbid that she pulls a Sub-Zero freeze glitch some how.
I guess I can live without a change, but you don't know how much it's bugging me that I can't simple combo into a scream because of how slow her animation is. And I really do like playing as her.
Again, I haven't played much as her, so if anybody know a simple combo into her scream, please let me know.
3. Sub-Zero's Slide.
In the 2D MK games, flip jump kicking into the opponent and then sliding will touch the opponent. You pull this off in this game and he slides right through the opponents body. NO NO NO!!! Please fix this!
Do you know how much it mindfucks me that I've been doing this for years and now I can't for this game?
I have witness rare occasions where a slide would connect to a falling opponent, but the majority of the time, it doesn't work, he just slides right through.
4. Nightwolf Shoulder Charge
*See Sub-Zero* Opp on the ground, he slides right through the body.
5. Jax Ground Pound.
Is it me or is this move useless? It's slow. The animation speed should be a bit faster. Not cheap fast, just fast enough so that you don't easily get hit as you're doing the move. The only use I manage to see is the Gotcha grab (I think) and then ground pound and it will connect just in time. Other than that, it's bad as a stand alone move. So I'm assuming it's meant to be combo in?
QUESTION TO ALL PEOPLE WHO USE JAX.
How many situations in which the ground pound can be done in a middle of a combo? Tell me.
(if I can get a decent amount of answers I will delete the suggestion)
6. Noob Saibot's Black Hole
"Hole" animation needs to be faster. It takes too long for the hole to drop down in time to do anything into it. As far as I see, it's only good if your opponent is just standing there like a tard.
BADASS6669 •05/12/2011 11:24 PM (UTC) •
About Me
Sex is Evil, Evil is Sin, Sin is forgiven, so Sex is in.
I kill people for a living. Get over it.
0
Patch the trigger that unlocks missing Stage Fatalities and Sub Zeros infinate X,X,X corner combo
ironman357thegod •05/13/2011 12:36 AM (UTC) •
About Me
bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.
0
balance out:
lui kang
kung lao
reptile
ermac
scorpion (corner rapist)
noob
give kano some useful fukn chains
fix the damage readings
lui kang
kung lao
reptile
ermac
scorpion (corner rapist)
noob
give kano some useful fukn chains
fix the damage readings
WeaponTheory Wrote:
2. Sindel's Scream.
It's useless! It has such ridiculous starting delay to it. The animation needs to be increased so that she can at least combo into it.
If Scorpion can combo into a Spear, Sindel should be able to combo into a Scream.
Y'know what? Maybe I'm a Sindel noob.
QUESTION TO ALL PEOPLE WHO USE SINDEL.
Can she combo into her scream? Please tell me how.
(if I can get a decent amount of answers I will delete the suggestion)
.
2. Sindel's Scream.
It's useless! It has such ridiculous starting delay to it. The animation needs to be increased so that she can at least combo into it.
If Scorpion can combo into a Spear, Sindel should be able to combo into a Scream.
Y'know what? Maybe I'm a Sindel noob.
QUESTION TO ALL PEOPLE WHO USE SINDEL.
Can she combo into her scream? Please tell me how.
(if I can get a decent amount of answers I will delete the suggestion)
.
Yes.
http://youtu.be/8kqG4GHrzAY?hd=1
And in many more ways, By just throwing it into her basic strings.
Trini_Bwoi •05/13/2011 01:02 AM (UTC) •
About Me
0
ironman357thegod Wrote:
balance out:
lui kang
kung lao
reptile
ermac
scorpion (corner rapist)
noob
give kano some useful fukn chains
fix the damage readings
balance out:
lui kang
kung lao
reptile
ermac
scorpion (corner rapist)
noob
give kano some useful fukn chains
fix the damage readings
=/
KingBellsprout •05/13/2011 01:58 AM (UTC) •
About Me
0
Make Raiden something other than a douchebag when being used online. It really saddens me as to how little skill he takes.
