Reptile
Fan Kreations
Pages: 1
Reptile
Artist's Remarks: | |
Drawing of Reptile. Done in pencils.
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Full Scale | 500x826 | Category | Drawings (Digitally coloured) | User Views | |
User Likes | User Ratings | 8 | Score | 4.5 |
NickScryer •09/07/2006 02:43 PM (UTC) •
0
Sweet!!!!!
Although the face could have been better overall it is Sweet!
Although the face could have been better overall it is Sweet!
owen_pwned •09/07/2006 04:59 PM (UTC) •
About Me
0
That is a decent effort.But check out for the hot spots on Reptile like the turban around his head/face.You also need to concentrate on the eyes because they dont go with Reptile.You have done Reptiles attire well.A few flaws but its a great effort on him he is a tricky character to draw.from me a 4/5.
owen_pwned
owen_pwned
Thanks for the comments owen. This is really an experiment in coloring for me, because I don't color my drawings very often. As far as the eyes are concerned, he's supposed to be looking to the right, but it's not easy to tell due to the shrinking of the image. The original drawing is actually pretty big, and I had to cut his foot off at the bottom because it wouldn't fit in the scanner.
Thanks again!
Thanks again!
Awesome. Nice work!
The face is a little weird. He seems to be missing a chin.
And his right foot misses a few toes. I know the first one is supposed to be blocking them, but I think they should be a bit more visible. It'd look better.
Anyways, great work! 4/5
The face is a little weird. He seems to be missing a chin.
And his right foot misses a few toes. I know the first one is supposed to be blocking them, but I think they should be a bit more visible. It'd look better.
Anyways, great work! 4/5
THEMASTEROFMK •09/08/2006 01:59 AM (UTC) •
About Me
A7X kicks ass
0
Kick ass man! that is so fricking awesome
JediTommy8 •09/09/2006 12:59 PM (UTC) •
0
It's all great,except the head,he looks retarded.
4/5
4/5
themkwarrior •09/09/2006 06:03 PM (UTC) •
About Me
I made this! Yay!
Guess who's back!
0
Ether has done it again!!10/10
K1LLKANO •09/09/2006 06:39 PM (UTC) •
0
Wow, this thing has gotten a lot of praise it doesn't really deserve. I'm not saying it's bad, but it definitely isn't as good as everyone is saying it is.
Your pencil lines are very shaky and uncertain, especially around the legs and where the belt is. His pants look like he is trying to smuggle a bunch of sausages or tubing across the border instead of wrinkled.
His face looks like a frog that has been smacked with a 2x4. The neck up is really flat and has no depth to it. In fact, his neck looks like it sticks out further than his head.
The lighting looks all willy-nilly, and doesn't have a noticeable source. Ambient lighting is okay, but you should use a main light source as well. This is very apparent in the shoulder pads. You've got light reflecting off of them from opposite angles. The one on his left shoulder should be dark black where the white is to show the steps in the armor. That'll clear that up.
You've got a lot of depth drawn into the straps going over his shoulders, and it shows nice curvature down toward the belt. You just need to shade it that way as well and make the part that curves back into the belt darker.
Nothing is casting a shadow in the picture at all. Somewhere, someway, something should be blocking light from getting to another part of the body: behind the flap, under the shoulder pads, behind the arm, somewhere.
I'm not very impressed with the texture you used for the scales either. It’s just a bunch of black hatch marks. Where are the highlighted parts to counter the shaded parts?
What I do like is the overall coloring and proportions you have. You definitely have skill but most people are overrating this. I guess that's why they call it an opinion
Oh yeah, the wrappings look really good too. Nice job overall.
3.5/5
Your pencil lines are very shaky and uncertain, especially around the legs and where the belt is. His pants look like he is trying to smuggle a bunch of sausages or tubing across the border instead of wrinkled.
His face looks like a frog that has been smacked with a 2x4. The neck up is really flat and has no depth to it. In fact, his neck looks like it sticks out further than his head.
The lighting looks all willy-nilly, and doesn't have a noticeable source. Ambient lighting is okay, but you should use a main light source as well. This is very apparent in the shoulder pads. You've got light reflecting off of them from opposite angles. The one on his left shoulder should be dark black where the white is to show the steps in the armor. That'll clear that up.
