(FLASH GAME) - Mortal Kombat Karnage - Sub-Zero + Foundry Added!
(FLASH GAME) - Mortal Kombat Karnage - Sub-Zero + Foundry Added!
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posted01/18/2009 02:18 AM (UTC)by

About Me
Member Since
02/09/2003 06:40 PM (UTC)
UPDATED 19/07/07
EDIT: Also updated with a new background + stage select.
After seeing that ]{ uploaded the old one to the pavillion and receiving a few good will messages I found some inspiration to update this
.
You can now select between Noob and Sub-Zero, but you can still only fight Noob.
Click here to view.
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NOTES (V2):
Loader works, but isn't complete yet, so until a large chunk of it has loaded, you'll just see a grey screen, but it is loading.
To play again you should reload the page.
- You can now turn the AI off if you like to practice the moves.
- Movelists are on the page.
- At the moment, block is not programmed but will be later.
- Throw escapes aren't programmed yet but they will be in it.
- Fatalities are also not in it yet, just the basic fighting engine.
- I'm looking for glitches with this and any suggestions for the final game!
Sub-Zero's Icy Grab isnt Icy yet, but it still works, lol.
No idea when this'l be done - but it'l probably be the last MK related media I make! I've really gotta move on from this stuff, lol. Anyway, tell me everything!
EDIT: Also updated with a new background + stage select.
After seeing that ]{ uploaded the old one to the pavillion and receiving a few good will messages I found some inspiration to update this
You can now select between Noob and Sub-Zero, but you can still only fight Noob.
Click here to view.
-------------------------------------------------------------------------------------------------------
NOTES (V2):
Loader works, but isn't complete yet, so until a large chunk of it has loaded, you'll just see a grey screen, but it is loading.
To play again you should reload the page.
- You can now turn the AI off if you like to practice the moves.
- Movelists are on the page.
- At the moment, block is not programmed but will be later.
- Throw escapes aren't programmed yet but they will be in it.
- Fatalities are also not in it yet, just the basic fighting engine.
- I'm looking for glitches with this and any suggestions for the final game!
Sub-Zero's Icy Grab isnt Icy yet, but it still works, lol.
No idea when this'l be done - but it'l probably be the last MK related media I make! I've really gotta move on from this stuff, lol. Anyway, tell me everything!


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timsmk Wrote:
Think this is as good a time as any to put this out there, so here we go:
November last year I released a flash game based on MKA's Kreate - A Fatality using Noob as the executioner, which I thought was reasonably successful (if ya haven't seen it - link in my sig
).
Many people have requested a follow up, which I started work on a while ago but left for some time - though I've started to pick it up again.
I've come up with this demo - which doesn't show anywhere near the full content of what's to be included - infact the fatalities haven't been programmed at all yet - because primarily - this is going to be a fighting game.
This, sort of, sequel has a fighting mechanic and will hopefully contain the fatality stuff seen in the other game.
With all that said - remember this is an early, and quite glitchy, demo, of just some of the fighting as Noob (no fatals as of yet). The computer's AI is also nowhere near finished so he's quite eratic at the moment.
There's quite a few glitches I'm aware of - but if you find any post all the details you can!
Also if people could tell me how this runs on their computer - too fast - too slow etc. I've found it runs better in Internet Explorer for some reason (and it's flash version 8 for reference), though I figure this is going to differ for everyone.
Click here to view.
Has no pre-loader so only way to tell it's loaded is when the other Noob starts beating the hell outta ya
. It isn't that large (350kb).
Also, if anybody remembers the foundry stage fatal I did for the last animation contest (it's on the pavillion if you haven't seen) - that stage will be appearing in the game, and although I hand animated most of that animation - it's going to look pretty much like it does there.
Thanks
.
EDIT: Forgot to mention - block isn't programmed yet (it will be the "s" button), which is strange but just haven't got round to it yet, heh.
There ARE counter hits and there will be a special "flash" to show it off, but it isn't in yet - the best example is if you counter with the tele-kick, he won't stumble he'll get knocked down.
There will hopefully be throw escapes as well - but again, not programmed yet - just the throw.
Think this is as good a time as any to put this out there, so here we go:
November last year I released a flash game based on MKA's Kreate - A Fatality using Noob as the executioner, which I thought was reasonably successful (if ya haven't seen it - link in my sig
Many people have requested a follow up, which I started work on a while ago but left for some time - though I've started to pick it up again.
I've come up with this demo - which doesn't show anywhere near the full content of what's to be included - infact the fatalities haven't been programmed at all yet - because primarily - this is going to be a fighting game.
This, sort of, sequel has a fighting mechanic and will hopefully contain the fatality stuff seen in the other game.
With all that said - remember this is an early, and quite glitchy, demo, of just some of the fighting as Noob (no fatals as of yet). The computer's AI is also nowhere near finished so he's quite eratic at the moment.
There's quite a few glitches I'm aware of - but if you find any post all the details you can!
Also if people could tell me how this runs on their computer - too fast - too slow etc. I've found it runs better in Internet Explorer for some reason (and it's flash version 8 for reference), though I figure this is going to differ for everyone.
Click here to view.
Has no pre-loader so only way to tell it's loaded is when the other Noob starts beating the hell outta ya
Also, if anybody remembers the foundry stage fatal I did for the last animation contest (it's on the pavillion if you haven't seen) - that stage will be appearing in the game, and although I hand animated most of that animation - it's going to look pretty much like it does there.
Thanks
EDIT: Forgot to mention - block isn't programmed yet (it will be the "s" button), which is strange but just haven't got round to it yet, heh.
There ARE counter hits and there will be a special "flash" to show it off, but it isn't in yet - the best example is if you counter with the tele-kick, he won't stumble he'll get knocked down.
There will hopefully be throw escapes as well - but again, not programmed yet - just the throw.
Looks sweet, I loved the Noob Fatality thing too. The special effects on the specials look awesome, and the background is very nice. Its very smooth too, can't wait to see the finished version!