J-spit •05/13/2011 02:15 AM (UTC) •
0
ZeroSymbolic7188 Wrote:
You can tweak volumes in the options bro.
J-spit Wrote:
1. Increase the music volume. Please!?
2. Battle Damage option.
1. Increase the music volume. Please!?
2. Battle Damage option.
You can tweak volumes in the options bro.
Totally missing the point. The music, even at 100%, simply isn't loud enough to enjoy along with the fight.
ZeroSymbolic7188 •05/13/2011 02:20 AM (UTC) •
0
J-spit Wrote:
Totally missing the point. The music, even at 100%, simply isn't loud enough to enjoy along with the fight.
ZeroSymbolic7188 Wrote:
You can tweak volumes in the options bro.
J-spit Wrote:
1. Increase the music volume. Please!?
2. Battle Damage option.
1. Increase the music volume. Please!?
2. Battle Damage option.
You can tweak volumes in the options bro.
Totally missing the point. The music, even at 100%, simply isn't loud enough to enjoy along with the fight.
Turn yo speakers up?
Chameleon_88 •05/13/2011 02:32 AM (UTC) •
About Me
0
just fix noob`s black hole please lmao
Starfire1020 •05/13/2011 03:21 AM (UTC) •
About Me
GT:Icyflameraven89
0
A Penalty for Spamming (damage reduction after same input in a row several times) Maybe people will actually learn to play.
Ermac nerf-i agree here. Even i can pull his combos off online in the lag.
Sindels scream- It is possible to combo off of now......just not possible online, the timing is too strict for the lag, either fix the lag or make it a few frames faster.
Ermac nerf-i agree here. Even i can pull his combos off online in the lag.
Sindels scream- It is possible to combo off of now......just not possible online, the timing is too strict for the lag, either fix the lag or make it a few frames faster.
Trini_Bwoi •05/13/2011 08:58 PM (UTC) •
About Me
0
It seems that the team is actively patching gameplay with stealth updates (ie updates that don't happen upon start-up but when you sign into MK online (which also means PSN users can't get them)). For instance...
That is the result of s stealth update. In my unpatched copy Quan Chi recovers way faster HOWEVER that led to many tag team infinites. And if the time in trance were reduced Quan Chi won't be able to reach the opponent most of the time. So yea, the long animation is a fix...unfortunately.
WeaponTheory Wrote:
1. Quan Chi's mind control trance thingy.
It takes too f**king long for Quan Chi's animation to stop! After the animation finally stops, you have what, two or three seconds to attack the opponent? There's no point for that long animation! It kills the fast pace of this game. Does making Quan Chi's animation that long matters? It's still a free hit on the opponent in the end.
By making Quan Chi's animation short, that means he'll have time to "boost" move his ass off while the opponent staggers. So balance that out by making the opponent being in the trance short too.
In short, making the entire f***ing move short!
I'm not even the opponent but even I get irritated on how long the move is in general, no point in putting my opponent in torture if I too have to suffer.
Spam this online and you're just asking to be ragequitted on.
1. Quan Chi's mind control trance thingy.
It takes too f**king long for Quan Chi's animation to stop! After the animation finally stops, you have what, two or three seconds to attack the opponent? There's no point for that long animation! It kills the fast pace of this game. Does making Quan Chi's animation that long matters? It's still a free hit on the opponent in the end.
By making Quan Chi's animation short, that means he'll have time to "boost" move his ass off while the opponent staggers. So balance that out by making the opponent being in the trance short too.
In short, making the entire f***ing move short!
I'm not even the opponent but even I get irritated on how long the move is in general, no point in putting my opponent in torture if I too have to suffer.
Spam this online and you're just asking to be ragequitted on.