You've got a lot of depth drawn into the straps going over his shoulders, and it shows nice curvature down toward the belt. You just need to shade it that way as well and make the part that curves back into the belt darker.
Nothing is casting a shadow in the picture at all. Somewhere, someway, something should be blocking light from getting to another part of the body: behind the flap, under the shoulder pads, behind the arm, somewhere.
I'm not very impressed with the texture you used for the scales either. It’s just a bunch of black hatch marks. Where are the highlighted parts to counter the shaded parts?
What I do like is the overall coloring and proportions you have. You definitely have skill but most people are overrating this. I guess that's why they call it an opinion
Oh yeah, the wrappings look really good too. Nice job overall.
3.5/5
K1LLKANO Wrote:
Wow, this thing has gotten a lot of praise it doesn't really deserve. I'm not saying it's bad, but it definitely isn't as good as everyone is saying it is.
Your pencil lines are very shaky and uncertain, especially around the legs and where the belt is. His pants look like he is trying to smuggle a bunch of sausages or tubing across the border instead of wrinkled.
His face looks like a frog that has been smacked with a 2x4. The neck up is really flat and has no depth to it. In fact, his neck looks like it sticks out further than his head.
The lighting looks all willy-nilly, and doesn't have a noticeable source. Ambient lighting is okay, but you should use a main light source as well. This is very apparent in the shoulder pads. You've got light reflecting off of them from opposite angles. The one on his left shoulder should be dark black where the white is to show the steps in the armor. That'll clear that up.
You've got a lot of depth drawn into the straps going over his shoulders, and it shows nice curvature down toward the belt. You just need to shade it that way as well and make the part that curves back into the belt darker.
Nothing is casting a shadow in the picture at all. Somewhere, someway, something should be blocking light from getting to another part of the body: behind the flap, under the shoulder pads, behind the arm, somewhere.
I'm not very impressed with the texture you used for the scales either. It’s just a bunch of black hatch marks. Where are the highlighted parts to counter the shaded parts?
What I do like is the overall coloring and proportions you have. You definitely have skill but most people are overrating this. I guess that's why they call it an opinion
Oh yeah, the wrappings look really good too. Nice job overall.
3.5/5
Wow, this thing has gotten a lot of praise it doesn't really deserve. I'm not saying it's bad, but it definitely isn't as good as everyone is saying it is.
Your pencil lines are very shaky and uncertain, especially around the legs and where the belt is. His pants look like he is trying to smuggle a bunch of sausages or tubing across the border instead of wrinkled.
His face looks like a frog that has been smacked with a 2x4. The neck up is really flat and has no depth to it. In fact, his neck looks like it sticks out further than his head.
The lighting looks all willy-nilly, and doesn't have a noticeable source. Ambient lighting is okay, but you should use a main light source as well. This is very apparent in the shoulder pads. You've got light reflecting off of them from opposite angles. The one on his left shoulder should be dark black where the white is to show the steps in the armor. That'll clear that up.
You've got a lot of depth drawn into the straps going over his shoulders, and it shows nice curvature down toward the belt. You just need to shade it that way as well and make the part that curves back into the belt darker.
Nothing is casting a shadow in the picture at all. Somewhere, someway, something should be blocking light from getting to another part of the body: behind the flap, under the shoulder pads, behind the arm, somewhere.
I'm not very impressed with the texture you used for the scales either. It’s just a bunch of black hatch marks. Where are the highlighted parts to counter the shaded parts?
What I do like is the overall coloring and proportions you have. You definitely have skill but most people are overrating this. I guess that's why they call it an opinion
Oh yeah, the wrappings look really good too. Nice job overall.
3.5/5
K1LLKANO, Thank you! Comments like yours are exactly what I want to hear! Like I stated in a previous post, this was an experiment in coloring for me. I'm trying to figure my technique out. When I was drawing this, I imagined the light source to be directly above Reptile. As far as the scales, they aren't hatch marks, but little circles, not much difference I know. Now that you mention it, the lines do seem shaky, and I will fix this in the future. In retrospect, I should have added the texture to his skin before coloring, not after. You've inspired me to do this entire thing over again, and I want you to comment on the next one! Once again, thank you! Please put all of my future submissions under the same type of scrutiny!
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