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yyyyyyyyyyyyyyyyyyhhhhhhhhhhhhhhhhhhhhhhhhhh TIMSMK is back and booming with a flash
dude this is awsome its the update of what you sent me isnt it it looks so sweet
uits good to see you back eith the animations and games dude we all have missed you lol
Will
dude this is awsome its the update of what you sent me isnt it it looks so sweet
uits good to see you back eith the animations and games dude we all have missed you lol
Will

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Thanks guys.
Glad you liked it, still on the hunt for glitches/suggestions so if ya find any lemme know.
Think that's a little much, lol. I'm hardly that missed.
Glad you liked it, still on the hunt for glitches/suggestions so if ya find any lemme know.
fatalitymaster Wrote:
uits good to see you back eith the animations and games dude we all have missed you lol
Will
uits good to see you back eith the animations and games dude we all have missed you lol
Will
Think that's a little much, lol. I'm hardly that missed.


About Me
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Impressive so far, can't wait for the full version.
I booked it on my favorites, ill do that daily, sometimes. That's really fun, but one glitch... Those special moves, and the p k thing don't work, only D and A work. Sorry, i must be retarded. No that works. That's so fun thow! Maybe you can make it full with everyone in it! That would be so fun!
-Redman
-Redman

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redman Wrote:
I booked it on my favorites, ill do that daily, sometimes. That's really fun, but one glitch... Those special moves, and the p k thing don't work, only D and A work. Sorry, i must be retarded. No that works. That's so fun thow! Maybe you can make it full with everyone in it! That would be so fun!
-Redman
I booked it on my favorites, ill do that daily, sometimes. That's really fun, but one glitch... Those special moves, and the p k thing don't work, only D and A work. Sorry, i must be retarded. No that works. That's so fun thow! Maybe you can make it full with everyone in it! That would be so fun!
-Redman
I guess you figured out that P and K stand for kick and punch then?
Yeah it's the A and D keys.
When I did the Kreate a fatality game for the first time, the movelist was written in a F,B,U,D, notation, which I thought everybody would understand to mean forward, back, up down, but they didn't and were actually trying to use those keys on the keyboard to enter combos
I had to remake it and re-submit it because people were voting low because they thought it didn't work

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Awsome! the complete thing is gonna kick ass...
I found a glitch : Noob sent clone and threw me, and while I was in the air he shurikend me... and I just stayed rollin in midair unable to do anything...
hope this helpeD!
I found a glitch : Noob sent clone and threw me, and while I was in the air he shurikend me... and I just stayed rollin in midair unable to do anything...
hope this helpeD!

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Kamionero Wrote:
Awsome! the complete thing is gonna kick ass...
I found a glitch : Noob sent clone and threw me, and while I was in the air he shurikend me... and I just stayed rollin in midair unable to do anything...
hope this helpeD!
Awsome! the complete thing is gonna kick ass...
I found a glitch : Noob sent clone and threw me, and while I was in the air he shurikend me... and I just stayed rollin in midair unable to do anything...
hope this helpeD!
Haha, yeah that's odd
Thanks for the info on that one, I'll sort it out later, should be easy to fix!
Iori9 Wrote:
Which sub-zero will it be? I hope its unmasked.
Which sub-zero will it be? I hope its unmasked.
Yep it'l be the unmasked one.
Ideally trying to avoid a ninjas overload so Classic Subby might have to stay outta this one!
Thanks for the comments so far people.
Any glitches, questions or comments keep em comin;

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Right now it's pretty boring, but I know it's only a beta. The controls seem stiff and should be more loose. By stiff, I mean in a dial-a-combo kind of way. Two things I think you should change are the repeating blood spirals and the floaty uppercut physics.

