I was browsing Wikipedia earlier tonight and saw a reference to something that I had never heard of before. It was a hack to the PC port of Mortal Kombat 2 called "Kintaro's Vulgar Version."
I've looked and looked and can't find any information on it. Does anyone know anything about it or know where I might find the hack? Perhaps screenshots?
I thought I knew everything there was to know about Mk. I guess not
FB: Trans4Materia Card Game I invented "Circling Vulture, Laughing Hyena"
True story, it happened to a friend of a friend of mine... EVERYBODY!
Ka-Tra
TheProphet, GGs my friend. Give'em Hell.
So it is real then? Fan made or not I'd like to take a look. Which takes me back to my original question. Any links to the hack or maybe a screenshot?
I have never seen any proof of its existance, I've just heard rumors that its a fan-made hack. If you find proof of its existance pass it along :)
Mortal Kombat II : Kintaro's Vulgar Version was something Alex Redman, Scott Macklin, and Peter Frain from Montreal Canada put together for REBEL BBS a few days after the PC version of MK2 came out.
It included audio, text, and music fixes and mods, professionally recorded and integrated to blend perfectly with the original audio. This included a lot of swearing and profanity in the right spots and enhanced audio with more SFX by carefully pre-mixing sounds it really was an upgrade and quite appropriate.
The mod only exists for the PC version, and not for console versions. I have the 3.5" disks in storage I will find them and see if they still work, and release it when I have a chance.
Thanks for the interest!
Alex "Cybermind" Redman
*picturing nudality on shoa kahn* MY EYES!!!!!!!!!!!! THEY BURN!!!!!!!
I finally figured out why Sindel has black eye makeup smeared on her face
The 3.5inch disks don't read anymore. I've kept them anyways. We had the MK2 demo (with this mod) running at Grand Prix Computers on St-Hubert street in Montreal from when MK2 launched on PC until 1996 or so.
Back then, we hand edited everything and made sure the sounds fit into the same timeframe as the existing sounds in the audio sprite files. We swapped 8.3 filename references using a hex editor, to re-organize and replace some .mid files in game and hack any ASCII text to display what we wanted, as long as we could creatively fit it into the same number of characters in the resource file. We recorded audio using sony tiepin mics stuffed into different containers to approximate the polished end audio of the game, and managed to overlay with original sounds, and re-word quite a few things to make it more "adult". I was making this mod around the time we made Mortal Kombat Quake (Final Kombat TC) and Abyss of Pandemonium for Quake.
Just a little more info. I wish I had the files somewhere, but it doesn't seem I have a proper working copy. Too bad because it really is a part of history for a bunch of people back then who enjoyed it on our BBS and whatnot. :)