To the developers:The next game desparetly needs a wake up system!
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To the developers:The next game desparetly needs a wake up system!
0
posted12/28/2004 07:52 AM (UTC)by

About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)
Member Since
05/13/2004 08:38 AM (UTC)
This message is intended for the designers of this game and for those wishing to offer input on how they would implement a wake up game to keep the next game from relying too heavily on 50/50 guessing games. I love this game and I can see where wake ups would improve the overall experience during high level play. One of the most frustrating aspects of play is not being able to ward off an attacker if I've been floored. There is no risk of being punished for continuously mixing you up with high and low attacks. In games like Street fighter, you can put the pressure on your opponent with a rush down but you also run the risk of being countered with either a special or a super attack because in those games you have the ability of inputting commands of certain moves like the dragon punch while on the ground. When you have taken a fall from a sweep or some other knock down move, the dragon punch interrupts the standing animation and thwarts any attempt to make a continuous high/low guessing game due to its brief moment of invulnerability. All wake ups need that brief moment of invincibility to be effective.
I love the high/low aspect of the game but sadly the breakers are not enough. I like the breaker system and would like to see it in the next game the same way it is now (three chances to stop the combo). There also needs to be a throw break to give you more of a chance to recover yourself and turn the momentum in your favor. In other words if you attempt to throw me, I can throw back in the given time frame and we both break apart and take a step back giving you some breathing room. With these simple additions the next MK will really be something special, not only will it have the story and moody characters that I love but it will also have a deeper system that rewards those who wish to discover it's nuances.
Examples of wake ups, there are already so many wake ups that could be used by existing characters. Not all moves can be wake up moves especially not fireball attacks of course missing the wake up move will leave you open to attack just like any over move if the opponent tricks you into doing it :
Character------ Wake -up
Scorpion (Flame somersault)
Li Mei (Carnival Kick)
Kobra (Double Fire somersault Kick)
Sub Zero (Ice clone)
Ermac (Tele Slam)
Kenshi (Mind Warp)
Raiden (Teleport)
Jade (Slide Kick)
Mileena (Rolling Thunder)
Sindel (Ankle Grab)
Tanya (Cannon Drill)
Ashra (Top spinner (Vertical)
Havik (Corpse dive)
Kabal (Raging Flash)
Kira (Cannon Ball)
Dairou (Place switcher)
Noob (We Live)
Smoke (Tele Punch)
Hotaru (Grasshopper kick)
Barakka (Blade Fury)
Darius (Spin Kicks)
Liu Kang (Bicycle Kicks)
Bo Rai Cho (Cartwheel flips)
These wake ups would easily prevent characters like Bo Rai Cho, Noob, Kobra and Scorpion from pressuring you with overhead or "Mid" attacks. An example of how it would work, if Noob Smoke was being pressured with high and low attacks from Night Wolf, Smoke could retaliate with the Telepunch while rising of the ground from a knock down. Or at least a simple system like Tekken where you can dive forward when on the ground which gives you a moment of invincibility to counter the ground attacks. Anything to stop the 50/50 guessing from overpowering the game play.
Thanks for you time in reading these suggestions.
Peace
I love the high/low aspect of the game but sadly the breakers are not enough. I like the breaker system and would like to see it in the next game the same way it is now (three chances to stop the combo). There also needs to be a throw break to give you more of a chance to recover yourself and turn the momentum in your favor. In other words if you attempt to throw me, I can throw back in the given time frame and we both break apart and take a step back giving you some breathing room. With these simple additions the next MK will really be something special, not only will it have the story and moody characters that I love but it will also have a deeper system that rewards those who wish to discover it's nuances.
Examples of wake ups, there are already so many wake ups that could be used by existing characters. Not all moves can be wake up moves especially not fireball attacks of course missing the wake up move will leave you open to attack just like any over move if the opponent tricks you into doing it :
Character------ Wake -up
Scorpion (Flame somersault)
Li Mei (Carnival Kick)
Kobra (Double Fire somersault Kick)
Sub Zero (Ice clone)
Ermac (Tele Slam)
Kenshi (Mind Warp)
Raiden (Teleport)
Jade (Slide Kick)
Mileena (Rolling Thunder)
Sindel (Ankle Grab)
Tanya (Cannon Drill)
Ashra (Top spinner (Vertical)
Havik (Corpse dive)
Kabal (Raging Flash)
Kira (Cannon Ball)
Dairou (Place switcher)
Noob (We Live)
Smoke (Tele Punch)
Hotaru (Grasshopper kick)
Barakka (Blade Fury)
Darius (Spin Kicks)
Liu Kang (Bicycle Kicks)
Bo Rai Cho (Cartwheel flips)
These wake ups would easily prevent characters like Bo Rai Cho, Noob, Kobra and Scorpion from pressuring you with overhead or "Mid" attacks. An example of how it would work, if Noob Smoke was being pressured with high and low attacks from Night Wolf, Smoke could retaliate with the Telepunch while rising of the ground from a knock down. Or at least a simple system like Tekken where you can dive forward when on the ground which gives you a moment of invincibility to counter the ground attacks. Anything to stop the 50/50 guessing from overpowering the game play.
Thanks for you time in reading these suggestions.
Peace

