Mileena Concept
Fan Kreations
Pages: 1
Mileena Concept
Artist's Remarks: | |
A Mileena concept that i wanted to do after bombing out with my previous drawings...sigh :)
|
Full Scale | 396x626 | Category | Drawings (Digitally coloured) | User Views | |
User Likes | User Ratings | 4 | Score | 2.5 |
0
sandspider •10/04/2003 09:58 PM (UTC) •
0
Well, i like this much bettr than your previous. The hair looks much better, but one eye still seems a little bigger than the other,heh, i like her costume it looks alright, but as mentioned before the sai in her right hand looks angled a little wrong and it makes it appear she is not holding it, a way to help this is to draw the end of the sai coming out the other side of her hand. Other than that this looks pretty good.
3/5
3/5
Alright, well I like this more than your Kitana sketch. It seems to have a lot more of its own custom feel to it, and it also looks like you may have spent a bit more time on this one. Once thing I think you should work on is your shading, while this isn't random shading, some parts of this are overshaded. The mask is too dark, I don't think you should have shaded it such on just a drawing. The shadowing on the right arm is too thick on the edges, it really doesn't correspond with the positioning of her arm. The hair shading does appear to be somewhat random, but it isn't bad either, just work on making it flow as one entity.
The anatomy is improved over the Kitana submission, but it still needs further developing. As mentioned, that left arm doesn't look realistic. Her hand could not be bent around behind itself like it is in reality. Her fingers are placed nicely though, it would be an interesting pose if the arm were in a more realistic position. The sais themselves look pretty well done, but the one on her right has a slightly bent upper that should be straightened out. Her right forearm seems much to short I believe, it appears her elbow appears to far down on the arm.
I like the fishnet though, that adds a sense of originality to this which I think is very important when drawing an existing character. The 'worn' look of the cloth is also quite good, another nice touch. Her left hip does seem rather odd though, the line really is sort of curvy, more so than it should be. Those sorts of lines tend to give flesh the appearance of fat, and I doubt you wanted that. You do tend to make the leg length oversized in your drawings, I do see she is wearing heels but even without them her legs would appear out of proportion with her body. Just work on shortening the length of a few of the limbs and you'll get better. Keep at it, you are improving.
The anatomy is improved over the Kitana submission, but it still needs further developing. As mentioned, that left arm doesn't look realistic. Her hand could not be bent around behind itself like it is in reality. Her fingers are placed nicely though, it would be an interesting pose if the arm were in a more realistic position. The sais themselves look pretty well done, but the one on her right has a slightly bent upper that should be straightened out. Her right forearm seems much to short I believe, it appears her elbow appears to far down on the arm.
I like the fishnet though, that adds a sense of originality to this which I think is very important when drawing an existing character. The 'worn' look of the cloth is also quite good, another nice touch. Her left hip does seem rather odd though, the line really is sort of curvy, more so than it should be. Those sorts of lines tend to give flesh the appearance of fat, and I doubt you wanted that. You do tend to make the leg length oversized in your drawings, I do see she is wearing heels but even without them her legs would appear out of proportion with her body. Just work on shortening the length of a few of the limbs and you'll get better. Keep at it, you are improving.
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.