That is the result of s stealth update. In my unpatched copy Quan Chi recovers way faster HOWEVER that led to many tag team infinites. And if the time in trance were reduced Quan Chi won't be able to reach the opponent most of the time. So yea, the long animation is a fix...unfortunately.
yes, and how many of those 60% combos are you able to pull off during a high-level fight against another player? you can't base the quality of a fighter on fucking practice mode. mileena has a teleport, a roll move which goes right underneath most projectiles in the game, a projectile which she can throw whilst in the air, and a rush move. most of ermac's moves do present great combo opportunities, but are VERY easily punished if blocked.
fighting games aren't all about ridiculously long combos, yanno.
btw, i hate mileena. but still...
fighting games aren't all about ridiculously long combos, yanno.
btw, i hate mileena. but still...
TheDarkPassenger •05/14/2011 02:53 AM (UTC) •
0
jagro Wrote:
yes, and how many of those 60% combos are you able to pull off during a high-level fight against another player? you can't base the quality of a fighter on fucking practice mode. mileena has a teleport, a roll move which goes right underneath most projectiles in the game, a projectile which she can throw whilst in the air, and a rush move. most of ermac's moves do present great combo opportunities, but are VERY easily punished if blocked.
fighting games aren't all about ridiculously long combos, yanno.
btw, i hate mileena. but still...
yes, and how many of those 60% combos are you able to pull off during a high-level fight against another player? you can't base the quality of a fighter on fucking practice mode. mileena has a teleport, a roll move which goes right underneath most projectiles in the game, a projectile which she can throw whilst in the air, and a rush move. most of ermac's moves do present great combo opportunities, but are VERY easily punished if blocked.
fighting games aren't all about ridiculously long combos, yanno.
btw, i hate mileena. but still...
Well, Ermac can get in the 50-60s off of a JP (ending with X-Ray), so it's not really an exotic setup. Also, these combos are mid-screen, so yes, I land them quite often. It's also kind of crazy to EASILY get mid 40s with no meter, mid-screen, common setup. Think about how many times in a match you land a JP--there's your answer....that many times. Additionally, Ermac has plenty of safe strings that can be cancelled into the Force Lift (Tele-Slam), which is what leads to big damage, so you can safely poke until you get an opening. And the Force Push can land from nearly a full screen away--he has plenty of tools. I understand, Ermac is your character (he's my favorite too! look at my pic), so you don't want to see a nerf, but if you honestly think about the difficulty of his combos and the absolutely MASSIVE damage they do, he just needs a damage nerf....sorry. I want a balanced game, even if it means a nerf to my favorite character. Not a huge nerf, but a little one.
Mileena does have some good setups, I'm not denying it, but I just think for the timing required to do her combos that they should net slightly more damage.
I don't think we're discussing it because it may have already been patched, but if not.....Cyrax needs completely overhauled. All of his bomb traps, etc. that shit needs fixed ASAP.
Overall, the game feels decently balanced, so most of the things I'm thinking of would be smaller adjustments.
On the buff side I think the following characters need a little something:
Sheeva
Jax
Baraka
There could be others on the nerf or buff side of adjustments, these are just my observations from playing pretty extensively with these characters.
Rockchalk5477 •05/14/2011 03:38 AM (UTC) •
0
Y'know what bugs me?
Can't you block Mileena's roll both standing and ducking? If that's accurate, they need to get rid of the standing block for her roll. It doesn't make any sense to me.
Can't you block Mileena's roll both standing and ducking? If that's accurate, they need to get rid of the standing block for her roll. It doesn't make any sense to me.
-Noob's Black Holes could stand to be a touch quicker, while startup on his shadow tackle could stand to be a bit longer.
-Slow Raiden's teleport a little, please.
-Somehow remove King Kung's ability to combo after a single corner air dive kick. Cause knockdown. Everything else that follows after it is insanity he's fine without (especially in the corner....dear god...)
-Slow Raiden's teleport a little, please.
-Somehow remove King Kung's ability to combo after a single corner air dive kick. Cause knockdown. Everything else that follows after it is insanity he's fine without (especially in the corner....dear god...)
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.