0
Your intentions are good topic creator, however the Midway folks will never listen so your ideas fall on deaf ears. If they can sell a ton of games by putting in a bunch of extras, why bother improving the awful gameplay?


About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)
0
A squeaky wheel gets the grease my friend, If we don't scream loud enough no ones going to hear us, just look at what the fatality kids got, one extra fatality (two if you include the Hara Kari). They all screamed loud for that and no one screamed for gameplay additions that are standard in most other fighting games. Judging by the minimal responses that I have recieved so far, it looks like no one cares. Does that mean we should should stop? Hell no! Even if it does fall on deaf ears, deaf people can still see and they know bullshit when they see it. Keep rallying and we may get something done. The funny thing is that my thread was removed from the main deception page because they said my thread had nothing to do with MK:D, it has everything to do with MK:D. Do they even play the game? If they do then they would know what I'm talking about and this thread would get stickied.
Peace
Peace
Yes, this is needed badly. If fixing the gameplay is not a major concern and development point in the next game then I'm really worried.
I've become seriously disinterested in MK after playing on Xbox live for awhile last month. MKD's gameplay is just awful. I mean, I always knew DA/D had no depth, but I had no idea just how bad it is. It's like playing Tekken 1.
I've become seriously disinterested in MK after playing on Xbox live for awhile last month. MKD's gameplay is just awful. I mean, I always knew DA/D had no depth, but I had no idea just how bad it is. It's like playing Tekken 1.


About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)
0
I don't think the gameplay mechanics are bad, I just think that the game needs the wake up game and throw breaks to level the playing field a bit. I know most of you don't like the auto combos but I don't mind them at all. I mainly juggle and poke opponents anyway and occasionally I will use an auto chain. Most of the characters I use have short auto combos that are maybe 4 to 5 hits. Oh yeah, the collision detection needs work to, there are moves that completely whiff the character as opposed to actually hitting them like when you are on the 1P side and you are Kobra vs Subzero. In kick boxing style If you try certain standing punches they will miss Subzero entirely and that I blame the testers. They should have noted that and informed the development staff.
Most of the quirks in the game fall upon the testers shoulders, there should have been a team of at least 10 to 15 testers looking for any infinites or gliches but I believe there were only two guys. There should be no reason why any of these issues cannot be addressed in the next game.
Peace, and pray for a wake up game.
Most of the quirks in the game fall upon the testers shoulders, there should have been a team of at least 10 to 15 testers looking for any infinites or gliches but I believe there were only two guys. There should be no reason why any of these issues cannot be addressed in the next game.
Peace, and pray for a wake up game.
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