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redman Wrote:
Yeah, somtimes you stay floating and you have to restart the game. Other wall, the game's awesome dude. I can't wait for the full version, and it's free!
Yeah, somtimes you stay floating and you have to restart the game. Other wall, the game's awesome dude. I can't wait for the full version, and it's free!
Yeah I'll get round to fixing it soon. Thanks
UltimateRyu Wrote:
The controls seem stiff and should be more loose. By stiff, I mean in a dial-a-combo kind of way. Two things I think you should change are the repeating blood spirals and the floaty uppercut physics.
The controls seem stiff and should be more loose. By stiff, I mean in a dial-a-combo kind of way. Two things I think you should change are the repeating blood spirals and the floaty uppercut physics.
The controls won't change because to be honest, this is the best that I could get them. Flash can only do so much, and while there are probably still better ways to program them, I've yet to find them, lol.
The blood things are just a simple particle effect. Because it's a beta, like you said, I threw these in for ease. Much more varied blood will be added later on.
I've set the float physics as they are because I want quite a large chunk of the gameplay/combos to depend on juggles. When the block function is added in, you will be able to interrupt certain strings by blocking so the attack is not guarenteed - whereas if you are foolish enough to let yourself end up in the air - there's a price to pay.
Also, while the system may be quite kind with height, as soon as you start hitting the opponent they move further and further away (ala Tekken, though of course Tekken is a lil more in depth
I'm personally quite happy with the way the float physics are, but I'm more than happy to listen to any more opinions anyone has on them


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timsmk Wrote:
Uploaded new version. Demo now has two playable characters, yay!
I've hopefully fixed the glitch with Noob's throw as well.
Still no block or fatalities, but for full list see first post.
Click here to view.
Comments, suggestions... the like, please
Uploaded new version. Demo now has two playable characters, yay!
I've hopefully fixed the glitch with Noob's throw as well.
Still no block or fatalities, but for full list see first post.
Click here to view.
Comments, suggestions... the like, please
I just got finished playing it, its awesome. I think you should do different arenas though.

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s3Kt0r Wrote:
I just successfully did the ice kick
I just successfully did the ice kick
Well done,
Elnino Wrote:
I really like this game. By the time it's finished it should be awesome. I haven't really found any glitches but when you play as Sub, it still says you're Noob.
I really like this game. By the time it's finished it should be awesome. I haven't really found any glitches but when you play as Sub, it still says you're Noob.
Yeah, I admit that was just laziness on my part, lol. But never mind, I've just uploaded a new version with that fixed
superawesomeness Wrote:
I just got finished playing it, its awesome. I think you should do different arenas though.
I just got finished playing it, its awesome. I think you should do different arenas though.
Thanks and wish granted
Check the update:
Clicky
Added a stage select with one new stage.
Added Sub's mugshot to the lifebars - but you can't see the lifebars anymore, lol.
About Me
I need a new sig, something with Kabal from UMK3 would be sweet. Just imagine that here
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Very nice. I can't wait to see the final product when it's all said and done. Keep up the good work.


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timsmk Wrote:
Well done,
.
Yeah, I admit that was just laziness on my part, lol. But never mind, I've just uploaded a new version with that fixed
.
Thanks and wish granted
.
Check the update:
Clicky
Added a stage select with one new stage.
Added Sub's mugshot to the lifebars - but you can't see the lifebars anymore, lol.
s3Kt0r Wrote:
I just successfully did the ice kick
I just successfully did the ice kick
Well done,
Elnino Wrote:
I really like this game. By the time it's finished it should be awesome. I haven't really found any glitches but when you play as Sub, it still says you're Noob.
I really like this game. By the time it's finished it should be awesome. I haven't really found any glitches but when you play as Sub, it still says you're Noob.
Yeah, I admit that was just laziness on my part, lol. But never mind, I've just uploaded a new version with that fixed
superawesomeness Wrote:
I just got finished playing it, its awesome. I think you should do different arenas though.
I just got finished playing it, its awesome. I think you should do different arenas though.
Thanks and wish granted
Check the update:
Clicky
Added a stage select with one new stage.
Added Sub's mugshot to the lifebars - but you can't see the lifebars anymore, lol.
Awesome thanks! That custom foundry you made is awesome, and I can tell its the one from your fatality with the saws, any chance we'll be able to use the huge saws soon?

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GrotesquetheBeast Wrote:
Very nice. I can't wait to see the final product when it's all said and done. Keep up the good work.
Very nice. I can't wait to see the final product when it's all said and done. Keep up the good work.
redman Wrote:
FUCKING AWESOME. Man, this rocks. I love this. I just got finished playing, and it's way better then the last version. 10/10. =D
FUCKING AWESOME. Man, this rocks. I love this. I just got finished playing, and it's way better then the last version. 10/10. =D
Riyakou Wrote:
KICK ASS!
Make more people, though, and make it so that someone will actually win.
KICK ASS!
Make more people, though, and make it so that someone will actually win.
Thanks ppl
Of course, more people on the way soon hopefully.
Rounds system and victories etc. along with fatalities will be first though.
superawesomeness Wrote:
Awesome thanks! That custom foundry you made is awesome, and I can tell its the one from your fatality with the saws, any chance we'll be able to use the huge saws soon?
Awesome thanks! That custom foundry you made is awesome, and I can tell its the one from your fatality with the saws, any chance we'll be able to use the huge saws soon?
Thanks
The next thing I'll be adding is the rounds system, and then the finishers, so yeah I'd expect to be able to use the saws in the next version.
Keep em comin'!
No glitches so far?
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